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	Fixed all typos in README 📝
Using language tools and grammar review.
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				| @ -62,7 +62,7 @@ If you want to add a new feature or in generally contribute I recommend to get i | ||||
| The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core). | ||||
| The code within the engine is relatively clean with some code for the actual game on top of being hacky. | ||||
| 
 | ||||
| This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since it's slower than a plain for a loop. | ||||
| This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since it's slower than a plain for loop. | ||||
| 
 | ||||
| #### Adding a new component | ||||
| 
 | ||||
|  | ||||
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