diff --git a/translations/base-ar.yaml b/translations/base-ar.yaml index 19a179d2..f7e66347 100644 --- a/translations/base-ar.yaml +++ b/translations/base-ar.yaml @@ -1177,6 +1177,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1262,3 +1263,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-cat.yaml b/translations/base-cat.yaml index 324f85ce..8648df2e 100644 --- a/translations/base-cat.yaml +++ b/translations/base-cat.yaml @@ -1219,6 +1219,7 @@ tips: - Premeu F4 per mostrar la vostra tarifa FPS i Tick. - Premeu F4 dues vegades per mostrar el mosaic del ratolí i la càmera. - Podeu fer clic a una forma fixada al costat esquerre per desenganxar-la. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1304,3 +1305,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-cz.yaml b/translations/base-cz.yaml index 245473d4..3329c31b 100644 --- a/translations/base-cz.yaml +++ b/translations/base-cz.yaml @@ -1177,6 +1177,7 @@ tips: - Stisknutím F4 zobrazíte FPS a rychlost ticků. - Stisknutím F4 dvakrát zobrazíte souřadnici myši a kamery. - Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Hrát edit: Upravit @@ -1264,3 +1265,48 @@ backendErrors: too-many-likes-already: Tento puzzle již získal příliš mnoho lajků. Pokud jej přesto chcete odstranit, kontaktujte nás prosím na support@shapez.io! no-permission: K provedení této akce nemáte oprávnění. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-da.yaml b/translations/base-da.yaml index c1c33623..9d5a8a3b 100644 --- a/translations/base-da.yaml +++ b/translations/base-da.yaml @@ -1179,6 +1179,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1264,3 +1265,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-de.yaml b/translations/base-de.yaml index afaae040..636146d1 100644 --- a/translations/base-de.yaml +++ b/translations/base-de.yaml @@ -91,9 +91,9 @@ puzzleMenu: submittingPuzzle: Puzzle wird veröffentlicht noPuzzles: Hier gibt es bisher noch keine Puzzles. dlcHint: > - DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in - der Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften - > Zusatzinhalte (DLC) aktivierst. + DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in der + Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften > + Zusatzinhalte (DLC) aktivierst. categories: levels: Levels new: Neu @@ -1336,3 +1336,49 @@ tips: - Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu bestimmen. - Du kannst die angehefteten Formen am linken Rand wieder entfernen. + - If you belts are too fast, press ALT to bring up the shape tooltip +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-el.yaml b/translations/base-el.yaml index 7e221795..a28a3de3 100644 --- a/translations/base-el.yaml +++ b/translations/base-el.yaml @@ -1219,6 +1219,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1304,3 +1305,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-es.yaml b/translations/base-es.yaml index 8bd943ac..e441f03a 100644 --- a/translations/base-es.yaml +++ b/translations/base-es.yaml @@ -1237,6 +1237,7 @@ tips: - Presiona F4 dos veces para mostrar las coordenadas de tu ratón y de la cámara. - Puedes hacer clic en una forma fijada en el lado izquierdo para desfijarla. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Jugar edit: Editar @@ -1326,3 +1327,48 @@ backendErrors: quieres eliminarlo, por favor contacta a support@shapez.io! (Solo inglés) no-permission: No tienes los permisos necesarios para llevar a cabo esta acción. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-fi.yaml b/translations/base-fi.yaml index 59d4ad38..c231f11b 100644 --- a/translations/base-fi.yaml +++ b/translations/base-fi.yaml @@ -1179,6 +1179,7 @@ tips: - Paina F4 nähdäksesi FPS laskurin ja virkistystaajuuden. - Press F4 kahdesti nähdäksesi hiiren ja kameran ruudun. - Klikkaa kiinnitetyn muodon vasemmalta puolelta irrottaaksesi sen. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1264,3 +1265,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-fr.yaml b/translations/base-fr.yaml index 5377c45b..ea2258a1 100644 --- a/translations/base-fr.yaml +++ b/translations/base-fr.yaml @@ -1249,6 +1249,7 @@ tips: - Appuyez sur F4 pour voir vos IPS et votre fréquence de rafraîchissement. - Appuyez deux fois sur F4 pour voir les coordonnées. - Cliquez sur une forme épinglée à gauche pour l’enlever. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Jouer edit: Éditer @@ -1337,3 +1338,48 @@ backendErrors: too-many-likes-already: The puzzle already got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-he.yaml b/translations/base-he.yaml index 426740e0..0616a6bc 100644 --- a/translations/base-he.yaml +++ b/translations/base-he.yaml @@ -1122,6 +1122,7 @@ tips: - .לחץ F4 בשביל להציג את הFPS ואת הTickRate - .לחץ F4 פעמיים בשביל להציג את המשבצת שהעכבר והמצלמה בהם - .אתה יכול ללחוץ על צורה מוצמדת בצד שמאל בשביל לבטל את ההצמדה + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1207,3 +1208,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-hr.yaml b/translations/base-hr.yaml index e2d85f7c..5a2a7b6d 100644 --- a/translations/base-hr.yaml +++ b/translations/base-hr.yaml @@ -1172,6 +1172,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1257,3 +1258,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-hu.yaml b/translations/base-hu.yaml index dbf105e4..5c89e6aa 100644 --- a/translations/base-hu.yaml +++ b/translations/base-hu.yaml @@ -1207,6 +1207,7 @@ tips: - You can click a pinned shape on the left side to unpin it. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Játék edit: Szerkesztés @@ -1292,3 +1293,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-ind.yaml b/translations/base-ind.yaml index 591c39e7..5bdb8062 100644 --- a/translations/base-ind.yaml +++ b/translations/base-ind.yaml @@ -1253,6 +1253,7 @@ tips: - Tekan F4 dua kali untuk menunjukkan ubin mouse dan kameramu. - Kamu bisa mengklik bentuk yang di-pin di sebelah kiri untuk tidak mem-pinnya lagi. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1338,3 +1339,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-it.yaml b/translations/base-it.yaml index c8c10974..744b5fe8 100644 --- a/translations/base-it.yaml +++ b/translations/base-it.yaml @@ -1051,8 +1051,9 @@ settings: si fa lo zoom indietro). shapeTooltipAlwaysOn: title: Shape Tooltip - Show Always - description: Determina se mostrare sempre la forma in uscita da un edificio quando si passa sopra di esso col cursore, - invece di dover premere 'ALT'. + description: Determina se mostrare sempre la forma in uscita da un edificio + quando si passa sopra di esso col cursore, invece di dover + premere 'ALT'. rangeSliderPercentage: % tickrateHz: Hz keybindings: @@ -1235,6 +1236,7 @@ tips: - Premi F4 due volte per mostrare la casella del cursore e della telecamera. - Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla dalla lista. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Gioca edit: Modifica @@ -1280,8 +1282,8 @@ puzzleMenu: medium: Medio hard: Difficile unknown: Non classificato - dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic destro - su shapez.io nella tua libreria e selezionando Proprietà > DLC. + dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic + destro su shapez.io nella tua libreria e selezionando Proprietà > DLC. search: action: Cerca placeholder: Inserisci il nome di un puzzle o di un autore @@ -1322,3 +1324,48 @@ backendErrors: too-many-likes-already: Questo puzzle ha già ricevuto troppi "mi piace". Se vuoi ancora rimuoverlo, per favore contatta support@shapez.io! no-permission: Non hai i permessi per eseguire questa azione. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-ja.yaml b/translations/base-ja.yaml index 2d871326..7452c54a 100644 --- a/translations/base-ja.yaml +++ b/translations/base-ja.yaml @@ -1035,6 +1035,7 @@ tips: - F4を2回押すと、マウスとカメラの座標を表示できます。 - 左のピン留めされた図形をクリックすると、固定を解除できます。 - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1120,3 +1121,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-kor.yaml b/translations/base-kor.yaml index c8747f34..cf3e3b29 100644 --- a/translations/base-kor.yaml +++ b/translations/base-kor.yaml @@ -1053,6 +1053,7 @@ tips: - F4 키를 누르면 FPS와 틱 비율을 표시합니다. - F4 키를 두번 누르면 마우스와 카메라의 타일을 표시합니다. - 왼쪽에 고정된 도형을 클릭하여 고정을 해제할 수 있습니다. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: 플레이 edit: 편집 @@ -1130,3 +1131,48 @@ backendErrors: timeout: 요청 시간이 초과되었습니다. too-many-likes-already: 이 퍼즐은 이미 너무 많은 하트를 받았습니다. 그래도 제거하고 싶다면 support@shapez.io로 문의하세요! no-permission: 이 작업을 할 권한이 없습니다. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-lt.yaml b/translations/base-lt.yaml index d9460298..2b20cfbb 100644 --- a/translations/base-lt.yaml +++ b/translations/base-lt.yaml @@ -1177,6 +1177,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1262,3 +1263,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-nl.yaml b/translations/base-nl.yaml index 176777e4..419fd20e 100644 --- a/translations/base-nl.yaml +++ b/translations/base-nl.yaml @@ -1222,6 +1222,7 @@ tips: - Je kan aan de linkerkant op een vastgezette vorm klikken om deze los te maken. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Spelen edit: Bewerken @@ -1308,3 +1309,48 @@ backendErrors: too-many-likes-already: De puzzel heeft al te veel likes. Als je het nog steeds wilt verwijderen, neem dan contact op support@shapez.io! no-permission: Je bent niet gemachtigd om deze actie uit te voeren. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-no.yaml b/translations/base-no.yaml index 0f79e24b..db244df4 100644 --- a/translations/base-no.yaml +++ b/translations/base-no.yaml @@ -1201,6 +1201,7 @@ tips: - Trykk F4 for å vise din FPS og Tick Rate. - Trykk F4 to ganger for å vise ruten til din mus og kamera. - Du kan trykke på en festet form på venstre for å fjerne festingen. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Spill edit: Endre @@ -1286,3 +1287,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-pl.yaml b/translations/base-pl.yaml index a73dc869..da45c9c8 100644 --- a/translations/base-pl.yaml +++ b/translations/base-pl.yaml @@ -1216,6 +1216,7 @@ tips: - Naciśnij F4, by zobaczyć ilość FPS i tempo ticków. - Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery. - Możesz kliknąć przypięty kształt po lewej stronie, by go odpiąć. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1301,3 +1302,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-pt-BR.yaml b/translations/base-pt-BR.yaml index b976e5dc..94e220f8 100644 --- a/translations/base-pt-BR.yaml +++ b/translations/base-pt-BR.yaml @@ -1220,6 +1220,7 @@ tips: - Pressione F4 para mostrar seu FPS e taxa de tiques. - Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera. - Você pode clicar em uma forma fixada na esquerda para tirá-la de lá. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Jogar edit: Editar @@ -1307,3 +1308,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-pt-PT.yaml b/translations/base-pt-PT.yaml index 049e0d03..34af4798 100644 --- a/translations/base-pt-PT.yaml +++ b/translations/base-pt-PT.yaml @@ -1231,6 +1231,7 @@ tips: - Pressiona F4 para mostrar os teus FPS e Tick Rate. - Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara. - Podes clicar numa forma afixada no lado direito para desafixa-la. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Jogar edit: Editar @@ -1318,3 +1319,48 @@ backendErrors: too-many-likes-already: O puzzle já tem imensos gostos. Se ainda o quiseres remover, por favor contacta support@shapez.io! no-permission: Não tens permissão para realizar esta ação. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-ro.yaml b/translations/base-ro.yaml index a26e5abf..1c6fd045 100644 --- a/translations/base-ro.yaml +++ b/translations/base-ro.yaml @@ -1198,6 +1198,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1283,3 +1284,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-ru.yaml b/translations/base-ru.yaml index e5c03c19..647f4b05 100644 --- a/translations/base-ru.yaml +++ b/translations/base-ru.yaml @@ -1211,6 +1211,7 @@ tips: - Нажмите F4, чтобы показать FPS и Частоту Обновления. - Нажмите F4 дважды, чтобы показать координаты курсора и камеры. - Вы можете нажать на закрепленную фигуру слева, чтобы открепить её. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Играть edit: Редактировать @@ -1298,3 +1299,48 @@ backendErrors: too-many-likes-already: Головоломка уже заработала слишком много лайков. Если вы все еще хотите удалить ее, обратитесь в support@shapez.io! no-permission: У вас нет прав на выполнение этого действия. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-sl.yaml b/translations/base-sl.yaml index ace5055d..39a021b6 100644 --- a/translations/base-sl.yaml +++ b/translations/base-sl.yaml @@ -1180,6 +1180,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1265,3 +1266,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-sr.yaml b/translations/base-sr.yaml index b0826a98..85bcf5bc 100644 --- a/translations/base-sr.yaml +++ b/translations/base-sr.yaml @@ -1190,6 +1190,7 @@ tips: - Pritisnite F4 kako bi prikazali FPS i Brzinu Otkucaja. - Pritisnite dvaput F4 kako bi prikazali lokaciju polja miša i kamere. - Možete kliknuti na zakačen oblik na levi krstić kako bi ga otkačili. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Igraj edit: Uredi @@ -1276,3 +1277,48 @@ backendErrors: too-many-likes-already: Slagalica ima dosta lajkova. Ako i dalje želite da je uklonite, molimo da kontaktirate support@shapez.io! no-permission: Nemate dozvolu za izvršenje ove radnje. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-sv.yaml b/translations/base-sv.yaml index 4c1db212..9bccd045 100644 --- a/translations/base-sv.yaml +++ b/translations/base-sv.yaml @@ -1188,6 +1188,7 @@ tips: - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1273,3 +1274,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-tr.yaml b/translations/base-tr.yaml index 9521a112..c18d2337 100644 --- a/translations/base-tr.yaml +++ b/translations/base-tr.yaml @@ -1024,8 +1024,8 @@ settings: ayarlar. shapeTooltipAlwaysOn: title: Şekil İpucu - Her Zaman Göster - description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine - her zaman gösterir. + description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine her zaman + gösterir. tickrateHz: Hz keybindings: title: Tuş Atamaları @@ -1207,6 +1207,7 @@ tips: - Farenizin ve kameranızın sınırlarını göstermek için F4'e iki kez basın. - Sol tarafta sabitlenmiş bir şekle tıklayarak sabitlemesini kaldırabilirsiniz. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Oyna edit: Düzenle @@ -1293,3 +1294,48 @@ backendErrors: too-many-likes-already: Yapbozun zaten çok beğenisi var. Yine de silmek istiyorsanız support@shapez.io ile iletişime geçiniz! no-permission: Bu işlemi yapmak için izniniz yok. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-uk.yaml b/translations/base-uk.yaml index 03071b1d..665b949d 100644 --- a/translations/base-uk.yaml +++ b/translations/base-uk.yaml @@ -1218,6 +1218,7 @@ tips: координати камери. - Ви можете натиснути на фігуру, зкаріплену в лівому краю екрану, аби відкріпити її. + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1303,3 +1304,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-zh-CN-ISBN.yaml b/translations/base-zh-CN-ISBN.yaml index 20ab8a61..b898bbb1 100644 --- a/translations/base-zh-CN-ISBN.yaml +++ b/translations/base-zh-CN-ISBN.yaml @@ -1024,6 +1024,7 @@ tips: - 按两次F4显示您鼠标和镜头所在的块。 - 您可以点击被固定在屏幕左侧的图形来解除固定。 - 您可以点击被固定在屏幕左侧的图形来解除固定。 + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1109,3 +1110,48 @@ backendErrors: too-many-likes-already: The puzzle already got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-zh-CN.yaml b/translations/base-zh-CN.yaml index d3f7c190..768e9e20 100644 --- a/translations/base-zh-CN.yaml +++ b/translations/base-zh-CN.yaml @@ -1004,6 +1004,7 @@ tips: - 按两次F4显示您鼠标和镜头所在的块。 - 您可以点击被固定在屏幕左侧的图形来解除固定。 - 您可以单击左侧的固定形状将其取消固定。 + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: 游戏 edit: 编辑 @@ -1080,3 +1081,48 @@ backendErrors: timeout: 请求超时。 too-many-likes-already: 您的谜题已经得到了许多玩家的赞赏。如果您仍然希望删除它,请联系support@shapez.io! no-permission: 您没有执行此操作的权限。 +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that. diff --git a/translations/base-zh-TW.yaml b/translations/base-zh-TW.yaml index 78b15faa..6e918f79 100644 --- a/translations/base-zh-TW.yaml +++ b/translations/base-zh-TW.yaml @@ -135,15 +135,13 @@ dialogs: desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。 keybindingsIntroduction: title: 實用按鍵 - desc: - "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在按鍵設定中查看其他的!

+ desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在按鍵設定中查看其他的!

CTRL + 拖曳:選擇區域以複製或刪除。
SHIFT: 按住以放置多個。
ALT: 反向放置輸送帶。
" createMarker: title: 建立標記 - desc: - 給地圖標記取一個名字。你可以在名字中加入一個簡短代碼以加入圖形。(你可以在這裡 + desc: 給地圖標記取一個名字。你可以在名字中加入一個簡短代碼以加入圖形。(你可以在這裡 建立簡短代碼。) titleEdit: 修改標記 markerDemoLimit: @@ -320,18 +318,15 @@ ingame: 1_1_extractor: 在圓形礦脈上放一個開採機來採集圓形! 1_2_conveyor: 用輸送帶將你的開採機連接到基地上!

提示:用你的游標按下並拖曳輸送帶! - 1_3_expand: - 這不是一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。

+ 1_3_expand: 這不是一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。

提示:按住SHIFT鍵來放置多個開採機,用R鍵旋轉它們。 2_1_place_cutter: "現在放置一個切割機並利用它把圓圈切成兩半!

PS: 不論切割機的方向,它都會把圖形垂直地切成兩半。" 2_2_place_trash: 切割機可能會堵塞並停止運作

垃圾桶把「目前」不需要的部分處理掉。 - 2_3_more_cutters: - "做得好! 現在,再放2個切割機來加速這個緩慢的生產線!

PS: + 2_3_more_cutters: "做得好! 現在,再放2個切割機來加速這個緩慢的生產線!

PS: 使用0-9快捷鍵可以更快選取建築 !" - 3_1_rectangles: - "現在來開採一些方形吧!蓋4座開採機,把形狀收集到基地。

PS: + 3_1_rectangles: "現在來開採一些方形吧!蓋4座開採機,把形狀收集到基地。

PS: 選擇輸送帶,按住SHIFT並拖曳滑鼠可以計畫輸送帶位置!" 21_1_place_quad_painter: 放置一個上色機(四向)並取得一些 圓形白色紅色! @@ -448,32 +443,32 @@ shopUpgrades: buildings: belt: default: - name: &belt 輸送帶 + name: 輸送帶 description: 運送物品,按住並拖曳來放置多個。 miner: default: - name: &miner 開採機 - description: &miner_desc 在圖形礦脈或者顏色礦脈上放置開採機來開採。 + name: 開採機 + description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。 chainable: name: 鏈式開採機 - description: *miner_desc + description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。 underground_belt: default: - name: &underground_belt 隧道 + name: 隧道 description: 可以從其他輸送帶或建築底下方運送物品。 tier2: name: 二級隧道 description: 可以從其他輸送帶或建築底下方運送物品。 cutter: default: - name: &cutter 切割機 + name: 切割機 description: 將圖形從上到下切開並輸出。 如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! quad: name: 四分切割機 description: 將輸入的圖形切成四塊。 如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! rotater: default: - name: &rotator 旋轉機 + name: 旋轉機 description: 將圖形順時針旋轉90度。 ccw: name: 旋轉機(逆時針) @@ -483,28 +478,29 @@ buildings: description: 將圖形旋轉180度。 stacker: default: - name: &stacker 圖形拼貼機 + name: 圖形拼貼機 description: 將輸入的圖形拼貼在一起。如果不能在同一圖層直接拼貼,右邊的圖形會被堆疊在左邊的圖形上面. mixer: default: - name: &mixer 混色機 - description: 將兩個顏料加在一起。 + name: 混色機 + description: Mixes two colors using additive blending. painter: default: - name: &painter 上色機 - description: &painter_desc 將整個圖形塗上輸入的顏料。 + name: 上色機 + description: 將整個圖形塗上輸入的顏料。 double: name: 雙倍上色機 description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏料。 quad: name: 四分上色機 - description: 分別為圖形的四個部分上色。 只有從 有「真」訊號輸入 的顏料輸入端輸入的顏料會用來為相對的四分位上色。 + description: 分別為圖形的四個部分上色。 只有從 有「真」訊號輸入 + 的顏料輸入端輸入的顏料會用來為相對的四分位上色。 mirrored: - name: *painter - description: *painter_desc + name: 上色機 + description: 將整個圖形塗上輸入的顏料。 trash: default: - name: &trash 垃圾桶 + name: 垃圾桶 description: 從所有從四個方向輸入的物品銷毀。 hub: deliver: 交付 @@ -513,14 +509,14 @@ buildings: endOfDemo: 試玩結束 wire: default: - name: &wire 電線 - description: &wire_desc 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。 + name: 電線 + description: 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。 second: - name: *wire - description: *wire_desc + name: 電線 + description: 傳輸訊號,訊號可以是圖形,顏料或布林值(0或1)。 不同顏色的電線無法互相連接。 balancer: default: - name: &balancer 平衡機 + name: 平衡機 description: 多功能 —— 將單一輸入平均分配到所有輸出;及將多個輸入集合到一個輸出。 merger: name: 合流機(右) @@ -536,19 +532,19 @@ buildings: description: 將底部的輸送帶輸入分流成兩個輸出(頂部和左側)。 storage: default: - name: &storage 倉庫 + name: 倉庫 description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,右側輸出可以被用來作為溢流門。 wire_tunnel: default: - name: &wire_tunnel 電線交叉 + name: 電線交叉 description: 電線彼此交叉但不互相連接。 constant_signal: default: - name: &constant_signal 固定訊號 + name: 固定訊號 description: 輸出固定訊號,可以是形狀、顏料或布林值(1或0)。 lever: default: - name: &lever 信號切換器 + name: 信號切換器 description: 切換「1(真值)」或「0(假值)」輸出,舉例來說,它可以操控物件分類器。 logic_gate: default: @@ -565,48 +561,49 @@ buildings: description: 當其中一個輸入為「真」訊號時,輸出「1(真值)」。(「真」訊號代表:形狀訊號、顏色訊號或布林值為1) transistor: default: - name: &transistor 電晶體 - description: - &transistor_desc 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。 + name: 電晶體 + description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。 (「真」訊號代表:形狀訊號、顏色訊號或布林值為1) mirrored: - name: *transistor - description: *transistor_desc + name: 電晶體 + description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。 + (「真」訊號代表:形狀訊號、顏色訊號或布林值為1) filter: default: - name: &filter 物件分類器 - description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。 它也可以被布林值訊號控制。 + name: 物件分類器 + description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。 + 它也可以被布林值訊號控制。 display: default: - name: &display 顯示器 + name: 顯示器 description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、顏料或布林值。 reader: default: - name: &reader 輸送帶讀取機 + name: 輸送帶讀取機 description: 它會讀取輸送帶的平均流量,(電路層解鎖後)在電路層輸出最後讀取的物件。 analyzer: default: - name: &analyzer 圖形分析機 + name: 圖形分析機 description: 分析輸入的圖形訊號中最底層右上角的圖形並輸出其形狀和顏色。 comparator: default: - name: &comparator 比較機 + name: 比較機 description: 當兩個輸入訊號完全相等時,輸出布林值「1(真值)」。它可以比較形狀、物件或布林值。 virtual_processor: default: - name: &virtual_processor 虛擬切割機 + name: 虛擬切割機 description: 虛擬地將圖形訊號從上到下切開。 rotater: - name: &rotater 虛擬旋轉機 + name: 虛擬旋轉機 description: 虛擬地將圖形訊號順時針旋轉。 unstacker: - name: &unstacker 虛擬提取機 + name: 虛擬提取機 description: 虛擬地提取圖形訊號最上層的圖形到右方輸出,剩下的圖形由左方輸出。 stacker: - name: &stacker 虛擬堆疊機 + name: 虛擬堆疊機 description: 虛擬地將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面。 painter: - name: &painter 虛擬上色機 + name: 虛擬上色機 description: 虛擬地將整個圖形塗上輸入的顏色。 item_producer: default: @@ -614,130 +611,102 @@ buildings: description: 沙盒模式專有,將電路層的輸入轉化成實體層的輸出。 constant_producer: default: - name: &constant_producer 恆定生產機 + name: 恆定生產機 description: 持續輸出圖形或顏料。 goal_acceptor: default: - name: &goal_acceptor 目標接收機 + name: 目標接收機 description: 交付接收機所示圖形以完成目標。 block: default: - name: &block 障礙物 + name: 障礙物 description: 用來禁止在障礙物處放置物件。 storyRewards: reward_cutter_and_trash: title: 切割圖形 - desc: >- - 切割機已解鎖!不論切割機的方向,它都會把圖形垂直地切成兩半。

+ desc: 切割機已解鎖!不論切割機的方向,它都會把圖形垂直地切成兩半。

記得把不需要的部分處理掉,否則切割機會因為堵塞而停止運作。 為此我給你準備了垃圾桶,它會把所有放進去的物品銷毀掉。 reward_rotater: title: 順時針旋轉 - desc: >- - 順時針旋轉機已解鎖! - 它會順時針旋轉輸入的圖形90度。 + desc: 順時針旋轉機已解鎖! 它會順時針旋轉輸入的圖形90度。 reward_painter: title: 上色 - desc: >- - 上色機已解鎖! + desc: 上色機已解鎖! 開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。

備註:如果你是色盲,設定中有色盲模式可以選。 reward_mixer: title: 混色 - desc: >- - 混色器已解鎖! - 在此建築物中使用附加混合結合兩種顏色! + desc: 混色器已解鎖! 在此建築物中使用附加混合結合兩種顏色! reward_stacker: title: 拼貼 - desc: >- - 圖形拼貼機已解鎖! + desc: 圖形拼貼機已解鎖! 如果沒有重疊的部分,圖形拼貼機會嘗試把兩個輸入的圖形拼貼在一起。如果有重疊的部分,右邊的輸入會被到左邊的輸入上方! reward_splitter: title: 分流 - desc: >- + desc: |- 分流機平衡機的變體)已解鎖! - 它將單個輸送帶分流成兩個。 reward_tunnel: title: 隧道 - desc: >- - 隧道已解鎖! - 你現在可以在其他輸送帶或建築底下運送物品了! + desc: 隧道已解鎖! 你現在可以在其他輸送帶或建築底下運送物品了! reward_rotater_ccw: title: 逆時針旋轉 - desc: >- - 逆時針旋轉機已解鎖! - 它會逆時針旋轉輸入的圖形90度。 + desc: 逆時針旋轉機已解鎖! 它會逆時針旋轉輸入的圖形90度。 逆時針旋轉機是順時針旋轉機的變體。選擇「順時針旋轉機」並按「T」來切換變體就能使用。 reward_miner_chainable: title: 鏈式開採 - desc: >- - 鏈式開採機已解鎖! - 它是開採機的一個變體。 + desc: 鏈式開採機已解鎖! 它是開採機的一個變體。 它可以將開採出來的資源傳遞給其他的開採機,使得資源提取更加高效!

備註:工具列中舊的開採機已被取代。 reward_underground_belt_tier_2: title: 二級隧道 - desc: >- - 二級隧道已解鎖! - 這個隧道變體有更長的傳輸距離。你還可以混用不同的隧道變體! + desc: 二級隧道已解鎖! 這個隧道變體有更長的傳輸距離。你還可以混用不同的隧道變體! reward_cutter_quad: title: 四分切割 - desc: >- - 您已解鎖了切割機的變體:四分切割機。 + desc: 您已解鎖了切割機的變體:四分切割機。 它允許您將直接切割出形狀的四個邊角,而不是分成兩半! reward_painter_double: title: 雙倍上色 - desc: >- - 您已經解鎖了上色機的變體:雙倍上色機。 + desc: 您已經解鎖了上色機的變體:雙倍上色機。 它的運作方式跟上色機類似,但一次能處理兩個形狀,而且只消耗一種顏色而不是兩種顏色! reward_storage: title: 倉庫 - desc: >- - 倉庫 已解鎖: - 它可以儲存多餘的物品,但有一定儲存上限。

+ desc: 倉庫 已解鎖: 它可以儲存多餘的物品,但有一定儲存上限。

物品優先從左側輸出,它也可以被用來作為溢流門。 reward_freeplay: title: 自由模式 - desc: >- - 你做到了!你解鎖了自由模式!現在圖形將會是隨機生成的!

+ desc: 你做到了!你解鎖了自由模式!現在圖形將會是隨機生成的!

從現在開始,基地會有交付速率下限的要求,因此我強烈建議你建造全自動化的生產線。

基地會在電路層輸出它需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。 reward_blueprints: title: 藍圖 - desc: >- - 你現在可以複製貼上你的工廠某些區域。 選擇一個區域(按住 CTRL 並拖曳滑鼠),再按「C」來複製。

+ desc: 你現在可以複製貼上你的工廠某些區域。 選擇一個區域(按住 CTRL + 並拖曳滑鼠),再按「C」來複製。

貼上藍圖不是免費的,你必須製造(剛才生成的)藍圖形狀來給付。 no_reward: title: 下一關 - desc: >- - 這一關沒有獎勵,但是下一關會有!

+ desc: 這一關沒有獎勵,但是下一關會有!

備註:你生產過的所有圖形都會被用來升級建築。 no_reward_freeplay: title: 下一關 - desc: >- - 恭喜你!另外,我們已經計劃在單機版中加入更多內容! + desc: 恭喜你!另外,我們已經計劃在單機版中加入更多內容! reward_balancer: title: 平衡物流 - desc: >- - 平衡機已解鎖! - 在大型工廠中,平衡機負責合流或分流多個輸送帶上的物品。 + desc: 平衡機已解鎖! 在大型工廠中,平衡機負責合流或分流多個輸送帶上的物品。 reward_merger: title: 合流 - desc: >- + desc: |- 合流機平衡機的變體)已解鎖! - 它會將兩個輸送帶整合成一個。 reward_belt_reader: title: 讀取輸送帶 - desc: >- - 輸送帶讀取機已解鎖! 它會讀取輸送帶的流量。

- 當你解鎖電路層時,它會變得超有用! + desc: 輸送帶讀取機已解鎖! 它會讀取輸送帶的流量。

當你解鎖電路層時,它會變得超有用! reward_rotater_180: title: 180度旋轉 - desc: >- - 180度旋轉機已解鎖! - 它可以180度旋轉物件(驚喜!:D) + desc: 180度旋轉機已解鎖! - 它可以180度旋轉物件(驚喜!:D) reward_display: title: 顯示器 - desc: >- - 顯示器 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!

+ desc: 顯示器 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!

備註:你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎? 試試看在顯示器上顯示它吧!" reward_constant_signal: title: 固定信號 @@ -747,25 +716,21 @@ storyRewards: 布林值(1或0)。 reward_logic_gates: title: 邏輯閘 - desc: >- - 邏輯閘已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!

- 有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT 邏輯。

- 錦上添花,我再送你電晶體! + desc: 邏輯閘已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!

有了這些邏輯閘,你可以運算 AND, + OR, XOR 與 NOT 邏輯。

錦上添花,我再送你電晶體! reward_virtual_processing: title: 虛擬操作 - desc: >- - 虛擬操作已解鎖! - 我已為您帶來很多原有建築的虛擬版,有切割機、旋轉機、拼貼機還有更多電路層上的虛擬建築。 - 有了虛擬操作的你現在有三個繼續玩下去的方向:

- - 蓋一個自動生成任何基地要求圖形的自動工廠(推薦!)。

- - 利用電路層蓋一些很酷建築

- - 繼續用原本的方式破關。

- 不論你的選擇是什麼,祝你玩得開心! + desc: I just gave a whole bunch of new buildings which allow you to + simulate the processing of shapes!

You can + now simulate a cutter, rotator, stacker and more on the wires layer! + With this you now have three options to continue the game:

- + Build an automated machine to create any possible + shape requested by the HUB (I recommend to try it!).

- Build + something cool with wires.

- Continue to play + normally.

Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: 電路層 & 四角上色機 - desc: >- - 電路層已解鎖! - 它是一個獨立於實體層之外的存在,將帶給你更多玩法!

+ desc: 電路層已解鎖! 它是一個獨立於實體層之外的存在,將帶給你更多玩法!

首先,我為你解鎖四角上色機。記得先在電路層為想要上色的角落通電!

E切換至電路層。

備註:設定裡開啟提示來啟動教學!" @@ -943,15 +908,15 @@ keybindings: menuOpenStats: 統計選單 toggleHud: 開關基地 toggleFPSInfo: 開關幀數與除錯信息 - belt: *belt - underground_belt: *underground_belt - miner: *miner - cutter: *cutter - rotater: *rotater - stacker: *stacker - mixer: *mixer - painter: *painter - trash: *trash + belt: 輸送帶 + underground_belt: 隧道 + miner: 開採機 + cutter: 切割機 + rotater: 虛擬旋轉機 + stacker: 虛擬堆疊機 + mixer: 混色機 + painter: 虛擬上色機 + trash: 垃圾桶 rotateWhilePlacing: 順時針旋轉 rotateInverseModifier: "修飾鍵: 改為逆時針旋轉" cycleBuildingVariants: 選擇建築變體 @@ -972,29 +937,29 @@ keybindings: pipette: 滴管 menuClose: 關閉選單 switchLayers: 切換實體層/電路層 - wire: *wire - balancer: *balancer - storage: *storage - constant_signal: *constant_signal + wire: 電線 + balancer: 平衡機 + storage: 倉庫 + constant_signal: 固定訊號 logic_gate: 邏輯閘 - lever: *lever - filter: *filter - wire_tunnel: *wire_tunnel - display: *display - reader: *reader + lever: 信號切換器 + filter: 物件分類器 + wire_tunnel: 電線交叉 + display: 顯示器 + reader: 輸送帶讀取機 virtual_processor: 虛擬處理 - transistor: *transistor - analyzer: *analyzer - comparator: *comparator + transistor: 電晶體 + analyzer: 圖形分析機 + comparator: 比較機 item_producer: 物品生產機(沙盒模式) copyWireValue: 電路:複製數值於游標底下 rotateToUp: "轉動: 向上" rotateToDown: "轉動: 向下" rotateToRight: "轉動: 向右" rotateToLeft: "轉動: 向左" - constant_producer: *constant_producer - goal_acceptor: *goal_acceptor - block: *block + constant_producer: 恆定生產機 + goal_acceptor: 目標接收機 + block: 障礙物 massSelectClear: 清空輸送帶 showShapeTooltip: 顯示建築物輸出提示 about: @@ -1077,6 +1042,7 @@ tips: - 按 F4 來顯示螢幕的幀數(FPS)與刷新率(Tick Rate)。 - 按 F4 兩次來顯示相機和游標的絕對位置。 - 在已標記的圖形上按左鍵去除標記。 + - If you belts are too fast, press ALT to bring up the shape tooltip puzzleMenu: play: Play edit: Edit @@ -1162,3 +1128,48 @@ backendErrors: too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. +playPuzzleTips: + - The double painter can be used to combine belts. + - Working through puzzles one part at a time often works. + - When starting a puzzle, find out where different buildings fit. + - In puzzles without belts, pressing ALT will let you see shapes more + easily. + - Don't get worked up! Try looking at things from a different angle. + - If a puzzle has a throughput requirement, remember to split belts in a + tree like fashion. + - Think about what order you can create your shapes in. + - Don't get scared by big puzzles, try working through them before giving up. + - Play the tutorial puzzles to find some useful and easy-to-use tricks. + - Remember, staring at a puzzle won't help! Place some blocks and see where + you end up. + - Don't forget to like a puzzle if you enjoy it. + - If you run into a puzzle you know is 100% not possible, make sure to + report it. + - Been playing a lot of puzzles? If so try creating your own for others to + enjoy. + - A unwise man once said "It's been so long, this puzzle is not possible". + - Remember, it is not a speedrun. Take your time and solve the puzzle + methodically. + - Remember to take a break every once in a while. + - Producers may have more than one purpose, keep that in mind when modifying + their output. + - Some puzzles may only have one place that each building fits, use that. + - Make use of all building variants. + - One quad cutter is worth 1,000 windmills. +createPuzzleTips: + - Be careful, making a big puzzle might scare future players. + - Remember to disable buildings that aren't useful, unless you're trying to + be sneaky. + - Most good puzzles have a "trick" to them, try coming up with one when + creating your own + - Once you finish you puzzle, don't publish right away. Always playtest. + - Using complex shapes that don't impact the gameplay of your puzzle could + be annoying. + - Misdirecting the player is often the best way to increase difficulty. + - An easy puzzle can be fun too! + - If you disable belts, remember to disable splitters as well. + - Play a few puzzles to get a feel for what makes a puzzle fun. + - Once you publish, have people playtest and give you feedback. + - If you are using a lot of blockers, make sure you're not making the + solution obvious. + - Think about what makes your puzzle different, and focus on that.