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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Puzzle DLC (#1172)

* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
tobspr
2021-05-23 16:32:05 +02:00
committed by GitHub
parent 5f0a95ba11
commit 931c8a5821
167 changed files with 14001 additions and 8193 deletions

View File

@@ -88,11 +88,7 @@
@include S(grid-column-gap, 10px);
display: grid;
grid-template-columns: 1fr;
&.demo {
grid-template-columns: 1fr 1fr;
}
grid-template-columns: 1fr 1fr;
.standaloneBanner {
background: rgb(255, 75, 84);
@@ -183,7 +179,7 @@
.updateLabel {
position: absolute;
transform: translateX(50%) rotate(-5deg);
color: #3291e9;
color: #ff590b;
@include Heading;
font-weight: bold;
@include S(right, 40px);
@@ -223,9 +219,33 @@
}
}
.puzzleContainer {
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
background: #4cc98a;
grid-row: 1 / 2;
grid-column: 2 / 3;
@include S(padding, 20px);
@include S(border-radius, $globalBorderRadius);
> .dlcLogo {
@include S(width, 200px);
}
> button {
@include S(margin-top, 20px);
@include Heading;
@include S(padding, 10px, 30px);
background-color: #333;
color: #fff;
}
}
.mainContainer {
display: flex;
align-items: center;
grid-row: 1 / 2;
justify-content: center;
flex-direction: column;
background: #fafafa;
@@ -242,6 +262,16 @@
align-items: center;
}
.modeButtons {
display: grid;
grid-template-columns: repeat(2, 1fr);
@include S(grid-column-gap, 10px);
align-items: start;
height: 100%;
width: 100%;
box-sizing: border-box;
}
.browserWarning {
@include S(margin-bottom, 10px);
background-color: $colorRedBright;
@@ -285,6 +315,18 @@
@include S(margin-left, 15px);
}
.playModeButton {
@include IncreasedClickArea(0px);
@include S(margin-top, 15px);
@include S(margin-left, 15px);
}
.editModeButton {
@include IncreasedClickArea(0px);
@include S(margin-top, 15px);
@include S(margin-left, 15px);
}
.savegames {
@include S(max-height, 105px);
overflow-y: auto;
@@ -439,6 +481,27 @@
}
}
.bottomContainer {
display: flex;
align-items: center;
justify-content: center;
flex-direction: row;
@include S(padding-top, 10px);
height: 100%;
width: 100%;
box-sizing: border-box;
.buttons {
display: grid;
grid-template-columns: repeat(2, 1fr);
@include S(grid-column-gap, 10px);
align-items: start;
height: 100%;
width: 100%;
box-sizing: border-box;
}
}
.footer {
display: grid;
flex-grow: 1;

View File

@@ -17,7 +17,7 @@
@include S(border-radius, 3px);
@include DarkThemeOverride {
background: #424242;
background: #33343c;
}
.version {

View File

@@ -0,0 +1,277 @@
#state_PuzzleMenuState {
> .headerBar {
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
> h1 {
justify-self: start;
}
.createPuzzle {
background-color: $colorGreenBright;
@include S(margin-left, 5px);
}
}
> .container {
> .mainContent {
overflow: hidden;
> .categoryChooser {
display: grid;
grid-auto-columns: 1fr;
grid-auto-flow: column;
@include S(grid-gap, 2px);
@include S(padding-right, 10px);
> .category {
background: $accentColorBright;
border-radius: 0;
color: $accentColorDark;
transition: all 0.12s ease-in-out;
transition-property: opacity, background-color, color;
&:first-child {
@include S(border-top-left-radius, $globalBorderRadius);
@include S(border-bottom-left-radius, $globalBorderRadius);
}
&:last-child {
border-top-right-radius: $globalBorderRadius;
border-bottom-right-radius: $globalBorderRadius;
}
&.active {
background: $colorBlueBright;
opacity: 1 !important;
color: #fff;
cursor: default;
}
@include DarkThemeOverride {
background: $accentColorDark;
color: #bbbbc4;
&.active {
background: $colorBlueBright;
color: #fff;
}
}
}
}
> .puzzles {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(D(180px), 1fr));
@include S(grid-auto-rows, 65px);
@include S(grid-gap, 7px);
@include S(margin-top, 10px);
@include S(padding-right, 4px);
@include S(height, 360px);
overflow-y: scroll;
pointer-events: all;
position: relative;
> .puzzle {
width: 100%;
@include S(height, 65px);
background: #f3f3f8;
@include S(border-radius, $globalBorderRadius);
display: grid;
grid-template-columns: auto 1fr;
grid-template-rows: D(15px) D(15px) 1fr;
@include S(padding, 5px);
@include S(grid-column-gap, 5px);
box-sizing: border-box;
pointer-events: all;
cursor: pointer;
position: relative;
@include S(padding-left, 10px);
@include DarkThemeOverride {
background: rgba(0, 0, 10, 0.2);
}
@include InlineAnimation(0.12s ease-in-out) {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
&:hover {
background: #f0f0f8;
}
> .title {
grid-column: 2 / 3;
grid-row: 1 / 2;
@include PlainText;
white-space: nowrap;
text-overflow: ellipsis;
overflow: hidden;
align-self: center;
justify-self: start;
width: 100%;
box-sizing: border-box;
@include S(padding, 2px, 5px);
@include S(height, 17px);
}
> .author {
grid-column: 2 / 2;
grid-row: 2 / 3;
@include SuperSmallText;
color: $accentColorDark;
align-self: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
@include S(padding, 2px, 5px);
}
> .icon {
grid-column: 1 / 2;
grid-row: 1 / 4;
align-self: center;
justify-self: center;
@include S(width, 45px);
@include S(height, 45px);
canvas {
width: 100%;
height: 100%;
}
}
> .stats {
grid-column: 2 / 3;
grid-row: 3 / 4;
display: flex;
align-items: center;
justify-self: end;
justify-content: center;
align-self: end;
@include S(height, 14px);
> .downloads {
@include SuperSmallText;
color: #000;
font-weight: bold;
@include S(margin-right, 5px);
@include S(padding-left, 12px);
opacity: 0.7;
display: inline-flex;
align-items: center;
justify-content: center;
@include DarkThemeInvert;
& {
/* @load-async */
background: uiResource("icons/puzzle_plays.png") #{D(2px)} #{D(2.5px)} / #{D(
8px
)} #{D(8px)} no-repeat;
}
}
> .likes {
@include SuperSmallText;
align-items: center;
justify-content: center;
color: #000;
font-weight: bold;
@include S(padding-left, 14px);
opacity: 0.7;
@include DarkThemeInvert;
& {
/* @load-async */
background: uiResource("icons/puzzle_upvotes.png") #{D(2px)} #{D(2.4px)} / #{D(
9px
)} #{D(9px)} no-repeat;
}
}
> .difficulty {
@include SuperSmallText;
align-items: center;
justify-content: center;
color: #000;
font-weight: bold;
@include S(margin-right, 3px);
opacity: 0.7;
&.stage--easy {
color: $colorGreenBright;
}
&.stage--normal {
color: #000;
@include DarkThemeInvert;
}
&.stage--medium {
color: $colorOrangeBright;
}
&.stage--hard {
color: $colorRedBright;
}
}
}
&.completed {
> .icon,
> .stats,
> .author,
> .title {
opacity: 0.3;
}
background: #fafafa;
@include DarkThemeOverride {
background: rgba(0, 0, 0, 0.05);
}
&::after {
content: "";
position: absolute;
@include S(top, 10px);
@include S(right, 10px);
@include S(width, 30px);
@include S(height, 30px);
opacity: 0.1;
& {
/* @load-async */
background: uiResource("icons/puzzle_complete_indicator.png") center center /
contain no-repeat;
}
}
@include DarkThemeOverride {
&::after {
/* @load-async */
background: uiResource("icons/puzzle_complete_indicator_inverse.png") center
center / contain no-repeat;
}
}
}
}
> .loader,
> .empty {
display: flex;
align-items: center;
color: $accentColorDark;
justify-content: center;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
}
}
}
}