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https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Rebalance, again
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parent
db6db7caca
commit
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@ -29,7 +29,10 @@ export class HUDWiresOverlay extends BaseHUDPart {
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*/
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*/
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switchLayers() {
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switchLayers() {
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if (this.root.currentLayer === "regular") {
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if (this.root.currentLayer === "regular") {
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if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers)) {
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if (
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this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers) ||
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(G_IS_DEV && globalConfig.debug.allBuildingsUnlocked)
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) {
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this.root.currentLayer = "wires";
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this.root.currentLayer = "wires";
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}
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}
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} else {
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} else {
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@ -217,21 +217,21 @@ export const tutorialGoals = [
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// Display
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// Display
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{
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{
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shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
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shape: "CcSyCcSy:SyCcSyCc:CcSyCcSy",
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required: 5000,
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required: 25000,
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reward: enumHubGoalRewards.reward_display,
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reward: enumHubGoalRewards.reward_display,
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},
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},
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// 24 Logic gates
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// 24 Logic gates
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{
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{
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shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
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shape: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
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required: 10000,
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required: 25000,
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reward: enumHubGoalRewards.reward_logic_gates,
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reward: enumHubGoalRewards.reward_logic_gates,
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},
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},
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// 25 Virtual Processing
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// 25 Virtual Processing
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{
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{
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shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
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shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
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required: 10000,
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required: 25000,
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reward: enumHubGoalRewards.reward_virtual_processing,
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reward: enumHubGoalRewards.reward_virtual_processing,
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},
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},
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@ -31,8 +31,12 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
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return "prod";
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return "prod";
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}
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}
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if (window.location.host.indexOf("alpha") >= 0) {
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return "alpha";
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} else {
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return "beta";
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return "beta";
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}
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}
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}
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/**
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/**
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* @returns {Promise<void>}
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* @returns {Promise<void>}
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@ -772,7 +772,8 @@ storyRewards:
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reward_display:
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reward_display:
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title: Display
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title: Display
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desc: >-
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desc: >-
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You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize its contents!
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You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
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PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
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reward_constant_signal:
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reward_constant_signal:
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title: Constant Signal
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title: Constant Signal
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