mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Add basic sounds
This commit is contained in:
parent
e960773a15
commit
af0f56b5e4
@ -19,6 +19,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
gulp.task("sounds.encodeMusic", () => {
|
||||
return gulp
|
||||
.src([path.join(soundsDir, "music", "**", "*.wav"), path.join(soundsDir, "music", "**", "*.mp3")])
|
||||
.pipe($.plumber())
|
||||
.pipe(
|
||||
$.cache(
|
||||
$.fluentFfmpeg("mp3", function (cmd) {
|
||||
@ -42,6 +43,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
gulp.task("sounds.encodeUi", () => {
|
||||
return gulp
|
||||
.src([path.join(soundsDir, "ui", "**", "*.wav"), path.join(soundsDir, "ui", "**", "*.mp3")])
|
||||
.pipe($.plumber())
|
||||
.pipe(
|
||||
$.cache(
|
||||
$.fluentFfmpeg("mp3", function (cmd) {
|
||||
@ -64,7 +66,9 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
// Encodes the game sounds
|
||||
gulp.task("sounds.encodeGame", () => {
|
||||
return gulp
|
||||
|
||||
.src([path.join(soundsDir, "game", "**", "*.wav"), path.join(soundsDir, "game", "**", "*.mp3")])
|
||||
.pipe($.plumber())
|
||||
.pipe(
|
||||
$.cache(
|
||||
$.fluentFfmpeg("mp3", function (cmd) {
|
||||
@ -87,6 +91,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
gulp.task("sounds.copy", () => {
|
||||
return gulp
|
||||
.src(path.join(builtSoundsDir, "**", "*.mp3"))
|
||||
.pipe($.plumber())
|
||||
.pipe($.cached("sounds.copy"))
|
||||
.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
|
||||
});
|
||||
|
3
res_raw/sounds/game/place_belt.wav
Normal file
3
res_raw/sounds/game/place_belt.wav
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d802fdcef7ae2d9486b362bca260e64383c690e14d7246e632324e49bed76abe
|
||||
size 24580
|
3
res_raw/sounds/game/place_building.wav
Normal file
3
res_raw/sounds/game/place_building.wav
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:ecd3d0d02bcc16363cd977b70cd94dddc774e809e2670d903b6dc62a0e2ff291
|
||||
size 238210
|
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:811a57acb5a16af8079744e048c3809799211f1d7c6e79eaa5247ed852b5d4eb
|
||||
size 23990546
|
BIN
res_raw/sounds/music/theme.mp3
Normal file
BIN
res_raw/sounds/music/theme.mp3
Normal file
Binary file not shown.
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:6b4cbf863591aba38d1729fb1cbaa792323f045722279f0deca2492acaaf19b5
|
||||
size 123844300
|
3
res_raw/sounds/ui/level_complete.wav
Normal file
3
res_raw/sounds/ui/level_complete.wav
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a4f810fcfbfcea08cfb48a8d58f9b65d1fd14cd20ff3cabf94a03c39b5250547
|
||||
size 1765124
|
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7f4c56728534d030fca2d75f297027a2774d6f765f5be84a27a3705569f878f2
|
||||
size 20158
|
||||
oid sha256:75b848d50cd6c02ee7ba53424ce0e1d8432b35bc044aa195b0b3e35b5021c92d
|
||||
size 43630
|
||||
|
@ -102,7 +102,7 @@
|
||||
|
||||
.badge {
|
||||
position: absolute;
|
||||
@include S(bottom, -12px);
|
||||
@include S(bottom, -8px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
|
||||
|
@ -4,10 +4,10 @@
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(#333538, 0.95) uiResource("dialog_bg_pattern.png") top left / #{D(10px)} repeat;
|
||||
background: rgba(#333538, 0.98) uiResource("dialog_bg_pattern.png") top left / #{D(10px)} repeat;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: flex-start;
|
||||
align-items: center;
|
||||
pointer-events: all;
|
||||
@include InlineAnimation(0.1s ease-in-out) {
|
||||
0% {
|
||||
@ -16,7 +16,8 @@
|
||||
}
|
||||
|
||||
.dialog {
|
||||
background: rgba(#333539, 0.5);
|
||||
background: rgba(#222428, 0.5);
|
||||
@include S(border-radius, 4px);
|
||||
@include S(padding, 30px);
|
||||
|
||||
@include InlineAnimation(0.5s ease-in-out) {
|
||||
@ -117,15 +118,12 @@
|
||||
|
||||
button.close {
|
||||
border: 0;
|
||||
@include InlineAnimation(0.5s ease-in-out) {
|
||||
@include InlineAnimation(2s ease-in-out) {
|
||||
0% {
|
||||
transform: translateY(50vh);
|
||||
opacity: 0;
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-5vh);
|
||||
}
|
||||
75% {
|
||||
transform: translateY(2vh);
|
||||
95% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@include S(margin-top, 30px);
|
||||
|
@ -22,7 +22,7 @@ const essentialMainMenuSounds = [
|
||||
|
||||
const essentialBareGameAtlases = atlasFiles;
|
||||
const essentialBareGameSprites = G_ALL_UI_IMAGES;
|
||||
const essentialBareGameSounds = [MUSIC.gameBg];
|
||||
const essentialBareGameSounds = [MUSIC.theme];
|
||||
|
||||
const additionalGameSprites = [];
|
||||
const additionalGameSounds = [];
|
||||
|
@ -4,6 +4,8 @@ import { Signal } from "../core/signal";
|
||||
import { fastArrayDelete, fastArrayDeleteValueIfContained } from "./utils";
|
||||
import { Vector } from "./vector";
|
||||
import { IS_MOBILE } from "./config";
|
||||
import { SOUNDS } from "../platform/sound";
|
||||
import { GLOBAL_APP } from "./globals";
|
||||
|
||||
const logger = createLogger("click_detector");
|
||||
|
||||
@ -63,7 +65,7 @@ export class ClickDetector {
|
||||
captureTouchmove = false,
|
||||
targetOnly = false,
|
||||
maxDistance = MAX_MOVE_DISTANCE_PX,
|
||||
clickSound = null,
|
||||
clickSound = SOUNDS.uiClick,
|
||||
}
|
||||
) {
|
||||
assert(element, "No element given!");
|
||||
@ -321,8 +323,7 @@ export class ClickDetector {
|
||||
|
||||
// If we should play any sound, do this
|
||||
if (this.clickSound) {
|
||||
throw new Error("TODO: Play sounds on click");
|
||||
// GLOBAL_APP.sound.playUiSound(this.clickSound);
|
||||
GLOBAL_APP.sound.playUiSound(this.clickSound);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -77,14 +77,14 @@ export const globalConfig = {
|
||||
showEntityBounds: false,
|
||||
showAcceptorEjectors: false,
|
||||
usePlainShapeIds: true,
|
||||
disableMusic: true,
|
||||
// disableMusic: true,
|
||||
doNotRenderStatics: false,
|
||||
disableZoomLimits: false,
|
||||
showChunkBorders: false,
|
||||
rewardsInstant: false,
|
||||
allBuildingsUnlocked: true,
|
||||
upgradesNoCost: true,
|
||||
disableUnlockDialog: true,
|
||||
disableUnlockDialog: false,
|
||||
/* dev:end */
|
||||
},
|
||||
|
||||
|
@ -252,7 +252,7 @@ export class GameState {
|
||||
* @returns {string|null}
|
||||
*/
|
||||
getThemeMusic() {
|
||||
return MUSIC.mainMenu;
|
||||
return null;
|
||||
}
|
||||
|
||||
////////////////////
|
||||
|
@ -7,6 +7,7 @@ import { ReplaceableMapEntityComponent } from "../components/replaceable_map_ent
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { SOUNDS } from "../../platform/sound";
|
||||
|
||||
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
|
||||
|
||||
@ -69,6 +70,10 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
|
||||
return true;
|
||||
}
|
||||
|
||||
getPlacementSound() {
|
||||
return SOUNDS.placeBelt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the entity at the given location
|
||||
* @param {Entity} entity
|
||||
|
@ -1,8 +1,8 @@
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { makeDiv, removeAllChildren, formatBigNumber } from "../../../core/utils";
|
||||
import { ClickDetector } from "../../../core/click_detector";
|
||||
import { ShapeDefinition } from "../../shape_definition";
|
||||
import { Math_max } from "../../../core/builtins";
|
||||
import { ClickDetector } from "../../../core/click_detector";
|
||||
import { formatBigNumber, makeDiv } from "../../../core/utils";
|
||||
import { ShapeDefinition } from "../../shape_definition";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
|
||||
export class HUDPinnedShapes extends BaseHUDPart {
|
||||
createElements(parent) {
|
||||
|
@ -14,6 +14,7 @@ import { MetaRotaterBuilding } from "../../buildings/rotater";
|
||||
import { MetaStackerBuilding } from "../../buildings/stacker";
|
||||
import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
|
||||
import { globalConfig } from "../../../core/config";
|
||||
import { SOUNDS } from "../../../platform/sound";
|
||||
|
||||
export class HUDUnlockNotification extends BaseHUDPart {
|
||||
initialize() {
|
||||
@ -110,6 +111,8 @@ export class HUDUnlockNotification extends BaseHUDPart {
|
||||
this.elemContents.innerHTML = html;
|
||||
|
||||
this.visible = true;
|
||||
|
||||
this.root.soundProxy.playUi(SOUNDS.levelComplete);
|
||||
}
|
||||
|
||||
close() {
|
||||
|
@ -4,9 +4,9 @@ import { Vector, enumDirectionToVector, enumDirection } from "../core/vector";
|
||||
import { MetaBuilding } from "./meta_building";
|
||||
import { StaticMapEntityComponent } from "./components/static_map_entity";
|
||||
import { Math_abs } from "../core/builtins";
|
||||
import { Rectangle } from "../core/rectangle";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { MetaBeltBaseBuilding, arrayBeltVariantToRotation } from "./buildings/belt_base";
|
||||
import { SOUNDS } from "../platform/sound";
|
||||
|
||||
const logger = createLogger("ingame/logic");
|
||||
|
||||
@ -175,6 +175,9 @@ export class GameLogic {
|
||||
rotationVariant,
|
||||
originalRotation,
|
||||
});
|
||||
|
||||
this.root.soundProxy.playUi(building.getPlacementSound());
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -4,6 +4,7 @@ import { GameRoot } from "./root";
|
||||
import { AtlasSprite } from "../core/sprites";
|
||||
import { Entity } from "./entity";
|
||||
import { StaticMapEntityComponent } from "./components/static_map_entity";
|
||||
import { SOUNDS } from "../platform/sound";
|
||||
|
||||
export class MetaBuilding {
|
||||
/**
|
||||
@ -64,6 +65,14 @@ export class MetaBuilding {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the placement sound
|
||||
* @returns {string}
|
||||
*/
|
||||
getPlacementSound() {
|
||||
return SOUNDS.placeBuilding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a preview sprite
|
||||
* @returns {AtlasSprite}
|
||||
|
@ -55,11 +55,6 @@ export class SoundProxy {
|
||||
|
||||
if (this.playingSounds.length > maxOngoingSounds) {
|
||||
// Too many ongoing sounds
|
||||
// console.warn(
|
||||
// "Not playing",
|
||||
// id,
|
||||
// "because there are too many sounds playing"
|
||||
// );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -49,17 +49,23 @@ export class HubSystem extends GameSystemWithFilter {
|
||||
const textOffsetY = -6;
|
||||
|
||||
// Deliver count
|
||||
context.font = "bold 25px GameFont";
|
||||
const delivered = this.root.hubGoals.getCurrentGoalDelivered();
|
||||
|
||||
if (delivered > 9999) {
|
||||
context.font = "bold 16px GameFont";
|
||||
} else if (delivered > 999) {
|
||||
context.font = "bold 20px GameFont";
|
||||
} else {
|
||||
context.font = "bold 25px GameFont";
|
||||
}
|
||||
context.fillStyle = "#64666e";
|
||||
context.textAlign = "left";
|
||||
context.fillText(
|
||||
"" + formatBigNumber(this.root.hubGoals.getCurrentGoalDelivered()),
|
||||
pos.x + textOffsetX,
|
||||
pos.y + textOffsetY
|
||||
);
|
||||
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
|
||||
|
||||
// Required
|
||||
|
||||
context.font = "13px GameFont";
|
||||
|
||||
context.fillStyle = "#a4a6b0";
|
||||
context.fillText(
|
||||
"/ " + formatBigNumber(goals.required),
|
||||
|
@ -10,7 +10,6 @@ class SoundInstance extends SoundInstanceInterface {
|
||||
constructor(key, url) {
|
||||
super(key, url);
|
||||
this.howl = null;
|
||||
this.instance = null;
|
||||
}
|
||||
|
||||
load() {
|
||||
@ -25,6 +24,7 @@ class SoundInstance extends SoundInstanceInterface {
|
||||
loop: false,
|
||||
volume: 0,
|
||||
preload: true,
|
||||
pool: 20,
|
||||
onload: () => {
|
||||
resolve();
|
||||
},
|
||||
@ -43,13 +43,8 @@ class SoundInstance extends SoundInstanceInterface {
|
||||
|
||||
play(volume) {
|
||||
if (this.howl) {
|
||||
if (!this.instance) {
|
||||
this.instance = this.howl.play();
|
||||
} else {
|
||||
this.howl.play(this.instance);
|
||||
this.howl.seek(0, this.instance);
|
||||
}
|
||||
this.howl.volume(volume, this.instance);
|
||||
const instance = this.howl.play();
|
||||
this.howl.volume(volume, instance);
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,7 +52,6 @@ class SoundInstance extends SoundInstanceInterface {
|
||||
if (this.howl) {
|
||||
this.howl.unload();
|
||||
this.howl = null;
|
||||
this.instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -80,7 +74,7 @@ class MusicInstance extends MusicInstanceInterface {
|
||||
autoplay: false,
|
||||
loop: true,
|
||||
html5: true,
|
||||
volume: 1,
|
||||
volume: 0.3,
|
||||
preload: true,
|
||||
pool: 2,
|
||||
|
||||
@ -133,6 +127,12 @@ class MusicInstance extends MusicInstanceInterface {
|
||||
|
||||
export class SoundImplBrowser extends SoundInterface {
|
||||
constructor(app) {
|
||||
Howler.mobileAutoEnable = true;
|
||||
Howler.autoUnlock = true;
|
||||
Howler.autoSuspend = false;
|
||||
Howler.html5PoolSize = 20;
|
||||
Howler.pos(0, 0, 0);
|
||||
|
||||
super(app, SoundInstance, MusicInstance);
|
||||
}
|
||||
|
||||
|
@ -18,11 +18,15 @@ export const SOUNDS = {
|
||||
dialogOk: "ui/dialog_ok.mp3",
|
||||
swishHide: "ui/ui_swish_hide.mp3",
|
||||
swishShow: "ui/ui_swish_show.mp3",
|
||||
|
||||
levelComplete: "ui/level_complete.mp3",
|
||||
|
||||
placeBuilding: "game/place_building.mp3",
|
||||
placeBelt: "game/place_belt.mp3",
|
||||
};
|
||||
|
||||
export const MUSIC = {
|
||||
mainMenu: "main_menu.mp3",
|
||||
gameBg: "theme_full.mp3",
|
||||
theme: "theme.mp3",
|
||||
};
|
||||
|
||||
export class SoundInstanceInterface {
|
||||
|
@ -91,8 +91,7 @@ export class InGameState extends GameState {
|
||||
}
|
||||
|
||||
getThemeMusic() {
|
||||
// set later
|
||||
return MUSIC.mainMenu;
|
||||
return MUSIC.theme;
|
||||
}
|
||||
|
||||
onBeforeExit() {
|
||||
|
Loading…
Reference in New Issue
Block a user