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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-16 11:41:50 +00:00

Merge pull request #1 from DJ1TJOO/bagel/master

Synced up translations and changed internalAddHint to make use of enumGameModeIds
This commit is contained in:
Bagel03 2021-09-04 16:27:23 -04:00 committed by GitHub
commit 9d812154f8
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GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 1596 additions and 158 deletions

View File

@ -4,6 +4,7 @@ import { Application } from "../application";
import { randomChoice } from "../core/utils";
import { T } from "../translations";
import { enumGameModeIds } from "./game_mode";
export class GameLoadingOverlay {
/**
@ -65,12 +66,11 @@ export class GameLoadingOverlay {
* @param {string} gameModeId
*/
internalAddHint(element, gameModeId) {
const hint = document.createElement("span");
let tips;
if (!gameModeId) tips = T.tips;
else if (gameModeId.includes("Edit")) tips = T.createPuzzleTips;
else tips = T.playPuzzleTips;
let tips = T.tips;
if (gameModeId === enumGameModeIds.puzzleEdit) tips = T.createPuzzleTips;
else if (gameModeId === enumGameModeIds.puzzlePlay) tips = T.playPuzzleTips;
const hint = document.createElement("span");
hint.innerHTML = randomChoice(tips);
hint.classList.add("prefab_GameHint");
element.appendChild(hint);

View File

@ -1177,6 +1177,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1262,3 +1263,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1219,6 +1219,7 @@ tips:
- Premeu F4 per mostrar la vostra tarifa FPS i Tick.
- Premeu F4 dues vegades per mostrar el mosaic del ratolí i la càmera.
- Podeu fer clic a una forma fixada al costat esquerre per desenganxar-la.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1304,3 +1305,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1177,6 +1177,7 @@ tips:
- Stisknutím F4 zobrazíte FPS a rychlost ticků.
- Stisknutím F4 dvakrát zobrazíte souřadnici myši a kamery.
- Můžete kliknout na připínáček vlevo vedle připnutého tvaru k jeho odepnutí.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Hrát
edit: Upravit
@ -1264,3 +1265,48 @@ backendErrors:
too-many-likes-already: Tento puzzle již získal příliš mnoho lajků. Pokud jej
přesto chcete odstranit, kontaktujte nás prosím na support@shapez.io!
no-permission: K provedení této akce nemáte oprávnění.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1179,6 +1179,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1264,3 +1265,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -91,9 +91,9 @@ puzzleMenu:
submittingPuzzle: Puzzle wird veröffentlicht
noPuzzles: Hier gibt es bisher noch keine Puzzles.
dlcHint: >
DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in
der Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften
> Zusatzinhalte (DLC) aktivierst.
DLC schon gekauft? Stelle sicher, dass es aktiviert ist, indem du in der
Steam-Bibliothek shapez.io rechtsklickst und es unter Eigenschaften >
Zusatzinhalte (DLC) aktivierst.
categories:
levels: Levels
new: Neu
@ -1336,3 +1336,49 @@ tips:
- Drücke doppelt F4 um den Standort des Mauszeigers und der Kamera zu
bestimmen.
- Du kannst die angehefteten Formen am linken Rand wieder entfernen.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1219,6 +1219,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1304,3 +1305,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1237,6 +1237,7 @@ tips:
- Presiona F4 dos veces para mostrar las coordenadas de tu ratón y de la
cámara.
- Puedes hacer clic en una forma fijada en el lado izquierdo para desfijarla.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Jugar
edit: Editar
@ -1326,3 +1327,48 @@ backendErrors:
quieres eliminarlo, por favor contacta a support@shapez.io! (Solo
inglés)
no-permission: No tienes los permisos necesarios para llevar a cabo esta acción.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1179,6 +1179,7 @@ tips:
- Paina F4 nähdäksesi FPS laskurin ja virkistystaajuuden.
- Press F4 kahdesti nähdäksesi hiiren ja kameran ruudun.
- Klikkaa kiinnitetyn muodon vasemmalta puolelta irrottaaksesi sen.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1264,3 +1265,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1249,6 +1249,7 @@ tips:
- Appuyez sur F4 pour voir vos IPS et votre fréquence de rafraîchissement.
- Appuyez deux fois sur F4 pour voir les coordonnées.
- Cliquez sur une forme épinglée à gauche pour lenlever.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Jouer
edit: Éditer
@ -1337,3 +1338,48 @@ backendErrors:
too-many-likes-already: The puzzle already got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1122,6 +1122,7 @@ tips:
- .לחץ F4 בשביל להציג את הFPS ואת הTickRate
- .לחץ F4 פעמיים בשביל להציג את המשבצת שהעכבר והמצלמה בהם
- .אתה יכול ללחוץ על צורה מוצמדת בצד שמאל בשביל לבטל את ההצמדה
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1207,3 +1208,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1172,6 +1172,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1257,3 +1258,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1207,6 +1207,7 @@ tips:
- You can click a pinned shape on the left side to unpin it.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Játék
edit: Szerkesztés
@ -1292,3 +1293,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1253,6 +1253,7 @@ tips:
- Tekan F4 dua kali untuk menunjukkan ubin mouse dan kameramu.
- Kamu bisa mengklik bentuk yang di-pin di sebelah kiri untuk tidak
mem-pinnya lagi.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1338,3 +1339,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1051,8 +1051,9 @@ settings:
si fa lo zoom indietro).
shapeTooltipAlwaysOn:
title: Shape Tooltip - Show Always
description: Determina se mostrare sempre la forma in uscita da un edificio quando si passa sopra di esso col cursore,
invece di dover premere 'ALT'.
description: Determina se mostrare sempre la forma in uscita da un edificio
quando si passa sopra di esso col cursore, invece di dover
premere 'ALT'.
rangeSliderPercentage: <amount> %
tickrateHz: <amount> Hz
keybindings:
@ -1235,6 +1236,7 @@ tips:
- Premi F4 due volte per mostrare la casella del cursore e della telecamera.
- Puoi cliccare a sinistra di una forma fermata a schermo per rimuoverla
dalla lista.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Gioca
edit: Modifica
@ -1280,8 +1282,8 @@ puzzleMenu:
medium: Medio
hard: Difficile
unknown: Non classificato
dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic destro
su shapez.io nella tua libreria e selezionando Proprietà > DLC.
dlcHint: Hai già acquistato il DLC? Assicurati che sia attivo facendo clic
destro su shapez.io nella tua libreria e selezionando Proprietà > DLC.
search:
action: Cerca
placeholder: Inserisci il nome di un puzzle o di un autore
@ -1322,3 +1324,48 @@ backendErrors:
too-many-likes-already: Questo puzzle ha già ricevuto troppi "mi piace". Se vuoi
ancora rimuoverlo, per favore contatta support@shapez.io!
no-permission: Non hai i permessi per eseguire questa azione.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1035,6 +1035,7 @@ tips:
- F4を2回押すと、マウスとカメラの座標を表示できます。
- 左のピン留めされた図形をクリックすると、固定を解除できます。
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1120,3 +1121,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1053,6 +1053,7 @@ tips:
- F4 키를 누르면 FPS와 틱 비율을 표시합니다.
- F4 키를 두번 누르면 마우스와 카메라의 타일을 표시합니다.
- 왼쪽에 고정된 도형을 클릭하여 고정을 해제할 수 있습니다.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: 플레이
edit: 편집
@ -1130,3 +1131,48 @@ backendErrors:
timeout: 요청 시간이 초과되었습니다.
too-many-likes-already: 이 퍼즐은 이미 너무 많은 하트를 받았습니다. 그래도 제거하고 싶다면 support@shapez.io로 문의하세요!
no-permission: 이 작업을 할 권한이 없습니다.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1177,6 +1177,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1262,3 +1263,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1222,6 +1222,7 @@ tips:
- Je kan aan de linkerkant op een vastgezette vorm klikken om deze los te
maken.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Spelen
edit: Bewerken
@ -1308,3 +1309,48 @@ backendErrors:
too-many-likes-already: De puzzel heeft al te veel likes. Als je het nog steeds
wilt verwijderen, neem dan contact op support@shapez.io!
no-permission: Je bent niet gemachtigd om deze actie uit te voeren.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1201,6 +1201,7 @@ tips:
- Trykk F4 for å vise din FPS og Tick Rate.
- Trykk F4 to ganger for å vise ruten til din mus og kamera.
- Du kan trykke på en festet form på venstre for å fjerne festingen.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Spill
edit: Endre
@ -1286,3 +1287,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1216,6 +1216,7 @@ tips:
- Naciśnij F4, by zobaczyć ilość FPS i tempo ticków.
- Naciśnij F4 dwa razy, by zobaczyć kratkę twojej myszy i kamery.
- Możesz kliknąć przypięty kształt po lewej stronie, by go odpiąć.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1301,3 +1302,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1220,6 +1220,7 @@ tips:
- Pressione F4 para mostrar seu FPS e taxa de tiques.
- Pressione F4 duas vezes para mostrar o ladrilho do seu mouse e da câmera.
- Você pode clicar em uma forma fixada na esquerda para tirá-la de lá.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Jogar
edit: Editar
@ -1307,3 +1308,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1231,6 +1231,7 @@ tips:
- Pressiona F4 para mostrar os teus FPS e Tick Rate.
- Pressiona F4 duas vezes para mostrar a tile do teu rato e câmara.
- Podes clicar numa forma afixada no lado direito para desafixa-la.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Jogar
edit: Editar
@ -1318,3 +1319,48 @@ backendErrors:
too-many-likes-already: O puzzle já tem imensos gostos. Se ainda o quiseres
remover, por favor contacta support@shapez.io!
no-permission: Não tens permissão para realizar esta ação.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1198,6 +1198,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1283,3 +1284,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1211,6 +1211,7 @@ tips:
- Нажмите F4, чтобы показать FPS и Частоту Обновления.
- Нажмите F4 дважды, чтобы показать координаты курсора и камеры.
- Вы можете нажать на закрепленную фигуру слева, чтобы открепить её.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Играть
edit: Редактировать
@ -1298,3 +1299,48 @@ backendErrors:
too-many-likes-already: Головоломка уже заработала слишком много лайков. Если вы
все еще хотите удалить ее, обратитесь в support@shapez.io!
no-permission: У вас нет прав на выполнение этого действия.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1180,6 +1180,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1265,3 +1266,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1190,6 +1190,7 @@ tips:
- Pritisnite F4 kako bi prikazali FPS i Brzinu Otkucaja.
- Pritisnite dvaput F4 kako bi prikazali lokaciju polja miša i kamere.
- Možete kliknuti na zakačen oblik na levi krstić kako bi ga otkačili.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Igraj
edit: Uredi
@ -1276,3 +1277,48 @@ backendErrors:
too-many-likes-already: Slagalica ima dosta lajkova. Ako i dalje želite da je
uklonite, molimo da kontaktirate support@shapez.io!
no-permission: Nemate dozvolu za izvršenje ove radnje.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1188,6 +1188,7 @@ tips:
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1273,3 +1274,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1024,8 +1024,8 @@ settings:
ayarlar.
shapeTooltipAlwaysOn:
title: Şekil İpucu - Her Zaman Göster
description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine
her zaman gösterir.
description: Şekil ipuçlarını 'ALT' tuşuna basarak göstermek yerine her zaman
gösterir.
tickrateHz: <amount> Hz
keybindings:
title: Tuş Atamaları
@ -1207,6 +1207,7 @@ tips:
- Farenizin ve kameranızın sınırlarını göstermek için F4'e iki kez basın.
- Sol tarafta sabitlenmiş bir şekle tıklayarak sabitlemesini
kaldırabilirsiniz.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Oyna
edit: Düzenle
@ -1293,3 +1294,48 @@ backendErrors:
too-many-likes-already: Yapbozun zaten çok beğenisi var. Yine de silmek
istiyorsanız support@shapez.io ile iletişime geçiniz!
no-permission: Bu işlemi yapmak için izniniz yok.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1218,6 +1218,7 @@ tips:
координати камери.
- Ви можете натиснути на фігуру, зкаріплену в лівому краю екрану, аби
відкріпити її.
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1303,3 +1304,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1024,6 +1024,7 @@ tips:
- 按两次F4显示您鼠标和镜头所在的块。
- 您可以点击被固定在屏幕左侧的图形来解除固定。
- 您可以点击被固定在屏幕左侧的图形来解除固定。
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1109,3 +1110,48 @@ backendErrors:
too-many-likes-already: The puzzle already got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -1004,6 +1004,7 @@ tips:
- 按两次F4显示您鼠标和镜头所在的块。
- 您可以点击被固定在屏幕左侧的图形来解除固定。
- 您可以单击左侧的固定形状将其取消固定。
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: 游戏
edit: 编辑
@ -1080,3 +1081,48 @@ backendErrors:
timeout: 请求超时。
too-many-likes-already: 您的谜题已经得到了许多玩家的赞赏。如果您仍然希望删除它请联系support@shapez.io!
no-permission: 您没有执行此操作的权限。
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.

View File

@ -135,15 +135,13 @@ dialogs:
desc: 你還沒有解鎖藍圖功能!完成更多的關卡來解鎖藍圖。
keybindingsIntroduction:
title: 實用按鍵
desc:
"這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
desc: "這個遊戲有很多能幫助搭建工廠的使用按鍵。 以下是其中的一些,記得在<strong>按鍵設定</strong>中查看其他的! <br><br>
<code class='keybinding'>CTRL</code> + 拖曳:選擇區域以複製或刪除。 <br> <code
class='keybinding'>SHIFT</code>: 按住以放置多個。 <br> <code
class='keybinding'>ALT</code>: 反向放置輸送帶。 <br>"
createMarker:
title: 建立標記
desc:
給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
desc: 給地圖標記取一個名字。你可以在名字中加入一個<strong>簡短代碼</strong>以加入圖形。(你可以在<link>這裡</link>
建立簡短代碼。)
titleEdit: 修改標記
markerDemoLimit:
@ -320,18 +318,15 @@ ingame:
1_1_extractor: 在<strong>圓形礦脈</strong>上放一個<strong>開採機</strong>來採集圓形!
1_2_conveyor: 用<strong>輸送帶</strong>將你的開採機連接到基地上!
<br><br>提示:用你的游標<strong>按下並拖曳</strong>輸送帶!
1_3_expand:
這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
1_3_expand: 這<strong>不是</strong>一個放置型遊戲!建造更多的開採機和輸送帶來更快地完成目標。 <br><br>
提示:按住<strong>SHIFT</strong>鍵來放置多個開採機,用<strong>R</strong>鍵旋轉它們。
2_1_place_cutter: "現在放置一個<strong>切割機</strong>並利用它把圓圈切成兩半!<br><br> PS:
不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。"
2_2_place_trash: 切割機可能會<strong>堵塞並停止運作</strong><br><br>
用<strong>垃圾桶</strong>把「目前」不需要的部分處理掉。
2_3_more_cutters:
"做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
2_3_more_cutters: "做得好! 現在,再放<strong>2個切割機</strong>來加速這個緩慢的生產線!<br><br> PS:
使用<strong>0-9快捷鍵</strong>可以更快選取建築 "
3_1_rectangles:
"現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
3_1_rectangles: "現在來開採一些方形吧!<strong>蓋4座開採機</strong>,把形狀收集到基地。<br><br> PS:
選擇輸送帶,按住<strong>SHIFT</strong>並拖曳滑鼠可以計畫輸送帶位置!"
21_1_place_quad_painter: 放置一個<strong>上色機(四向)</strong>並取得一些
<strong>圓形</strong>、<strong>白色</strong>和<strong>紅色</strong>
@ -448,32 +443,32 @@ shopUpgrades:
buildings:
belt:
default:
name: &belt 輸送帶
name: 輸送帶
description: 運送物品,按住並拖曳來放置多個。
miner:
default:
name: &miner 開採機
description: &miner_desc 在圖形礦脈或者顏色礦脈上放置開採機來開採。
name: 開採機
description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。
chainable:
name: 鏈式開採機
description: *miner_desc
description: 在圖形礦脈或者顏色礦脈上放置開採機來開採。
underground_belt:
default:
name: &underground_belt 隧道
name: 隧道
description: 可以從其他輸送帶或建築底下方運送物品。
tier2:
name: 二級隧道
description: 可以從其他輸送帶或建築底下方運送物品。
cutter:
default:
name: &cutter 切割機
name: 切割機
description: 將圖形從上到下切開並輸出。 <strong>如果你只需要其中一半,記得把另一半銷毀掉,否則切割機會停止運作! </strong>
quad:
name: 四分切割機
description: 將輸入的圖形切成四塊。 <strong>如果你只需要其中一塊,記得把其他的銷毀掉,否則切割機會停止運作! </strong>
rotater:
default:
name: &rotator 旋轉機
name: 旋轉機
description: 將圖形順時針旋轉90度。
ccw:
name: 旋轉機(逆時針)
@ -483,28 +478,29 @@ buildings:
description: 將圖形旋轉180度。
stacker:
default:
name: &stacker 圖形拼貼機
name: 圖形拼貼機
description: 將輸入的圖形拼貼在一起。如果不能在同一圖層直接拼貼,右邊的圖形會被堆疊在左邊的圖形上面.
mixer:
default:
name: &mixer 混色機
description: 將兩個顏料<strong>加在一起</strong>。
name: 混色機
description: Mixes two colors using additive blending.
painter:
default:
name: &painter 上色機
description: &painter_desc 將整個圖形塗上輸入的顏料。
name: 上色機
description: 將整個圖形塗上輸入的顏料。
double:
name: 雙倍上色機
description: 同時為兩個輸入的圖形上色,每次上色只消耗一份顏料。
quad:
name: 四分上色機
description: 分別為圖形的四個部分上色。 只有從 <strong>有「真」訊號輸入</strong> 的顏料輸入端輸入的顏料會用來為相對的四分位上色。
description: 分別為圖形的四個部分上色。 只有從 <strong>有「真」訊號輸入</strong>
的顏料輸入端輸入的顏料會用來為相對的四分位上色。
mirrored:
name: *painter
description: *painter_desc
name: 上色機
description: 將整個圖形塗上輸入的顏料。
trash:
default:
name: &trash 垃圾桶
name: 垃圾桶
description: 從所有從四個方向輸入的物品銷毀。
hub:
deliver: 交付
@ -513,14 +509,14 @@ buildings:
endOfDemo: 試玩結束
wire:
default:
name: &wire 電線
description: &wire_desc 傳輸訊號訊號可以是圖形顏料或布林值0或1。 不同顏色的電線無法互相連接。
name: 電線
description: 傳輸訊號訊號可以是圖形顏料或布林值0或1。 不同顏色的電線無法互相連接。
second:
name: *wire
description: *wire_desc
name: 電線
description: 傳輸訊號訊號可以是圖形顏料或布林值0或1。 不同顏色的電線無法互相連接。
balancer:
default:
name: &balancer 平衡機
name: 平衡機
description: 多功能 —— 將單一輸入平均分配到所有輸出;及將多個輸入集合到一個輸出。
merger:
name: 合流機(右)
@ -536,19 +532,19 @@ buildings:
description: 將底部的輸送帶輸入分流成兩個輸出(頂部和左側)。
storage:
default:
name: &storage 倉庫
name: 倉庫
description: 儲存多餘的物品,有一定儲存上限。優先從左側輸出,右側輸出可以被用來作為溢流門。
wire_tunnel:
default:
name: &wire_tunnel 電線交叉
name: 電線交叉
description: 電線彼此交叉但不互相連接。
constant_signal:
default:
name: &constant_signal 固定訊號
name: 固定訊號
description: 輸出固定訊號可以是形狀、顏料或布林值1或0
lever:
default:
name: &lever 信號切換器
name: 信號切換器
description: 切換「1真值」或「0假值」輸出舉例來說它可以操控物件分類器。
logic_gate:
default:
@ -565,48 +561,49 @@ buildings:
description: 當其中一個輸入為「真」訊號時輸出「1真值」。「真」訊號代表形狀訊號、顏色訊號或布林值為1
transistor:
default:
name: &transistor 電晶體
description:
&transistor_desc 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
name: 電晶體
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
「真」訊號代表形狀訊號、顏色訊號或布林值為1
mirrored:
name: *transistor
description: *transistor_desc
name: 電晶體
description: 如果基極(側面)的輸入訊號為「真」,則把射極(底部)輸入的真假值複製到集極(頂部)的輸出。
「真」訊號代表形狀訊號、顏色訊號或布林值為1
filter:
default:
name: &filter 物件分類器
description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。 它也可以被布林值訊號控制。
name: 物件分類器
description: 它會依據電路層收到的訊號,從分類器底部輸入的物件如符合輸入信號的會輸出到頂部,不符合的會從右方(交叉標記)排出。
它也可以被布林值訊號控制。
display:
default:
name: &display 顯示器
name: 顯示器
description: 連接一個訊號到顯示器上顯示,訊號可以是形狀、顏料或布林值。
reader:
default:
name: &reader 輸送帶讀取機
name: 輸送帶讀取機
description: 它會讀取輸送帶的平均流量,(電路層解鎖後)在電路層輸出最後讀取的物件。
analyzer:
default:
name: &analyzer 圖形分析機
name: 圖形分析機
description: 分析輸入的圖形訊號中最底層右上角的圖形並輸出其形狀和顏色。
comparator:
default:
name: &comparator 比較機
name: 比較機
description: 當兩個輸入訊號完全相等時輸出布林值「1真值」。它可以比較形狀、物件或布林值。
virtual_processor:
default:
name: &virtual_processor 虛擬切割機
name: 虛擬切割機
description: 虛擬地將圖形訊號從上到下切開。
rotater:
name: &rotater 虛擬旋轉機
name: 虛擬旋轉機
description: 虛擬地將圖形訊號順時針旋轉。
unstacker:
name: &unstacker 虛擬提取機
name: 虛擬提取機
description: 虛擬地提取圖形訊號最上層的圖形到右方輸出,剩下的圖形由左方輸出。
stacker:
name: &stacker 虛擬堆疊機
name: 虛擬堆疊機
description: 虛擬地將輸入的圖形拼貼在一起。如果不能被直接拼貼,右邊的圖形會被疊在左邊的圖形上面。
painter:
name: &painter 虛擬上色機
name: 虛擬上色機
description: 虛擬地將整個圖形塗上輸入的顏色。
item_producer:
default:
@ -614,130 +611,102 @@ buildings:
description: 沙盒模式專有,將電路層的輸入轉化成實體層的輸出。
constant_producer:
default:
name: &constant_producer 恆定生產機
name: 恆定生產機
description: 持續輸出圖形或顏料。
goal_acceptor:
default:
name: &goal_acceptor 目標接收機
name: 目標接收機
description: 交付接收機所示圖形以完成目標。
block:
default:
name: &block 障礙物
name: 障礙物
description: 用來禁止在障礙物處放置物件。
storyRewards:
reward_cutter_and_trash:
title: 切割圖形
desc: >-
<strong>切割機</strong>已解鎖!不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。<br><br>
desc: <strong>切割機</strong>已解鎖!不論切割機的方向,它都會把圖形<strong>垂直地</strong>切成兩半。<br><br>
記得把不需要的部分處理掉,否則切割機會<strong>因為堵塞而停止運作</strong>。
為此我給你準備了<strong>垃圾桶</strong>,它會把所有放進去的物品銷毀掉。
reward_rotater:
title: 順時針旋轉
desc: >-
<strong>順時針旋轉機</strong>已解鎖!
它會順時針旋轉輸入的圖形90度。
desc: <strong>順時針旋轉機</strong>已解鎖! 它會順時針旋轉輸入的圖形90度。
reward_painter:
title: 上色
desc: >-
<strong>上色機</strong>已解鎖!
desc: <strong>上色機</strong>已解鎖!
開採一些顏色,用上色機把顏色和圖形混合,就可以為圖形著色。<br><br>備註:如果你是色盲,設定中有<strong>色盲模式</strong>可以選。
reward_mixer:
title: 混色
desc: >-
<strong>混色器</strong>已解鎖!
在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
desc: <strong>混色器</strong>已解鎖! 在此建築物中使用<strong>附加混合</strong>結合兩種顏色!
reward_stacker:
title: 拼貼
desc: >-
<strong>圖形拼貼機</strong>已解鎖!
desc: <strong>圖形拼貼機</strong>已解鎖!
如果沒有重疊的部分,圖形拼貼機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
reward_splitter:
title: 分流
desc: >-
desc: |-
<strong>分流機</strong><strong>平衡機</strong>的變體)已解鎖!
- 它將單個輸送帶分流成兩個。
reward_tunnel:
title: 隧道
desc: >-
<strong>隧道</strong>已解鎖!
你現在可以在其他輸送帶或建築底下運送物品了!
desc: <strong>隧道</strong>已解鎖! 你現在可以在其他輸送帶或建築底下運送物品了!
reward_rotater_ccw:
title: 逆時針旋轉
desc: >-
<strong>逆時針旋轉機</strong>已解鎖!
它會逆時針旋轉輸入的圖形90度。
desc: <strong>逆時針旋轉機</strong>已解鎖! 它會逆時針旋轉輸入的圖形90度。
逆時針旋轉機是順時針旋轉機的變體。選擇「順時針旋轉機」並<strong>按「T」來切換變體</strong>就能使用。
reward_miner_chainable:
title: 鏈式開採
desc: >-
<strong>鏈式開採機</strong>已解鎖!
它是開採機的一個變體。
desc: <strong>鏈式開採機</strong>已解鎖! 它是開採機的一個變體。
它可以將開採出來的資源<strong>傳遞</strong>給其他的開採機,使得資源提取更加高效!<br><br>
備註:工具列中舊的開採機已被取代。
reward_underground_belt_tier_2:
title: 二級隧道
desc: >-
<strong>二級隧道</strong>已解鎖!
這個隧道變體有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
desc: <strong>二級隧道</strong>已解鎖! 這個隧道變體有<strong>更長的傳輸距離</strong>。你還可以混用不同的隧道變體!
reward_cutter_quad:
title: 四分切割
desc: >-
您已解鎖了<strong>切割機</strong>的變體:四分切割機。
desc: 您已解鎖了<strong>切割機</strong>的變體:四分切割機。
它允許您將直接切割出形狀的<strong>四個邊角</strong>,而不是分成兩半!
reward_painter_double:
title: 雙倍上色
desc: >-
您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
desc: 您已經解鎖了<strong>上色機</strong>的變體:雙倍上色機。
它的運作方式跟上色機類似,但一次能處理<strong>兩個形狀</strong>,而且只消耗一種顏色而不是兩種顏色!
reward_storage:
title: 倉庫
desc: >-
<strong>倉庫</strong> 已解鎖:
它可以儲存多餘的物品,但有一定儲存上限。<br><br>
desc: <strong>倉庫</strong> 已解鎖: 它可以儲存多餘的物品,但有一定儲存上限。<br><br>
物品優先從左側輸出,它也可以被用來作為<strong>溢流門</strong>。
reward_freeplay:
title: 自由模式
desc: >-
你做到了!你解鎖了<strong>自由模式</strong>!現在圖形將會是<strong>隨機</strong>生成的!<br><br>
desc: 你做到了!你解鎖了<strong>自由模式</strong>!現在圖形將會是<strong>隨機</strong>生成的!<br><br>
從現在開始,基地會有<strong>交付速率下限</strong>的要求,因此我強烈建議你建造全自動化的生產線。<br><br>
基地會在電路層輸出它需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。
reward_blueprints:
title: 藍圖
desc: >-
你現在可以<strong>複製貼上</strong>你的工廠某些區域。 選擇一個區域(按住 CTRL 並拖曳滑鼠再按「C」來複製。<br><br>
desc: 你現在可以<strong>複製貼上</strong>你的工廠某些區域。 選擇一個區域(按住 CTRL
並拖曳滑鼠再按「C」來複製。<br><br>
貼上藍圖<strong>不是免費的</strong>,你必須製造(剛才生成的)<strong>藍圖形狀</strong>來給付。
no_reward:
title: 下一關
desc: >-
這一關沒有獎勵,但是下一關會有! <br><br>
desc: 這一關沒有獎勵,但是下一關會有! <br><br>
備註:你生產過的<strong>所有</strong>圖形都會被用來<strong>升級建築</strong>。
no_reward_freeplay:
title: 下一關
desc: >-
恭喜你!另外,我們已經計劃在單機版中加入更多內容!
desc: 恭喜你!另外,我們已經計劃在單機版中加入更多內容!
reward_balancer:
title: 平衡物流
desc: >-
<strong>平衡機</strong>已解鎖!
在大型工廠中,平衡機負責<strong>合流或分流</strong>多個輸送帶上的物品。
desc: <strong>平衡機</strong>已解鎖! 在大型工廠中,平衡機負責<strong>合流或分流</strong>多個輸送帶上的物品。
reward_merger:
title: 合流
desc: >-
desc: |-
<strong>合流機</strong><strong>平衡機</strong>的變體)已解鎖!
- 它會將兩個輸送帶整合成一個。
reward_belt_reader:
title: 讀取輸送帶
desc: >-
<strong>輸送帶讀取機</strong>已解鎖! 它會讀取輸送帶的流量。<br><br>
當你解鎖電路層時,它會變得超有用!
desc: <strong>輸送帶讀取機</strong>已解鎖! 它會讀取輸送帶的流量。<br><br> 當你解鎖電路層時,它會變得超有用!
reward_rotater_180:
title: 180度旋轉
desc: >-
<strong>180度旋轉機</strong>已解鎖! - 它可以180度旋轉物件驚喜:D
desc: <strong>180度旋轉機</strong>已解鎖! - 它可以180度旋轉物件驚喜:D
reward_display:
title: 顯示器
desc: >-
<strong>顯示器</strong> 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!<br><br>
desc: <strong>顯示器</strong> 已解鎖! - 在電路層上連接一個訊號到顯示器上顯示!<br><br>
備註:你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎? 試試看在顯示器上顯示它吧!"
reward_constant_signal:
title: 固定信號
@ -747,25 +716,21 @@ storyRewards:
<strong>布林值</strong>1或0
reward_logic_gates:
title: 邏輯閘
desc: >-
<strong>邏輯閘</strong>已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!<br><br>
有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT 邏輯。<br><br>
錦上添花,我再送你<strong>電晶體</strong>
desc: <strong>邏輯閘</strong>已解鎖!你可能覺得無所謂,但其實邏輯閘其實超酷的!<br><br> 有了這些邏輯閘,你可以運算 AND,
OR, XOR 與 NOT 邏輯。<br><br> 錦上添花,我再送你<strong>電晶體</strong>
reward_virtual_processing:
title: 虛擬操作
desc: >-
<strong>虛擬操作</strong>已解鎖!
我已為您帶來很多原有建築的虛擬版,有切割機、旋轉機、拼貼機還有更多電路層上的虛擬建築。
有了虛擬操作的你現在有三個繼續玩下去的方向:<br><br>
- 蓋一個自動生成任何基地要求圖形的<strong>自動工廠</strong>(推薦!)。<br><br>
- 利用電路層蓋一些很酷建築<br><br>
- 繼續用原本的方式破關。<br><br>
不論你的選擇是什麼,祝你玩得開心!
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotator, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
normally.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: 電路層 & 四角上色機
desc: >-
<strong>電路層</strong>已解鎖!
它是一個獨立於實體層之外的存在,將帶給你更多玩法!<br><br>
desc: <strong>電路層</strong>已解鎖! 它是一個獨立於實體層之外的存在,將帶給你更多玩法!<br><br>
首先,我為你解鎖<strong>四角上色機</strong>。記得先在電路層為想要上色的角落通電!<br><br>
按<strong>E</strong>切換至電路層。<br><br>
備註:設定裡<strong>開啟提示</strong>來啟動教學!"
@ -943,15 +908,15 @@ keybindings:
menuOpenStats: 統計選單
toggleHud: 開關基地
toggleFPSInfo: 開關幀數與除錯信息
belt: *belt
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
belt: 輸送帶
underground_belt: 隧道
miner: 開採機
cutter: 切割機
rotater: 虛擬旋轉機
stacker: 虛擬堆疊機
mixer: 混色機
painter: 虛擬上色機
trash: 垃圾桶
rotateWhilePlacing: 順時針旋轉
rotateInverseModifier: "修飾鍵: 改為逆時針旋轉"
cycleBuildingVariants: 選擇建築變體
@ -972,29 +937,29 @@ keybindings:
pipette: 滴管
menuClose: 關閉選單
switchLayers: 切換實體層/電路層
wire: *wire
balancer: *balancer
storage: *storage
constant_signal: *constant_signal
wire: 電線
balancer: 平衡機
storage: 倉庫
constant_signal: 固定訊號
logic_gate: 邏輯閘
lever: *lever
filter: *filter
wire_tunnel: *wire_tunnel
display: *display
reader: *reader
lever: 信號切換器
filter: 物件分類器
wire_tunnel: 電線交叉
display: 顯示器
reader: 輸送帶讀取機
virtual_processor: 虛擬處理
transistor: *transistor
analyzer: *analyzer
comparator: *comparator
transistor: 電晶體
analyzer: 圖形分析機
comparator: 比較機
item_producer: 物品生產機(沙盒模式)
copyWireValue: 電路:複製數值於游標底下
rotateToUp: "轉動: 向上"
rotateToDown: "轉動: 向下"
rotateToRight: "轉動: 向右"
rotateToLeft: "轉動: 向左"
constant_producer: *constant_producer
goal_acceptor: *goal_acceptor
block: *block
constant_producer: 恆定生產機
goal_acceptor: 目標接收機
block: 障礙物
massSelectClear: 清空輸送帶
showShapeTooltip: 顯示建築物輸出提示
about:
@ -1077,6 +1042,7 @@ tips:
- 按 F4 來顯示螢幕的幀數FPS與刷新率Tick Rate
- 按 F4 兩次來顯示相機和游標的絕對位置。
- 在已標記的圖形上按左鍵去除標記。
- If you belts are too fast, press <b>ALT<b> to bring up the shape tooltip
puzzleMenu:
play: Play
edit: Edit
@ -1162,3 +1128,48 @@ backendErrors:
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
playPuzzleTips:
- The double painter can be used to combine belts.
- Working through puzzles one part at a time often works.
- When starting a puzzle, find out where different buildings fit.
- In puzzles without belts, pressing <b>ALT</b> will let you see shapes more
easily.
- Don't get worked up! Try looking at things from a different angle.
- If a puzzle has a throughput requirement, remember to split belts in a
tree like fashion.
- Think about what order you can create your shapes in.
- Don't get scared by big puzzles, try working through them before giving up.
- Play the tutorial puzzles to find some useful and easy-to-use tricks.
- Remember, staring at a puzzle won't help! Place some blocks and see where
you end up.
- Don't forget to like a puzzle if you enjoy it.
- If you run into a puzzle you know is 100% not possible, make sure to
report it.
- Been playing a lot of puzzles? If so try creating your own for others to
enjoy.
- A unwise man once said "It's been so long, this puzzle is not possible".
- Remember, it is not a speedrun. Take your time and solve the puzzle
methodically.
- Remember to take a break every once in a while.
- Producers may have more than one purpose, keep that in mind when modifying
their output.
- Some puzzles may only have one place that each building fits, use that.
- Make use of all building variants.
- One quad cutter is worth 1,000 windmills.
createPuzzleTips:
- Be careful, making a big puzzle might scare future players.
- Remember to disable buildings that aren't useful, unless you're trying to
be sneaky.
- Most good puzzles have a "trick" to them, try coming up with one when
creating your own
- Once you finish you puzzle, don't publish right away. Always playtest.
- Using complex shapes that don't impact the gameplay of your puzzle could
be annoying.
- Misdirecting the player is often the best way to increase difficulty.
- An easy puzzle can be fun too!
- If you disable belts, remember to disable splitters as well.
- Play a few puzzles to get a feel for what makes a puzzle fun.
- Once you publish, have people playtest and give you feedback.
- If you are using a lot of blockers, make sure you're not making the
solution obvious.
- Think about what makes your puzzle different, and focus on that.