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@ -121,6 +121,8 @@ function gulptasksStandalone($, gulp, buildFolder) {
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* @param {boolean=} isRelease
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*/
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function packageStandalone(platform, arch, cb, isRelease = false) {
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const tomlFile = fs.readFileSync(path.join(__dirname, ".itch.toml"));
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packager({
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dir: tempDestBuildDir,
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appCopyright: "Tobias Springer",
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@ -150,17 +152,28 @@ function gulptasksStandalone($, gulp, buildFolder) {
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fs.readFileSync(path.join(__dirname, "..", "LICENSE"))
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);
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const playablePath = appPath + "_playable";
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fse.copySync(appPath, playablePath);
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fs.writeFileSync(path.join(playablePath, "steam_appid.txt"), "1134480");
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fs.writeFileSync(
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path.join(playablePath, "play.bat"),
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"start shapezio --dev --disable-direct-composition --in-process-gpu\r\n"
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);
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fs.writeFileSync(
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path.join(playablePath, "play_local.bat"),
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"start shapezio --local --dev --disable-direct-composition --in-process-gpu\r\n"
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);
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fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
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if (platform === "linux" || platform === "darwin") {
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fs.writeFileSync(
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path.join(appPath, "play.sh"),
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"#!/usr/bin/env bash\r\n./shapezio\r\n"
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);
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fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
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} else if (platform === "win32") {
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// Optional: Create a playable copy. Shouldn't be required
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// const playablePath = appPath + "_playable";
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// fse.copySync(appPath, playablePath);
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// fs.writeFileSync(path.join(playablePath, "steam_appid.txt"), "1134480");
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// fs.writeFileSync(
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// path.join(playablePath, "play.bat"),
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// "start shapezio --dev --disable-direct-composition --in-process-gpu\r\n"
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// );
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// fs.writeFileSync(
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// path.join(playablePath, "play_local.bat"),
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// "start shapezio --local --dev --disable-direct-composition --in-process-gpu\r\n"
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// );
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}
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});
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cb();
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