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removing a debug call
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@ -150,7 +150,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
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}
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// Go over all cache entries
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dirInterval("ejectorItems", 30, this.allEntitiesArray);
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for (
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let i = this.allEntitiesArray.length - 1, sourceEntity;
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(sourceEntity = this.allEntitiesArray[i]) && i >= 0;
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