diff --git a/.gitignore b/.gitignore
index cdade93f..1f7c68bc 100644
--- a/.gitignore
+++ b/.gitignore
@@ -56,3 +56,5 @@ config.local.js
# Editor artifacts
*.*.swp
*.*.swo
+
+.history/
\ No newline at end of file
diff --git a/src/js/core/utils.js b/src/js/core/utils.js
index 1d1b0b02..4efb747d 100644
--- a/src/js/core/utils.js
+++ b/src/js/core/utils.js
@@ -682,6 +682,44 @@ export function smoothPulse(time) {
return Math.sin(time * 4) * 0.5 + 0.5;
}
+let logIntervals = {};
+const intervalStyle = "color: grey; font-style: inherit";
+const keyStyle = "color: purple; font-style: italic";
+const revertStyle = "color: inherit; font-style: inherit";
+
+export function logInterval(key, frames, message, ...args) {
+ let interval = logIntervals[key] || 0;
+ if (++interval > frames) {
+ console.log(
+ `%clogInterval [%c${key}%c]: \t%c` + message,
+ intervalStyle,
+ keyStyle,
+ intervalStyle,
+ revertStyle,
+ ...args
+ );
+ interval = 0;
+ }
+ logIntervals[key] = interval;
+}
+
+export function dirInterval(key, frames, object, premessage, ...args) {
+ let interval = logIntervals[key] || 0;
+ if (++interval > frames) {
+ console.log(
+ `%cdirInterval [%c${key}%c]: \t%c` + (premessage || ""),
+ intervalStyle,
+ keyStyle,
+ intervalStyle,
+ revertStyle,
+ ...args
+ );
+ console.dir(object);
+ interval = 0;
+ }
+ logIntervals[key] = interval;
+}
+
/**
* Fills in a tag
* @param {string} translation
diff --git a/src/js/game/belt_path.js b/src/js/game/belt_path.js
index 8ad4f7e3..73740e4b 100644
--- a/src/js/game/belt_path.js
+++ b/src/js/game/belt_path.js
@@ -630,9 +630,10 @@ export class BeltPath extends BasicSerializableObject {
beltComp.assignedPath = null;
const entityLength = beltComp.getEffectiveLengthTiles();
- assert(this.entityPath.indexOf(entity) >= 0, "Entity not contained for split");
- assert(this.entityPath.indexOf(entity) !== 0, "Entity is first");
- assert(this.entityPath.indexOf(entity) !== this.entityPath.length - 1, "Entity is last");
+ const index = this.entityPath.indexOf(entity);
+ assert(index >= 0, "Entity not contained for split");
+ assert(index !== 0, "Entity is first");
+ assert(index !== this.entityPath.length - 1, "Entity is last");
let firstPathEntityCount = 0;
let firstPathLength = 0;
diff --git a/src/js/game/blueprint.js b/src/js/game/blueprint.js
index 795b27c3..16e7f842 100644
--- a/src/js/game/blueprint.js
+++ b/src/js/game/blueprint.js
@@ -58,6 +58,37 @@ export class Blueprint {
return new Blueprint(newEntities);
}
+ /**
+ * Creates a new blueprint from the given entity uids
+ * @param {Array} entities
+ */
+ static fromEntities(entities) {
+ const newEntities = [];
+
+ let averagePosition = new Vector();
+
+ // First, create a copy
+ for (let i = entities.length - 1; i >= 0; --i) {
+ const entity = entities[i];
+
+ const clone = entity.clone();
+ newEntities.push(clone);
+
+ const pos = entity.components.StaticMapEntity.getTileSpaceBounds().getCenter();
+ averagePosition.addInplace(pos);
+ }
+
+ averagePosition.divideScalarInplace(entities.length);
+ const blueprintOrigin = averagePosition.subScalars(0.5, 0.5).floor();
+
+ for (let i = newEntities.length - 1; i >= 0; --i) {
+ newEntities[i].components.StaticMapEntity.origin.subInplace(blueprintOrigin);
+ }
+
+ // Now, make sure the origin is 0,0
+ return new Blueprint(newEntities);
+ }
+
/**
* Returns the cost of this blueprint in shapes
*/
diff --git a/src/js/game/core.js b/src/js/game/core.js
index a0ee3713..25df57d0 100644
--- a/src/js/game/core.js
+++ b/src/js/game/core.js
@@ -437,7 +437,7 @@ export class GameCore {
this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
// On low performance, skip the fade
- if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
+ if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
this.overlayAlpha = desiredOverlayAlpha;
}
diff --git a/src/js/game/entity_manager.js b/src/js/game/entity_manager.js
index b4101fc8..9c4a3dda 100644
--- a/src/js/game/entity_manager.js
+++ b/src/js/game/entity_manager.js
@@ -1,4 +1,3 @@
-import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
import { Component } from "./component";
import { GameRoot } from "./root";
import { Entity } from "./entity";
@@ -10,8 +9,8 @@ const logger = createLogger("entity_manager");
// Manages all entities
-// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
-// This is slower but we need it for the street path generation
+/** @typedef {number} EntityUid */
+/** @typedef {string} ComponentId */
export class EntityManager extends BasicSerializableObject {
constructor(root) {
@@ -20,19 +19,20 @@ export class EntityManager extends BasicSerializableObject {
/** @type {GameRoot} */
this.root = root;
- /** @type {Array} */
- this.entities = [];
+ /** @type {Set} */
+ this.entities = new Set();
+
+ /** @type {Map} */
+ this.entitiesByUid = new Map();
+
+ /** @type {Map>} */
+ this.entitiesByComponent = new Map();
// We store a separate list with entities to destroy, since we don't destroy
// them instantly
/** @type {Array} */
this.destroyList = [];
- // Store a map from componentid to entities - This is used by the game system
- // for faster processing
- /** @type {Object.>} */
- this.componentToEntity = newEmptyMap();
-
// Store the next uid to use
this.nextUid = 10000;
}
@@ -48,7 +48,7 @@ export class EntityManager extends BasicSerializableObject {
}
getStatsText() {
- return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
+ return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
}
// Main update
@@ -56,6 +56,19 @@ export class EntityManager extends BasicSerializableObject {
this.processDestroyList();
}
+ /**
+ * @param {Entity} entity
+ * @param {ComponentId} componentId
+ */
+ addToComponentMap(entity, componentId) {
+ let set;
+ if ((set = this.entitiesByComponent.get(componentId))) {
+ set.add(entity);
+ } else {
+ this.entitiesByComponent.set(componentId, new Set([entity]));
+ }
+ }
+
/**
* Registers a new entity
* @param {Entity} entity
@@ -63,7 +76,7 @@ export class EntityManager extends BasicSerializableObject {
*/
registerEntity(entity, uid = null) {
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
- assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
+ assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
}
assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
@@ -72,21 +85,17 @@ export class EntityManager extends BasicSerializableObject {
assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
}
- this.entities.push(entity);
+ // Give each entity a unique id
+ entity.uid = uid || this.generateUid();
+
+ this.entities.add(entity);
+ this.entitiesByUid.set(uid, entity);
// Register into the componentToEntity map
for (const componentId in entity.components) {
- if (entity.components[componentId]) {
- if (this.componentToEntity[componentId]) {
- this.componentToEntity[componentId].push(entity);
- } else {
- this.componentToEntity[componentId] = [entity];
- }
- }
+ this.addToComponentMap(entity, componentId);
}
- // Give each entity a unique id
- entity.uid = uid ? uid : this.generateUid();
entity.registered = true;
this.root.signals.entityAdded.dispatch(entity);
@@ -108,11 +117,8 @@ export class EntityManager extends BasicSerializableObject {
attachDynamicComponent(entity, component) {
entity.addComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
- if (this.componentToEntity[componentId]) {
- this.componentToEntity[componentId].push(entity);
- } else {
- this.componentToEntity[componentId] = [entity];
- }
+
+ this.addToComponentMap(entity, componentId);
this.root.signals.entityGotNewComponent.dispatch(entity);
}
@@ -125,7 +131,7 @@ export class EntityManager extends BasicSerializableObject {
entity.removeComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
- fastArrayDeleteValue(this.componentToEntity[componentId], entity);
+ this.entitiesByComponent.get(componentId).delete(entity);
this.root.signals.entityComponentRemoved.dispatch(entity);
}
@@ -136,18 +142,15 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Entity}
*/
findByUid(uid, errorWhenNotFound = true) {
- const arr = this.entities;
- for (let i = 0, len = arr.length; i < len; ++i) {
- const entity = arr[i];
- if (entity.uid === uid) {
- if (entity.queuedForDestroy || entity.destroyed) {
- if (errorWhenNotFound) {
- logger.warn("Entity with UID", uid, "not found (destroyed)");
- }
- return null;
+ const entity = this.entitiesByUid.get(uid);
+ if (entity) {
+ if (entity.queuedForDestroy || entity.destroyed) {
+ if (errorWhenNotFound) {
+ logger.warn("Entity with UID", uid, "not found (destroyed)");
}
- return entity;
+ return null;
}
+ return entity;
}
if (errorWhenNotFound) {
logger.warn("Entity with UID", uid, "not found");
@@ -162,15 +165,7 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Map}
*/
getFrozenUidSearchMap() {
- const result = new Map();
- const array = this.entities;
- for (let i = 0, len = array.length; i < len; ++i) {
- const entity = array[i];
- if (!entity.queuedForDestroy && !entity.destroyed) {
- result.set(entity.uid, entity);
- }
- }
- return result;
+ return this.entitiesByUid;
}
/**
@@ -179,7 +174,9 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Array} entities
*/
getAllWithComponent(componentHandle) {
- return this.componentToEntity[componentHandle.getId()] || [];
+ const set = this.entitiesByComponent.get(componentHandle.getId());
+ if (!set) return [];
+ else return [...set.values()];
}
/**
@@ -188,20 +185,20 @@ export class EntityManager extends BasicSerializableObject {
*/
unregisterEntityComponents(entity) {
for (const componentId in entity.components) {
- if (entity.components[componentId]) {
- arrayDeleteValue(this.componentToEntity[componentId], entity);
- }
+ const set = this.entitiesByComponent.get(componentId);
+ if (set) set.delete(entity);
}
}
// Processes the entities to destroy and actually destroys them
/* eslint-disable max-statements */
processDestroyList() {
- for (let i = 0; i < this.destroyList.length; ++i) {
+ for (let i = this.destroyList.length - 1; i >= 0; --i) {
const entity = this.destroyList[i];
// Remove from entities list
- arrayDeleteValue(this.entities, entity);
+ this.entities.delete(entity);
+ this.entitiesByUid.delete(entity.uid);
// Remove from componentToEntity list
this.unregisterEntityComponents(entity);
@@ -230,12 +227,8 @@ export class EntityManager extends BasicSerializableObject {
return;
}
- if (this.destroyList.indexOf(entity) < 0) {
- this.destroyList.push(entity);
- entity.queuedForDestroy = true;
- this.root.signals.entityQueuedForDestroy.dispatch(entity);
- } else {
- assert(false, "Trying to destroy entity twice");
- }
+ this.destroyList.push(entity);
+ entity.queuedForDestroy = true;
+ this.root.signals.entityQueuedForDestroy.dispatch(entity);
}
}
diff --git a/src/js/game/game_system_with_filter.js b/src/js/game/game_system_with_filter.js
index a6efeffd..32da0881 100644
--- a/src/js/game/game_system_with_filter.js
+++ b/src/js/game/game_system_with_filter.js
@@ -1,137 +1,134 @@
-/* typehints:start */
-import { Component } from "./component";
-import { Entity } from "./entity";
-/* typehints:end */
-
-import { GameRoot } from "./root";
-import { GameSystem } from "./game_system";
-import { arrayDelete, arrayDeleteValue } from "../core/utils";
-import { globalConfig } from "../core/config";
-
-export class GameSystemWithFilter extends GameSystem {
- /**
- * Constructs a new game system with the given component filter. It will process
- * all entities which have *all* of the passed components
- * @param {GameRoot} root
- * @param {Array} requiredComponents
- */
- constructor(root, requiredComponents) {
- super(root);
- this.requiredComponents = requiredComponents;
- this.requiredComponentIds = requiredComponents.map(component => component.getId());
-
- /**
- * All entities which match the current components
- * @type {Array}
- */
- this.allEntities = [];
-
- this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
- this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
- this.root.signals.entityComponentRemoved.add(this.internalCheckEntityAfterComponentRemoval, this);
- this.root.signals.entityQueuedForDestroy.add(this.internalPopEntityIfMatching, this);
-
- this.root.signals.postLoadHook.add(this.internalPostLoadHook, this);
- this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
- }
-
- /**
- * @param {Entity} entity
- */
- internalPushEntityIfMatching(entity) {
- for (let i = 0; i < this.requiredComponentIds.length; ++i) {
- if (!entity.components[this.requiredComponentIds[i]]) {
- return;
- }
- }
-
- // This is slow!
- if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
- assert(this.allEntities.indexOf(entity) < 0, "entity already in list: " + entity);
- }
-
- this.internalRegisterEntity(entity);
- }
-
- /**
- *
- * @param {Entity} entity
- */
- internalCheckEntityAfterComponentRemoval(entity) {
- if (this.allEntities.indexOf(entity) < 0) {
- // Entity wasn't interesting anyways
- return;
- }
-
- for (let i = 0; i < this.requiredComponentIds.length; ++i) {
- if (!entity.components[this.requiredComponentIds[i]]) {
- // Entity is not interesting anymore
- arrayDeleteValue(this.allEntities, entity);
- }
- }
- }
-
- /**
- *
- * @param {Entity} entity
- */
- internalReconsiderEntityToAdd(entity) {
- for (let i = 0; i < this.requiredComponentIds.length; ++i) {
- if (!entity.components[this.requiredComponentIds[i]]) {
- return;
- }
- }
- if (this.allEntities.indexOf(entity) >= 0) {
- return;
- }
- this.internalRegisterEntity(entity);
- }
-
- refreshCaches() {
- // Remove all entities which are queued for destroy
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
- if (entity.queuedForDestroy || entity.destroyed) {
- this.allEntities.splice(i, 1);
- i -= 1;
- }
- }
-
- this.allEntities.sort((a, b) => a.uid - b.uid);
- }
-
- /**
- * Recomputes all target entities after the game has loaded
- */
- internalPostLoadHook() {
- this.refreshCaches();
- }
-
- /**
- *
- * @param {Entity} entity
- */
- internalRegisterEntity(entity) {
- this.allEntities.push(entity);
-
- if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
- // Sort entities by uid so behaviour is predictable
- this.allEntities.sort((a, b) => a.uid - b.uid);
- }
- }
-
- /**
- *
- * @param {Entity} entity
- */
- internalPopEntityIfMatching(entity) {
- if (this.root.bulkOperationRunning) {
- // We do this in refreshCaches afterwards
- return;
- }
- const index = this.allEntities.indexOf(entity);
- if (index >= 0) {
- arrayDelete(this.allEntities, index);
- }
- }
-}
+/* typehints:start */
+import { Component } from "./component";
+import { Entity } from "./entity";
+/* typehints:end */
+
+import { GameRoot } from "./root";
+import { GameSystem } from "./game_system";
+
+export class GameSystemWithFilter extends GameSystem {
+ /**
+ * Constructs a new game system with the given component filter. It will process
+ * all entities which have *all* of the passed components
+ * @param {GameRoot} root
+ * @param {Array} requiredComponents
+ */
+ constructor(root, requiredComponents) {
+ super(root);
+ this.requiredComponents = requiredComponents;
+ this.requiredComponentIds = requiredComponents.map(component => component.getId());
+
+ /**
+ * All entities which match the current components
+ * @type {Set}
+ */
+ this.allEntitiesSet = new Set();
+ this.allEntitiesArray = [];
+ this.allEntitiesArrayIsOutdated = true;
+ this.entitiesQueuedToDelete = [];
+
+ this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
+ this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
+ this.root.signals.entityComponentRemoved.add(this.internalCheckEntityAfterComponentRemoval, this);
+ this.root.signals.entityQueuedForDestroy.add(this.internalPopEntityIfMatching, this);
+
+ this.root.signals.postLoadHook.add(this.internalPostLoadHook, this);
+ this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
+ }
+
+ tryUpdateEntitiesArray() {
+ if (this.allEntitiesArrayIsOutdated) {
+ this.allEntitiesArray = [...this.allEntitiesSet.values()];
+ this.allEntitiesArrayIsOutdated = false;
+ }
+ }
+
+ /**
+ * @param {Entity} entity
+ */
+ internalPushEntityIfMatching(entity) {
+ for (let i = 0; i < this.requiredComponentIds.length; ++i) {
+ if (!entity.components[this.requiredComponentIds[i]]) {
+ return;
+ }
+ }
+
+ assert(!this.allEntitiesSet.has(entity), "entity already in list: " + entity);
+ this.internalRegisterEntity(entity);
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ */
+ internalCheckEntityAfterComponentRemoval(entity) {
+ if (!this.allEntitiesSet.has(entity)) {
+ // Entity wasn't interesting anyways
+ return;
+ }
+
+ for (let i = 0; i < this.requiredComponentIds.length; ++i) {
+ if (!entity.components[this.requiredComponentIds[i]]) {
+ // Entity is not interesting anymore
+ this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
+ }
+ }
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ */
+ internalReconsiderEntityToAdd(entity) {
+ for (let i = 0; i < this.requiredComponentIds.length; ++i) {
+ if (!entity.components[this.requiredComponentIds[i]]) {
+ return;
+ }
+ }
+ if (this.allEntitiesSet.has(entity)) {
+ return;
+ }
+ this.internalRegisterEntity(entity);
+ }
+
+ refreshCaches() {
+ // Remove all entities which are queued for destroy
+ if (this.entitiesQueuedToDelete.length > 0) {
+ for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
+ this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
+ }
+ this.entitiesQueuedToDelete = [];
+ }
+
+ // called here in case a delete executed mid frame
+ this.tryUpdateEntitiesArray();
+ }
+
+ /**
+ * Recomputes all target entities after the game has loaded
+ */
+ internalPostLoadHook() {
+ this.refreshCaches();
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ */
+ internalRegisterEntity(entity) {
+ this.allEntitiesSet.add(entity);
+ this.allEntitiesArray.push(entity);
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ */
+ internalPopEntityIfMatching(entity) {
+ if (this.root.bulkOperationRunning) {
+ this.entitiesQueuedToDelete.push(entity);
+ return;
+ }
+ this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
+ }
+}
diff --git a/src/js/game/hud/hud.js b/src/js/game/hud/hud.js
index 3d22787c..ddb705e5 100644
--- a/src/js/game/hud/hud.js
+++ b/src/js/game/hud/hud.js
@@ -38,7 +38,7 @@ export class GameHUD {
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
- buildingsSelectedForCopy: /** @type {TypedSignal<[Array]>} */ (new Signal()),
+ buildingsSelectedForCopy: /** @type {TypedSignal<[Array]>} */ (new Signal()),
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),
diff --git a/src/js/game/hud/parts/blueprint_placer.js b/src/js/game/hud/parts/blueprint_placer.js
index 4b2bafb2..37fe8cee 100644
--- a/src/js/game/hud/parts/blueprint_placer.js
+++ b/src/js/game/hud/parts/blueprint_placer.js
@@ -1,212 +1,213 @@
-import { DrawParameters } from "../../../core/draw_parameters";
-import { STOP_PROPAGATION } from "../../../core/signal";
-import { TrackedState } from "../../../core/tracked_state";
-import { makeDiv } from "../../../core/utils";
-import { Vector } from "../../../core/vector";
-import { SOUNDS } from "../../../platform/sound";
-import { T } from "../../../translations";
-import { Blueprint } from "../../blueprint";
-import { enumMouseButton } from "../../camera";
-import { KEYMAPPINGS } from "../../key_action_mapper";
-import { BaseHUDPart } from "../base_hud_part";
-import { DynamicDomAttach } from "../dynamic_dom_attach";
-
-export class HUDBlueprintPlacer extends BaseHUDPart {
- createElements(parent) {
- const blueprintCostShape = this.root.shapeDefinitionMgr.getShapeFromShortKey(
- this.root.gameMode.getBlueprintShapeKey()
- );
- const blueprintCostShapeCanvas = blueprintCostShape.generateAsCanvas(80);
-
- this.costDisplayParent = makeDiv(parent, "ingame_HUD_BlueprintPlacer", [], ``);
-
- makeDiv(this.costDisplayParent, null, ["label"], T.ingame.blueprintPlacer.cost);
- const costContainer = makeDiv(this.costDisplayParent, null, ["costContainer"], "");
- this.costDisplayText = makeDiv(costContainer, null, ["costText"], "");
- costContainer.appendChild(blueprintCostShapeCanvas);
- }
-
- initialize() {
- this.root.hud.signals.buildingsSelectedForCopy.add(this.createBlueprintFromBuildings, this);
-
- /** @type {TypedTrackedState} */
- this.currentBlueprint = new TrackedState(this.onBlueprintChanged, this);
- /** @type {Blueprint?} */
- this.lastBlueprintUsed = null;
-
- const keyActionMapper = this.root.keyMapper;
- keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
- keyActionMapper.getBinding(KEYMAPPINGS.placement.pipette).add(this.abortPlacement, this);
- keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.rotateBlueprint, this);
- keyActionMapper.getBinding(KEYMAPPINGS.massSelect.pasteLastBlueprint).add(this.pasteBlueprint, this);
-
- this.root.camera.downPreHandler.add(this.onMouseDown, this);
- this.root.camera.movePreHandler.add(this.onMouseMove, this);
-
- this.root.hud.signals.selectedPlacementBuildingChanged.add(this.abortPlacement, this);
- this.root.signals.editModeChanged.add(this.onEditModeChanged, this);
-
- this.domAttach = new DynamicDomAttach(this.root, this.costDisplayParent);
- this.trackedCanAfford = new TrackedState(this.onCanAffordChanged, this);
- }
-
- getHasFreeCopyPaste() {
- return this.root.gameMode.getHasFreeCopyPaste();
- }
-
- abortPlacement() {
- if (this.currentBlueprint.get()) {
- this.currentBlueprint.set(null);
-
- return STOP_PROPAGATION;
- }
- }
-
- /**
- * Called when the layer was changed
- * @param {Layer} layer
- */
- onEditModeChanged(layer) {
- // Check if the layer of the blueprint differs and thus we have to deselect it
- const blueprint = this.currentBlueprint.get();
- if (blueprint) {
- if (blueprint.layer !== layer) {
- this.currentBlueprint.set(null);
- }
- }
- }
-
- /**
- * Called when the blueprint is now affordable or not
- * @param {boolean} canAfford
- */
- onCanAffordChanged(canAfford) {
- this.costDisplayParent.classList.toggle("canAfford", canAfford);
- }
-
- update() {
- const currentBlueprint = this.currentBlueprint.get();
- this.domAttach.update(
- !this.getHasFreeCopyPaste() && currentBlueprint && currentBlueprint.getCost() > 0
- );
- this.trackedCanAfford.set(currentBlueprint && currentBlueprint.canAfford(this.root));
- }
-
- /**
- * Called when the blueprint was changed
- * @param {Blueprint} blueprint
- */
- onBlueprintChanged(blueprint) {
- if (blueprint) {
- this.lastBlueprintUsed = blueprint;
- this.costDisplayText.innerText = "" + blueprint.getCost();
- }
- }
-
- /**
- * mouse down pre handler
- * @param {Vector} pos
- * @param {enumMouseButton} button
- */
- onMouseDown(pos, button) {
- if (button === enumMouseButton.right) {
- if (this.currentBlueprint.get()) {
- this.abortPlacement();
- return STOP_PROPAGATION;
- }
- } else if (button === enumMouseButton.left) {
- const blueprint = this.currentBlueprint.get();
- if (!blueprint) {
- return;
- }
-
- if (!this.getHasFreeCopyPaste() && !blueprint.canAfford(this.root)) {
- this.root.soundProxy.playUiError();
- return;
- }
-
- const worldPos = this.root.camera.screenToWorld(pos);
- const tile = worldPos.toTileSpace();
- if (blueprint.tryPlace(this.root, tile)) {
- if (!this.getHasFreeCopyPaste()) {
- const cost = blueprint.getCost();
- this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
- }
- this.root.soundProxy.playUi(SOUNDS.placeBuilding);
- }
- return STOP_PROPAGATION;
- }
- }
-
- /**
- * Mouse move handler
- */
- onMouseMove() {
- // Prevent movement while blueprint is selected
- if (this.currentBlueprint.get()) {
- return STOP_PROPAGATION;
- }
- }
-
- /**
- * Called when an array of bulidings was selected
- * @param {Array} uids
- */
- createBlueprintFromBuildings(uids) {
- if (uids.length === 0) {
- return;
- }
- this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
- }
-
- /**
- * Attempts to rotate the current blueprint
- */
- rotateBlueprint() {
- if (this.currentBlueprint.get()) {
- if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
- this.currentBlueprint.get().rotateCcw();
- } else {
- this.currentBlueprint.get().rotateCw();
- }
- }
- }
-
- /**
- * Attempts to paste the last blueprint
- */
- pasteBlueprint() {
- if (this.lastBlueprintUsed !== null) {
- if (this.lastBlueprintUsed.layer !== this.root.currentLayer) {
- // Not compatible
- this.root.soundProxy.playUiError();
- return;
- }
-
- this.root.hud.signals.pasteBlueprintRequested.dispatch();
- this.currentBlueprint.set(this.lastBlueprintUsed);
- } else {
- this.root.soundProxy.playUiError();
- }
- }
-
- /**
- *
- * @param {DrawParameters} parameters
- */
- draw(parameters) {
- const blueprint = this.currentBlueprint.get();
- if (!blueprint) {
- return;
- }
- const mousePosition = this.root.app.mousePosition;
- if (!mousePosition) {
- // Not on screen
- return;
- }
-
- const worldPos = this.root.camera.screenToWorld(mousePosition);
- const tile = worldPos.toTileSpace();
- blueprint.draw(parameters, tile);
- }
-}
+import { DrawParameters } from "../../../core/draw_parameters";
+import { STOP_PROPAGATION } from "../../../core/signal";
+import { TrackedState } from "../../../core/tracked_state";
+import { makeDiv } from "../../../core/utils";
+import { Vector } from "../../../core/vector";
+import { SOUNDS } from "../../../platform/sound";
+import { T } from "../../../translations";
+import { Blueprint } from "../../blueprint";
+import { enumMouseButton } from "../../camera";
+import { KEYMAPPINGS } from "../../key_action_mapper";
+import { BaseHUDPart } from "../base_hud_part";
+import { DynamicDomAttach } from "../dynamic_dom_attach";
+import { Entity } from "../../entity";
+
+export class HUDBlueprintPlacer extends BaseHUDPart {
+ createElements(parent) {
+ const blueprintCostShape = this.root.shapeDefinitionMgr.getShapeFromShortKey(
+ this.root.gameMode.getBlueprintShapeKey()
+ );
+ const blueprintCostShapeCanvas = blueprintCostShape.generateAsCanvas(80);
+
+ this.costDisplayParent = makeDiv(parent, "ingame_HUD_BlueprintPlacer", [], ``);
+
+ makeDiv(this.costDisplayParent, null, ["label"], T.ingame.blueprintPlacer.cost);
+ const costContainer = makeDiv(this.costDisplayParent, null, ["costContainer"], "");
+ this.costDisplayText = makeDiv(costContainer, null, ["costText"], "");
+ costContainer.appendChild(blueprintCostShapeCanvas);
+ }
+
+ initialize() {
+ this.root.hud.signals.buildingsSelectedForCopy.add(this.createBlueprintFromBuildings, this);
+
+ /** @type {TypedTrackedState} */
+ this.currentBlueprint = new TrackedState(this.onBlueprintChanged, this);
+ /** @type {Blueprint?} */
+ this.lastBlueprintUsed = null;
+
+ const keyActionMapper = this.root.keyMapper;
+ keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
+ keyActionMapper.getBinding(KEYMAPPINGS.placement.pipette).add(this.abortPlacement, this);
+ keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.rotateBlueprint, this);
+ keyActionMapper.getBinding(KEYMAPPINGS.massSelect.pasteLastBlueprint).add(this.pasteBlueprint, this);
+
+ this.root.camera.downPreHandler.add(this.onMouseDown, this);
+ this.root.camera.movePreHandler.add(this.onMouseMove, this);
+
+ this.root.hud.signals.selectedPlacementBuildingChanged.add(this.abortPlacement, this);
+ this.root.signals.editModeChanged.add(this.onEditModeChanged, this);
+
+ this.domAttach = new DynamicDomAttach(this.root, this.costDisplayParent);
+ this.trackedCanAfford = new TrackedState(this.onCanAffordChanged, this);
+ }
+
+ getHasFreeCopyPaste() {
+ return this.root.gameMode.getHasFreeCopyPaste();
+ }
+
+ abortPlacement() {
+ if (this.currentBlueprint.get()) {
+ this.currentBlueprint.set(null);
+
+ return STOP_PROPAGATION;
+ }
+ }
+
+ /**
+ * Called when the layer was changed
+ * @param {Layer} layer
+ */
+ onEditModeChanged(layer) {
+ // Check if the layer of the blueprint differs and thus we have to deselect it
+ const blueprint = this.currentBlueprint.get();
+ if (blueprint) {
+ if (blueprint.layer !== layer) {
+ this.currentBlueprint.set(null);
+ }
+ }
+ }
+
+ /**
+ * Called when the blueprint is now affordable or not
+ * @param {boolean} canAfford
+ */
+ onCanAffordChanged(canAfford) {
+ this.costDisplayParent.classList.toggle("canAfford", canAfford);
+ }
+
+ update() {
+ const currentBlueprint = this.currentBlueprint.get();
+ this.domAttach.update(
+ !this.getHasFreeCopyPaste() && currentBlueprint && currentBlueprint.getCost() > 0
+ );
+ this.trackedCanAfford.set(currentBlueprint && currentBlueprint.canAfford(this.root));
+ }
+
+ /**
+ * Called when the blueprint was changed
+ * @param {Blueprint} blueprint
+ */
+ onBlueprintChanged(blueprint) {
+ if (blueprint) {
+ this.lastBlueprintUsed = blueprint;
+ this.costDisplayText.innerText = "" + blueprint.getCost();
+ }
+ }
+
+ /**
+ * mouse down pre handler
+ * @param {Vector} pos
+ * @param {enumMouseButton} button
+ */
+ onMouseDown(pos, button) {
+ if (button === enumMouseButton.right) {
+ if (this.currentBlueprint.get()) {
+ this.abortPlacement();
+ return STOP_PROPAGATION;
+ }
+ } else if (button === enumMouseButton.left) {
+ const blueprint = this.currentBlueprint.get();
+ if (!blueprint) {
+ return;
+ }
+
+ if (!this.getHasFreeCopyPaste() && !blueprint.canAfford(this.root)) {
+ this.root.soundProxy.playUiError();
+ return;
+ }
+
+ const worldPos = this.root.camera.screenToWorld(pos);
+ const tile = worldPos.toTileSpace();
+ if (blueprint.tryPlace(this.root, tile)) {
+ if (!this.getHasFreeCopyPaste()) {
+ const cost = blueprint.getCost();
+ this.root.hubGoals.takeShapeByKey(this.root.gameMode.getBlueprintShapeKey(), cost);
+ }
+ this.root.soundProxy.playUi(SOUNDS.placeBuilding);
+ }
+ return STOP_PROPAGATION;
+ }
+ }
+
+ /**
+ * Mouse move handler
+ */
+ onMouseMove() {
+ // Prevent movement while blueprint is selected
+ if (this.currentBlueprint.get()) {
+ return STOP_PROPAGATION;
+ }
+ }
+
+ /**
+ * Called when an array of bulidings was selected
+ * @param {Array} uids
+ */
+ createBlueprintFromBuildings(entities) {
+ if (entities.length === 0) {
+ return;
+ }
+ this.currentBlueprint.set(Blueprint.fromEntities(entities));
+ }
+
+ /**
+ * Attempts to rotate the current blueprint
+ */
+ rotateBlueprint() {
+ if (this.currentBlueprint.get()) {
+ if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
+ this.currentBlueprint.get().rotateCcw();
+ } else {
+ this.currentBlueprint.get().rotateCw();
+ }
+ }
+ }
+
+ /**
+ * Attempts to paste the last blueprint
+ */
+ pasteBlueprint() {
+ if (this.lastBlueprintUsed !== null) {
+ if (this.lastBlueprintUsed.layer !== this.root.currentLayer) {
+ // Not compatible
+ this.root.soundProxy.playUiError();
+ return;
+ }
+
+ this.root.hud.signals.pasteBlueprintRequested.dispatch();
+ this.currentBlueprint.set(this.lastBlueprintUsed);
+ } else {
+ this.root.soundProxy.playUiError();
+ }
+ }
+
+ /**
+ *
+ * @param {DrawParameters} parameters
+ */
+ draw(parameters) {
+ const blueprint = this.currentBlueprint.get();
+ if (!blueprint) {
+ return;
+ }
+ const mousePosition = this.root.app.mousePosition;
+ if (!mousePosition) {
+ // Not on screen
+ return;
+ }
+
+ const worldPos = this.root.camera.screenToWorld(mousePosition);
+ const tile = worldPos.toTileSpace();
+ blueprint.draw(parameters, tile);
+ }
+}
diff --git a/src/js/game/hud/parts/keybinding_overlay.js b/src/js/game/hud/parts/keybinding_overlay.js
index 2384ab84..d689fe8f 100644
--- a/src/js/game/hud/parts/keybinding_overlay.js
+++ b/src/js/game/hud/parts/keybinding_overlay.js
@@ -101,7 +101,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
*/
get anythingSelectedOnMap() {
const selector = this.root.hud.parts.massSelector;
- return selector && selector.selectedUids.size > 0;
+ return selector && selector.selectedEntities.size > 0;
}
/**
diff --git a/src/js/game/hud/parts/mass_selector.js b/src/js/game/hud/parts/mass_selector.js
index b8283d55..aaf762bb 100644
--- a/src/js/game/hud/parts/mass_selector.js
+++ b/src/js/game/hud/parts/mass_selector.js
@@ -1,6 +1,5 @@
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
-import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { STOP_PROPAGATION } from "../../../core/signal";
import { formatBigNumberFull } from "../../../core/utils";
@@ -8,15 +7,12 @@ import { Vector } from "../../../core/vector";
import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
-import { MetaBlockBuilding } from "../../buildings/block";
-import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
-import { enumMouseButton } from "../../camera";
-import { Component } from "../../component";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { BaseHUDPart } from "../base_hud_part";
+import { enumMouseButton } from "../../camera";
const logger = createLogger("hud/mass_selector");
@@ -26,7 +22,9 @@ export class HUDMassSelector extends BaseHUDPart {
initialize() {
this.currentSelectionStartWorld = null;
this.currentSelectionEnd = null;
- this.selectedUids = new Set();
+
+ /** @type {Set} */
+ this.selectedEntities = new Set();
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
@@ -47,6 +45,10 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.signals.editModeChanged.add(this.clearSelection, this);
}
+ clear() {
+ this.selectedEntities.clear();
+ }
+
/**
* Handles the destroy callback and makes sure we clean our list
* @param {Entity} entity
@@ -55,7 +57,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (this.root.bulkOperationRunning) {
return;
}
- this.selectedUids.delete(entity.uid);
+ this.selectedEntities.delete(entity);
}
/**
@@ -63,8 +65,8 @@ export class HUDMassSelector extends BaseHUDPart {
*/
onBack() {
// Clear entities on escape
- if (this.selectedUids.size > 0) {
- this.selectedUids = new Set();
+ if (this.selectedEntities.size > 0) {
+ this.clear();
return STOP_PROPAGATION;
}
}
@@ -73,19 +75,19 @@ export class HUDMassSelector extends BaseHUDPart {
* Clears the entire selection
*/
clearSelection() {
- this.selectedUids = new Set();
+ this.clear();
}
confirmDelete() {
if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
- this.selectedUids.size > 100
+ this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massDeleteConfirm.title,
T.dialogs.massDeleteConfirm.desc.replace(
"",
- "" + formatBigNumberFull(this.selectedUids.size)
+ "" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@@ -96,25 +98,16 @@ export class HUDMassSelector extends BaseHUDPart {
}
doDelete() {
- const entityUids = Array.from(this.selectedUids);
-
// Build mapping from uid to entity
/**
* @type {Map}
*/
- const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
let count = 0;
this.root.logic.performBulkOperation(() => {
- for (let i = 0; i < entityUids.length; ++i) {
- const uid = entityUids[i];
- const entity = mapUidToEntity.get(uid);
- if (!entity) {
- logger.error("Entity not found by uid:", uid);
- continue;
- }
-
- if (!this.root.logic.tryDeleteBuilding(entity)) {
+ const arr = [...this.selectedEntities.values()];
+ for (let i = arr.length - 1; i >= 0; --i) {
+ if (!this.root.logic.tryDeleteBuilding(arr[i])) {
logger.error("Error in mass delete, could not remove building");
} else {
count++;
@@ -124,12 +117,11 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.destroy1000, count);
});
- // Clear uids later
- this.selectedUids = new Set();
+ this.clear();
}
startCopy() {
- if (this.selectedUids.size > 0) {
+ if (this.selectedEntities.size > 0) {
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
this.root.hud.parts.dialogs.showInfo(
T.dialogs.blueprintsNotUnlocked.title,
@@ -137,8 +129,10 @@ export class HUDMassSelector extends BaseHUDPart {
);
return;
}
- this.root.hud.signals.buildingsSelectedForCopy.dispatch(Array.from(this.selectedUids));
- this.selectedUids = new Set();
+
+ // @ts-ignore
+ this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
+ this.selectedEntities.clear();
this.root.soundProxy.playUiClick();
} else {
this.root.soundProxy.playUiError();
@@ -146,13 +140,12 @@ export class HUDMassSelector extends BaseHUDPart {
}
clearBelts() {
- for (const uid of this.selectedUids) {
- const entity = this.root.entityMgr.findByUid(uid);
+ for (const entity of this.selectedEntities) {
for (const component of Object.values(entity.components)) {
/** @type {Component} */ (component).clear();
}
}
- this.selectedUids = new Set();
+ this.selectedEntities = new Set();
}
confirmCut() {
@@ -163,13 +156,13 @@ export class HUDMassSelector extends BaseHUDPart {
);
} else if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
- this.selectedUids.size > 100
+ this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutConfirm.title,
T.dialogs.massCutConfirm.desc.replace(
"",
- "" + formatBigNumberFull(this.selectedUids.size)
+ "" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@@ -180,26 +173,26 @@ export class HUDMassSelector extends BaseHUDPart {
}
doCut() {
- if (this.selectedUids.size > 0) {
- const entityUids = Array.from(this.selectedUids);
-
- const cutAction = () => {
+ if (this.selectedEntities.size > 0) {
+ const cutAction = argArray => {
+ const arr = argArray || [...this.selectedEntities.values()];
// copy code relies on entities still existing, so must copy before deleting.
- this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
- for (let i = 0; i < entityUids.length; ++i) {
- const uid = entityUids[i];
- const entity = this.root.entityMgr.findByUid(uid);
+ this.root.hud.signals.buildingsSelectedForCopy.dispatch(arr);
+
+ for (let i = arr.length - 1; i >= 0; --i) {
+ const entity = arr[i];
if (!this.root.logic.tryDeleteBuilding(entity)) {
logger.error("Error in mass cut, could not remove building");
- this.selectedUids.delete(uid);
+ this.selectedEntities.delete(entity);
}
}
};
- const blueprint = Blueprint.fromUids(this.root, entityUids);
+ const arr = [...this.selectedEntities.values()];
+ const blueprint = Blueprint.fromEntities(arr);
if (blueprint.canAfford(this.root)) {
- cutAction();
+ cutAction(arr);
} else {
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutInsufficientConfirm.title,
@@ -231,7 +224,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
// Start new selection
- this.selectedUids = new Set();
+ this.clear();
}
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
@@ -270,8 +263,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (!staticComp.getMetaBuilding().getIsRemovable(this.root)) {
continue;
}
-
- this.selectedUids.add(contents.uid);
+ this.selectedEntities.add(contents);
}
}
}
@@ -350,18 +342,22 @@ export class HUDMassSelector extends BaseHUDPart {
}
parameters.context.fillStyle = THEME.map.selectionOverlay;
- this.selectedUids.forEach(uid => {
- const entity = this.root.entityMgr.findByUid(uid);
- const staticComp = entity.components.StaticMapEntity;
- const bounds = staticComp.getTileSpaceBounds();
- parameters.context.beginRoundedRect(
- bounds.x * globalConfig.tileSize + boundsBorder,
- bounds.y * globalConfig.tileSize + boundsBorder,
- bounds.w * globalConfig.tileSize - 2 * boundsBorder,
- bounds.h * globalConfig.tileSize - 2 * boundsBorder,
- 2
- );
- parameters.context.fill();
- });
+
+ if (this.selectedEntities.size > 0) {
+ const arr = [...this.selectedEntities.values()];
+ for (let i = arr.length - 1; i >= 0; --i) {
+ const entity = arr[i];
+ const staticComp = entity.components.StaticMapEntity;
+ const bounds = staticComp.getTileSpaceBounds();
+ parameters.context.beginRoundedRect(
+ bounds.x * globalConfig.tileSize + boundsBorder,
+ bounds.y * globalConfig.tileSize + boundsBorder,
+ bounds.w * globalConfig.tileSize - 2 * boundsBorder,
+ bounds.h * globalConfig.tileSize - 2 * boundsBorder,
+ 2
+ );
+ parameters.context.fill();
+ }
+ }
}
}
diff --git a/src/js/game/hud/parts/wires_overlay.js b/src/js/game/hud/parts/wires_overlay.js
index 328d6689..0dd52db8 100644
--- a/src/js/game/hud/parts/wires_overlay.js
+++ b/src/js/game/hud/parts/wires_overlay.js
@@ -8,6 +8,7 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { BaseHUDPart } from "../base_hud_part";
+// @ts-ignore
const copy = require("clipboard-copy");
const wiresBackgroundDpi = 4;
@@ -64,7 +65,7 @@ export class HUDWiresOverlay extends BaseHUDPart {
const desiredAlpha = this.root.currentLayer === "wires" ? 1.0 : 0.0;
// On low performance, skip the fade
- if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
+ if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
this.currentAlpha = desiredAlpha;
} else {
this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);
diff --git a/src/js/game/systems/belt.js b/src/js/game/systems/belt.js
index 00491eff..1163a7f1 100644
--- a/src/js/game/systems/belt.js
+++ b/src/js/game/systems/belt.js
@@ -425,8 +425,8 @@ export class BeltSystem extends GameSystemWithFilter {
const result = [];
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
if (visitedUids.has(entity.uid)) {
continue;
}
diff --git a/src/js/game/systems/belt_reader.js b/src/js/game/systems/belt_reader.js
index 41211c05..b4b3bb81 100644
--- a/src/js/game/systems/belt_reader.js
+++ b/src/js/game/systems/belt_reader.js
@@ -12,8 +12,9 @@ export class BeltReaderSystem extends GameSystemWithFilter {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const readerComp = entity.components.BeltReader;
const pinsComp = entity.components.WiredPins;
diff --git a/src/js/game/systems/constant_producer.js b/src/js/game/systems/constant_producer.js
index 5c10b409..3060bf3d 100644
--- a/src/js/game/systems/constant_producer.js
+++ b/src/js/game/systems/constant_producer.js
@@ -14,8 +14,8 @@ export class ConstantProducerSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const signalComp = entity.components.ConstantSignal;
const ejectorComp = entity.components.ItemEjector;
if (!ejectorComp) {
diff --git a/src/js/game/systems/constant_signal.js b/src/js/game/systems/constant_signal.js
index 29079825..b579ba02 100644
--- a/src/js/game/systems/constant_signal.js
+++ b/src/js/game/systems/constant_signal.js
@@ -24,8 +24,8 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
update() {
// Set signals
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const signalComp = entity.components.ConstantSignal;
const pinsComp = entity.components.WiredPins;
diff --git a/src/js/game/systems/filter.js b/src/js/game/systems/filter.js
index a6442b41..53675858 100644
--- a/src/js/game/systems/filter.js
+++ b/src/js/game/systems/filter.js
@@ -20,8 +20,8 @@ export class FilterSystem extends GameSystemWithFilter {
const requiredProgress = 1 - progress;
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const filterComp = entity.components.Filter;
const ejectorComp = entity.components.ItemEjector;
diff --git a/src/js/game/systems/goal_acceptor.js b/src/js/game/systems/goal_acceptor.js
index 60d4a984..1e2d5220 100644
--- a/src/js/game/systems/goal_acceptor.js
+++ b/src/js/game/systems/goal_acceptor.js
@@ -20,8 +20,8 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
let allAccepted = true;
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const goalComp = entity.components.GoalAcceptor;
if (!goalComp.lastDelivery) {
diff --git a/src/js/game/systems/hub.js b/src/js/game/systems/hub.js
index 2002b66e..748a4f7c 100644
--- a/src/js/game/systems/hub.js
+++ b/src/js/game/systems/hub.js
@@ -25,15 +25,15 @@ export class HubSystem extends GameSystemWithFilter {
* @param {DrawParameters} parameters
*/
draw(parameters) {
- for (let i = 0; i < this.allEntities.length; ++i) {
- this.drawEntity(parameters, this.allEntities[i]);
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ this.drawEntity(parameters, this.allEntitiesArray[i]);
}
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
+ for (let i = 0; i < this.allEntitiesArray.length; ++i) {
// Set hub goal
- const entity = this.allEntities[i];
+ const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition
diff --git a/src/js/game/systems/item_acceptor.js b/src/js/game/systems/item_acceptor.js
index 780b4abd..8d0977d4 100644
--- a/src/js/game/systems/item_acceptor.js
+++ b/src/js/game/systems/item_acceptor.js
@@ -39,8 +39,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
// Reset accumulated ticks
this.accumulatedTicksWhileInMapOverview = 0;
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const aceptorComp = entity.components.ItemAcceptor;
const animations = aceptorComp.itemConsumptionAnimations;
diff --git a/src/js/game/systems/item_ejector.js b/src/js/game/systems/item_ejector.js
index db37455a..be8e9399 100644
--- a/src/js/game/systems/item_ejector.js
+++ b/src/js/game/systems/item_ejector.js
@@ -3,6 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
+import { dirInterval } from "../../core/utils";
import { enumDirection, enumDirectionToVector } from "../../core/vector";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import { BaseItem } from "../base_item";
@@ -61,8 +62,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
*/
recomputeCacheFull() {
logger.log("Full cache recompute in post load hook");
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
this.recomputeSingleEntityCache(entity);
}
}
@@ -147,8 +148,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
// Go over all cache entries
- for (let i = 0; i < this.allEntities.length; ++i) {
- const sourceEntity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const sourceEntity = this.allEntitiesArray[i];
const sourceEjectorComp = sourceEntity.components.ItemEjector;
const slots = sourceEjectorComp.slots;
diff --git a/src/js/game/systems/item_processor.js b/src/js/game/systems/item_processor.js
index 525c242c..b8053170 100644
--- a/src/js/game/systems/item_processor.js
+++ b/src/js/game/systems/item_processor.js
@@ -70,9 +70,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
-
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const processorComp = entity.components.ItemProcessor;
const ejectorComp = entity.components.ItemEjector;
diff --git a/src/js/game/systems/item_producer.js b/src/js/game/systems/item_producer.js
index 0a385907..8f4d5845 100644
--- a/src/js/game/systems/item_producer.js
+++ b/src/js/game/systems/item_producer.js
@@ -13,9 +13,8 @@ export class ItemProducerSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
- const ejectorComp = entity.components.ItemEjector;
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
if (!pinsComp) {
continue;
diff --git a/src/js/game/systems/lever.js b/src/js/game/systems/lever.js
index 75b6cf28..0997f6a1 100644
--- a/src/js/game/systems/lever.js
+++ b/src/js/game/systems/lever.js
@@ -14,9 +14,8 @@ export class LeverSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
-
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const leverComp = entity.components.Lever;
const pinsComp = entity.components.WiredPins;
diff --git a/src/js/game/systems/logic_gate.js b/src/js/game/systems/logic_gate.js
index 4545a331..d426e537 100644
--- a/src/js/game/systems/logic_gate.js
+++ b/src/js/game/systems/logic_gate.js
@@ -30,8 +30,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const logicComp = entity.components.LogicGate;
const slotComp = entity.components.WiredPins;
diff --git a/src/js/game/systems/miner.js b/src/js/game/systems/miner.js
index cd478be3..1b4734df 100644
--- a/src/js/game/systems/miner.js
+++ b/src/js/game/systems/miner.js
@@ -36,8 +36,8 @@ export class MinerSystem extends GameSystemWithFilter {
miningSpeed *= 100;
}
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const minerComp = entity.components.Miner;
// Reset everything on recompute
diff --git a/src/js/game/systems/storage.js b/src/js/game/systems/storage.js
index 80affac9..4b300ea0 100644
--- a/src/js/game/systems/storage.js
+++ b/src/js/game/systems/storage.js
@@ -26,8 +26,8 @@ export class StorageSystem extends GameSystemWithFilter {
}
update() {
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
const storageComp = entity.components.Storage;
const pinsComp = entity.components.WiredPins;
diff --git a/src/js/game/systems/underground_belt.js b/src/js/game/systems/underground_belt.js
index 9b31eec1..78b348e5 100644
--- a/src/js/game/systems/underground_belt.js
+++ b/src/js/game/systems/underground_belt.js
@@ -1,353 +1,353 @@
-import { globalConfig } from "../../core/config";
-import { Loader } from "../../core/loader";
-import { createLogger } from "../../core/logging";
-import { Rectangle } from "../../core/rectangle";
-import { StaleAreaDetector } from "../../core/stale_area_detector";
-import { fastArrayDelete } from "../../core/utils";
-import {
- enumAngleToDirection,
- enumDirection,
- enumDirectionToAngle,
- enumDirectionToVector,
- enumInvertedDirections,
-} from "../../core/vector";
-import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
-import { Entity } from "../entity";
-import { GameSystemWithFilter } from "../game_system_with_filter";
-
-const logger = createLogger("tunnels");
-
-export class UndergroundBeltSystem extends GameSystemWithFilter {
- constructor(root) {
- super(root, [UndergroundBeltComponent]);
-
- this.beltSprites = {
- [enumUndergroundBeltMode.sender]: Loader.getSprite(
- "sprites/buildings/underground_belt_entry.png"
- ),
- [enumUndergroundBeltMode.receiver]: Loader.getSprite(
- "sprites/buildings/underground_belt_exit.png"
- ),
- };
-
- this.staleAreaWatcher = new StaleAreaDetector({
- root: this.root,
- name: "underground-belt",
- recomputeMethod: this.recomputeArea.bind(this),
- });
-
- this.root.signals.entityManuallyPlaced.add(this.onEntityManuallyPlaced, this);
-
- // NOTICE: Once we remove a tunnel, we need to update the whole area to
- // clear outdated handles
- this.staleAreaWatcher.recomputeOnComponentsChanged(
- [UndergroundBeltComponent],
- globalConfig.undergroundBeltMaxTilesByTier[globalConfig.undergroundBeltMaxTilesByTier.length - 1]
- );
- }
-
- /**
- * Callback when an entity got placed, used to remove belts between underground belts
- * @param {Entity} entity
- */
- onEntityManuallyPlaced(entity) {
- if (!this.root.app.settings.getAllSettings().enableTunnelSmartplace) {
- // Smart-place disabled
- return;
- }
-
- const undergroundComp = entity.components.UndergroundBelt;
- if (undergroundComp && undergroundComp.mode === enumUndergroundBeltMode.receiver) {
- const staticComp = entity.components.StaticMapEntity;
- const tile = staticComp.origin;
-
- const direction = enumAngleToDirection[staticComp.rotation];
- const inverseDirection = enumInvertedDirections[direction];
- const offset = enumDirectionToVector[inverseDirection];
-
- let currentPos = tile.copy();
-
- const tier = undergroundComp.tier;
- const range = globalConfig.undergroundBeltMaxTilesByTier[tier];
-
- // FIND ENTRANCE
- // Search for the entrance which is farthest apart (this is why we can't reuse logic here)
- let matchingEntrance = null;
- for (let i = 0; i < range; ++i) {
- currentPos.addInplace(offset);
- const contents = this.root.map.getTileContent(currentPos, entity.layer);
- if (!contents) {
- continue;
- }
-
- const contentsUndergroundComp = contents.components.UndergroundBelt;
- const contentsStaticComp = contents.components.StaticMapEntity;
- if (
- contentsUndergroundComp &&
- contentsUndergroundComp.tier === undergroundComp.tier &&
- contentsUndergroundComp.mode === enumUndergroundBeltMode.sender &&
- enumAngleToDirection[contentsStaticComp.rotation] === direction
- ) {
- matchingEntrance = {
- entity: contents,
- range: i,
- };
- }
- }
-
- if (!matchingEntrance) {
- // Nothing found
- return;
- }
-
- // DETECT OBSOLETE BELTS BETWEEN
- // Remove any belts between entrance and exit which have the same direction,
- // but only if they *all* have the right direction
- currentPos = tile.copy();
- let allBeltsMatch = true;
- for (let i = 0; i < matchingEntrance.range; ++i) {
- currentPos.addInplace(offset);
-
- const contents = this.root.map.getTileContent(currentPos, entity.layer);
- if (!contents) {
- allBeltsMatch = false;
- break;
- }
-
- const contentsStaticComp = contents.components.StaticMapEntity;
- const contentsBeltComp = contents.components.Belt;
- if (!contentsBeltComp) {
- allBeltsMatch = false;
- break;
- }
-
- // It's a belt
- if (
- contentsBeltComp.direction !== enumDirection.top ||
- enumAngleToDirection[contentsStaticComp.rotation] !== direction
- ) {
- allBeltsMatch = false;
- break;
- }
- }
-
- currentPos = tile.copy();
- if (allBeltsMatch) {
- // All belts between this are obsolete, so drop them
- for (let i = 0; i < matchingEntrance.range; ++i) {
- currentPos.addInplace(offset);
- const contents = this.root.map.getTileContent(currentPos, entity.layer);
- assert(contents, "Invalid smart underground belt logic");
- this.root.logic.tryDeleteBuilding(contents);
- }
- }
-
- // REMOVE OBSOLETE TUNNELS
- // Remove any double tunnels, by checking the tile plus the tile above
- currentPos = tile.copy().add(offset);
- for (let i = 0; i < matchingEntrance.range - 1; ++i) {
- const posBefore = currentPos.copy();
- currentPos.addInplace(offset);
-
- const entityBefore = this.root.map.getTileContent(posBefore, entity.layer);
- const entityAfter = this.root.map.getTileContent(currentPos, entity.layer);
-
- if (!entityBefore || !entityAfter) {
- continue;
- }
-
- const undergroundBefore = entityBefore.components.UndergroundBelt;
- const undergroundAfter = entityAfter.components.UndergroundBelt;
-
- if (!undergroundBefore || !undergroundAfter) {
- // Not an underground belt
- continue;
- }
-
- if (
- // Both same tier
- undergroundBefore.tier !== undergroundAfter.tier ||
- // And same tier as our original entity
- undergroundBefore.tier !== undergroundComp.tier
- ) {
- // Mismatching tier
- continue;
- }
-
- if (
- undergroundBefore.mode !== enumUndergroundBeltMode.sender ||
- undergroundAfter.mode !== enumUndergroundBeltMode.receiver
- ) {
- // Not the right mode
- continue;
- }
-
- // Check rotations
- const staticBefore = entityBefore.components.StaticMapEntity;
- const staticAfter = entityAfter.components.StaticMapEntity;
-
- if (
- enumAngleToDirection[staticBefore.rotation] !== direction ||
- enumAngleToDirection[staticAfter.rotation] !== direction
- ) {
- // Wrong rotation
- continue;
- }
-
- // All good, can remove
- this.root.logic.tryDeleteBuilding(entityBefore);
- this.root.logic.tryDeleteBuilding(entityAfter);
- }
- }
- }
-
- /**
- * Recomputes the cache in the given area, invalidating all entries there
- * @param {Rectangle} area
- */
- recomputeArea(area) {
- for (let x = area.x; x < area.right(); ++x) {
- for (let y = area.y; y < area.bottom(); ++y) {
- const entities = this.root.map.getLayersContentsMultipleXY(x, y);
- for (let i = 0; i < entities.length; ++i) {
- const entity = entities[i];
- const undergroundComp = entity.components.UndergroundBelt;
- if (!undergroundComp) {
- continue;
- }
- undergroundComp.cachedLinkedEntity = null;
- }
- }
- }
- }
-
- update() {
- this.staleAreaWatcher.update();
-
- const sender = enumUndergroundBeltMode.sender;
- const now = this.root.time.now();
-
- for (let i = 0; i < this.allEntities.length; ++i) {
- const entity = this.allEntities[i];
- const undergroundComp = entity.components.UndergroundBelt;
- if (undergroundComp.mode === sender) {
- this.handleSender(entity);
- } else {
- this.handleReceiver(entity, now);
- }
- }
- }
-
- /**
- * Finds the receiver for a given sender
- * @param {Entity} entity
- * @returns {import("../components/underground_belt").LinkedUndergroundBelt}
- */
- findRecieverForSender(entity) {
- const staticComp = entity.components.StaticMapEntity;
- const undergroundComp = entity.components.UndergroundBelt;
- const searchDirection = staticComp.localDirectionToWorld(enumDirection.top);
- const searchVector = enumDirectionToVector[searchDirection];
- const targetRotation = enumDirectionToAngle[searchDirection];
- let currentTile = staticComp.origin;
-
- // Search in the direction of the tunnel
- for (
- let searchOffset = 0;
- searchOffset < globalConfig.undergroundBeltMaxTilesByTier[undergroundComp.tier];
- ++searchOffset
- ) {
- currentTile = currentTile.add(searchVector);
-
- const potentialReceiver = this.root.map.getTileContent(currentTile, "regular");
- if (!potentialReceiver) {
- // Empty tile
- continue;
- }
- const receiverUndergroundComp = potentialReceiver.components.UndergroundBelt;
- if (!receiverUndergroundComp || receiverUndergroundComp.tier !== undergroundComp.tier) {
- // Not a tunnel, or not on the same tier
- continue;
- }
-
- const receiverStaticComp = potentialReceiver.components.StaticMapEntity;
- if (receiverStaticComp.rotation !== targetRotation) {
- // Wrong rotation
- continue;
- }
-
- if (receiverUndergroundComp.mode !== enumUndergroundBeltMode.receiver) {
- // Not a receiver, but a sender -> Abort to make sure we don't deliver double
- break;
- }
-
- return { entity: potentialReceiver, distance: searchOffset };
- }
-
- // None found
- return { entity: null, distance: 0 };
- }
-
- /**
- *
- * @param {Entity} entity
- */
- handleSender(entity) {
- const undergroundComp = entity.components.UndergroundBelt;
-
- // Find the current receiver
- let cacheEntry = undergroundComp.cachedLinkedEntity;
- if (!cacheEntry) {
- // Need to recompute cache
- cacheEntry = undergroundComp.cachedLinkedEntity = this.findRecieverForSender(entity);
- }
-
- if (!cacheEntry.entity) {
- // If there is no connection to a receiver, ignore this one
- return;
- }
-
- // Check if we have any items to eject
- const nextItemAndDuration = undergroundComp.pendingItems[0];
- if (nextItemAndDuration) {
- assert(undergroundComp.pendingItems.length === 1, "more than 1 pending");
-
- // Check if the receiver can accept it
- if (
- cacheEntry.entity.components.UndergroundBelt.tryAcceptTunneledItem(
- nextItemAndDuration[0],
- cacheEntry.distance,
- this.root.hubGoals.getUndergroundBeltBaseSpeed(),
- this.root.time.now()
- )
- ) {
- // Drop this item
- fastArrayDelete(undergroundComp.pendingItems, 0);
- }
- }
- }
-
- /**
- *
- * @param {Entity} entity
- * @param {number} now
- */
- handleReceiver(entity, now) {
- const undergroundComp = entity.components.UndergroundBelt;
-
- // Try to eject items, we only check the first one because it is sorted by remaining time
- const nextItemAndDuration = undergroundComp.pendingItems[0];
- if (nextItemAndDuration) {
- if (now > nextItemAndDuration[1]) {
- const ejectorComp = entity.components.ItemEjector;
-
- const nextSlotIndex = ejectorComp.getFirstFreeSlot();
- if (nextSlotIndex !== null) {
- if (ejectorComp.tryEject(nextSlotIndex, nextItemAndDuration[0])) {
- undergroundComp.pendingItems.shift();
- }
- }
- }
- }
- }
-}
+import { globalConfig } from "../../core/config";
+import { Loader } from "../../core/loader";
+import { createLogger } from "../../core/logging";
+import { Rectangle } from "../../core/rectangle";
+import { StaleAreaDetector } from "../../core/stale_area_detector";
+import { fastArrayDelete } from "../../core/utils";
+import {
+ enumAngleToDirection,
+ enumDirection,
+ enumDirectionToAngle,
+ enumDirectionToVector,
+ enumInvertedDirections,
+} from "../../core/vector";
+import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
+import { Entity } from "../entity";
+import { GameSystemWithFilter } from "../game_system_with_filter";
+
+const logger = createLogger("tunnels");
+
+export class UndergroundBeltSystem extends GameSystemWithFilter {
+ constructor(root) {
+ super(root, [UndergroundBeltComponent]);
+
+ this.beltSprites = {
+ [enumUndergroundBeltMode.sender]: Loader.getSprite(
+ "sprites/buildings/underground_belt_entry.png"
+ ),
+ [enumUndergroundBeltMode.receiver]: Loader.getSprite(
+ "sprites/buildings/underground_belt_exit.png"
+ ),
+ };
+
+ this.staleAreaWatcher = new StaleAreaDetector({
+ root: this.root,
+ name: "underground-belt",
+ recomputeMethod: this.recomputeArea.bind(this),
+ });
+
+ this.root.signals.entityManuallyPlaced.add(this.onEntityManuallyPlaced, this);
+
+ // NOTICE: Once we remove a tunnel, we need to update the whole area to
+ // clear outdated handles
+ this.staleAreaWatcher.recomputeOnComponentsChanged(
+ [UndergroundBeltComponent],
+ globalConfig.undergroundBeltMaxTilesByTier[globalConfig.undergroundBeltMaxTilesByTier.length - 1]
+ );
+ }
+
+ /**
+ * Callback when an entity got placed, used to remove belts between underground belts
+ * @param {Entity} entity
+ */
+ onEntityManuallyPlaced(entity) {
+ if (!this.root.app.settings.getAllSettings().enableTunnelSmartplace) {
+ // Smart-place disabled
+ return;
+ }
+
+ const undergroundComp = entity.components.UndergroundBelt;
+ if (undergroundComp && undergroundComp.mode === enumUndergroundBeltMode.receiver) {
+ const staticComp = entity.components.StaticMapEntity;
+ const tile = staticComp.origin;
+
+ const direction = enumAngleToDirection[staticComp.rotation];
+ const inverseDirection = enumInvertedDirections[direction];
+ const offset = enumDirectionToVector[inverseDirection];
+
+ let currentPos = tile.copy();
+
+ const tier = undergroundComp.tier;
+ const range = globalConfig.undergroundBeltMaxTilesByTier[tier];
+
+ // FIND ENTRANCE
+ // Search for the entrance which is farthest apart (this is why we can't reuse logic here)
+ let matchingEntrance = null;
+ for (let i = 0; i < range; ++i) {
+ currentPos.addInplace(offset);
+ const contents = this.root.map.getTileContent(currentPos, entity.layer);
+ if (!contents) {
+ continue;
+ }
+
+ const contentsUndergroundComp = contents.components.UndergroundBelt;
+ const contentsStaticComp = contents.components.StaticMapEntity;
+ if (
+ contentsUndergroundComp &&
+ contentsUndergroundComp.tier === undergroundComp.tier &&
+ contentsUndergroundComp.mode === enumUndergroundBeltMode.sender &&
+ enumAngleToDirection[contentsStaticComp.rotation] === direction
+ ) {
+ matchingEntrance = {
+ entity: contents,
+ range: i,
+ };
+ }
+ }
+
+ if (!matchingEntrance) {
+ // Nothing found
+ return;
+ }
+
+ // DETECT OBSOLETE BELTS BETWEEN
+ // Remove any belts between entrance and exit which have the same direction,
+ // but only if they *all* have the right direction
+ currentPos = tile.copy();
+ let allBeltsMatch = true;
+ for (let i = 0; i < matchingEntrance.range; ++i) {
+ currentPos.addInplace(offset);
+
+ const contents = this.root.map.getTileContent(currentPos, entity.layer);
+ if (!contents) {
+ allBeltsMatch = false;
+ break;
+ }
+
+ const contentsStaticComp = contents.components.StaticMapEntity;
+ const contentsBeltComp = contents.components.Belt;
+ if (!contentsBeltComp) {
+ allBeltsMatch = false;
+ break;
+ }
+
+ // It's a belt
+ if (
+ contentsBeltComp.direction !== enumDirection.top ||
+ enumAngleToDirection[contentsStaticComp.rotation] !== direction
+ ) {
+ allBeltsMatch = false;
+ break;
+ }
+ }
+
+ currentPos = tile.copy();
+ if (allBeltsMatch) {
+ // All belts between this are obsolete, so drop them
+ for (let i = 0; i < matchingEntrance.range; ++i) {
+ currentPos.addInplace(offset);
+ const contents = this.root.map.getTileContent(currentPos, entity.layer);
+ assert(contents, "Invalid smart underground belt logic");
+ this.root.logic.tryDeleteBuilding(contents);
+ }
+ }
+
+ // REMOVE OBSOLETE TUNNELS
+ // Remove any double tunnels, by checking the tile plus the tile above
+ currentPos = tile.copy().add(offset);
+ for (let i = 0; i < matchingEntrance.range - 1; ++i) {
+ const posBefore = currentPos.copy();
+ currentPos.addInplace(offset);
+
+ const entityBefore = this.root.map.getTileContent(posBefore, entity.layer);
+ const entityAfter = this.root.map.getTileContent(currentPos, entity.layer);
+
+ if (!entityBefore || !entityAfter) {
+ continue;
+ }
+
+ const undergroundBefore = entityBefore.components.UndergroundBelt;
+ const undergroundAfter = entityAfter.components.UndergroundBelt;
+
+ if (!undergroundBefore || !undergroundAfter) {
+ // Not an underground belt
+ continue;
+ }
+
+ if (
+ // Both same tier
+ undergroundBefore.tier !== undergroundAfter.tier ||
+ // And same tier as our original entity
+ undergroundBefore.tier !== undergroundComp.tier
+ ) {
+ // Mismatching tier
+ continue;
+ }
+
+ if (
+ undergroundBefore.mode !== enumUndergroundBeltMode.sender ||
+ undergroundAfter.mode !== enumUndergroundBeltMode.receiver
+ ) {
+ // Not the right mode
+ continue;
+ }
+
+ // Check rotations
+ const staticBefore = entityBefore.components.StaticMapEntity;
+ const staticAfter = entityAfter.components.StaticMapEntity;
+
+ if (
+ enumAngleToDirection[staticBefore.rotation] !== direction ||
+ enumAngleToDirection[staticAfter.rotation] !== direction
+ ) {
+ // Wrong rotation
+ continue;
+ }
+
+ // All good, can remove
+ this.root.logic.tryDeleteBuilding(entityBefore);
+ this.root.logic.tryDeleteBuilding(entityAfter);
+ }
+ }
+ }
+
+ /**
+ * Recomputes the cache in the given area, invalidating all entries there
+ * @param {Rectangle} area
+ */
+ recomputeArea(area) {
+ for (let x = area.x; x < area.right(); ++x) {
+ for (let y = area.y; y < area.bottom(); ++y) {
+ const entities = this.root.map.getLayersContentsMultipleXY(x, y);
+ for (let i = 0; i < entities.length; ++i) {
+ const entity = entities[i];
+ const undergroundComp = entity.components.UndergroundBelt;
+ if (!undergroundComp) {
+ continue;
+ }
+ undergroundComp.cachedLinkedEntity = null;
+ }
+ }
+ }
+ }
+
+ update() {
+ this.staleAreaWatcher.update();
+
+ const sender = enumUndergroundBeltMode.sender;
+ const now = this.root.time.now();
+
+ for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
+ const entity = this.allEntitiesArray[i];
+ const undergroundComp = entity.components.UndergroundBelt;
+ if (undergroundComp.mode === sender) {
+ this.handleSender(entity);
+ } else {
+ this.handleReceiver(entity, now);
+ }
+ }
+ }
+
+ /**
+ * Finds the receiver for a given sender
+ * @param {Entity} entity
+ * @returns {import("../components/underground_belt").LinkedUndergroundBelt}
+ */
+ findRecieverForSender(entity) {
+ const staticComp = entity.components.StaticMapEntity;
+ const undergroundComp = entity.components.UndergroundBelt;
+ const searchDirection = staticComp.localDirectionToWorld(enumDirection.top);
+ const searchVector = enumDirectionToVector[searchDirection];
+ const targetRotation = enumDirectionToAngle[searchDirection];
+ let currentTile = staticComp.origin;
+
+ // Search in the direction of the tunnel
+ for (
+ let searchOffset = 0;
+ searchOffset < globalConfig.undergroundBeltMaxTilesByTier[undergroundComp.tier];
+ ++searchOffset
+ ) {
+ currentTile = currentTile.add(searchVector);
+
+ const potentialReceiver = this.root.map.getTileContent(currentTile, "regular");
+ if (!potentialReceiver) {
+ // Empty tile
+ continue;
+ }
+ const receiverUndergroundComp = potentialReceiver.components.UndergroundBelt;
+ if (!receiverUndergroundComp || receiverUndergroundComp.tier !== undergroundComp.tier) {
+ // Not a tunnel, or not on the same tier
+ continue;
+ }
+
+ const receiverStaticComp = potentialReceiver.components.StaticMapEntity;
+ if (receiverStaticComp.rotation !== targetRotation) {
+ // Wrong rotation
+ continue;
+ }
+
+ if (receiverUndergroundComp.mode !== enumUndergroundBeltMode.receiver) {
+ // Not a receiver, but a sender -> Abort to make sure we don't deliver double
+ break;
+ }
+
+ return { entity: potentialReceiver, distance: searchOffset };
+ }
+
+ // None found
+ return { entity: null, distance: 0 };
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ */
+ handleSender(entity) {
+ const undergroundComp = entity.components.UndergroundBelt;
+
+ // Find the current receiver
+ let cacheEntry = undergroundComp.cachedLinkedEntity;
+ if (!cacheEntry) {
+ // Need to recompute cache
+ cacheEntry = undergroundComp.cachedLinkedEntity = this.findRecieverForSender(entity);
+ }
+
+ if (!cacheEntry.entity) {
+ // If there is no connection to a receiver, ignore this one
+ return;
+ }
+
+ // Check if we have any items to eject
+ const nextItemAndDuration = undergroundComp.pendingItems[0];
+ if (nextItemAndDuration) {
+ assert(undergroundComp.pendingItems.length === 1, "more than 1 pending");
+
+ // Check if the receiver can accept it
+ if (
+ cacheEntry.entity.components.UndergroundBelt.tryAcceptTunneledItem(
+ nextItemAndDuration[0],
+ cacheEntry.distance,
+ this.root.hubGoals.getUndergroundBeltBaseSpeed(),
+ this.root.time.now()
+ )
+ ) {
+ // Drop this item
+ fastArrayDelete(undergroundComp.pendingItems, 0);
+ }
+ }
+ }
+
+ /**
+ *
+ * @param {Entity} entity
+ * @param {number} now
+ */
+ handleReceiver(entity, now) {
+ const undergroundComp = entity.components.UndergroundBelt;
+
+ // Try to eject items, we only check the first one because it is sorted by remaining time
+ const nextItemAndDuration = undergroundComp.pendingItems[0];
+ if (nextItemAndDuration) {
+ if (now > nextItemAndDuration[1]) {
+ const ejectorComp = entity.components.ItemEjector;
+
+ const nextSlotIndex = ejectorComp.getFirstFreeSlot();
+ if (nextSlotIndex !== null) {
+ if (ejectorComp.tryEject(nextSlotIndex, nextItemAndDuration[0])) {
+ undergroundComp.pendingItems.shift();
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/src/js/savegame/savegame.js b/src/js/savegame/savegame.js
index 36ed884f..c67fd5e2 100644
--- a/src/js/savegame/savegame.js
+++ b/src/js/savegame/savegame.js
@@ -1,3 +1,4 @@
+// @ts-nocheck
import { ReadWriteProxy } from "../core/read_write_proxy";
import { ExplainedResult } from "../core/explained_result";
import { SavegameSerializer } from "./savegame_serializer";
@@ -208,7 +209,12 @@ export class Savegame extends ReadWriteProxy {
* Returns if this game has a serialized game dump
*/
hasGameDump() {
- return !!this.currentData.dump && this.currentData.dump.entities.length > 0;
+ if (!this.currentData.dump) return false;
+ if (Array.isArray(this.currentData.dump.entities)) {
+ return this.currentData.dump.entities.length;
+ } else {
+ return this.currentData.dump.entities.size;
+ }
}
/**
diff --git a/src/js/savegame/savegame_serializer.js b/src/js/savegame/savegame_serializer.js
index 3230cdd5..508596c7 100644
--- a/src/js/savegame/savegame_serializer.js
+++ b/src/js/savegame/savegame_serializer.js
@@ -70,9 +70,10 @@ export class SavegameSerializer {
const seenUids = new Set();
// Check for duplicate UIDS
- for (let i = 0; i < savegame.entities.length; ++i) {
+ const entities = [...savegame.entities.values()];
+ for (let i = entities.length - 1; i >= 0; --i) {
/** @type {Entity} */
- const entity = savegame.entities[i];
+ const entity = entities[i];
const uid = entity.uid;
if (!Number.isInteger(uid)) {
diff --git a/src/js/savegame/savegame_typedefs.js b/src/js/savegame/savegame_typedefs.js
index c5e0e5c5..75e3ff06 100644
--- a/src/js/savegame/savegame_typedefs.js
+++ b/src/js/savegame/savegame_typedefs.js
@@ -16,7 +16,7 @@
* hubGoals: any,
* pinnedShapes: any,
* waypoints: any,
- * entities: Array,
+ * entities: Array|Set,
* beltPaths: Array
* }} SerializedGame
*
diff --git a/src/js/savegame/schemas/1001.js b/src/js/savegame/schemas/1001.js
index af86b09d..658a5a58 100644
--- a/src/js/savegame/schemas/1001.js
+++ b/src/js/savegame/schemas/1001.js
@@ -40,7 +40,7 @@ export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
],
};
- const entities = dump.entities;
+ const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
diff --git a/src/js/savegame/schemas/1002.js b/src/js/savegame/schemas/1002.js
index 866bc1e8..e2351582 100644
--- a/src/js/savegame/schemas/1002.js
+++ b/src/js/savegame/schemas/1002.js
@@ -24,7 +24,7 @@ export class SavegameInterface_V1002 extends SavegameInterface_V1001 {
return true;
}
- const entities = dump.entities;
+ const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const beltComp = entity.components.Belt;
diff --git a/src/js/savegame/schemas/1005.js b/src/js/savegame/schemas/1005.js
index 0380f8eb..1949ee0e 100644
--- a/src/js/savegame/schemas/1005.js
+++ b/src/js/savegame/schemas/1005.js
@@ -26,7 +26,7 @@ export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
// just reset belt paths for now
dump.beltPaths = [];
- const entities = dump.entities;
+ const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
// clear ejector slots
for (let i = 0; i < entities.length; ++i) {
diff --git a/src/js/savegame/schemas/1006.js b/src/js/savegame/schemas/1006.js
index 79226772..5a9fd4d8 100644
--- a/src/js/savegame/schemas/1006.js
+++ b/src/js/savegame/schemas/1006.js
@@ -173,7 +173,8 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
dump.hubGoals.level = levelMapping[level] || level;
// Update entities
- const entities = dump.entities;
+ const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
+
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const components = entity.components;
@@ -269,8 +270,17 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
newStaticComp.originalRotation = staticComp.originalRotation;
newStaticComp.rotation = staticComp.rotation;
+ /**
+ * in one of our files:
+ * we dont seem to actually have a blueprintspritekey
+ * but we do have this attribute called code
+ */
+
// @ts-ignore
- newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
+ if (staticComp.blueprintSpriteKey) {
+ // @ts-ignore
+ newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
+ } else newStaticComp.code = staticComp.code;
// Hub special case
if (entity.components.Hub) {
@@ -293,9 +303,11 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
}
if (!newStaticComp.code) {
+ console.dir(entity);
+ console.dir(staticComp);
throw new Error(
// @ts-ignore
- "1006 Migration: Could not reconstruct code for " + staticComp.blueprintSpriteKey
+ "1006 Migration: Could not reconstruct code for " + code
);
}
diff --git a/src/js/savegame/serializer_internal.js b/src/js/savegame/serializer_internal.js
index c75cebad..7ed1ee32 100644
--- a/src/js/savegame/serializer_internal.js
+++ b/src/js/savegame/serializer_internal.js
@@ -11,12 +11,15 @@ const logger = createLogger("serializer_internal");
export class SerializerInternal {
/**
* Serializes an array of entities
- * @param {Array} array
+ * @param {Array|Set} array
*/
serializeEntityArray(array) {
const serialized = [];
- for (let i = 0; i < array.length; ++i) {
- const entity = array[i];
+
+ const arr = Array.isArray(array) ? array : [...array.values()];
+
+ for (let i = 0; i < arr.length; ++i) {
+ const entity = arr[i];
if (!entity.queuedForDestroy && !entity.destroyed) {
serialized.push(entity.serialize());
}
diff --git a/src/js/tslint.json b/src/js/tslint.json
index c89e7770..4d554235 100644
--- a/src/js/tslint.json
+++ b/src/js/tslint.json
@@ -10,7 +10,8 @@
"no-console": false,
"forin": false,
"no-empty": false,
- "space-before-function-paren": ["always"]
+ "space-before-function-paren": ["always"],
+ "no-unused-declaration": true
},
"rulesDirectory": []
}
diff --git a/src/js/webworkers/tsconfig.json b/src/js/webworkers/tsconfig.json
index dce06856..3a428cfc 100644
--- a/src/js/webworkers/tsconfig.json
+++ b/src/js/webworkers/tsconfig.json
@@ -1,6 +1,6 @@
{
"compilerOptions": {
- "lib": ["ES2018","WebWorker"]
+ "lib": ["ES2018", "WebWorker"]
},
"exclude": [],
"extends": "../tsconfig",