Rebalance, again

pull/705/head
tobspr 4 years ago
parent db6db7caca
commit e93b475f72

@ -29,7 +29,10 @@ export class HUDWiresOverlay extends BaseHUDPart {
*/ */
switchLayers() { switchLayers() {
if (this.root.currentLayer === "regular") { if (this.root.currentLayer === "regular") {
if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers)) { if (
this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers) ||
(G_IS_DEV && globalConfig.debug.allBuildingsUnlocked)
) {
this.root.currentLayer = "wires"; this.root.currentLayer = "wires";
} }
} else { } else {

@ -217,21 +217,21 @@ export const tutorialGoals = [
// Display // Display
{ {
shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy", shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
required: 5000, required: 25000,
reward: enumHubGoalRewards.reward_display, reward: enumHubGoalRewards.reward_display,
}, },
// 24 Logic gates // 24 Logic gates
{ {
shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy", shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
required: 10000, required: 25000,
reward: enumHubGoalRewards.reward_logic_gates, reward: enumHubGoalRewards.reward_logic_gates,
}, },
// 25 Virtual Processing // 25 Virtual Processing
{ {
shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg", shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
required: 10000, required: 25000,
reward: enumHubGoalRewards.reward_virtual_processing, reward: enumHubGoalRewards.reward_virtual_processing,
}, },

@ -31,7 +31,11 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
return "prod"; return "prod";
} }
return "beta"; if (window.location.host.indexOf("alpha") >= 0) {
return "alpha";
} else {
return "beta";
}
} }
/** /**

@ -772,7 +772,8 @@ storyRewards:
reward_display: reward_display:
title: Display title: Display
desc: >- desc: >-
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents! You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal: reward_constant_signal:
title: Constant Signal title: Constant Signal

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