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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Change upgrade formatting to specify the current and new multipliers to speed.
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@@ -63,6 +63,7 @@ export class HUDShop extends BaseHUDPart {
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const { tiers } = UPGRADES[upgradeId];
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const currentTier = this.root.hubGoals.getUpgradeLevel(upgradeId);
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const currentTierMultiplier = this.root.hubGoals.upgradeImprovements[upgradeId];
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const tierHandle = tiers[currentTier];
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// Set tier
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@@ -87,15 +88,17 @@ export class HUDShop extends BaseHUDPart {
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if (!tierHandle) {
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// Max level
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handle.elemDescription.innerText = T.ingame.shop.maximumLevel;
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handle.elemDescription.innerText = T.ingame.shop.maximumLevel.replace(
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"<currentMult>",
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currentTierMultiplier.toString()
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);
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continue;
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}
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// Set description
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handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description.replace(
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"<gain>",
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Math.floor(tierHandle.improvement * 100.0)
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);
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handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
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.replace("<currentMult>", currentTierMultiplier.toString())
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.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString());
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tierHandle.required.forEach(({ shape, amount }) => {
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const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
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