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	Merge pull request #1 from leogmg/fixed-typos
Fixed all typos in README
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							| @ -3,7 +3,7 @@ | ||||
| <img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo"> | ||||
| 
 | ||||
| This is the source code for shapez.io, an open source base building game inspired by Factorio. | ||||
| Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes. | ||||
| Your goal is to produce shapes by cutting, rotating, merging, and painting parts of shapes. | ||||
| 
 | ||||
| -   [Steam Page](https://get.shapez.io/ghr) | ||||
| -   [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_ | ||||
| @ -47,9 +47,9 @@ Please checkout the [Translations readme](translations/). | ||||
| 
 | ||||
| ## Contributing | ||||
| 
 | ||||
| Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why. | ||||
| Since this game is in more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low-quality PR's might be closed by me with a short comment explaining why. | ||||
| 
 | ||||
| **If you want to add a new building, please understand that I can not simply add every building to the game!** I recommend to talk to me before implementing anything, to make sure its actually useful. Otherwise there is a high chance of your PR not getting merged. | ||||
| **If you want to add a new building, please understand that I can not simply add every building to the game!** I recommend you to talk to me before implementing anything, to make sure it's useful. Otherwise, there is a high chance of your PR not getting merged. | ||||
| 
 | ||||
| If you want to add a new feature or in generally contribute I recommend to get in touch with me on Discord: | ||||
| 
 | ||||
| @ -60,9 +60,9 @@ If you want to add a new feature or in generally contribute I recommend to get i | ||||
| ### Code | ||||
| 
 | ||||
| The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core). | ||||
| The code within the engine is relatively clean with some code for the actual game on top being hacky. | ||||
| The code within the engine is relatively clean with some code for the actual game on top of being hacky. | ||||
| 
 | ||||
| This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since its slower than a plain for loop. | ||||
| This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since it's slower than a plain for a loop. | ||||
| 
 | ||||
| #### Adding a new component | ||||
| 
 | ||||
| @ -88,7 +88,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are | ||||
| 6. Add the building to the right toolbar, e.g. `src/js/game/hud/parts/buildings_toolbar.js`:`supportedBuildings` | ||||
| 7. Add a keybinding for the building in `src/js/game/key_action_mapper.js` in `KEYMAPPINGS.buildings` | ||||
| 8. In `translations/base-en.yaml` add it to two sections: `buildings.[my_building].XXX` (See other buildings) and also `keybindings.mappings.[my_building]`. Be sure to do it the same way as other buildings do! | ||||
| 9. Create a icon (128x128, [prefab](https://github.com/tobspr/shapez.io-artwork/blob/master/ui/toolbar-icons.psd)) for your building and save it in `res/ui/buildings_icons` with the id of your building | ||||
| 9. Create an icon (128x128, [prefab](https://github.com/tobspr/shapez.io-artwork/blob/master/ui/toolbar-icons.psd)) for your building and save it in `res/ui/buildings_icons` with the id of your building | ||||
| 10. Create a tutorial image (600x600) for your building and save it in `res/ui/building_tutorials` | ||||
| 11. In `src/css/resources.scss` add your building to `$buildings` as well as `$buildingAndVariants` | ||||
| 12. Done! Optional: Add a new reward for unlocking your building at some point. | ||||
| @ -103,7 +103,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are | ||||
| 
 | ||||
| #### Checklist for a new building / testing it | ||||
| 
 | ||||
| This is a quick checklist, if a new building is added this points should be fulfilled: | ||||
| This is a quick checklist, if a new building is added these points should be fulfilled: | ||||
| 
 | ||||
| 2. The translation for all variants is done and finalized | ||||
| 3. The artwork (regular sprite) is finalized | ||||
| @ -114,12 +114,12 @@ This is a quick checklist, if a new building is added this points should be fulf | ||||
| 8. The reward for the building has a proper translation | ||||
| 9. The reward for the building has a proper image | ||||
| 10. The building has a proper tutorial image assigned | ||||
| 11. The buliding has a proper toolbar icon | ||||
| 11. The building has a proper toolbar icon | ||||
| 12. The reward requires a proper shape | ||||
| 13. The building has a proper silhouette color | ||||
| 14. The building has a proper matrix for being rendered on the minimap | ||||
| 15. The building has proper statistics in the dialog | ||||
| 16. The building properly contributes to the shapes produced analytics | ||||
| 16. The building properly contributes to the shapes produced by analytics | ||||
| 17. The building is properly persisted in the savegame | ||||
| 18. The building is explained properly, ideally via an interactive tutorial | ||||
| 
 | ||||
|  | ||||
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