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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Introduce game modes and get rid of global level definitions etc

This commit is contained in:
tobspr
2020-10-07 08:36:02 +02:00
parent 816fd37b55
commit 94266173d8
16 changed files with 1021 additions and 926 deletions

View File

@@ -1,14 +1,12 @@
import { globalConfig } from "../../core/config";
import { createLogger } from "../../core/logging";
import { queryParamOptions } from "../../core/query_parameters";
import { BeltComponent } from "../../game/components/belt";
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
import { GameRoot } from "../../game/root";
import { InGameState } from "../../states/ingame";
import { GameAnalyticsInterface } from "../game_analytics";
import { FILE_NOT_FOUND } from "../storage";
import { blueprintShape, UPGRADES } from "../../game/upgrades";
import { tutorialGoals } from "../../game/tutorial_goals";
import { BeltComponent } from "../../game/components/belt";
import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
import { queryParamOptions } from "../../core/query_parameters";
const logger = createLogger("game_analytics");
@@ -190,23 +188,26 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
/**
* Returns true if the shape is interesting
* @param {GameRoot} root
* @param {string} key
*/
isInterestingShape(key) {
if (key === blueprintShape) {
isInterestingShape(root, key) {
if (key === root.gameMode.getBlueprintShapeKey()) {
return true;
}
// Check if its a story goal
for (let i = 0; i < tutorialGoals.length; ++i) {
if (key === tutorialGoals[i].shape) {
const levels = root.gameMode.getLevelDefinitions();
for (let i = 0; i < levels.length; ++i) {
if (key === levels[i].shape) {
return true;
}
}
// Check if its required to unlock an upgrade
for (const upgradeKey in UPGRADES) {
const upgradeTiers = UPGRADES[upgradeKey];
const upgrades = root.gameMode.getUpgrades();
for (const upgradeKey in upgrades) {
const upgradeTiers = upgrades[upgradeKey];
for (let i = 0; i < upgradeTiers.length; ++i) {
const tier = upgradeTiers[i];
const required = tier.required;
@@ -226,7 +227,9 @@ export class ShapezGameAnalytics extends GameAnalyticsInterface {
* @param {GameRoot} root
*/
generateGameDump(root) {
const shapeIds = Object.keys(root.hubGoals.storedShapes).filter(this.isInterestingShape.bind(this));
const shapeIds = Object.keys(root.hubGoals.storedShapes).filter(key =>
this.isInterestingShape(root, key)
);
let shapes = {};
for (let i = 0; i < shapeIds.length; ++i) {
shapes[shapeIds[i]] = root.hubGoals.storedShapes[shapeIds[i]];