mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Puzzle DLC (#1172)
* Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -88,11 +88,7 @@
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@include S(grid-column-gap, 10px);
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display: grid;
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grid-template-columns: 1fr;
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&.demo {
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grid-template-columns: 1fr 1fr;
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}
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grid-template-columns: 1fr 1fr;
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.standaloneBanner {
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background: rgb(255, 75, 84);
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@@ -183,7 +179,7 @@
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.updateLabel {
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position: absolute;
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transform: translateX(50%) rotate(-5deg);
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color: #3291e9;
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color: #ff590b;
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@include Heading;
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font-weight: bold;
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@include S(right, 40px);
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@@ -223,9 +219,33 @@
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}
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}
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.puzzleContainer {
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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background: #4cc98a;
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grid-row: 1 / 2;
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grid-column: 2 / 3;
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@include S(padding, 20px);
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@include S(border-radius, $globalBorderRadius);
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> .dlcLogo {
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@include S(width, 200px);
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}
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> button {
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@include S(margin-top, 20px);
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@include Heading;
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@include S(padding, 10px, 30px);
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background-color: #333;
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color: #fff;
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}
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}
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.mainContainer {
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display: flex;
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align-items: center;
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grid-row: 1 / 2;
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justify-content: center;
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flex-direction: column;
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background: #fafafa;
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@@ -242,6 +262,16 @@
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align-items: center;
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}
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.modeButtons {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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@include S(grid-column-gap, 10px);
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align-items: start;
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height: 100%;
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width: 100%;
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box-sizing: border-box;
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}
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.browserWarning {
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@include S(margin-bottom, 10px);
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background-color: $colorRedBright;
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@@ -285,6 +315,18 @@
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@include S(margin-left, 15px);
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}
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.playModeButton {
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@include IncreasedClickArea(0px);
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@include S(margin-top, 15px);
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@include S(margin-left, 15px);
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}
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.editModeButton {
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@include IncreasedClickArea(0px);
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@include S(margin-top, 15px);
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@include S(margin-left, 15px);
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}
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.savegames {
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@include S(max-height, 105px);
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overflow-y: auto;
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@@ -439,6 +481,27 @@
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}
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}
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.bottomContainer {
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: row;
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@include S(padding-top, 10px);
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height: 100%;
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width: 100%;
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box-sizing: border-box;
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.buttons {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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@include S(grid-column-gap, 10px);
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align-items: start;
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height: 100%;
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width: 100%;
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box-sizing: border-box;
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}
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}
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.footer {
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display: grid;
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flex-grow: 1;
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@@ -17,7 +17,7 @@
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@include S(border-radius, 3px);
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@include DarkThemeOverride {
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background: #424242;
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background: #33343c;
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}
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.version {
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277
src/css/states/puzzle_menu.scss
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277
src/css/states/puzzle_menu.scss
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@@ -0,0 +1,277 @@
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#state_PuzzleMenuState {
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> .headerBar {
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display: grid;
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grid-template-columns: 1fr auto;
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align-items: center;
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> h1 {
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justify-self: start;
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}
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.createPuzzle {
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background-color: $colorGreenBright;
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@include S(margin-left, 5px);
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}
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}
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> .container {
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> .mainContent {
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overflow: hidden;
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> .categoryChooser {
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display: grid;
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grid-auto-columns: 1fr;
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grid-auto-flow: column;
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@include S(grid-gap, 2px);
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@include S(padding-right, 10px);
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> .category {
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background: $accentColorBright;
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border-radius: 0;
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color: $accentColorDark;
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transition: all 0.12s ease-in-out;
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transition-property: opacity, background-color, color;
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&:first-child {
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@include S(border-top-left-radius, $globalBorderRadius);
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@include S(border-bottom-left-radius, $globalBorderRadius);
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}
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&:last-child {
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border-top-right-radius: $globalBorderRadius;
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border-bottom-right-radius: $globalBorderRadius;
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}
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&.active {
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background: $colorBlueBright;
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opacity: 1 !important;
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color: #fff;
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cursor: default;
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}
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@include DarkThemeOverride {
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background: $accentColorDark;
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color: #bbbbc4;
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&.active {
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background: $colorBlueBright;
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color: #fff;
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}
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}
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}
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}
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> .puzzles {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(D(180px), 1fr));
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@include S(grid-auto-rows, 65px);
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@include S(grid-gap, 7px);
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@include S(margin-top, 10px);
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@include S(padding-right, 4px);
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@include S(height, 360px);
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overflow-y: scroll;
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pointer-events: all;
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position: relative;
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> .puzzle {
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width: 100%;
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@include S(height, 65px);
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background: #f3f3f8;
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@include S(border-radius, $globalBorderRadius);
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display: grid;
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grid-template-columns: auto 1fr;
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grid-template-rows: D(15px) D(15px) 1fr;
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@include S(padding, 5px);
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@include S(grid-column-gap, 5px);
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box-sizing: border-box;
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pointer-events: all;
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cursor: pointer;
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position: relative;
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@include S(padding-left, 10px);
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@include DarkThemeOverride {
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background: rgba(0, 0, 10, 0.2);
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}
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@include InlineAnimation(0.12s ease-in-out) {
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0% {
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opacity: 0;
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}
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100% {
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opacity: 1;
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}
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}
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&:hover {
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background: #f0f0f8;
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}
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> .title {
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grid-column: 2 / 3;
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grid-row: 1 / 2;
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@include PlainText;
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white-space: nowrap;
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text-overflow: ellipsis;
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overflow: hidden;
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align-self: center;
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justify-self: start;
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width: 100%;
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box-sizing: border-box;
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@include S(padding, 2px, 5px);
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@include S(height, 17px);
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}
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> .author {
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grid-column: 2 / 2;
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grid-row: 2 / 3;
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@include SuperSmallText;
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color: $accentColorDark;
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align-self: center;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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@include S(padding, 2px, 5px);
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}
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> .icon {
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grid-column: 1 / 2;
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grid-row: 1 / 4;
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align-self: center;
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justify-self: center;
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@include S(width, 45px);
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@include S(height, 45px);
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canvas {
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width: 100%;
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height: 100%;
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}
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}
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> .stats {
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grid-column: 2 / 3;
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grid-row: 3 / 4;
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display: flex;
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align-items: center;
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justify-self: end;
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justify-content: center;
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align-self: end;
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@include S(height, 14px);
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> .downloads {
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@include SuperSmallText;
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color: #000;
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font-weight: bold;
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@include S(margin-right, 5px);
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@include S(padding-left, 12px);
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opacity: 0.7;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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@include DarkThemeInvert;
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_plays.png") #{D(2px)} #{D(2.5px)} / #{D(
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8px
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)} #{D(8px)} no-repeat;
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}
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}
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> .likes {
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@include SuperSmallText;
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align-items: center;
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justify-content: center;
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color: #000;
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font-weight: bold;
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@include S(padding-left, 14px);
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opacity: 0.7;
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@include DarkThemeInvert;
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_upvotes.png") #{D(2px)} #{D(2.4px)} / #{D(
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9px
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)} #{D(9px)} no-repeat;
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}
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}
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> .difficulty {
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@include SuperSmallText;
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align-items: center;
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justify-content: center;
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color: #000;
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font-weight: bold;
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@include S(margin-right, 3px);
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opacity: 0.7;
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&.stage--easy {
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color: $colorGreenBright;
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}
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&.stage--normal {
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color: #000;
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@include DarkThemeInvert;
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}
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&.stage--medium {
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color: $colorOrangeBright;
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}
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&.stage--hard {
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color: $colorRedBright;
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}
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}
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}
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&.completed {
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> .icon,
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> .stats,
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> .author,
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> .title {
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opacity: 0.3;
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}
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background: #fafafa;
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@include DarkThemeOverride {
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background: rgba(0, 0, 0, 0.05);
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}
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&::after {
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content: "";
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position: absolute;
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@include S(top, 10px);
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@include S(right, 10px);
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@include S(width, 30px);
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@include S(height, 30px);
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opacity: 0.1;
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& {
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/* @load-async */
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background: uiResource("icons/puzzle_complete_indicator.png") center center /
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contain no-repeat;
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}
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}
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@include DarkThemeOverride {
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&::after {
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/* @load-async */
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background: uiResource("icons/puzzle_complete_indicator_inverse.png") center
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center / contain no-repeat;
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}
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}
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}
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}
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> .loader,
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> .empty {
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display: flex;
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align-items: center;
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color: $accentColorDark;
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justify-content: center;
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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}
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}
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}
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}
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}
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Block a user