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38 changed files with 964 additions and 882 deletions

2
.gitignore vendored
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@ -56,3 +56,5 @@ config.local.js
# Editor artifacts
*.*.swp
*.*.swo
.history/

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@ -682,6 +682,44 @@ export function smoothPulse(time) {
return Math.sin(time * 4) * 0.5 + 0.5;
}
let logIntervals = {};
const intervalStyle = "color: grey; font-style: inherit";
const keyStyle = "color: purple; font-style: italic";
const revertStyle = "color: inherit; font-style: inherit";
export function logInterval(key, frames, message, ...args) {
let interval = logIntervals[key] || 0;
if (++interval > frames) {
console.log(
`%clogInterval [%c${key}%c]: \t%c` + message,
intervalStyle,
keyStyle,
intervalStyle,
revertStyle,
...args
);
interval = 0;
}
logIntervals[key] = interval;
}
export function dirInterval(key, frames, object, premessage, ...args) {
let interval = logIntervals[key] || 0;
if (++interval > frames) {
console.log(
`%cdirInterval [%c${key}%c]: \t%c` + (premessage || ""),
intervalStyle,
keyStyle,
intervalStyle,
revertStyle,
...args
);
console.dir(object);
interval = 0;
}
logIntervals[key] = interval;
}
/**
* Fills in a <link> tag
* @param {string} translation

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@ -630,9 +630,10 @@ export class BeltPath extends BasicSerializableObject {
beltComp.assignedPath = null;
const entityLength = beltComp.getEffectiveLengthTiles();
assert(this.entityPath.indexOf(entity) >= 0, "Entity not contained for split");
assert(this.entityPath.indexOf(entity) !== 0, "Entity is first");
assert(this.entityPath.indexOf(entity) !== this.entityPath.length - 1, "Entity is last");
const index = this.entityPath.indexOf(entity);
assert(index >= 0, "Entity not contained for split");
assert(index !== 0, "Entity is first");
assert(index !== this.entityPath.length - 1, "Entity is last");
let firstPathEntityCount = 0;
let firstPathLength = 0;

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@ -58,6 +58,37 @@ export class Blueprint {
return new Blueprint(newEntities);
}
/**
* Creates a new blueprint from the given entity uids
* @param {Array<Entity>} entities
*/
static fromEntities(entities) {
const newEntities = [];
let averagePosition = new Vector();
// First, create a copy
for (let i = entities.length - 1; i >= 0; --i) {
const entity = entities[i];
const clone = entity.clone();
newEntities.push(clone);
const pos = entity.components.StaticMapEntity.getTileSpaceBounds().getCenter();
averagePosition.addInplace(pos);
}
averagePosition.divideScalarInplace(entities.length);
const blueprintOrigin = averagePosition.subScalars(0.5, 0.5).floor();
for (let i = newEntities.length - 1; i >= 0; --i) {
newEntities[i].components.StaticMapEntity.origin.subInplace(blueprintOrigin);
}
// Now, make sure the origin is 0,0
return new Blueprint(newEntities);
}
/**
* Returns the cost of this blueprint in shapes
*/

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@ -437,7 +437,7 @@ export class GameCore {
this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
// On low performance, skip the fade
if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
this.overlayAlpha = desiredOverlayAlpha;
}

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@ -1,4 +1,3 @@
import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
import { Component } from "./component";
import { GameRoot } from "./root";
import { Entity } from "./entity";
@ -10,8 +9,8 @@ const logger = createLogger("entity_manager");
// Manages all entities
// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
// This is slower but we need it for the street path generation
/** @typedef {number} EntityUid */
/** @typedef {string} ComponentId */
export class EntityManager extends BasicSerializableObject {
constructor(root) {
@ -20,19 +19,20 @@ export class EntityManager extends BasicSerializableObject {
/** @type {GameRoot} */
this.root = root;
/** @type {Array<Entity>} */
this.entities = [];
/** @type {Set<Entity>} */
this.entities = new Set();
/** @type {Map<EntityUid, Entity>} */
this.entitiesByUid = new Map();
/** @type {Map<ComponentId, Set<Entity>>} */
this.entitiesByComponent = new Map();
// We store a separate list with entities to destroy, since we don't destroy
// them instantly
/** @type {Array<Entity>} */
this.destroyList = [];
// Store a map from componentid to entities - This is used by the game system
// for faster processing
/** @type {Object.<string, Array<Entity>>} */
this.componentToEntity = newEmptyMap();
// Store the next uid to use
this.nextUid = 10000;
}
@ -48,7 +48,7 @@ export class EntityManager extends BasicSerializableObject {
}
getStatsText() {
return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
}
// Main update
@ -56,6 +56,19 @@ export class EntityManager extends BasicSerializableObject {
this.processDestroyList();
}
/**
* @param {Entity} entity
* @param {ComponentId} componentId
*/
addToComponentMap(entity, componentId) {
let set;
if ((set = this.entitiesByComponent.get(componentId))) {
set.add(entity);
} else {
this.entitiesByComponent.set(componentId, new Set([entity]));
}
}
/**
* Registers a new entity
* @param {Entity} entity
@ -63,7 +76,7 @@ export class EntityManager extends BasicSerializableObject {
*/
registerEntity(entity, uid = null) {
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
}
assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
@ -72,21 +85,17 @@ export class EntityManager extends BasicSerializableObject {
assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
}
this.entities.push(entity);
// Give each entity a unique id
entity.uid = uid || this.generateUid();
this.entities.add(entity);
this.entitiesByUid.set(uid, entity);
// Register into the componentToEntity map
for (const componentId in entity.components) {
if (entity.components[componentId]) {
if (this.componentToEntity[componentId]) {
this.componentToEntity[componentId].push(entity);
} else {
this.componentToEntity[componentId] = [entity];
}
}
this.addToComponentMap(entity, componentId);
}
// Give each entity a unique id
entity.uid = uid ? uid : this.generateUid();
entity.registered = true;
this.root.signals.entityAdded.dispatch(entity);
@ -108,11 +117,8 @@ export class EntityManager extends BasicSerializableObject {
attachDynamicComponent(entity, component) {
entity.addComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
if (this.componentToEntity[componentId]) {
this.componentToEntity[componentId].push(entity);
} else {
this.componentToEntity[componentId] = [entity];
}
this.addToComponentMap(entity, componentId);
this.root.signals.entityGotNewComponent.dispatch(entity);
}
@ -125,7 +131,7 @@ export class EntityManager extends BasicSerializableObject {
entity.removeComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
fastArrayDeleteValue(this.componentToEntity[componentId], entity);
this.entitiesByComponent.get(componentId).delete(entity);
this.root.signals.entityComponentRemoved.dispatch(entity);
}
@ -136,10 +142,8 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Entity}
*/
findByUid(uid, errorWhenNotFound = true) {
const arr = this.entities;
for (let i = 0, len = arr.length; i < len; ++i) {
const entity = arr[i];
if (entity.uid === uid) {
const entity = this.entitiesByUid.get(uid);
if (entity) {
if (entity.queuedForDestroy || entity.destroyed) {
if (errorWhenNotFound) {
logger.warn("Entity with UID", uid, "not found (destroyed)");
@ -148,7 +152,6 @@ export class EntityManager extends BasicSerializableObject {
}
return entity;
}
}
if (errorWhenNotFound) {
logger.warn("Entity with UID", uid, "not found");
}
@ -162,15 +165,7 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Map<number, Entity>}
*/
getFrozenUidSearchMap() {
const result = new Map();
const array = this.entities;
for (let i = 0, len = array.length; i < len; ++i) {
const entity = array[i];
if (!entity.queuedForDestroy && !entity.destroyed) {
result.set(entity.uid, entity);
}
}
return result;
return this.entitiesByUid;
}
/**
@ -179,7 +174,9 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Array<Entity>} entities
*/
getAllWithComponent(componentHandle) {
return this.componentToEntity[componentHandle.getId()] || [];
const set = this.entitiesByComponent.get(componentHandle.getId());
if (!set) return [];
else return [...set.values()];
}
/**
@ -188,20 +185,20 @@ export class EntityManager extends BasicSerializableObject {
*/
unregisterEntityComponents(entity) {
for (const componentId in entity.components) {
if (entity.components[componentId]) {
arrayDeleteValue(this.componentToEntity[componentId], entity);
}
const set = this.entitiesByComponent.get(componentId);
if (set) set.delete(entity);
}
}
// Processes the entities to destroy and actually destroys them
/* eslint-disable max-statements */
processDestroyList() {
for (let i = 0; i < this.destroyList.length; ++i) {
for (let i = this.destroyList.length - 1; i >= 0; --i) {
const entity = this.destroyList[i];
// Remove from entities list
arrayDeleteValue(this.entities, entity);
this.entities.delete(entity);
this.entitiesByUid.delete(entity.uid);
// Remove from componentToEntity list
this.unregisterEntityComponents(entity);
@ -230,12 +227,8 @@ export class EntityManager extends BasicSerializableObject {
return;
}
if (this.destroyList.indexOf(entity) < 0) {
this.destroyList.push(entity);
entity.queuedForDestroy = true;
this.root.signals.entityQueuedForDestroy.dispatch(entity);
} else {
assert(false, "Trying to destroy entity twice");
}
}
}

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@ -5,8 +5,6 @@ import { Entity } from "./entity";
import { GameRoot } from "./root";
import { GameSystem } from "./game_system";
import { arrayDelete, arrayDeleteValue } from "../core/utils";
import { globalConfig } from "../core/config";
export class GameSystemWithFilter extends GameSystem {
/**
@ -22,9 +20,12 @@ export class GameSystemWithFilter extends GameSystem {
/**
* All entities which match the current components
* @type {Array<Entity>}
* @type {Set<Entity>}
*/
this.allEntities = [];
this.allEntitiesSet = new Set();
this.allEntitiesArray = [];
this.allEntitiesArrayIsOutdated = true;
this.entitiesQueuedToDelete = [];
this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
@ -35,6 +36,13 @@ export class GameSystemWithFilter extends GameSystem {
this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
}
tryUpdateEntitiesArray() {
if (this.allEntitiesArrayIsOutdated) {
this.allEntitiesArray = [...this.allEntitiesSet.values()];
this.allEntitiesArrayIsOutdated = false;
}
}
/**
* @param {Entity} entity
*/
@ -45,11 +53,7 @@ export class GameSystemWithFilter extends GameSystem {
}
}
// This is slow!
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
assert(this.allEntities.indexOf(entity) < 0, "entity already in list: " + entity);
}
assert(!this.allEntitiesSet.has(entity), "entity already in list: " + entity);
this.internalRegisterEntity(entity);
}
@ -58,7 +62,7 @@ export class GameSystemWithFilter extends GameSystem {
* @param {Entity} entity
*/
internalCheckEntityAfterComponentRemoval(entity) {
if (this.allEntities.indexOf(entity) < 0) {
if (!this.allEntitiesSet.has(entity)) {
// Entity wasn't interesting anyways
return;
}
@ -66,7 +70,7 @@ export class GameSystemWithFilter extends GameSystem {
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
if (!entity.components[this.requiredComponentIds[i]]) {
// Entity is not interesting anymore
arrayDeleteValue(this.allEntities, entity);
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
}
}
}
@ -81,7 +85,7 @@ export class GameSystemWithFilter extends GameSystem {
return;
}
}
if (this.allEntities.indexOf(entity) >= 0) {
if (this.allEntitiesSet.has(entity)) {
return;
}
this.internalRegisterEntity(entity);
@ -89,15 +93,15 @@ export class GameSystemWithFilter extends GameSystem {
refreshCaches() {
// Remove all entities which are queued for destroy
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
if (entity.queuedForDestroy || entity.destroyed) {
this.allEntities.splice(i, 1);
i -= 1;
if (this.entitiesQueuedToDelete.length > 0) {
for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
}
this.entitiesQueuedToDelete = [];
}
this.allEntities.sort((a, b) => a.uid - b.uid);
// called here in case a delete executed mid frame
this.tryUpdateEntitiesArray();
}
/**
@ -112,12 +116,8 @@ export class GameSystemWithFilter extends GameSystem {
* @param {Entity} entity
*/
internalRegisterEntity(entity) {
this.allEntities.push(entity);
if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
// Sort entities by uid so behaviour is predictable
this.allEntities.sort((a, b) => a.uid - b.uid);
}
this.allEntitiesSet.add(entity);
this.allEntitiesArray.push(entity);
}
/**
@ -126,12 +126,9 @@ export class GameSystemWithFilter extends GameSystem {
*/
internalPopEntityIfMatching(entity) {
if (this.root.bulkOperationRunning) {
// We do this in refreshCaches afterwards
this.entitiesQueuedToDelete.push(entity);
return;
}
const index = this.allEntities.indexOf(entity);
if (index >= 0) {
arrayDelete(this.allEntities, index);
}
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
}
}

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@ -38,7 +38,7 @@ export class GameHUD {
shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
buildingsSelectedForCopy: /** @type {TypedSignal<[Array]>} */ (new Signal()),
pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
unlockNotificationFinished: /** @type {TypedSignal<[]>} */ (new Signal()),

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@ -10,6 +10,7 @@ import { enumMouseButton } from "../../camera";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { Entity } from "../../entity";
export class HUDBlueprintPlacer extends BaseHUDPart {
createElements(parent) {
@ -150,13 +151,13 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
/**
* Called when an array of bulidings was selected
* @param {Array<number>} uids
* @param {Array<Entity>} uids
*/
createBlueprintFromBuildings(uids) {
if (uids.length === 0) {
createBlueprintFromBuildings(entities) {
if (entities.length === 0) {
return;
}
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
this.currentBlueprint.set(Blueprint.fromEntities(entities));
}
/**

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@ -101,7 +101,7 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
*/
get anythingSelectedOnMap() {
const selector = this.root.hud.parts.massSelector;
return selector && selector.selectedUids.size > 0;
return selector && selector.selectedEntities.size > 0;
}
/**

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@ -1,6 +1,5 @@
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { STOP_PROPAGATION } from "../../../core/signal";
import { formatBigNumberFull } from "../../../core/utils";
@ -8,15 +7,12 @@ import { Vector } from "../../../core/vector";
import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { enumMouseButton } from "../../camera";
import { Component } from "../../component";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { BaseHUDPart } from "../base_hud_part";
import { enumMouseButton } from "../../camera";
const logger = createLogger("hud/mass_selector");
@ -26,7 +22,9 @@ export class HUDMassSelector extends BaseHUDPart {
initialize() {
this.currentSelectionStartWorld = null;
this.currentSelectionEnd = null;
this.selectedUids = new Set();
/** @type {Set<Entity>} */
this.selectedEntities = new Set();
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
@ -47,6 +45,10 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.signals.editModeChanged.add(this.clearSelection, this);
}
clear() {
this.selectedEntities.clear();
}
/**
* Handles the destroy callback and makes sure we clean our list
* @param {Entity} entity
@ -55,7 +57,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (this.root.bulkOperationRunning) {
return;
}
this.selectedUids.delete(entity.uid);
this.selectedEntities.delete(entity);
}
/**
@ -63,8 +65,8 @@ export class HUDMassSelector extends BaseHUDPart {
*/
onBack() {
// Clear entities on escape
if (this.selectedUids.size > 0) {
this.selectedUids = new Set();
if (this.selectedEntities.size > 0) {
this.clear();
return STOP_PROPAGATION;
}
}
@ -73,19 +75,19 @@ export class HUDMassSelector extends BaseHUDPart {
* Clears the entire selection
*/
clearSelection() {
this.selectedUids = new Set();
this.clear();
}
confirmDelete() {
if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
this.selectedUids.size > 100
this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massDeleteConfirm.title,
T.dialogs.massDeleteConfirm.desc.replace(
"<count>",
"" + formatBigNumberFull(this.selectedUids.size)
"" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@ -96,25 +98,16 @@ export class HUDMassSelector extends BaseHUDPart {
}
doDelete() {
const entityUids = Array.from(this.selectedUids);
// Build mapping from uid to entity
/**
* @type {Map<number, Entity>}
*/
const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
let count = 0;
this.root.logic.performBulkOperation(() => {
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = mapUidToEntity.get(uid);
if (!entity) {
logger.error("Entity not found by uid:", uid);
continue;
}
if (!this.root.logic.tryDeleteBuilding(entity)) {
const arr = [...this.selectedEntities.values()];
for (let i = arr.length - 1; i >= 0; --i) {
if (!this.root.logic.tryDeleteBuilding(arr[i])) {
logger.error("Error in mass delete, could not remove building");
} else {
count++;
@ -124,12 +117,11 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.destroy1000, count);
});
// Clear uids later
this.selectedUids = new Set();
this.clear();
}
startCopy() {
if (this.selectedUids.size > 0) {
if (this.selectedEntities.size > 0) {
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
this.root.hud.parts.dialogs.showInfo(
T.dialogs.blueprintsNotUnlocked.title,
@ -137,8 +129,10 @@ export class HUDMassSelector extends BaseHUDPart {
);
return;
}
this.root.hud.signals.buildingsSelectedForCopy.dispatch(Array.from(this.selectedUids));
this.selectedUids = new Set();
// @ts-ignore
this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
this.selectedEntities.clear();
this.root.soundProxy.playUiClick();
} else {
this.root.soundProxy.playUiError();
@ -146,13 +140,12 @@ export class HUDMassSelector extends BaseHUDPart {
}
clearBelts() {
for (const uid of this.selectedUids) {
const entity = this.root.entityMgr.findByUid(uid);
for (const entity of this.selectedEntities) {
for (const component of Object.values(entity.components)) {
/** @type {Component} */ (component).clear();
}
}
this.selectedUids = new Set();
this.selectedEntities = new Set();
}
confirmCut() {
@ -163,13 +156,13 @@ export class HUDMassSelector extends BaseHUDPart {
);
} else if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
this.selectedUids.size > 100
this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutConfirm.title,
T.dialogs.massCutConfirm.desc.replace(
"<count>",
"" + formatBigNumberFull(this.selectedUids.size)
"" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@ -180,26 +173,26 @@ export class HUDMassSelector extends BaseHUDPart {
}
doCut() {
if (this.selectedUids.size > 0) {
const entityUids = Array.from(this.selectedUids);
const cutAction = () => {
if (this.selectedEntities.size > 0) {
const cutAction = argArray => {
const arr = argArray || [...this.selectedEntities.values()];
// copy code relies on entities still existing, so must copy before deleting.
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = this.root.entityMgr.findByUid(uid);
this.root.hud.signals.buildingsSelectedForCopy.dispatch(arr);
for (let i = arr.length - 1; i >= 0; --i) {
const entity = arr[i];
if (!this.root.logic.tryDeleteBuilding(entity)) {
logger.error("Error in mass cut, could not remove building");
this.selectedUids.delete(uid);
this.selectedEntities.delete(entity);
}
}
};
const blueprint = Blueprint.fromUids(this.root, entityUids);
const arr = [...this.selectedEntities.values()];
const blueprint = Blueprint.fromEntities(arr);
if (blueprint.canAfford(this.root)) {
cutAction();
cutAction(arr);
} else {
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutInsufficientConfirm.title,
@ -231,7 +224,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
// Start new selection
this.selectedUids = new Set();
this.clear();
}
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
@ -270,8 +263,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (!staticComp.getMetaBuilding().getIsRemovable(this.root)) {
continue;
}
this.selectedUids.add(contents.uid);
this.selectedEntities.add(contents);
}
}
}
@ -350,8 +342,11 @@ export class HUDMassSelector extends BaseHUDPart {
}
parameters.context.fillStyle = THEME.map.selectionOverlay;
this.selectedUids.forEach(uid => {
const entity = this.root.entityMgr.findByUid(uid);
if (this.selectedEntities.size > 0) {
const arr = [...this.selectedEntities.values()];
for (let i = arr.length - 1; i >= 0; --i) {
const entity = arr[i];
const staticComp = entity.components.StaticMapEntity;
const bounds = staticComp.getTileSpaceBounds();
parameters.context.beginRoundedRect(
@ -362,6 +357,7 @@ export class HUDMassSelector extends BaseHUDPart {
2
);
parameters.context.fill();
});
}
}
}
}

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@ -8,6 +8,7 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { BaseHUDPart } from "../base_hud_part";
// @ts-ignore
const copy = require("clipboard-copy");
const wiresBackgroundDpi = 4;
@ -64,7 +65,7 @@ export class HUDWiresOverlay extends BaseHUDPart {
const desiredAlpha = this.root.currentLayer === "wires" ? 1.0 : 0.0;
// On low performance, skip the fade
if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
this.currentAlpha = desiredAlpha;
} else {
this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);

View File

@ -425,8 +425,8 @@ export class BeltSystem extends GameSystemWithFilter {
const result = [];
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
if (visitedUids.has(entity.uid)) {
continue;
}

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@ -12,8 +12,9 @@ export class BeltReaderSystem extends GameSystemWithFilter {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const readerComp = entity.components.BeltReader;
const pinsComp = entity.components.WiredPins;

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@ -14,8 +14,8 @@ export class ConstantProducerSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const signalComp = entity.components.ConstantSignal;
const ejectorComp = entity.components.ItemEjector;
if (!ejectorComp) {

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@ -24,8 +24,8 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
update() {
// Set signals
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const signalComp = entity.components.ConstantSignal;
const pinsComp = entity.components.WiredPins;

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@ -20,8 +20,8 @@ export class FilterSystem extends GameSystemWithFilter {
const requiredProgress = 1 - progress;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const filterComp = entity.components.Filter;
const ejectorComp = entity.components.ItemEjector;

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@ -20,8 +20,8 @@ export class GoalAcceptorSystem extends GameSystemWithFilter {
let allAccepted = true;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const goalComp = entity.components.GoalAcceptor;
if (!goalComp.lastDelivery) {

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@ -25,15 +25,15 @@ export class HubSystem extends GameSystemWithFilter {
* @param {DrawParameters} parameters
*/
draw(parameters) {
for (let i = 0; i < this.allEntities.length; ++i) {
this.drawEntity(parameters, this.allEntities[i]);
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
this.drawEntity(parameters, this.allEntitiesArray[i]);
}
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
for (let i = 0; i < this.allEntitiesArray.length; ++i) {
// Set hub goal
const entity = this.allEntities[i];
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition

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@ -39,8 +39,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
// Reset accumulated ticks
this.accumulatedTicksWhileInMapOverview = 0;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const aceptorComp = entity.components.ItemAcceptor;
const animations = aceptorComp.itemConsumptionAnimations;

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@ -3,6 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { dirInterval } from "../../core/utils";
import { enumDirection, enumDirectionToVector } from "../../core/vector";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import { BaseItem } from "../base_item";
@ -61,8 +62,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
*/
recomputeCacheFull() {
logger.log("Full cache recompute in post load hook");
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
this.recomputeSingleEntityCache(entity);
}
}
@ -147,8 +148,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
// Go over all cache entries
for (let i = 0; i < this.allEntities.length; ++i) {
const sourceEntity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const sourceEntity = this.allEntitiesArray[i];
const sourceEjectorComp = sourceEntity.components.ItemEjector;
const slots = sourceEjectorComp.slots;

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@ -70,9 +70,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const processorComp = entity.components.ItemProcessor;
const ejectorComp = entity.components.ItemEjector;

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@ -13,9 +13,8 @@ export class ItemProducerSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const ejectorComp = entity.components.ItemEjector;
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
if (!pinsComp) {
continue;

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@ -14,9 +14,8 @@ export class LeverSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const leverComp = entity.components.Lever;
const pinsComp = entity.components.WiredPins;

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@ -30,8 +30,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const logicComp = entity.components.LogicGate;
const slotComp = entity.components.WiredPins;

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@ -36,8 +36,8 @@ export class MinerSystem extends GameSystemWithFilter {
miningSpeed *= 100;
}
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const minerComp = entity.components.Miner;
// Reset everything on recompute

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@ -26,8 +26,8 @@ export class StorageSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const storageComp = entity.components.Storage;
const pinsComp = entity.components.WiredPins;

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@ -227,8 +227,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
const sender = enumUndergroundBeltMode.sender;
const now = this.root.time.now();
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const undergroundComp = entity.components.UndergroundBelt;
if (undergroundComp.mode === sender) {
this.handleSender(entity);

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@ -1,3 +1,4 @@
// @ts-nocheck
import { ReadWriteProxy } from "../core/read_write_proxy";
import { ExplainedResult } from "../core/explained_result";
import { SavegameSerializer } from "./savegame_serializer";
@ -208,7 +209,12 @@ export class Savegame extends ReadWriteProxy {
* Returns if this game has a serialized game dump
*/
hasGameDump() {
return !!this.currentData.dump && this.currentData.dump.entities.length > 0;
if (!this.currentData.dump) return false;
if (Array.isArray(this.currentData.dump.entities)) {
return this.currentData.dump.entities.length;
} else {
return this.currentData.dump.entities.size;
}
}
/**

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@ -70,9 +70,10 @@ export class SavegameSerializer {
const seenUids = new Set();
// Check for duplicate UIDS
for (let i = 0; i < savegame.entities.length; ++i) {
const entities = [...savegame.entities.values()];
for (let i = entities.length - 1; i >= 0; --i) {
/** @type {Entity} */
const entity = savegame.entities[i];
const entity = entities[i];
const uid = entity.uid;
if (!Number.isInteger(uid)) {

View File

@ -16,7 +16,7 @@
* hubGoals: any,
* pinnedShapes: any,
* waypoints: any,
* entities: Array<Entity>,
* entities: Array<Entity>|Set<Entity>,
* beltPaths: Array<any>
* }} SerializedGame
*

View File

@ -40,7 +40,7 @@ export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
],
};
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];

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@ -24,7 +24,7 @@ export class SavegameInterface_V1002 extends SavegameInterface_V1001 {
return true;
}
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const beltComp = entity.components.Belt;

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@ -26,7 +26,7 @@ export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
// just reset belt paths for now
dump.beltPaths = [];
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
// clear ejector slots
for (let i = 0; i < entities.length; ++i) {

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@ -173,7 +173,8 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
dump.hubGoals.level = levelMapping[level] || level;
// Update entities
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const components = entity.components;
@ -269,8 +270,17 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
newStaticComp.originalRotation = staticComp.originalRotation;
newStaticComp.rotation = staticComp.rotation;
/**
* in one of our files:
* we dont seem to actually have a blueprintspritekey
* but we do have this attribute called code
*/
// @ts-ignore
if (staticComp.blueprintSpriteKey) {
// @ts-ignore
newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
} else newStaticComp.code = staticComp.code;
// Hub special case
if (entity.components.Hub) {
@ -293,9 +303,11 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
}
if (!newStaticComp.code) {
console.dir(entity);
console.dir(staticComp);
throw new Error(
// @ts-ignore
"1006 Migration: Could not reconstruct code for " + staticComp.blueprintSpriteKey
"1006 Migration: Could not reconstruct code for " + code
);
}

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@ -11,12 +11,15 @@ const logger = createLogger("serializer_internal");
export class SerializerInternal {
/**
* Serializes an array of entities
* @param {Array<Entity>} array
* @param {Array<Entity>|Set<Entity>} array
*/
serializeEntityArray(array) {
const serialized = [];
for (let i = 0; i < array.length; ++i) {
const entity = array[i];
const arr = Array.isArray(array) ? array : [...array.values()];
for (let i = 0; i < arr.length; ++i) {
const entity = arr[i];
if (!entity.queuedForDestroy && !entity.destroyed) {
serialized.push(entity.serialize());
}

View File

@ -10,7 +10,8 @@
"no-console": false,
"forin": false,
"no-empty": false,
"space-before-function-paren": ["always"]
"space-before-function-paren": ["always"],
"no-unused-declaration": true
},
"rulesDirectory": []
}