mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Wegame version & DLC Translation in Chinese
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@@ -2,6 +2,7 @@ import { TextualGameState } from "../core/textual_game_state";
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import { T } from "../translations";
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import { THIRDPARTY_URLS } from "../core/config";
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import { cachebust } from "../core/cachebust";
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import { getLogoSprite } from "../core/background_resources_loader";
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export class AboutState extends TextualGameState {
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constructor() {
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@@ -15,9 +16,7 @@ export class AboutState extends TextualGameState {
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getMainContentHTML() {
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return `
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<div class="head">
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<img src="${cachebust(
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G_CHINA_VERSION ? "res/logo_cn.png" : "res/logo.png"
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)}" alt="shapez.io Logo">
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<img src="${cachebust("res/" + getLogoSprite())}" alt="shapez.io Logo">
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</div>
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<div class="text">
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${T.about.body
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@@ -1,3 +1,4 @@
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import { getLogoSprite } from "../core/background_resources_loader";
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import { cachebust } from "../core/cachebust";
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import { A_B_TESTING_LINK_TYPE, globalConfig, THIRDPARTY_URLS } from "../core/config";
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import { GameState } from "../core/game_state";
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@@ -49,7 +50,7 @@ export class MainMenuState extends GameState {
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return `
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<div class="topButtons">
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${
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G_CHINA_VERSION
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G_CHINA_VERSION || G_WEGAME_VERSION
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? ""
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: `<button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>`
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}
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@@ -69,10 +70,12 @@ export class MainMenuState extends GameState {
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</video>
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<div class="logo">
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<img src="${cachebust(
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G_CHINA_VERSION ? "res/logo_cn.png" : "res/logo.png"
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)}" alt="shapez.io Logo">
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<span class="updateLabel">v${G_BUILD_VERSION} - Puzzle DLC!</span>
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<img src="${cachebust("res/" + getLogoSprite())}" alt="shapez.io Logo">
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${
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G_WEGAME_VERSION
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? ""
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: `<span class="updateLabel">v${G_BUILD_VERSION} - Puzzle DLC!</span>`
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}
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</div>
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<div class="mainWrapper ${showDemoBadges ? "demo" : "noDemo"}" data-columns="${
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@@ -92,7 +95,7 @@ export class MainMenuState extends GameState {
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</div>
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${
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(G_IS_STANDALONE && puzzleDlc) || G_IS_DEV
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!G_WEGAME_VERSION && ((G_IS_STANDALONE && puzzleDlc) || G_IS_DEV)
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? `
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<div class="puzzleContainer">
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<img class="dlcLogo" src="${cachebust(
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@@ -104,7 +107,7 @@ export class MainMenuState extends GameState {
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}
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${
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G_IS_STANDALONE && !puzzleDlc
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!G_WEGAME_VERSION && G_IS_STANDALONE && !puzzleDlc
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? `
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<div class="puzzleContainer notOwned">
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<img class="dlcLogo" src="${cachebust(
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@@ -119,7 +122,11 @@ export class MainMenuState extends GameState {
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}
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</div>
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<div class="footer ${G_CHINA_VERSION ? "china" : ""}">
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${
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G_WEGAME_VERSION
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? "<div class='footer wegame'></div>"
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: `
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<div class="footer ${G_CHINA_VERSION ? "china" : ""} ">
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${
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G_CHINA_VERSION
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@@ -150,6 +157,8 @@ export class MainMenuState extends GameState {
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'<a class="producerLink" target="_blank">Tobias Springer</a>'
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)}</div>
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</div>
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`
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}
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`;
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}
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@@ -263,7 +272,7 @@ export class MainMenuState extends GameState {
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this.trackClicks(qs(".settingsButton"), this.onSettingsButtonClicked);
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if (!G_CHINA_VERSION) {
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if (!G_CHINA_VERSION && !G_WEGAME_VERSION) {
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this.trackClicks(qs(".languageChoose"), this.onLanguageChooseClicked);
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this.trackClicks(qs(".redditLink"), this.onRedditClicked);
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this.trackClicks(qs(".changelog"), this.onChangelogClicked);
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@@ -283,14 +292,16 @@ export class MainMenuState extends GameState {
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}
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const discordLink = this.htmlElement.querySelector(".discordLink");
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this.trackClicks(
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discordLink,
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() => {
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this.app.analytics.trackUiClick("main_menu_link_discord");
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this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.discord);
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},
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{ preventClick: true }
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);
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if (discordLink) {
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this.trackClicks(
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discordLink,
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() => {
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this.app.analytics.trackUiClick("main_menu_link_discord");
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this.app.platformWrapper.openExternalLink(THIRDPARTY_URLS.discord);
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},
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{ preventClick: true }
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);
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}
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const githubLink = this.htmlElement.querySelector(".githubLink");
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if (githubLink) {
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@@ -305,9 +316,15 @@ export class MainMenuState extends GameState {
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}
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const producerLink = this.htmlElement.querySelector(".producerLink");
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this.trackClicks(producerLink, () => this.app.platformWrapper.openExternalLink("https://tobspr.io"), {
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preventClick: true,
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});
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if (producerLink) {
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this.trackClicks(
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producerLink,
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() => this.app.platformWrapper.openExternalLink("https://tobspr.io"),
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{
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preventClick: true,
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}
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);
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}
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const puzzleModeButton = qs(".puzzleDlcPlayButton");
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if (puzzleModeButton) {
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@@ -1,6 +1,7 @@
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import { GameState } from "../core/game_state";
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import { cachebust } from "../core/cachebust";
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import { THIRDPARTY_URLS } from "../core/config";
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import { getLogoSprite } from "../core/background_resources_loader";
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export class MobileWarningState extends GameState {
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constructor() {
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@@ -10,9 +11,7 @@ export class MobileWarningState extends GameState {
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getInnerHTML() {
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return `
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<img class="logo" src="${cachebust(
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G_CHINA_VERSION ? "res/logo_cn.png" : "res/logo.png"
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)}" alt="shapez.io Logo">
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<img class="logo" src="${cachebust("res/" + getLogoSprite())}" alt="shapez.io Logo">
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<p>
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I'm sorry, but shapez.io is not available on mobile devices yet!
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@@ -1,4 +1,5 @@
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import { CHANGELOG } from "../changelog";
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import { getLogoSprite } from "../core/background_resources_loader";
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import { cachebust } from "../core/cachebust";
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import { globalConfig } from "../core/config";
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import { GameState } from "../core/game_state";
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@@ -19,7 +20,7 @@ export class PreloadState extends GameState {
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return `
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<div class="loadingImage"></div>
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<div class="loadingStatus">
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<span class="desc">${G_CHINA_VERSION ? "加载中" : "Booting"}</span>
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<span class="desc">${G_CHINA_VERSION || G_WEGAME_VERSION ? "加载中" : "Booting"}</span>
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</div>
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</div>
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<span class="prefab_GameHint"></span>
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@@ -112,7 +113,7 @@ export class PreloadState extends GameState {
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.then(() => this.setStatus("Initializing language"))
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.then(() => {
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if (G_CHINA_VERSION) {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return this.app.settings.updateLanguage("zh-CN");
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}
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@@ -164,7 +165,7 @@ export class PreloadState extends GameState {
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return;
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}
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if (G_CHINA_VERSION) {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return;
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}
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@@ -227,7 +228,7 @@ export class PreloadState extends GameState {
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}
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update() {
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if (G_CHINA_VERSION) {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return;
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}
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const now = performance.now();
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@@ -260,7 +261,7 @@ export class PreloadState extends GameState {
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*/
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setStatus(text) {
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logger.log("✅ " + text);
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if (G_CHINA_VERSION) {
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if (G_CHINA_VERSION || G_WEGAME_VERSION) {
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return Promise.resolve();
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}
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this.currentStatus = text;
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@@ -278,9 +279,7 @@ export class PreloadState extends GameState {
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subElement.innerHTML = `
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<div class="logo">
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<img src="${cachebust(
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G_CHINA_VERSION ? "res/logo_cn.png" : "res/logo.png"
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)}" alt="Shapez.io Logo">
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<img src="${cachebust("res/" + getLogoSprite())}" alt="Shapez.io Logo">
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</div>
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<div class="failureInner">
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<div class="errorHeader">
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@@ -30,7 +30,7 @@ export class SettingsState extends TextualGameState {
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<div class="other">
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${
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G_CHINA_VERSION
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G_CHINA_VERSION || G_WEGAME_VERSION
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? ""
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: `
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<button class="styledButton about">${T.about.title}</button>
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@@ -74,7 +74,7 @@ export class SettingsState extends TextualGameState {
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for (let i = 0; i < allApplicationSettings.length; ++i) {
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const setting = allApplicationSettings[i];
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if (G_CHINA_VERSION && setting.id === "language") {
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if ((G_CHINA_VERSION || G_WEGAME_VERSION) && setting.id === "language") {
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continue;
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}
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@@ -105,7 +105,7 @@ export class SettingsState extends TextualGameState {
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onEnter(payload) {
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this.renderBuildText();
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if (!G_CHINA_VERSION) {
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if (!G_CHINA_VERSION && !G_WEGAME_VERSION) {
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this.trackClicks(this.htmlElement.querySelector(".about"), this.onAboutClicked, {
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preventDefault: false,
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});
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@@ -144,7 +144,7 @@ export class SettingsState extends TextualGameState {
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initSettings() {
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allApplicationSettings.forEach(setting => {
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if (G_CHINA_VERSION && setting.id === "language") {
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if ((G_CHINA_VERSION || G_WEGAME_VERSION) && setting.id === "language") {
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return;
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}
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