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Fixed all typos in README 📝

Using language tools and grammar review.
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Leonardo Gomes 2022-02-15 14:12:10 -03:00 committed by GitHub
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@ -62,7 +62,7 @@ If you want to add a new feature or in generally contribute I recommend to get i
The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core). The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core).
The code within the engine is relatively clean with some code for the actual game on top of being hacky. The code within the engine is relatively clean with some code for the actual game on top of being hacky.
This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since it's slower than a plain for a loop. This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since it's slower than a plain for loop.
#### Adding a new component #### Adding a new component