diff --git a/src/js/game/systems/item_ejector.js b/src/js/game/systems/item_ejector.js index c4d668ee..ce4bcdd9 100644 --- a/src/js/game/systems/item_ejector.js +++ b/src/js/game/systems/item_ejector.js @@ -150,7 +150,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter { } // Go over all cache entries - dirInterval("ejectorItems", 30, this.allEntitiesArray); for ( let i = this.allEntitiesArray.length - 1, sourceEntity; (sourceEntity = this.allEntitiesArray[i]) && i >= 0;