mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Show hint after unlocking level 4
This commit is contained in:
parent
1582125d50
commit
955cba74aa
@ -121,6 +121,14 @@
|
|||||||
> strong {
|
> strong {
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.keybinding {
|
||||||
|
position: relative;
|
||||||
|
background: #eee;
|
||||||
|
@include PlainText;
|
||||||
|
height: unset;
|
||||||
|
margin: 1px 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
> .buttons {
|
> .buttons {
|
||||||
|
@ -6,13 +6,14 @@ export const CHANGELOG = [
|
|||||||
"BLUEPRINTS! They are unlocked at level 12",
|
"BLUEPRINTS! They are unlocked at level 12",
|
||||||
"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
|
"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
|
||||||
"Allow holding SHIFT to rotate counter clockwise",
|
"Allow holding SHIFT to rotate counter clockwise",
|
||||||
"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
|
|
||||||
"Added confirmation when deleting more than 500 buildings at a time",
|
"Added confirmation when deleting more than 500 buildings at a time",
|
||||||
"Added background to toolbar to increase contrast",
|
"Added background to toolbar to increase contrast",
|
||||||
"Further decrease requirements of first levels",
|
"Further decerase requirements of first levels",
|
||||||
"Pinned shapes now are saved",
|
"Pinned shapes now are saved",
|
||||||
"Fix keys being stuck when opening a dialog",
|
|
||||||
"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
|
"Allow placing extractors anywhere again, but they don't work at all if not placed on a resource",
|
||||||
|
"Show dialog explaining some keybindings after completing level 4",
|
||||||
|
"Fix keys being stuck when opening a dialog",
|
||||||
|
"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",
|
||||||
"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
|
"Fix cycling through keybindings selecting locked buildings as well (by Dimava)",
|
||||||
"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
|
"There is now a github action, checking all pull requests with eslint. (by mrHedgehog)",
|
||||||
],
|
],
|
||||||
|
@ -3,6 +3,8 @@ import { ClickDetector } from "../../../core/click_detector";
|
|||||||
import { formatBigNumber, makeDiv } from "../../../core/utils";
|
import { formatBigNumber, makeDiv } from "../../../core/utils";
|
||||||
import { ShapeDefinition } from "../../shape_definition";
|
import { ShapeDefinition } from "../../shape_definition";
|
||||||
import { BaseHUDPart } from "../base_hud_part";
|
import { BaseHUDPart } from "../base_hud_part";
|
||||||
|
import { blueprintShape } from "../../upgrades";
|
||||||
|
import { enumHubGoalRewards } from "../../tutorial_goals";
|
||||||
|
|
||||||
export class HUDPinnedShapes extends BaseHUDPart {
|
export class HUDPinnedShapes extends BaseHUDPart {
|
||||||
createElements(parent) {
|
createElements(parent) {
|
||||||
@ -46,6 +48,10 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||||||
if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
|
if (key === this.root.hubGoals.currentGoal.definition.getHash()) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (key === blueprintShape) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||||
if (this.pinnedShapes[i].key === key) {
|
if (this.pinnedShapes[i].key === key) {
|
||||||
return true;
|
return true;
|
||||||
@ -70,6 +76,10 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||||||
|
|
||||||
this.internalPinShape(currentKey, currentGoal.required, false);
|
this.internalPinShape(currentKey, currentGoal.required, false);
|
||||||
|
|
||||||
|
if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
||||||
|
this.internalPinShape(blueprintShape, currentGoal.required, false);
|
||||||
|
}
|
||||||
|
|
||||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||||
const key = this.pinnedShapes[i].key;
|
const key = this.pinnedShapes[i].key;
|
||||||
if (key !== currentKey) {
|
if (key !== currentKey) {
|
||||||
@ -150,6 +160,11 @@ export class HUDPinnedShapes extends BaseHUDPart {
|
|||||||
// Can not pin current goal
|
// Can not pin current goal
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (key === blueprintShape) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
for (let i = 0; i < this.pinnedShapes.length; ++i) {
|
||||||
if (this.pinnedShapes[i].key === key) {
|
if (this.pinnedShapes[i].key === key) {
|
||||||
// Already pinned
|
// Already pinned
|
||||||
|
@ -115,6 +115,15 @@ export class HUDUnlockNotification extends BaseHUDPart {
|
|||||||
);
|
);
|
||||||
showUpgrades.add(() => this.root.hud.parts.shop.show());
|
showUpgrades.add(() => this.root.hud.parts.shop.show());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.root.hubGoals.level === 5) {
|
||||||
|
const { showKeybindings } = this.root.hud.parts.dialogs.showInfo(
|
||||||
|
T.dialogs.keybindingsIntroduction.title,
|
||||||
|
T.dialogs.keybindingsIntroduction.desc,
|
||||||
|
["showKeybindings:misc", "ok:good:timeout"]
|
||||||
|
);
|
||||||
|
showKeybindings.add(() => this.root.gameState.goToKeybindings());
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -154,6 +154,16 @@ export class InGameState extends GameState {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Goes back to the settings state
|
||||||
|
*/
|
||||||
|
goToKeybindings() {
|
||||||
|
this.saveThenGoToState("KeybindingsState", {
|
||||||
|
backToStateId: this.key,
|
||||||
|
backToStatePayload: this.creationPayload,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Moves to a state outside of the game
|
* Moves to a state outside of the game
|
||||||
* @param {string} stateId
|
* @param {string} stateId
|
||||||
|
@ -93,6 +93,7 @@ dialogs:
|
|||||||
deleteGame: I know what I do
|
deleteGame: I know what I do
|
||||||
viewUpdate: View Update
|
viewUpdate: View Update
|
||||||
showUpgrades: Show Upgrades
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: Import Error
|
title: Import Error
|
||||||
@ -185,6 +186,15 @@ dialogs:
|
|||||||
desc: >-
|
desc: >-
|
||||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
# every situation
|
# every situation
|
||||||
@ -581,7 +591,7 @@ keybindings:
|
|||||||
|
|
||||||
placementDisableAutoOrientation: Disable automatic orientation
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
placeMultiple: Stay in placement mode
|
placeMultiple: Stay in placement mode
|
||||||
placeInverse: Invert automatic orientation
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: About this Game
|
title: About this Game
|
||||||
|
Loading…
Reference in New Issue
Block a user