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Changed internalAddHint to make use of enumGameModeIds
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@ -4,6 +4,7 @@ import { Application } from "../application";
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import { randomChoice } from "../core/utils";
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import { T } from "../translations";
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import { enumGameModeIds } from "./game_mode";
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export class GameLoadingOverlay {
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/**
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@ -65,12 +66,11 @@ export class GameLoadingOverlay {
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* @param {string} gameModeId
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*/
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internalAddHint(element, gameModeId) {
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const hint = document.createElement("span");
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let tips;
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if (!gameModeId) tips = T.tips;
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else if (gameModeId.includes("Edit")) tips = T.createPuzzleTips;
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else tips = T.playPuzzleTips;
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let tips = T.tips;
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if (gameModeId === enumGameModeIds.puzzleEdit) tips = T.createPuzzleTips;
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else if (gameModeId === enumGameModeIds.puzzlePlay) tips = T.playPuzzleTips;
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const hint = document.createElement("span");
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hint.innerHTML = randomChoice(tips);
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hint.classList.add("prefab_GameHint");
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element.appendChild(hint);
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