mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-17 04:01:51 +00:00
Merge 10d3b53205 into a7a2aad2b6
This commit is contained in:
commit
bb2ea69e54
2
.gitignore
vendored
2
.gitignore
vendored
@ -56,3 +56,5 @@ config.local.js
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# Editor artifacts
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*.*.swp
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*.*.swo
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.history/
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@ -682,6 +682,44 @@ export function smoothPulse(time) {
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return Math.sin(time * 4) * 0.5 + 0.5;
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}
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let logIntervals = {};
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const intervalStyle = "color: grey; font-style: inherit";
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const keyStyle = "color: purple; font-style: italic";
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const revertStyle = "color: inherit; font-style: inherit";
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export function logInterval(key, frames, message, ...args) {
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let interval = logIntervals[key] || 0;
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if (++interval > frames) {
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console.log(
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`%clogInterval [%c${key}%c]: \t%c` + message,
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intervalStyle,
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keyStyle,
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intervalStyle,
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revertStyle,
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...args
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);
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interval = 0;
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}
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logIntervals[key] = interval;
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}
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export function dirInterval(key, frames, object, premessage, ...args) {
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let interval = logIntervals[key] || 0;
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if (++interval > frames) {
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console.log(
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`%cdirInterval [%c${key}%c]: \t%c` + (premessage || ""),
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intervalStyle,
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keyStyle,
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intervalStyle,
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revertStyle,
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...args
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);
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console.dir(object);
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interval = 0;
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}
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logIntervals[key] = interval;
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}
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/**
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* Fills in a <link> tag
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* @param {string} translation
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@ -630,9 +630,10 @@ export class BeltPath extends BasicSerializableObject {
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beltComp.assignedPath = null;
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const entityLength = beltComp.getEffectiveLengthTiles();
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assert(this.entityPath.indexOf(entity) >= 0, "Entity not contained for split");
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assert(this.entityPath.indexOf(entity) !== 0, "Entity is first");
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assert(this.entityPath.indexOf(entity) !== this.entityPath.length - 1, "Entity is last");
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const index = this.entityPath.indexOf(entity);
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assert(index >= 0, "Entity not contained for split");
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assert(index !== 0, "Entity is first");
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assert(index !== this.entityPath.length - 1, "Entity is last");
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let firstPathEntityCount = 0;
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let firstPathLength = 0;
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@ -58,6 +58,37 @@ export class Blueprint {
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return new Blueprint(newEntities);
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}
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/**
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* Creates a new blueprint from the given entity uids
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* @param {Array<Entity>} entities
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*/
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static fromEntities(entities) {
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const newEntities = [];
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let averagePosition = new Vector();
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// First, create a copy
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for (let i = entities.length - 1; i >= 0; --i) {
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const entity = entities[i];
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const clone = entity.clone();
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newEntities.push(clone);
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const pos = entity.components.StaticMapEntity.getTileSpaceBounds().getCenter();
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averagePosition.addInplace(pos);
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}
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averagePosition.divideScalarInplace(entities.length);
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const blueprintOrigin = averagePosition.subScalars(0.5, 0.5).floor();
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for (let i = newEntities.length - 1; i >= 0; --i) {
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newEntities[i].components.StaticMapEntity.origin.subInplace(blueprintOrigin);
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}
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// Now, make sure the origin is 0,0
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return new Blueprint(newEntities);
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}
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/**
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* Returns the cost of this blueprint in shapes
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*/
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@ -437,7 +437,7 @@ export class GameCore {
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this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
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// On low performance, skip the fade
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if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
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if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
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this.overlayAlpha = desiredOverlayAlpha;
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}
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@ -1,4 +1,3 @@
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import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
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import { Component } from "./component";
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import { GameRoot } from "./root";
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import { Entity } from "./entity";
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@ -10,8 +9,8 @@ const logger = createLogger("entity_manager");
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// Manages all entities
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// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
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// This is slower but we need it for the street path generation
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/** @typedef {number} EntityUid */
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/** @typedef {string} ComponentId */
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export class EntityManager extends BasicSerializableObject {
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constructor(root) {
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@ -20,19 +19,20 @@ export class EntityManager extends BasicSerializableObject {
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/** @type {GameRoot} */
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this.root = root;
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/** @type {Array<Entity>} */
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this.entities = [];
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/** @type {Set<Entity>} */
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this.entities = new Set();
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/** @type {Map<EntityUid, Entity>} */
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this.entitiesByUid = new Map();
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/** @type {Map<ComponentId, Set<Entity>>} */
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this.entitiesByComponent = new Map();
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// We store a separate list with entities to destroy, since we don't destroy
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// them instantly
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/** @type {Array<Entity>} */
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this.destroyList = [];
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// Store a map from componentid to entities - This is used by the game system
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// for faster processing
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/** @type {Object.<string, Array<Entity>>} */
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this.componentToEntity = newEmptyMap();
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// Store the next uid to use
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this.nextUid = 10000;
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}
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@ -48,7 +48,7 @@ export class EntityManager extends BasicSerializableObject {
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}
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getStatsText() {
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return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
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return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
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}
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// Main update
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@ -56,6 +56,19 @@ export class EntityManager extends BasicSerializableObject {
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this.processDestroyList();
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}
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/**
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* @param {Entity} entity
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* @param {ComponentId} componentId
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*/
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addToComponentMap(entity, componentId) {
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let set;
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if ((set = this.entitiesByComponent.get(componentId))) {
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set.add(entity);
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} else {
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this.entitiesByComponent.set(componentId, new Set([entity]));
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}
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}
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/**
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* Registers a new entity
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* @param {Entity} entity
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@ -63,7 +76,7 @@ export class EntityManager extends BasicSerializableObject {
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*/
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registerEntity(entity, uid = null) {
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if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
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assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
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assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
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}
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assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
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@ -72,21 +85,17 @@ export class EntityManager extends BasicSerializableObject {
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assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
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}
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this.entities.push(entity);
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// Give each entity a unique id
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entity.uid = uid || this.generateUid();
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this.entities.add(entity);
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this.entitiesByUid.set(uid, entity);
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// Register into the componentToEntity map
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for (const componentId in entity.components) {
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if (entity.components[componentId]) {
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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}
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this.addToComponentMap(entity, componentId);
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}
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// Give each entity a unique id
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entity.uid = uid ? uid : this.generateUid();
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entity.registered = true;
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this.root.signals.entityAdded.dispatch(entity);
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@ -108,11 +117,8 @@ export class EntityManager extends BasicSerializableObject {
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attachDynamicComponent(entity, component) {
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entity.addComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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this.addToComponentMap(entity, componentId);
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this.root.signals.entityGotNewComponent.dispatch(entity);
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}
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@ -125,7 +131,7 @@ export class EntityManager extends BasicSerializableObject {
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entity.removeComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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fastArrayDeleteValue(this.componentToEntity[componentId], entity);
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this.entitiesByComponent.get(componentId).delete(entity);
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this.root.signals.entityComponentRemoved.dispatch(entity);
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}
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@ -136,10 +142,8 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Entity}
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*/
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findByUid(uid, errorWhenNotFound = true) {
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const arr = this.entities;
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for (let i = 0, len = arr.length; i < len; ++i) {
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const entity = arr[i];
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if (entity.uid === uid) {
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const entity = this.entitiesByUid.get(uid);
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if (entity) {
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if (entity.queuedForDestroy || entity.destroyed) {
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found (destroyed)");
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@ -148,7 +152,6 @@ export class EntityManager extends BasicSerializableObject {
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}
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return entity;
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}
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}
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found");
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}
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@ -162,15 +165,7 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Map<number, Entity>}
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*/
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getFrozenUidSearchMap() {
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const result = new Map();
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const array = this.entities;
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for (let i = 0, len = array.length; i < len; ++i) {
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const entity = array[i];
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if (!entity.queuedForDestroy && !entity.destroyed) {
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result.set(entity.uid, entity);
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}
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}
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return result;
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return this.entitiesByUid;
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}
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/**
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@ -179,7 +174,9 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Array<Entity>} entities
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*/
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getAllWithComponent(componentHandle) {
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return this.componentToEntity[componentHandle.getId()] || [];
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const set = this.entitiesByComponent.get(componentHandle.getId());
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if (!set) return [];
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else return [...set.values()];
|
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}
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|
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/**
|
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@ -188,20 +185,20 @@ export class EntityManager extends BasicSerializableObject {
|
||||
*/
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unregisterEntityComponents(entity) {
|
||||
for (const componentId in entity.components) {
|
||||
if (entity.components[componentId]) {
|
||||
arrayDeleteValue(this.componentToEntity[componentId], entity);
|
||||
}
|
||||
const set = this.entitiesByComponent.get(componentId);
|
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if (set) set.delete(entity);
|
||||
}
|
||||
}
|
||||
|
||||
// Processes the entities to destroy and actually destroys them
|
||||
/* eslint-disable max-statements */
|
||||
processDestroyList() {
|
||||
for (let i = 0; i < this.destroyList.length; ++i) {
|
||||
for (let i = this.destroyList.length - 1; i >= 0; --i) {
|
||||
const entity = this.destroyList[i];
|
||||
|
||||
// Remove from entities list
|
||||
arrayDeleteValue(this.entities, entity);
|
||||
this.entities.delete(entity);
|
||||
this.entitiesByUid.delete(entity.uid);
|
||||
|
||||
// Remove from componentToEntity list
|
||||
this.unregisterEntityComponents(entity);
|
||||
@ -230,12 +227,8 @@ export class EntityManager extends BasicSerializableObject {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.destroyList.indexOf(entity) < 0) {
|
||||
this.destroyList.push(entity);
|
||||
entity.queuedForDestroy = true;
|
||||
this.root.signals.entityQueuedForDestroy.dispatch(entity);
|
||||
} else {
|
||||
assert(false, "Trying to destroy entity twice");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,8 +5,6 @@ import { Entity } from "./entity";
|
||||
|
||||
import { GameRoot } from "./root";
|
||||
import { GameSystem } from "./game_system";
|
||||
import { arrayDelete, arrayDeleteValue } from "../core/utils";
|
||||
import { globalConfig } from "../core/config";
|
||||
|
||||
export class GameSystemWithFilter extends GameSystem {
|
||||
/**
|
||||
@ -22,9 +20,12 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
|
||||
/**
|
||||
* All entities which match the current components
|
||||
* @type {Array<Entity>}
|
||||
* @type {Set<Entity>}
|
||||
*/
|
||||
this.allEntities = [];
|
||||
this.allEntitiesSet = new Set();
|
||||
this.allEntitiesArray = [];
|
||||
this.allEntitiesArrayIsOutdated = true;
|
||||
this.entitiesQueuedToDelete = [];
|
||||
|
||||
this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
|
||||
this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
|
||||
@ -35,6 +36,13 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
|
||||
}
|
||||
|
||||
tryUpdateEntitiesArray() {
|
||||
if (this.allEntitiesArrayIsOutdated) {
|
||||
this.allEntitiesArray = [...this.allEntitiesSet.values()];
|
||||
this.allEntitiesArrayIsOutdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
@ -45,11 +53,7 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
}
|
||||
}
|
||||
|
||||
// This is slow!
|
||||
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
|
||||
assert(this.allEntities.indexOf(entity) < 0, "entity already in list: " + entity);
|
||||
}
|
||||
|
||||
assert(!this.allEntitiesSet.has(entity), "entity already in list: " + entity);
|
||||
this.internalRegisterEntity(entity);
|
||||
}
|
||||
|
||||
@ -58,7 +62,7 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
internalCheckEntityAfterComponentRemoval(entity) {
|
||||
if (this.allEntities.indexOf(entity) < 0) {
|
||||
if (!this.allEntitiesSet.has(entity)) {
|
||||
// Entity wasn't interesting anyways
|
||||
return;
|
||||
}
|
||||
@ -66,7 +70,7 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
|
||||
if (!entity.components[this.requiredComponentIds[i]]) {
|
||||
// Entity is not interesting anymore
|
||||
arrayDeleteValue(this.allEntities, entity);
|
||||
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -81,7 +85,7 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (this.allEntities.indexOf(entity) >= 0) {
|
||||
if (this.allEntitiesSet.has(entity)) {
|
||||
return;
|
||||
}
|
||||
this.internalRegisterEntity(entity);
|
||||
@ -89,15 +93,15 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
|
||||
refreshCaches() {
|
||||
// Remove all entities which are queued for destroy
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
if (entity.queuedForDestroy || entity.destroyed) {
|
||||
this.allEntities.splice(i, 1);
|
||||
i -= 1;
|
||||
if (this.entitiesQueuedToDelete.length > 0) {
|
||||
for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
|
||||
this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
|
||||
}
|
||||
this.entitiesQueuedToDelete = [];
|
||||
}
|
||||
|
||||
this.allEntities.sort((a, b) => a.uid - b.uid);
|
||||
// called here in case a delete executed mid frame
|
||||
this.tryUpdateEntitiesArray();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -112,12 +116,8 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
internalRegisterEntity(entity) {
|
||||
this.allEntities.push(entity);
|
||||
|
||||
if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
|
||||
// Sort entities by uid so behaviour is predictable
|
||||
this.allEntities.sort((a, b) => a.uid - b.uid);
|
||||
}
|
||||
this.allEntitiesSet.add(entity);
|
||||
this.allEntitiesArray.push(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -126,12 +126,9 @@ export class GameSystemWithFilter extends GameSystem {
|
||||
*/
|
||||
internalPopEntityIfMatching(entity) {
|
||||
if (this.root.bulkOperationRunning) {
|
||||
// We do this in refreshCaches afterwards
|
||||
this.entitiesQueuedToDelete.push(entity);
|
||||
return;
|
||||
}
|
||||
const index = this.allEntities.indexOf(entity);
|
||||
if (index >= 0) {
|
||||
arrayDelete(this.allEntities, index);
|
||||
}
|
||||
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,7 +38,7 @@ export class GameHUD {
|
||||
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
|
||||
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
|
||||
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
|
||||
buildingsSelectedForCopy: /** @type {TypedSignal<[Array]>} */ (new Signal()),
|
||||
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
|
||||
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
|
||||
|
||||
@ -10,6 +10,7 @@ import { enumMouseButton } from "../../camera";
|
||||
import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { Entity } from "../../entity";
|
||||
|
||||
export class HUDBlueprintPlacer extends BaseHUDPart {
|
||||
createElements(parent) {
|
||||
@ -150,13 +151,13 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
||||
|
||||
/**
|
||||
* Called when an array of bulidings was selected
|
||||
* @param {Array<number>} uids
|
||||
* @param {Array<Entity>} uids
|
||||
*/
|
||||
createBlueprintFromBuildings(uids) {
|
||||
if (uids.length === 0) {
|
||||
createBlueprintFromBuildings(entities) {
|
||||
if (entities.length === 0) {
|
||||
return;
|
||||
}
|
||||
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
|
||||
this.currentBlueprint.set(Blueprint.fromEntities(entities));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -101,7 +101,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||
*/
|
||||
get anythingSelectedOnMap() {
|
||||
const selector = this.root.hud.parts.massSelector;
|
||||
return selector && selector.selectedUids.size > 0;
|
||||
return selector && selector.selectedEntities.size > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
import { globalConfig } from "../../../core/config";
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { gMetaBuildingRegistry } from "../../../core/global_registries";
|
||||
import { createLogger } from "../../../core/logging";
|
||||
import { STOP_PROPAGATION } from "../../../core/signal";
|
||||
import { formatBigNumberFull } from "../../../core/utils";
|
||||
@ -8,15 +7,12 @@ import { Vector } from "../../../core/vector";
|
||||
import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
|
||||
import { T } from "../../../translations";
|
||||
import { Blueprint } from "../../blueprint";
|
||||
import { MetaBlockBuilding } from "../../buildings/block";
|
||||
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
|
||||
import { enumMouseButton } from "../../camera";
|
||||
import { Component } from "../../component";
|
||||
import { Entity } from "../../entity";
|
||||
import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { THEME } from "../../theme";
|
||||
import { enumHubGoalRewards } from "../../tutorial_goals";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { enumMouseButton } from "../../camera";
|
||||
|
||||
const logger = createLogger("hud/mass_selector");
|
||||
|
||||
@ -26,7 +22,9 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
initialize() {
|
||||
this.currentSelectionStartWorld = null;
|
||||
this.currentSelectionEnd = null;
|
||||
this.selectedUids = new Set();
|
||||
|
||||
/** @type {Set<Entity>} */
|
||||
this.selectedEntities = new Set();
|
||||
|
||||
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
|
||||
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
|
||||
@ -47,6 +45,10 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
this.root.signals.editModeChanged.add(this.clearSelection, this);
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.selectedEntities.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the destroy callback and makes sure we clean our list
|
||||
* @param {Entity} entity
|
||||
@ -55,7 +57,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
if (this.root.bulkOperationRunning) {
|
||||
return;
|
||||
}
|
||||
this.selectedUids.delete(entity.uid);
|
||||
this.selectedEntities.delete(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -63,8 +65,8 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
*/
|
||||
onBack() {
|
||||
// Clear entities on escape
|
||||
if (this.selectedUids.size > 0) {
|
||||
this.selectedUids = new Set();
|
||||
if (this.selectedEntities.size > 0) {
|
||||
this.clear();
|
||||
return STOP_PROPAGATION;
|
||||
}
|
||||
}
|
||||
@ -73,19 +75,19 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
* Clears the entire selection
|
||||
*/
|
||||
clearSelection() {
|
||||
this.selectedUids = new Set();
|
||||
this.clear();
|
||||
}
|
||||
|
||||
confirmDelete() {
|
||||
if (
|
||||
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
||||
this.selectedUids.size > 100
|
||||
this.selectedEntities.size > 100
|
||||
) {
|
||||
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
||||
T.dialogs.massDeleteConfirm.title,
|
||||
T.dialogs.massDeleteConfirm.desc.replace(
|
||||
"<count>",
|
||||
"" + formatBigNumberFull(this.selectedUids.size)
|
||||
"" + formatBigNumberFull(this.selectedEntities.size)
|
||||
),
|
||||
["cancel:good:escape", "ok:bad:enter"]
|
||||
);
|
||||
@ -96,25 +98,16 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
}
|
||||
|
||||
doDelete() {
|
||||
const entityUids = Array.from(this.selectedUids);
|
||||
|
||||
// Build mapping from uid to entity
|
||||
/**
|
||||
* @type {Map<number, Entity>}
|
||||
*/
|
||||
const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
|
||||
|
||||
let count = 0;
|
||||
this.root.logic.performBulkOperation(() => {
|
||||
for (let i = 0; i < entityUids.length; ++i) {
|
||||
const uid = entityUids[i];
|
||||
const entity = mapUidToEntity.get(uid);
|
||||
if (!entity) {
|
||||
logger.error("Entity not found by uid:", uid);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
||||
const arr = [...this.selectedEntities.values()];
|
||||
for (let i = arr.length - 1; i >= 0; --i) {
|
||||
if (!this.root.logic.tryDeleteBuilding(arr[i])) {
|
||||
logger.error("Error in mass delete, could not remove building");
|
||||
} else {
|
||||
count++;
|
||||
@ -124,12 +117,11 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.destroy1000, count);
|
||||
});
|
||||
|
||||
// Clear uids later
|
||||
this.selectedUids = new Set();
|
||||
this.clear();
|
||||
}
|
||||
|
||||
startCopy() {
|
||||
if (this.selectedUids.size > 0) {
|
||||
if (this.selectedEntities.size > 0) {
|
||||
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
||||
this.root.hud.parts.dialogs.showInfo(
|
||||
T.dialogs.blueprintsNotUnlocked.title,
|
||||
@ -137,8 +129,10 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
);
|
||||
return;
|
||||
}
|
||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(Array.from(this.selectedUids));
|
||||
this.selectedUids = new Set();
|
||||
|
||||
// @ts-ignore
|
||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
|
||||
this.selectedEntities.clear();
|
||||
this.root.soundProxy.playUiClick();
|
||||
} else {
|
||||
this.root.soundProxy.playUiError();
|
||||
@ -146,13 +140,12 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
}
|
||||
|
||||
clearBelts() {
|
||||
for (const uid of this.selectedUids) {
|
||||
const entity = this.root.entityMgr.findByUid(uid);
|
||||
for (const entity of this.selectedEntities) {
|
||||
for (const component of Object.values(entity.components)) {
|
||||
/** @type {Component} */ (component).clear();
|
||||
}
|
||||
}
|
||||
this.selectedUids = new Set();
|
||||
this.selectedEntities = new Set();
|
||||
}
|
||||
|
||||
confirmCut() {
|
||||
@ -163,13 +156,13 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
);
|
||||
} else if (
|
||||
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
||||
this.selectedUids.size > 100
|
||||
this.selectedEntities.size > 100
|
||||
) {
|
||||
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
||||
T.dialogs.massCutConfirm.title,
|
||||
T.dialogs.massCutConfirm.desc.replace(
|
||||
"<count>",
|
||||
"" + formatBigNumberFull(this.selectedUids.size)
|
||||
"" + formatBigNumberFull(this.selectedEntities.size)
|
||||
),
|
||||
["cancel:good:escape", "ok:bad:enter"]
|
||||
);
|
||||
@ -180,26 +173,26 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
}
|
||||
|
||||
doCut() {
|
||||
if (this.selectedUids.size > 0) {
|
||||
const entityUids = Array.from(this.selectedUids);
|
||||
|
||||
const cutAction = () => {
|
||||
if (this.selectedEntities.size > 0) {
|
||||
const cutAction = argArray => {
|
||||
const arr = argArray || [...this.selectedEntities.values()];
|
||||
// copy code relies on entities still existing, so must copy before deleting.
|
||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
|
||||
|
||||
for (let i = 0; i < entityUids.length; ++i) {
|
||||
const uid = entityUids[i];
|
||||
const entity = this.root.entityMgr.findByUid(uid);
|
||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(arr);
|
||||
|
||||
for (let i = arr.length - 1; i >= 0; --i) {
|
||||
const entity = arr[i];
|
||||
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
||||
logger.error("Error in mass cut, could not remove building");
|
||||
this.selectedUids.delete(uid);
|
||||
this.selectedEntities.delete(entity);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const blueprint = Blueprint.fromUids(this.root, entityUids);
|
||||
const arr = [...this.selectedEntities.values()];
|
||||
const blueprint = Blueprint.fromEntities(arr);
|
||||
if (blueprint.canAfford(this.root)) {
|
||||
cutAction();
|
||||
cutAction(arr);
|
||||
} else {
|
||||
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
|
||||
T.dialogs.massCutInsufficientConfirm.title,
|
||||
@ -231,7 +224,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
|
||||
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
|
||||
// Start new selection
|
||||
this.selectedUids = new Set();
|
||||
this.clear();
|
||||
}
|
||||
|
||||
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
|
||||
@ -270,8 +263,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
if (!staticComp.getMetaBuilding().getIsRemovable(this.root)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this.selectedUids.add(contents.uid);
|
||||
this.selectedEntities.add(contents);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -350,8 +342,11 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
}
|
||||
|
||||
parameters.context.fillStyle = THEME.map.selectionOverlay;
|
||||
this.selectedUids.forEach(uid => {
|
||||
const entity = this.root.entityMgr.findByUid(uid);
|
||||
|
||||
if (this.selectedEntities.size > 0) {
|
||||
const arr = [...this.selectedEntities.values()];
|
||||
for (let i = arr.length - 1; i >= 0; --i) {
|
||||
const entity = arr[i];
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
const bounds = staticComp.getTileSpaceBounds();
|
||||
parameters.context.beginRoundedRect(
|
||||
@ -362,6 +357,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
||||
2
|
||||
);
|
||||
parameters.context.fill();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,6 +8,7 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { enumHubGoalRewards } from "../../tutorial_goals";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
|
||||
// @ts-ignore
|
||||
const copy = require("clipboard-copy");
|
||||
const wiresBackgroundDpi = 4;
|
||||
|
||||
@ -64,7 +65,7 @@ export class HUDWiresOverlay extends BaseHUDPart {
|
||||
const desiredAlpha = this.root.currentLayer === "wires" ? 1.0 : 0.0;
|
||||
|
||||
// On low performance, skip the fade
|
||||
if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
|
||||
if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
|
||||
this.currentAlpha = desiredAlpha;
|
||||
} else {
|
||||
this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);
|
||||
|
||||
@ -425,8 +425,8 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
|
||||
const result = [];
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
if (visitedUids.has(entity.uid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -12,8 +12,9 @@ export class BeltReaderSystem extends GameSystemWithFilter {
|
||||
const now = this.root.time.now();
|
||||
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
|
||||
const minimumTimeForThroughput = now - 1;
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const readerComp = entity.components.BeltReader;
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
|
||||
|
||||
@ -14,8 +14,8 @@ export class ConstantProducerSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
if (!ejectorComp) {
|
||||
|
||||
@ -24,8 +24,8 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
|
||||
|
||||
update() {
|
||||
// Set signals
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
|
||||
|
||||
@ -20,8 +20,8 @@ export class FilterSystem extends GameSystemWithFilter {
|
||||
|
||||
const requiredProgress = 1 - progress;
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const filterComp = entity.components.Filter;
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
|
||||
|
||||
@ -20,8 +20,8 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
|
||||
|
||||
let allAccepted = true;
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const goalComp = entity.components.GoalAcceptor;
|
||||
|
||||
if (!goalComp.lastDelivery) {
|
||||
|
||||
@ -25,15 +25,15 @@ export class HubSystem extends GameSystemWithFilter {
|
||||
* @param {DrawParameters} parameters
|
||||
*/
|
||||
draw(parameters) {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
this.drawEntity(parameters, this.allEntities[i]);
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
this.drawEntity(parameters, this.allEntitiesArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
for (let i = 0; i < this.allEntitiesArray.length; ++i) {
|
||||
// Set hub goal
|
||||
const entity = this.allEntities[i];
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
|
||||
this.root.hubGoals.currentGoal.definition
|
||||
|
||||
@ -39,8 +39,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
|
||||
// Reset accumulated ticks
|
||||
this.accumulatedTicksWhileInMapOverview = 0;
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const aceptorComp = entity.components.ItemAcceptor;
|
||||
const animations = aceptorComp.itemConsumptionAnimations;
|
||||
|
||||
|
||||
@ -3,6 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { createLogger } from "../../core/logging";
|
||||
import { Rectangle } from "../../core/rectangle";
|
||||
import { StaleAreaDetector } from "../../core/stale_area_detector";
|
||||
import { dirInterval } from "../../core/utils";
|
||||
import { enumDirection, enumDirectionToVector } from "../../core/vector";
|
||||
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
|
||||
import { BaseItem } from "../base_item";
|
||||
@ -61,8 +62,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
*/
|
||||
recomputeCacheFull() {
|
||||
logger.log("Full cache recompute in post load hook");
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
this.recomputeSingleEntityCache(entity);
|
||||
}
|
||||
}
|
||||
@ -147,8 +148,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
// Go over all cache entries
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const sourceEntity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const sourceEntity = this.allEntitiesArray[i];
|
||||
const sourceEjectorComp = sourceEntity.components.ItemEjector;
|
||||
|
||||
const slots = sourceEjectorComp.slots;
|
||||
|
||||
@ -70,9 +70,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const processorComp = entity.components.ItemProcessor;
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
|
||||
|
||||
@ -13,9 +13,8 @@ export class ItemProducerSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
if (!pinsComp) {
|
||||
continue;
|
||||
|
||||
@ -14,9 +14,8 @@ export class LeverSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const leverComp = entity.components.Lever;
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
|
||||
|
||||
@ -30,8 +30,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const logicComp = entity.components.LogicGate;
|
||||
const slotComp = entity.components.WiredPins;
|
||||
|
||||
|
||||
@ -36,8 +36,8 @@ export class MinerSystem extends GameSystemWithFilter {
|
||||
miningSpeed *= 100;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const minerComp = entity.components.Miner;
|
||||
|
||||
// Reset everything on recompute
|
||||
|
||||
@ -26,8 +26,8 @@ export class StorageSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
update() {
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const storageComp = entity.components.Storage;
|
||||
const pinsComp = entity.components.WiredPins;
|
||||
|
||||
|
||||
@ -227,8 +227,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
|
||||
const sender = enumUndergroundBeltMode.sender;
|
||||
const now = this.root.time.now();
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||
const entity = this.allEntitiesArray[i];
|
||||
const undergroundComp = entity.components.UndergroundBelt;
|
||||
if (undergroundComp.mode === sender) {
|
||||
this.handleSender(entity);
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
// @ts-nocheck
|
||||
import { ReadWriteProxy } from "../core/read_write_proxy";
|
||||
import { ExplainedResult } from "../core/explained_result";
|
||||
import { SavegameSerializer } from "./savegame_serializer";
|
||||
@ -208,7 +209,12 @@ export class Savegame extends ReadWriteProxy {
|
||||
* Returns if this game has a serialized game dump
|
||||
*/
|
||||
hasGameDump() {
|
||||
return !!this.currentData.dump && this.currentData.dump.entities.length > 0;
|
||||
if (!this.currentData.dump) return false;
|
||||
if (Array.isArray(this.currentData.dump.entities)) {
|
||||
return this.currentData.dump.entities.length;
|
||||
} else {
|
||||
return this.currentData.dump.entities.size;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -70,9 +70,10 @@ export class SavegameSerializer {
|
||||
const seenUids = new Set();
|
||||
|
||||
// Check for duplicate UIDS
|
||||
for (let i = 0; i < savegame.entities.length; ++i) {
|
||||
const entities = [...savegame.entities.values()];
|
||||
for (let i = entities.length - 1; i >= 0; --i) {
|
||||
/** @type {Entity} */
|
||||
const entity = savegame.entities[i];
|
||||
const entity = entities[i];
|
||||
|
||||
const uid = entity.uid;
|
||||
if (!Number.isInteger(uid)) {
|
||||
|
||||
@ -16,7 +16,7 @@
|
||||
* hubGoals: any,
|
||||
* pinnedShapes: any,
|
||||
* waypoints: any,
|
||||
* entities: Array<Entity>,
|
||||
* entities: Array<Entity>|Set<Entity>,
|
||||
* beltPaths: Array<any>
|
||||
* }} SerializedGame
|
||||
*
|
||||
|
||||
@ -40,7 +40,7 @@ export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
|
||||
],
|
||||
};
|
||||
|
||||
const entities = dump.entities;
|
||||
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||
for (let i = 0; i < entities.length; ++i) {
|
||||
const entity = entities[i];
|
||||
|
||||
|
||||
@ -24,7 +24,7 @@ export class SavegameInterface_V1002 extends SavegameInterface_V1001 {
|
||||
return true;
|
||||
}
|
||||
|
||||
const entities = dump.entities;
|
||||
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||
for (let i = 0; i < entities.length; ++i) {
|
||||
const entity = entities[i];
|
||||
const beltComp = entity.components.Belt;
|
||||
|
||||
@ -26,7 +26,7 @@ export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
|
||||
// just reset belt paths for now
|
||||
dump.beltPaths = [];
|
||||
|
||||
const entities = dump.entities;
|
||||
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||
|
||||
// clear ejector slots
|
||||
for (let i = 0; i < entities.length; ++i) {
|
||||
|
||||
@ -173,7 +173,8 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
||||
dump.hubGoals.level = levelMapping[level] || level;
|
||||
|
||||
// Update entities
|
||||
const entities = dump.entities;
|
||||
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||
|
||||
for (let i = 0; i < entities.length; ++i) {
|
||||
const entity = entities[i];
|
||||
const components = entity.components;
|
||||
@ -269,8 +270,17 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
||||
newStaticComp.originalRotation = staticComp.originalRotation;
|
||||
newStaticComp.rotation = staticComp.rotation;
|
||||
|
||||
/**
|
||||
* in one of our files:
|
||||
* we dont seem to actually have a blueprintspritekey
|
||||
* but we do have this attribute called code
|
||||
*/
|
||||
|
||||
// @ts-ignore
|
||||
if (staticComp.blueprintSpriteKey) {
|
||||
// @ts-ignore
|
||||
newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
|
||||
} else newStaticComp.code = staticComp.code;
|
||||
|
||||
// Hub special case
|
||||
if (entity.components.Hub) {
|
||||
@ -293,9 +303,11 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
||||
}
|
||||
|
||||
if (!newStaticComp.code) {
|
||||
console.dir(entity);
|
||||
console.dir(staticComp);
|
||||
throw new Error(
|
||||
// @ts-ignore
|
||||
"1006 Migration: Could not reconstruct code for " + staticComp.blueprintSpriteKey
|
||||
"1006 Migration: Could not reconstruct code for " + code
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@ -11,12 +11,15 @@ const logger = createLogger("serializer_internal");
|
||||
export class SerializerInternal {
|
||||
/**
|
||||
* Serializes an array of entities
|
||||
* @param {Array<Entity>} array
|
||||
* @param {Array<Entity>|Set<Entity>} array
|
||||
*/
|
||||
serializeEntityArray(array) {
|
||||
const serialized = [];
|
||||
for (let i = 0; i < array.length; ++i) {
|
||||
const entity = array[i];
|
||||
|
||||
const arr = Array.isArray(array) ? array : [...array.values()];
|
||||
|
||||
for (let i = 0; i < arr.length; ++i) {
|
||||
const entity = arr[i];
|
||||
if (!entity.queuedForDestroy && !entity.destroyed) {
|
||||
serialized.push(entity.serialize());
|
||||
}
|
||||
|
||||
@ -10,7 +10,8 @@
|
||||
"no-console": false,
|
||||
"forin": false,
|
||||
"no-empty": false,
|
||||
"space-before-function-paren": ["always"]
|
||||
"space-before-function-paren": ["always"],
|
||||
"no-unused-declaration": true
|
||||
},
|
||||
"rulesDirectory": []
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"lib": ["ES2018","WebWorker"]
|
||||
"lib": ["ES2018", "WebWorker"]
|
||||
},
|
||||
"exclude": [],
|
||||
"extends": "../tsconfig",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user