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Rebalance, again
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@@ -29,7 +29,10 @@ export class HUDWiresOverlay extends BaseHUDPart {
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*/
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switchLayers() {
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if (this.root.currentLayer === "regular") {
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if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers)) {
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if (
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this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers) ||
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(G_IS_DEV && globalConfig.debug.allBuildingsUnlocked)
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) {
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this.root.currentLayer = "wires";
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}
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} else {
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