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Make less redundant
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@ -166,7 +166,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
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if (destPath) {
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if (destPath) {
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maxProgress = Math.min(
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maxProgress = Math.min(
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1.0,
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1.0,
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sourceSlot.cachedBeltPath.spacingToFirstItem / globalConfig.itemSpacingOnBelts
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destPath.spacingToFirstItem / globalConfig.itemSpacingOnBelts
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);
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);
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}
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}
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