mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-11 09:11:50 +00:00
Remove changelog skins
The feature wasn't used in the last 2 years anyway.
This commit is contained in:
parent
0f7201c232
commit
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@ -1,18 +0,0 @@
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// [data-changelog-skin="achievements"] {
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// background: #f8f8f8;
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// @include DarkThemeOverride {
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// background: rgba(0, 10, 20, 0.2);
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// }
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// @include S(border-radius, 5px);
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// &::before {
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// content: " ";
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// width: 100%;
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// display: block;
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// background: uiResource("changelog_skins/achievements.noinline.png") center center / cover no-repeat !important;
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// @include S(height, 80px);
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// @include S(border-radius, 5px);
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// @include S(margin-bottom, 5px);
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// }
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// }
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@ -17,7 +17,6 @@
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@import "animations";
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@import "animations";
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@import "game_state";
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@import "game_state";
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@import "textual_game_state";
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@import "textual_game_state";
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@import "changelog_skins";
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@import "states/preload";
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@import "states/preload";
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@import "states/main_menu";
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@import "states/main_menu";
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@ -107,7 +107,6 @@ export const CHANGELOG = [
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{
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{
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version: "1.3.0",
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version: "1.3.0",
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date: "12.03.2020",
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date: "12.03.2020",
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skin: "achievements",
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entries: [
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entries: [
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"There are now <strong>45 Steam Achievements!</strong>",
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"There are now <strong>45 Steam Achievements!</strong>",
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"Fixed constant signals being editable from the regular layer",
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"Fixed constant signals being editable from the regular layer",
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@ -1,6 +1,6 @@
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import { CHANGELOG } from "../changelog";
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import { TextualGameState } from "../core/textual_game_state";
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import { TextualGameState } from "../core/textual_game_state";
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import { T } from "../translations";
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import { T } from "../translations";
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import { CHANGELOG } from "../changelog";
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export class ChangelogState extends TextualGameState {
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export class ChangelogState extends TextualGameState {
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constructor() {
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constructor() {
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@ -19,7 +19,7 @@ export class ChangelogState extends TextualGameState {
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for (let i = 0; i < entries.length; ++i) {
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for (let i = 0; i < entries.length; ++i) {
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const entry = entries[i];
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const entry = entries[i];
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html += `
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html += `
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<div class="entry" data-changelog-skin="${entry.skin || "default"}">
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<div class="entry">
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<span class="version">${entry.version}</span>
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<span class="version">${entry.version}</span>
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<span class="date">${entry.date}</span>
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<span class="date">${entry.date}</span>
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<ul class="changes">
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<ul class="changes">
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@ -160,9 +160,7 @@ export class PreloadState extends GameState {
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for (let i = 0; i < changelogEntries.length; ++i) {
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for (let i = 0; i < changelogEntries.length; ++i) {
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const entry = changelogEntries[i];
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const entry = changelogEntries[i];
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dialogHtml += `
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dialogHtml += `
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<div class="changelogDialogEntry" data-changelog-skin="${
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<div class="changelogDialogEntry">
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entry.skin || "default"
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}">
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<span class="version">${entry.version}</span>
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<span class="version">${entry.version}</span>
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<span class="date">${entry.date}</span>
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<span class="date">${entry.date}</span>
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<ul class="changes">
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<ul class="changes">
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