diff --git a/src/js/game/hud/parts/wires_overlay.js b/src/js/game/hud/parts/wires_overlay.js
index 48405118..752d9cb3 100644
--- a/src/js/game/hud/parts/wires_overlay.js
+++ b/src/js/game/hud/parts/wires_overlay.js
@@ -29,7 +29,10 @@ export class HUDWiresOverlay extends BaseHUDPart {
*/
switchLayers() {
if (this.root.currentLayer === "regular") {
- if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers)) {
+ if (
+ this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers) ||
+ (G_IS_DEV && globalConfig.debug.allBuildingsUnlocked)
+ ) {
this.root.currentLayer = "wires";
}
} else {
diff --git a/src/js/game/tutorial_goals.js b/src/js/game/tutorial_goals.js
index 2d2f79c8..3e0ce840 100644
--- a/src/js/game/tutorial_goals.js
+++ b/src/js/game/tutorial_goals.js
@@ -217,21 +217,21 @@ export const tutorialGoals = [
// Display
{
shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
- required: 5000,
+ required: 25000,
reward: enumHubGoalRewards.reward_display,
},
// 24 Logic gates
{
shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
- required: 10000,
+ required: 25000,
reward: enumHubGoalRewards.reward_logic_gates,
},
// 25 Virtual Processing
{
shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
- required: 10000,
+ required: 25000,
reward: enumHubGoalRewards.reward_virtual_processing,
},
diff --git a/src/js/platform/browser/game_analytics.js b/src/js/platform/browser/game_analytics.js
index 52497ef7..daaf5cb0 100644
--- a/src/js/platform/browser/game_analytics.js
+++ b/src/js/platform/browser/game_analytics.js
@@ -31,7 +31,11 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
return "prod";
}
- return "beta";
+ if (window.location.host.indexOf("alpha") >= 0) {
+ return "alpha";
+ } else {
+ return "beta";
+ }
}
/**
diff --git a/translations/base-en.yaml b/translations/base-en.yaml
index 342ff3ff..8e194907 100644
--- a/translations/base-en.yaml
+++ b/translations/base-en.yaml
@@ -772,7 +772,8 @@ storyRewards:
reward_display:
title: Display
desc: >-
- You have unlocked the Display - Connect a signal on the wires layer to visualize its contents!
+ You have unlocked the Display - Connect a signal on the wires layer to visualize it!
+ PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
reward_constant_signal:
title: Constant Signal