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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Reduce savegame size by not storing the tileSize in the static entity
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@@ -24,6 +24,14 @@ export class StaticMapEntityComponent extends Component {
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};
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}
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/**
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* Returns the effective tile size
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* @returns {Vector}
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*/
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getTileSize() {
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return getBuildingDataFromCode(this.code).tileSize;
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}
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/**
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* Returns the sprite
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* @returns {AtlasSprite}
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@@ -51,7 +59,6 @@ export class StaticMapEntityComponent extends Component {
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duplicateWithoutContents() {
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return new StaticMapEntityComponent({
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origin: this.origin.copy(),
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tileSize: this.tileSize.copy(),
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rotation: this.rotation,
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originalRotation: this.originalRotation,
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code: this.code,
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@@ -81,7 +88,6 @@ export class StaticMapEntityComponent extends Component {
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);
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this.origin = origin;
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this.tileSize = tileSize;
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this.rotation = rotation;
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this.code = code;
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this.originalRotation = originalRotation;
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@@ -92,30 +98,16 @@ export class StaticMapEntityComponent extends Component {
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* @returns {Rectangle}
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*/
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getTileSpaceBounds() {
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const size = this.getTileSize();
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switch (this.rotation) {
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case 0:
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return new Rectangle(this.origin.x, this.origin.y, this.tileSize.x, this.tileSize.y);
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return new Rectangle(this.origin.x, this.origin.y, size.x, size.y);
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case 90:
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return new Rectangle(
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this.origin.x - this.tileSize.y + 1,
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this.origin.y,
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this.tileSize.y,
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this.tileSize.x
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);
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return new Rectangle(this.origin.x - size.y + 1, this.origin.y, size.y, size.x);
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case 180:
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return new Rectangle(
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this.origin.x - this.tileSize.x + 1,
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this.origin.y - this.tileSize.y + 1,
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this.tileSize.x,
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this.tileSize.y
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);
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return new Rectangle(this.origin.x - size.x + 1, this.origin.y - size.y + 1, size.x, size.y);
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case 270:
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return new Rectangle(
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this.origin.x,
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this.origin.y - this.tileSize.x + 1,
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this.tileSize.y,
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this.tileSize.x
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);
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return new Rectangle(this.origin.x, this.origin.y - size.x + 1, size.y, size.x);
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default:
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assert(false, "Invalid rotation");
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}
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@@ -186,34 +178,35 @@ export class StaticMapEntityComponent extends Component {
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let y = 0;
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let w = 0;
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let h = 0;
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const size = this.getTileSize();
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switch (this.rotation) {
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case 0: {
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x = this.origin.x;
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y = this.origin.y;
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w = this.tileSize.x;
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h = this.tileSize.y;
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w = size.x;
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h = size.y;
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break;
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}
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case 90: {
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x = this.origin.x - this.tileSize.y + 1;
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x = this.origin.x - size.y + 1;
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y = this.origin.y;
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w = this.tileSize.y;
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h = this.tileSize.x;
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w = size.y;
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h = size.x;
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break;
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}
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case 180: {
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x = this.origin.x - this.tileSize.x + 1;
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y = this.origin.y - this.tileSize.y + 1;
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w = this.tileSize.x;
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h = this.tileSize.y;
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x = this.origin.x - size.x + 1;
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y = this.origin.y - size.y + 1;
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w = size.x;
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h = size.y;
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break;
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}
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case 270: {
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x = this.origin.x;
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y = this.origin.y - this.tileSize.x + 1;
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w = this.tileSize.y;
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h = this.tileSize.x;
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y = this.origin.y - size.x + 1;
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w = size.y;
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h = size.x;
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break;
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}
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default:
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@@ -233,19 +226,13 @@ export class StaticMapEntityComponent extends Component {
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* @param {DrawParameters} parameters
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* @param {AtlasSprite} sprite
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* @param {number=} extrudePixels How many pixels to extrude the sprite
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* @param {boolean=} clipping Whether to clip
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* @param {Vector=} overridePosition Whether to drwa the entity at a different location
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*/
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drawSpriteOnFullEntityBounds(
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parameters,
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sprite,
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extrudePixels = 0,
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clipping = true,
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overridePosition = null
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) {
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drawSpriteOnFullEntityBounds(parameters, sprite, extrudePixels = 0, overridePosition = null) {
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if (!this.shouldBeDrawn(parameters) && !overridePosition) {
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return;
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}
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const size = this.getTileSize();
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let worldX = this.origin.x * globalConfig.tileSize;
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let worldY = this.origin.y * globalConfig.tileSize;
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@@ -258,10 +245,10 @@ export class StaticMapEntityComponent extends Component {
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// Early out, is faster
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sprite.drawCached(
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parameters,
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worldX - extrudePixels * this.tileSize.x,
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worldY - extrudePixels * this.tileSize.y,
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globalConfig.tileSize * this.tileSize.x + 2 * extrudePixels * this.tileSize.x,
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globalConfig.tileSize * this.tileSize.y + 2 * extrudePixels * this.tileSize.y,
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worldX - extrudePixels * size.x,
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worldY - extrudePixels * size.y,
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globalConfig.tileSize * size.x + 2 * extrudePixels * size.x,
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globalConfig.tileSize * size.y + 2 * extrudePixels * size.y,
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false
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);
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} else {
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@@ -273,10 +260,10 @@ export class StaticMapEntityComponent extends Component {
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sprite.drawCached(
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parameters,
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-globalConfig.halfTileSize - extrudePixels * this.tileSize.x,
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-globalConfig.halfTileSize - extrudePixels * this.tileSize.y,
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globalConfig.tileSize * this.tileSize.x + 2 * extrudePixels * this.tileSize.x,
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globalConfig.tileSize * this.tileSize.y + 2 * extrudePixels * this.tileSize.y,
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-globalConfig.halfTileSize - extrudePixels * size.x,
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-globalConfig.halfTileSize - extrudePixels * size.y,
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globalConfig.tileSize * size.x + 2 * extrudePixels * size.x,
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globalConfig.tileSize * size.y + 2 * extrudePixels * size.y,
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false
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);
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