mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-16 19:51:50 +00:00
Synced translations
This commit is contained in:
parent
fc6960810b
commit
d3be38fa4b
@ -1177,6 +1177,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
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||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
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||||
puzzleMenu:
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||||
play: Play
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edit: Edit
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@ -1262,3 +1263,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
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||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
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@ -1219,6 +1219,7 @@ tips:
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- Premeu F4 per mostrar la vostra tarifa FPS i Tick.
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- Premeu F4 dues vegades per mostrar el mosaic del ratolí i la càmera.
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- Podeu fer clic a una forma fixada al costat esquerre per desenganxar-la.
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- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
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puzzleMenu:
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play: Play
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edit: Edit
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@ -1304,3 +1305,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
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@ -1177,6 +1177,7 @@ tips:
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- Stisknutím F4 zobrazíte FPS a rychlost ticků.
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- Stisknutím F4 dvakrát zobrazíte souřadnici myši a kamery.
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- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
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- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
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puzzleMenu:
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play: Hrát
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edit: Upravit
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@ -1264,3 +1265,48 @@ backendErrors:
|
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too-many-likes-already: Tento puzzle již získal příliš mnoho lajků. Pokud jej
|
||||
přesto chcete odstranit, kontaktujte nás prosím na support@shapez.io!
|
||||
no-permission: K provedení této akce nemáte oprávnění.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1179,6 +1179,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1264,3 +1265,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -91,9 +91,9 @@ puzzleMenu:
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submittingPuzzle: Puzzle wird veröffentlicht
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noPuzzles: Hier gibt es bisher noch keine Puzzles.
|
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dlcHint: >
|
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DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in
|
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der Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften
|
||||
> Zusatzinhalte (DLC) aktivierst.
|
||||
DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in der
|
||||
Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften >
|
||||
Zusatzinhalte (DLC) aktivierst.
|
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categories:
|
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levels: Levels
|
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new: Neu
|
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@ -1336,3 +1336,49 @@ tips:
|
||||
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu
|
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bestimmen.
|
||||
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1219,6 +1219,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1304,3 +1305,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1237,6 +1237,7 @@ tips:
|
||||
- Presiona F4 dos veces para mostrar las coordenadas de tu ratón y de la
|
||||
cámara.
|
||||
- Puedes hacer clic en una forma fijada en el lado izquierdo para desfijarla.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Jugar
|
||||
edit: Editar
|
||||
@ -1326,3 +1327,48 @@ backendErrors:
|
||||
quieres eliminarlo, por favor contacta a support@shapez.io! (Solo
|
||||
inglés)
|
||||
no-permission: No tienes los permisos necesarios para llevar a cabo esta acción.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1179,6 +1179,7 @@ tips:
|
||||
- Paina F4 nähdäksesi FPS laskurin ja virkistystaajuuden.
|
||||
- Press F4 kahdesti nähdäksesi hiiren ja kameran ruudun.
|
||||
- Klikkaa kiinnitetyn muodon vasemmalta puolelta irrottaaksesi sen.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1264,3 +1265,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1249,6 +1249,7 @@ tips:
|
||||
- Appuyez sur F4 pour voir vos IPS et votre fréquence de rafraîchissement.
|
||||
- Appuyez deux fois sur F4 pour voir les coordonnées.
|
||||
- Cliquez sur une forme épinglée à gauche pour l’enlever.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Jouer
|
||||
edit: Éditer
|
||||
@ -1337,3 +1338,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle already got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1122,6 +1122,7 @@ tips:
|
||||
- .לחץ F4 בשביל להציג את הFPS ואת הTickRate
|
||||
- .לחץ F4 פעמיים בשביל להציג את המשבצת שהעכבר והמצלמה בהם
|
||||
- .אתה יכול ללחוץ על צורה מוצמדת בצד שמאל בשביל לבטל את ההצמדה
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1207,3 +1208,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1172,6 +1172,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1257,3 +1258,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1207,6 +1207,7 @@ tips:
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Játék
|
||||
edit: Szerkesztés
|
||||
@ -1292,3 +1293,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1253,6 +1253,7 @@ tips:
|
||||
- Tekan F4 dua kali untuk menunjukkan ubin mouse dan kameramu.
|
||||
- Kamu bisa mengklik bentuk yang di-pin di sebelah kiri untuk tidak
|
||||
mem-pinnya lagi.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1338,3 +1339,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1051,8 +1051,9 @@ settings:
|
||||
si fa lo zoom indietro).
|
||||
shapeTooltipAlwaysOn:
|
||||
title: Shape Tooltip - Show Always
|
||||
description: Determina se mostrare sempre la forma in uscita da un edificio quando si passa sopra di esso col cursore,
|
||||
invece di dover premere 'ALT'.
|
||||
description: Determina se mostrare sempre la forma in uscita da un edificio
|
||||
quando si passa sopra di esso col cursore, invece di dover
|
||||
premere 'ALT'.
|
||||
rangeSliderPercentage: <amount> %
|
||||
tickrateHz: <amount> Hz
|
||||
keybindings:
|
||||
@ -1235,6 +1236,7 @@ tips:
|
||||
- Premi F4 due volte per mostrare la casella del cursore e della telecamera.
|
||||
- Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla
|
||||
dalla lista.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Gioca
|
||||
edit: Modifica
|
||||
@ -1280,8 +1282,8 @@ puzzleMenu:
|
||||
medium: Medio
|
||||
hard: Difficile
|
||||
unknown: Non classificato
|
||||
dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic destro
|
||||
su shapez.io nella tua libreria e selezionando Proprietà > DLC.
|
||||
dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic
|
||||
destro su shapez.io nella tua libreria e selezionando Proprietà > DLC.
|
||||
search:
|
||||
action: Cerca
|
||||
placeholder: Inserisci il nome di un puzzle o di un autore
|
||||
@ -1322,3 +1324,48 @@ backendErrors:
|
||||
too-many-likes-already: Questo puzzle ha già ricevuto troppi "mi piace". Se vuoi
|
||||
ancora rimuoverlo, per favore contatta support@shapez.io!
|
||||
no-permission: Non hai i permessi per eseguire questa azione.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1035,6 +1035,7 @@ tips:
|
||||
- F4を2回押すと、マウスとカメラの座標を表示できます。
|
||||
- 左のピン留めされた図形をクリックすると、固定を解除できます。
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1120,3 +1121,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1053,6 +1053,7 @@ tips:
|
||||
- F4 키를 누르면 FPS와 틱 비율을 표시합니다.
|
||||
- F4 키를 두번 누르면 마우스와 카메라의 타일을 표시합니다.
|
||||
- 왼쪽에 고정된 도형을 클릭하여 고정을 해제할 수 있습니다.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: 플레이
|
||||
edit: 편집
|
||||
@ -1130,3 +1131,48 @@ backendErrors:
|
||||
timeout: 요청 시간이 초과되었습니다.
|
||||
too-many-likes-already: 이 퍼즐은 이미 너무 많은 하트를 받았습니다. 그래도 제거하고 싶다면 support@shapez.io로 문의하세요!
|
||||
no-permission: 이 작업을 할 권한이 없습니다.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1177,6 +1177,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1262,3 +1263,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1222,6 +1222,7 @@ tips:
|
||||
- Je kan aan de linkerkant op een vastgezette vorm klikken om deze los te
|
||||
maken.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Spelen
|
||||
edit: Bewerken
|
||||
@ -1308,3 +1309,48 @@ backendErrors:
|
||||
too-many-likes-already: De puzzel heeft al te veel likes. Als je het nog steeds
|
||||
wilt verwijderen, neem dan contact op support@shapez.io!
|
||||
no-permission: Je bent niet gemachtigd om deze actie uit te voeren.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1201,6 +1201,7 @@ tips:
|
||||
- Trykk F4 for å vise din FPS og Tick Rate.
|
||||
- Trykk F4 to ganger for å vise ruten til din mus og kamera.
|
||||
- Du kan trykke på en festet form på venstre for å fjerne festingen.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Spill
|
||||
edit: Endre
|
||||
@ -1286,3 +1287,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1216,6 +1216,7 @@ tips:
|
||||
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
|
||||
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
|
||||
- Możesz kliknąć przypięty kształt po lewej stronie, by go odpiąć.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1301,3 +1302,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1220,6 +1220,7 @@ tips:
|
||||
- Pressione F4 para mostrar seu FPS e taxa de tiques.
|
||||
- Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera.
|
||||
- Você pode clicar em uma forma fixada na esquerda para tirá-la de lá.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Jogar
|
||||
edit: Editar
|
||||
@ -1307,3 +1308,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1231,6 +1231,7 @@ tips:
|
||||
- Pressiona F4 para mostrar os teus FPS e Tick Rate.
|
||||
- Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara.
|
||||
- Podes clicar numa forma afixada no lado direito para desafixa-la.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Jogar
|
||||
edit: Editar
|
||||
@ -1318,3 +1319,48 @@ backendErrors:
|
||||
too-many-likes-already: O puzzle já tem imensos gostos. Se ainda o quiseres
|
||||
remover, por favor contacta support@shapez.io!
|
||||
no-permission: Não tens permissão para realizar esta ação.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1198,6 +1198,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1283,3 +1284,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1211,6 +1211,7 @@ tips:
|
||||
- Нажмите F4, чтобы показать FPS и Частоту Обновления.
|
||||
- Нажмите F4 дважды, чтобы показать координаты курсора и камеры.
|
||||
- Вы можете нажать на закрепленную фигуру слева, чтобы открепить её.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Играть
|
||||
edit: Редактировать
|
||||
@ -1298,3 +1299,48 @@ backendErrors:
|
||||
too-many-likes-already: Головоломка уже заработала слишком много лайков. Если вы
|
||||
все еще хотите удалить ее, обратитесь в support@shapez.io!
|
||||
no-permission: У вас нет прав на выполнение этого действия.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1180,6 +1180,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1265,3 +1266,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1190,6 +1190,7 @@ tips:
|
||||
- Pritisnite F4 kako bi prikazali FPS i Brzinu Otkucaja.
|
||||
- Pritisnite dvaput F4 kako bi prikazali lokaciju polja miša i kamere.
|
||||
- Možete kliknuti na zakačen oblik na levi krstić kako bi ga otkačili.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Igraj
|
||||
edit: Uredi
|
||||
@ -1276,3 +1277,48 @@ backendErrors:
|
||||
too-many-likes-already: Slagalica ima dosta lajkova. Ako i dalje želite da je
|
||||
uklonite, molimo da kontaktirate support@shapez.io!
|
||||
no-permission: Nemate dozvolu za izvršenje ove radnje.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1188,6 +1188,7 @@ tips:
|
||||
- Press F4 to show your FPS and Tick Rate.
|
||||
- Press F4 twice to show the tile of your mouse and camera.
|
||||
- You can click a pinned shape on the left side to unpin it.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1273,3 +1274,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1024,8 +1024,8 @@ settings:
|
||||
ayarlar.
|
||||
shapeTooltipAlwaysOn:
|
||||
title: Şekil İpucu - Her Zaman Göster
|
||||
description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine
|
||||
her zaman gösterir.
|
||||
description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine her zaman
|
||||
gösterir.
|
||||
tickrateHz: <amount> Hz
|
||||
keybindings:
|
||||
title: Tuş Atamaları
|
||||
@ -1207,6 +1207,7 @@ tips:
|
||||
- Farenizin ve kameranızın sınırlarını göstermek için F4'e iki kez basın.
|
||||
- Sol tarafta sabitlenmiş bir şekle tıklayarak sabitlemesini
|
||||
kaldırabilirsiniz.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Oyna
|
||||
edit: Düzenle
|
||||
@ -1293,3 +1294,48 @@ backendErrors:
|
||||
too-many-likes-already: Yapbozun zaten çok beğenisi var. Yine de silmek
|
||||
istiyorsanız support@shapez.io ile iletişime geçiniz!
|
||||
no-permission: Bu işlemi yapmak için izniniz yok.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1218,6 +1218,7 @@ tips:
|
||||
координати камери.
|
||||
- Ви можете натиснути на фігуру, зкаріплену в лівому краю екрану, аби
|
||||
відкріпити її.
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1303,3 +1304,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1024,6 +1024,7 @@ tips:
|
||||
- 按两次F4显示您鼠标和镜头所在的块。
|
||||
- 您可以点击被固定在屏幕左侧的图形来解除固定。
|
||||
- 您可以点击被固定在屏幕左侧的图形来解除固定。
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1109,3 +1110,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle already got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -1004,6 +1004,7 @@ tips:
|
||||
- 按两次F4显示您鼠标和镜头所在的块。
|
||||
- 您可以点击被固定在屏幕左侧的图形来解除固定。
|
||||
- 您可以单击左侧的固定形状将其取消固定。
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: 游戏
|
||||
edit: 编辑
|
||||
@ -1080,3 +1081,48 @@ backendErrors:
|
||||
timeout: 请求超时。
|
||||
too-many-likes-already: 您的谜题已经得到了许多玩家的赞赏。如果您仍然希望删除它,请联系support@shapez.io!
|
||||
no-permission: 您没有执行此操作的权限。
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
@ -135,15 +135,13 @@ dialogs:
|
||||
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
|
||||
keybindingsIntroduction:
|
||||
title: 實用按鍵
|
||||
desc:
|
||||
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
|
||||
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
|
||||
<code class='keybinding'>CTRL</code> + 拖曳:選擇區域以複製或刪除。 <br> <code
|
||||
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
|
||||
class='keybinding'>ALT</code>: 反向放置輸送帶。 <br>"
|
||||
createMarker:
|
||||
title: 建立標記
|
||||
desc:
|
||||
給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
|
||||
desc: 給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
|
||||
建立簡短代碼。)
|
||||
titleEdit: 修改標記
|
||||
markerDemoLimit:
|
||||
@ -320,18 +318,15 @@ ingame:
|
||||
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來採集圓形!
|
||||
1_2_conveyor: 用<strong>輸送帶</strong>將你的開採機連接到基地上!
|
||||
<br><br>提示:用你的游標<strong>按下並拖曳</strong>輸送帶!
|
||||
1_3_expand:
|
||||
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
|
||||
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
|
||||
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
|
||||
2_1_place_cutter: "現在放置一個<strong>切割機</strong>並利用它把圓圈切成兩半!<br><br> PS:
|
||||
不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。"
|
||||
2_2_place_trash: 切割機可能會<strong>堵塞並停止運作</strong>!<br><br>
|
||||
用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
|
||||
2_3_more_cutters:
|
||||
"做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
|
||||
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
|
||||
使用<strong>0-9快捷鍵</strong>可以更快選取建築 !"
|
||||
3_1_rectangles:
|
||||
"現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
|
||||
3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
|
||||
選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
|
||||
21_1_place_quad_painter: 放置一個<strong>上色機(四向)</strong>並取得一些
|
||||
<strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>!
|
||||
@ -448,32 +443,32 @@ shopUpgrades:
|
||||
buildings:
|
||||
belt:
|
||||
default:
|
||||
name: &belt 輸送帶
|
||||
name: 輸送帶
|
||||
description: 運送物品,按住並拖曳來放置多個。
|
||||
miner:
|
||||
default:
|
||||
name: &miner 開採機
|
||||
description: &miner_desc 在圖形礦脈或者顏色礦脈上放置開採機來開採。
|
||||
name: 開採機
|
||||
description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。
|
||||
chainable:
|
||||
name: 鏈式開採機
|
||||
description: *miner_desc
|
||||
description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。
|
||||
underground_belt:
|
||||
default:
|
||||
name: &underground_belt 隧道
|
||||
name: 隧道
|
||||
description: 可以從其他輸送帶或建築底下方運送物品。
|
||||
tier2:
|
||||
name: 二級隧道
|
||||
description: 可以從其他輸送帶或建築底下方運送物品。
|
||||
cutter:
|
||||
default:
|
||||
name: &cutter 切割機
|
||||
name: 切割機
|
||||
description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! </strong>
|
||||
quad:
|
||||
name: 四分切割機
|
||||
description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! </strong>
|
||||
rotater:
|
||||
default:
|
||||
name: &rotator 旋轉機
|
||||
name: 旋轉機
|
||||
description: 將圖形順時針旋轉90度。
|
||||
ccw:
|
||||
name: 旋轉機(逆時針)
|
||||
@ -483,28 +478,29 @@ buildings:
|
||||
description: 將圖形旋轉180度。
|
||||
stacker:
|
||||
default:
|
||||
name: &stacker 圖形拼貼機
|
||||
name: 圖形拼貼機
|
||||
description: 將輸入的圖形拼貼在一起。如果不能在同一圖層直接拼貼,右邊的圖形會被堆疊在左邊的圖形上面.
|
||||
mixer:
|
||||
default:
|
||||
name: &mixer 混色機
|
||||
description: 將兩個顏料<strong>加在一起</strong>。
|
||||
name: 混色機
|
||||
description: Mixes two colors using additive blending.
|
||||
painter:
|
||||
default:
|
||||
name: &painter 上色機
|
||||
description: &painter_desc 將整個圖形塗上輸入的顏料。
|
||||
name: 上色機
|
||||
description: 將整個圖形塗上輸入的顏料。
|
||||
double:
|
||||
name: 雙倍上色機
|
||||
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏料。
|
||||
quad:
|
||||
name: 四分上色機
|
||||
description: 分別為圖形的四個部分上色。 只有從 <strong>有「真」訊號輸入</strong> 的顏料輸入端輸入的顏料會用來為相對的四分位上色。
|
||||
description: 分別為圖形的四個部分上色。 只有從 <strong>有「真」訊號輸入</strong>
|
||||
的顏料輸入端輸入的顏料會用來為相對的四分位上色。
|
||||
mirrored:
|
||||
name: *painter
|
||||
description: *painter_desc
|
||||
name: 上色機
|
||||
description: 將整個圖形塗上輸入的顏料。
|
||||
trash:
|
||||
default:
|
||||
name: &trash 垃圾桶
|
||||
name: 垃圾桶
|
||||
description: 從所有從四個方向輸入的物品銷毀。
|
||||
hub:
|
||||
deliver: 交付
|
||||
@ -513,14 +509,14 @@ buildings:
|
||||
endOfDemo: 試玩結束
|
||||
wire:
|
||||
default:
|
||||
name: &wire 電線
|
||||
description: &wire_desc 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。
|
||||
name: 電線
|
||||
description: 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。
|
||||
second:
|
||||
name: *wire
|
||||
description: *wire_desc
|
||||
name: 電線
|
||||
description: 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。
|
||||
balancer:
|
||||
default:
|
||||
name: &balancer 平衡機
|
||||
name: 平衡機
|
||||
description: 多功能 —— 將單一輸入平均分配到所有輸出;及將多個輸入集合到一個輸出。
|
||||
merger:
|
||||
name: 合流機(右)
|
||||
@ -536,19 +532,19 @@ buildings:
|
||||
description: 將底部的輸送帶輸入分流成兩個輸出(頂部和左側)。
|
||||
storage:
|
||||
default:
|
||||
name: &storage 倉庫
|
||||
name: 倉庫
|
||||
description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,右側輸出可以被用來作為溢流門。
|
||||
wire_tunnel:
|
||||
default:
|
||||
name: &wire_tunnel 電線交叉
|
||||
name: 電線交叉
|
||||
description: 電線彼此交叉但不互相連接。
|
||||
constant_signal:
|
||||
default:
|
||||
name: &constant_signal 固定訊號
|
||||
name: 固定訊號
|
||||
description: 輸出固定訊號,可以是形狀、顏料或布林值(1或0)。
|
||||
lever:
|
||||
default:
|
||||
name: &lever 信號切換器
|
||||
name: 信號切換器
|
||||
description: 切換「1(真值)」或「0(假值)」輸出,舉例來說,它可以操控物件分類器。
|
||||
logic_gate:
|
||||
default:
|
||||
@ -565,48 +561,49 @@ buildings:
|
||||
description: 當其中一個輸入為「真」訊號時,輸出「1(真值)」。(「真」訊號代表:形狀訊號、顏色訊號或布林值為1)
|
||||
transistor:
|
||||
default:
|
||||
name: &transistor 電晶體
|
||||
description:
|
||||
&transistor_desc 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
|
||||
name: 電晶體
|
||||
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
|
||||
(「真」訊號代表:形狀訊號、顏色訊號或布林值為1)
|
||||
mirrored:
|
||||
name: *transistor
|
||||
description: *transistor_desc
|
||||
name: 電晶體
|
||||
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
|
||||
(「真」訊號代表:形狀訊號、顏色訊號或布林值為1)
|
||||
filter:
|
||||
default:
|
||||
name: &filter 物件分類器
|
||||
description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。 它也可以被布林值訊號控制。
|
||||
name: 物件分類器
|
||||
description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。
|
||||
它也可以被布林值訊號控制。
|
||||
display:
|
||||
default:
|
||||
name: &display 顯示器
|
||||
name: 顯示器
|
||||
description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、顏料或布林值。
|
||||
reader:
|
||||
default:
|
||||
name: &reader 輸送帶讀取機
|
||||
name: 輸送帶讀取機
|
||||
description: 它會讀取輸送帶的平均流量,(電路層解鎖後)在電路層輸出最後讀取的物件。
|
||||
analyzer:
|
||||
default:
|
||||
name: &analyzer 圖形分析機
|
||||
name: 圖形分析機
|
||||
description: 分析輸入的圖形訊號中最底層右上角的圖形並輸出其形狀和顏色。
|
||||
comparator:
|
||||
default:
|
||||
name: &comparator 比較機
|
||||
name: 比較機
|
||||
description: 當兩個輸入訊號完全相等時,輸出布林值「1(真值)」。它可以比較形狀、物件或布林值。
|
||||
virtual_processor:
|
||||
default:
|
||||
name: &virtual_processor 虛擬切割機
|
||||
name: 虛擬切割機
|
||||
description: 虛擬地將圖形訊號從上到下切開。
|
||||
rotater:
|
||||
name: &rotater 虛擬旋轉機
|
||||
name: 虛擬旋轉機
|
||||
description: 虛擬地將圖形訊號順時針旋轉。
|
||||
unstacker:
|
||||
name: &unstacker 虛擬提取機
|
||||
name: 虛擬提取機
|
||||
description: 虛擬地提取圖形訊號最上層的圖形到右方輸出,剩下的圖形由左方輸出。
|
||||
stacker:
|
||||
name: &stacker 虛擬堆疊機
|
||||
name: 虛擬堆疊機
|
||||
description: 虛擬地將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面。
|
||||
painter:
|
||||
name: &painter 虛擬上色機
|
||||
name: 虛擬上色機
|
||||
description: 虛擬地將整個圖形塗上輸入的顏色。
|
||||
item_producer:
|
||||
default:
|
||||
@ -614,130 +611,102 @@ buildings:
|
||||
description: 沙盒模式專有,將電路層的輸入轉化成實體層的輸出。
|
||||
constant_producer:
|
||||
default:
|
||||
name: &constant_producer 恆定生產機
|
||||
name: 恆定生產機
|
||||
description: 持續輸出圖形或顏料。
|
||||
goal_acceptor:
|
||||
default:
|
||||
name: &goal_acceptor 目標接收機
|
||||
name: 目標接收機
|
||||
description: 交付接收機所示圖形以完成目標。
|
||||
block:
|
||||
default:
|
||||
name: &block 障礙物
|
||||
name: 障礙物
|
||||
description: 用來禁止在障礙物處放置物件。
|
||||
storyRewards:
|
||||
reward_cutter_and_trash:
|
||||
title: 切割圖形
|
||||
desc: >-
|
||||
<strong>切割機</strong>已解鎖!不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。<br><br>
|
||||
desc: <strong>切割機</strong>已解鎖!不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。<br><br>
|
||||
記得把不需要的部分處理掉,否則切割機會<strong>因為堵塞而停止運作</strong>。
|
||||
為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
|
||||
reward_rotater:
|
||||
title: 順時針旋轉
|
||||
desc: >-
|
||||
<strong>順時針旋轉機</strong>已解鎖!
|
||||
它會順時針旋轉輸入的圖形90度。
|
||||
desc: <strong>順時針旋轉機</strong>已解鎖! 它會順時針旋轉輸入的圖形90度。
|
||||
reward_painter:
|
||||
title: 上色
|
||||
desc: >-
|
||||
<strong>上色機</strong>已解鎖!
|
||||
desc: <strong>上色機</strong>已解鎖!
|
||||
開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設定中有<strong>色盲模式</strong>可以選。
|
||||
reward_mixer:
|
||||
title: 混色
|
||||
desc: >-
|
||||
<strong>混色器</strong>已解鎖!
|
||||
在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
|
||||
desc: <strong>混色器</strong>已解鎖! 在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
|
||||
reward_stacker:
|
||||
title: 拼貼
|
||||
desc: >-
|
||||
<strong>圖形拼貼機</strong>已解鎖!
|
||||
desc: <strong>圖形拼貼機</strong>已解鎖!
|
||||
如果沒有重疊的部分,圖形拼貼機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
|
||||
reward_splitter:
|
||||
title: 分流
|
||||
desc: >-
|
||||
desc: |-
|
||||
<strong>分流機</strong>(<strong>平衡機</strong>的變體)已解鎖!
|
||||
- 它將單個輸送帶分流成兩個。
|
||||
reward_tunnel:
|
||||
title: 隧道
|
||||
desc: >-
|
||||
<strong>隧道</strong>已解鎖!
|
||||
你現在可以在其他輸送帶或建築底下運送物品了!
|
||||
desc: <strong>隧道</strong>已解鎖! 你現在可以在其他輸送帶或建築底下運送物品了!
|
||||
reward_rotater_ccw:
|
||||
title: 逆時針旋轉
|
||||
desc: >-
|
||||
<strong>逆時針旋轉機</strong>已解鎖!
|
||||
它會逆時針旋轉輸入的圖形90度。
|
||||
desc: <strong>逆時針旋轉機</strong>已解鎖! 它會逆時針旋轉輸入的圖形90度。
|
||||
逆時針旋轉機是順時針旋轉機的變體。選擇「順時針旋轉機」並<strong>按「T」來切換變體</strong>就能使用。
|
||||
reward_miner_chainable:
|
||||
title: 鏈式開採
|
||||
desc: >-
|
||||
<strong>鏈式開採機</strong>已解鎖!
|
||||
它是開採機的一個變體。
|
||||
desc: <strong>鏈式開採機</strong>已解鎖! 它是開採機的一個變體。
|
||||
它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!<br><br>
|
||||
備註:工具列中舊的開採機已被取代。
|
||||
reward_underground_belt_tier_2:
|
||||
title: 二級隧道
|
||||
desc: >-
|
||||
<strong>二級隧道</strong>已解鎖!
|
||||
這個隧道變體有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
|
||||
desc: <strong>二級隧道</strong>已解鎖! 這個隧道變體有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
|
||||
reward_cutter_quad:
|
||||
title: 四分切割
|
||||
desc: >-
|
||||
您已解鎖了<strong>切割機</strong>的變體:四分切割機。
|
||||
desc: 您已解鎖了<strong>切割機</strong>的變體:四分切割機。
|
||||
它允許您將直接切割出形狀的<strong>四個邊角</strong>,而不是分成兩半!
|
||||
reward_painter_double:
|
||||
title: 雙倍上色
|
||||
desc: >-
|
||||
您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
|
||||
desc: 您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
|
||||
它的運作方式跟上色機類似,但一次能處理<strong>兩個形狀</strong>,而且只消耗一種顏色而不是兩種顏色!
|
||||
reward_storage:
|
||||
title: 倉庫
|
||||
desc: >-
|
||||
<strong>倉庫</strong> 已解鎖:
|
||||
它可以儲存多餘的物品,但有一定儲存上限。<br><br>
|
||||
desc: <strong>倉庫</strong> 已解鎖: 它可以儲存多餘的物品,但有一定儲存上限。<br><br>
|
||||
物品優先從左側輸出,它也可以被用來作為<strong>溢流門</strong>。
|
||||
reward_freeplay:
|
||||
title: 自由模式
|
||||
desc: >-
|
||||
你做到了!你解鎖了<strong>自由模式</strong>!現在圖形將會是<strong>隨機</strong>生成的!<br><br>
|
||||
desc: 你做到了!你解鎖了<strong>自由模式</strong>!現在圖形將會是<strong>隨機</strong>生成的!<br><br>
|
||||
從現在開始,基地會有<strong>交付速率下限</strong>的要求,因此我強烈建議你建造全自動化的生產線。<br><br>
|
||||
基地會在電路層輸出它需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。
|
||||
reward_blueprints:
|
||||
title: 藍圖
|
||||
desc: >-
|
||||
你現在可以<strong>複製貼上</strong>你的工廠某些區域。 選擇一個區域(按住 CTRL 並拖曳滑鼠),再按「C」來複製。<br><br>
|
||||
desc: 你現在可以<strong>複製貼上</strong>你的工廠某些區域。 選擇一個區域(按住 CTRL
|
||||
並拖曳滑鼠),再按「C」來複製。<br><br>
|
||||
貼上藍圖<strong>不是免費的</strong>,你必須製造(剛才生成的)<strong>藍圖形狀</strong>來給付。
|
||||
no_reward:
|
||||
title: 下一關
|
||||
desc: >-
|
||||
這一關沒有獎勵,但是下一關會有! <br><br>
|
||||
desc: 這一關沒有獎勵,但是下一關會有! <br><br>
|
||||
備註:你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。
|
||||
no_reward_freeplay:
|
||||
title: 下一關
|
||||
desc: >-
|
||||
恭喜你!另外,我們已經計劃在單機版中加入更多內容!
|
||||
desc: 恭喜你!另外,我們已經計劃在單機版中加入更多內容!
|
||||
reward_balancer:
|
||||
title: 平衡物流
|
||||
desc: >-
|
||||
<strong>平衡機</strong>已解鎖!
|
||||
在大型工廠中,平衡機負責<strong>合流或分流</strong>多個輸送帶上的物品。
|
||||
desc: <strong>平衡機</strong>已解鎖! 在大型工廠中,平衡機負責<strong>合流或分流</strong>多個輸送帶上的物品。
|
||||
reward_merger:
|
||||
title: 合流
|
||||
desc: >-
|
||||
desc: |-
|
||||
<strong>合流機</strong>(<strong>平衡機</strong>的變體)已解鎖!
|
||||
- 它會將兩個輸送帶整合成一個。
|
||||
reward_belt_reader:
|
||||
title: 讀取輸送帶
|
||||
desc: >-
|
||||
<strong>輸送帶讀取機</strong>已解鎖! 它會讀取輸送帶的流量。<br><br>
|
||||
當你解鎖電路層時,它會變得超有用!
|
||||
desc: <strong>輸送帶讀取機</strong>已解鎖! 它會讀取輸送帶的流量。<br><br> 當你解鎖電路層時,它會變得超有用!
|
||||
reward_rotater_180:
|
||||
title: 180度旋轉
|
||||
desc: >-
|
||||
<strong>180度旋轉機</strong>已解鎖! - 它可以180度旋轉物件(驚喜!:D)
|
||||
desc: <strong>180度旋轉機</strong>已解鎖! - 它可以180度旋轉物件(驚喜!:D)
|
||||
reward_display:
|
||||
title: 顯示器
|
||||
desc: >-
|
||||
<strong>顯示器</strong> 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!<br><br>
|
||||
desc: <strong>顯示器</strong> 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!<br><br>
|
||||
備註:你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎? 試試看在顯示器上顯示它吧!"
|
||||
reward_constant_signal:
|
||||
title: 固定信號
|
||||
@ -747,25 +716,21 @@ storyRewards:
|
||||
<strong>布林值</strong>(1或0)。
|
||||
reward_logic_gates:
|
||||
title: 邏輯閘
|
||||
desc: >-
|
||||
<strong>邏輯閘</strong>已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!<br><br>
|
||||
有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT 邏輯。<br><br>
|
||||
錦上添花,我再送你<strong>電晶體</strong>!
|
||||
desc: <strong>邏輯閘</strong>已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!<br><br> 有了這些邏輯閘,你可以運算 AND,
|
||||
OR, XOR 與 NOT 邏輯。<br><br> 錦上添花,我再送你<strong>電晶體</strong>!
|
||||
reward_virtual_processing:
|
||||
title: 虛擬操作
|
||||
desc: >-
|
||||
<strong>虛擬操作</strong>已解鎖!
|
||||
我已為您帶來很多原有建築的虛擬版,有切割機、旋轉機、拼貼機還有更多電路層上的虛擬建築。
|
||||
有了虛擬操作的你現在有三個繼續玩下去的方向:<br><br>
|
||||
- 蓋一個自動生成任何基地要求圖形的<strong>自動工廠</strong>(推薦!)。<br><br>
|
||||
- 利用電路層蓋一些很酷建築<br><br>
|
||||
- 繼續用原本的方式破關。<br><br>
|
||||
不論你的選擇是什麼,祝你玩得開心!
|
||||
desc: I just gave a whole bunch of new buildings which allow you to
|
||||
<strong>simulate the processing of shapes</strong>!<br><br> You can
|
||||
now simulate a cutter, rotator, stacker and more on the wires layer!
|
||||
With this you now have three options to continue the game:<br><br> -
|
||||
Build an <strong>automated machine</strong> to create any possible
|
||||
shape requested by the HUB (I recommend to try it!).<br><br> - Build
|
||||
something cool with wires.<br><br> - Continue to play
|
||||
normally.<br><br> Whatever you choose, remember to have fun!
|
||||
reward_wires_painter_and_levers:
|
||||
title: 電路層 & 四角上色機
|
||||
desc: >-
|
||||
<strong>電路層</strong>已解鎖!
|
||||
它是一個獨立於實體層之外的存在,將帶給你更多玩法!<br><br>
|
||||
desc: <strong>電路層</strong>已解鎖! 它是一個獨立於實體層之外的存在,將帶給你更多玩法!<br><br>
|
||||
首先,我為你解鎖<strong>四角上色機</strong>。記得先在電路層為想要上色的角落通電!<br><br>
|
||||
按<strong>E</strong>切換至電路層。<br><br>
|
||||
備註:設定裡<strong>開啟提示</strong>來啟動教學!"
|
||||
@ -943,15 +908,15 @@ keybindings:
|
||||
menuOpenStats: 統計選單
|
||||
toggleHud: 開關基地
|
||||
toggleFPSInfo: 開關幀數與除錯信息
|
||||
belt: *belt
|
||||
underground_belt: *underground_belt
|
||||
miner: *miner
|
||||
cutter: *cutter
|
||||
rotater: *rotater
|
||||
stacker: *stacker
|
||||
mixer: *mixer
|
||||
painter: *painter
|
||||
trash: *trash
|
||||
belt: 輸送帶
|
||||
underground_belt: 隧道
|
||||
miner: 開採機
|
||||
cutter: 切割機
|
||||
rotater: 虛擬旋轉機
|
||||
stacker: 虛擬堆疊機
|
||||
mixer: 混色機
|
||||
painter: 虛擬上色機
|
||||
trash: 垃圾桶
|
||||
rotateWhilePlacing: 順時針旋轉
|
||||
rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
|
||||
cycleBuildingVariants: 選擇建築變體
|
||||
@ -972,29 +937,29 @@ keybindings:
|
||||
pipette: 滴管
|
||||
menuClose: 關閉選單
|
||||
switchLayers: 切換實體層/電路層
|
||||
wire: *wire
|
||||
balancer: *balancer
|
||||
storage: *storage
|
||||
constant_signal: *constant_signal
|
||||
wire: 電線
|
||||
balancer: 平衡機
|
||||
storage: 倉庫
|
||||
constant_signal: 固定訊號
|
||||
logic_gate: 邏輯閘
|
||||
lever: *lever
|
||||
filter: *filter
|
||||
wire_tunnel: *wire_tunnel
|
||||
display: *display
|
||||
reader: *reader
|
||||
lever: 信號切換器
|
||||
filter: 物件分類器
|
||||
wire_tunnel: 電線交叉
|
||||
display: 顯示器
|
||||
reader: 輸送帶讀取機
|
||||
virtual_processor: 虛擬處理
|
||||
transistor: *transistor
|
||||
analyzer: *analyzer
|
||||
comparator: *comparator
|
||||
transistor: 電晶體
|
||||
analyzer: 圖形分析機
|
||||
comparator: 比較機
|
||||
item_producer: 物品生產機(沙盒模式)
|
||||
copyWireValue: 電路:複製數值於游標底下
|
||||
rotateToUp: "轉動: 向上"
|
||||
rotateToDown: "轉動: 向下"
|
||||
rotateToRight: "轉動: 向右"
|
||||
rotateToLeft: "轉動: 向左"
|
||||
constant_producer: *constant_producer
|
||||
goal_acceptor: *goal_acceptor
|
||||
block: *block
|
||||
constant_producer: 恆定生產機
|
||||
goal_acceptor: 目標接收機
|
||||
block: 障礙物
|
||||
massSelectClear: 清空輸送帶
|
||||
showShapeTooltip: 顯示建築物輸出提示
|
||||
about:
|
||||
@ -1077,6 +1042,7 @@ tips:
|
||||
- 按 F4 來顯示螢幕的幀數(FPS)與刷新率(Tick Rate)。
|
||||
- 按 F4 兩次來顯示相機和游標的絕對位置。
|
||||
- 在已標記的圖形上按左鍵去除標記。
|
||||
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
|
||||
puzzleMenu:
|
||||
play: Play
|
||||
edit: Edit
|
||||
@ -1162,3 +1128,48 @@ backendErrors:
|
||||
too-many-likes-already: The puzzle alreay got too many likes. If you still want
|
||||
to remove it, please contact support@shapez.io!
|
||||
no-permission: You do not have the permission to perform this action.
|
||||
playPuzzleTips:
|
||||
- The double painter can be used to combine belts.
|
||||
- Working through puzzles one part at a time often works.
|
||||
- When starting a puzzle, find out where different buildings fit.
|
||||
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
|
||||
easily.
|
||||
- Don't get worked up! Try looking at things from a different angle.
|
||||
- If a puzzle has a throughput requirement, remember to split belts in a
|
||||
tree like fashion.
|
||||
- Think about what order you can create your shapes in.
|
||||
- Don't get scared by big puzzles, try working through them before giving up.
|
||||
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
|
||||
- Remember, staring at a puzzle won't help! Place some blocks and see where
|
||||
you end up.
|
||||
- Don't forget to like a puzzle if you enjoy it.
|
||||
- If you run into a puzzle you know is 100% not possible, make sure to
|
||||
report it.
|
||||
- Been playing a lot of puzzles? If so try creating your own for others to
|
||||
enjoy.
|
||||
- A unwise man once said "It's been so long, this puzzle is not possible".
|
||||
- Remember, it is not a speedrun. Take your time and solve the puzzle
|
||||
methodically.
|
||||
- Remember to take a break every once in a while.
|
||||
- Producers may have more than one purpose, keep that in mind when modifying
|
||||
their output.
|
||||
- Some puzzles may only have one place that each building fits, use that.
|
||||
- Make use of all building variants.
|
||||
- One quad cutter is worth 1,000 windmills.
|
||||
createPuzzleTips:
|
||||
- Be careful, making a big puzzle might scare future players.
|
||||
- Remember to disable buildings that aren't useful, unless you're trying to
|
||||
be sneaky.
|
||||
- Most good puzzles have a "trick" to them, try coming up with one when
|
||||
creating your own
|
||||
- Once you finish you puzzle, don't publish right away. Always playtest.
|
||||
- Using complex shapes that don't impact the gameplay of your puzzle could
|
||||
be annoying.
|
||||
- Misdirecting the player is often the best way to increase difficulty.
|
||||
- An easy puzzle can be fun too!
|
||||
- If you disable belts, remember to disable splitters as well.
|
||||
- Play a few puzzles to get a feel for what makes a puzzle fun.
|
||||
- Once you publish, have people playtest and give you feedback.
|
||||
- If you are using a lot of blockers, make sure you're not making the
|
||||
solution obvious.
|
||||
- Think about what makes your puzzle different, and focus on that.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user