mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Puzzle DLC (#1172)
* Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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#ingame_HUD_BetaOverlay {
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position: fixed;
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@include S(top, 10px);
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@include S(top, 70px);
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left: 50%;
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transform: translateX(-50%);
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color: $colorRedBright;
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@@ -37,7 +37,7 @@
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.building {
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@include S(width, 30px);
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@include S(height, 22px);
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@include S(height, 30px);
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background-size: 45%;
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&:not(.unlocked) {
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@@ -49,63 +49,97 @@
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}
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.building {
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color: $accentColorDark;
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display: flex;
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flex-direction: column;
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@include S(width, 40px);
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position: relative;
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align-items: center;
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justify-content: center;
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@include S(padding, 5px);
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@include S(padding-bottom, 1px);
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@include S(width, 35px);
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@include S(height, 40px);
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.icon {
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color: $accentColorDark;
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display: flex;
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flex-direction: column-reverse;
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position: relative;
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align-items: center;
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justify-content: center;
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width: 100%;
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height: 100%;
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padding: 0;
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margin: 0;
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@include S(border-radius, $globalBorderRadius);
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background: center center / 70% no-repeat;
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background: center center / 70% no-repeat;
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}
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&:not(.unlocked) {
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@include S(width, 20px);
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opacity: 0.15;
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background-image: none !important;
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&::before {
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content: " ";
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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z-index: 4;
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& {
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/* @load-async */
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background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
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no-repeat;
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@include S(width, 25px);
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.icon {
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opacity: 0.15;
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}
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&.editor {
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.icon {
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pointer-events: all;
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cursor: pointer;
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&:hover {
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background-color: rgba(22, 30, 68, 0.1);
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}
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}
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}
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&:not(.editor) {
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.icon {
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background-image: uiResource("locked_building.png") !important;
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}
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}
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}
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@include S(border-radius, $globalBorderRadius);
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&.unlocked {
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pointer-events: all;
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transition: all 50ms ease-in-out;
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transition-property: background-color, transform;
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.icon {
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pointer-events: all;
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transition: all 50ms ease-in-out;
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transition-property: background-color, transform;
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cursor: pointer;
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cursor: pointer;
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&:hover {
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background-color: rgba(30, 40, 90, 0.1);
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&:hover {
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background-color: rgba(30, 40, 90, 0.1);
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}
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&.pressed {
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transform: scale(0.9) !important;
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}
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&.selected {
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// transform: scale(1.05);
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background-color: rgba(lighten($colorBlueBright, 9), 0.4);
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.keybinding {
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color: #111;
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}
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}
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}
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&.pressed {
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transform: scale(0.9) !important;
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}
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.puzzle-lock {
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& {
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/* @load-async */
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background: uiResource("locked_building.png") center center / #{D(14px)} #{D(14px)}
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no-repeat;
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}
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&.selected {
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// transform: scale(1.05);
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background-color: rgba(lighten($colorBlueBright, 9), 0.4);
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display: grid;
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grid-auto-flow: column;
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.keybinding {
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color: #111;
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position: absolute;
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top: -30px;
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left: 50%;
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transform: translateX(-50%) !important;
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transition: all 0.12s ease-in-out;
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transition-property: opacity, transform;
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cursor: pointer;
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pointer-events: all;
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@include S(width, 14px);
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@include S(height, 14px);
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&:hover {
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opacity: 0.5;
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}
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}
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}
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@@ -67,6 +67,14 @@
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* {
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color: #fff;
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}
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display: flex;
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flex-direction: column;
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.text {
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text-transform: uppercase;
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@include S(margin-bottom, 10px);
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}
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}
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> .dialogInner {
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@@ -168,6 +176,11 @@
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&.errored {
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background-color: rgb(250, 206, 206);
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&::placeholder {
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color: #fff;
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opacity: 0.8;
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}
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}
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}
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41
src/css/ingame_hud/puzzle_back_to_menu.scss
Normal file
41
src/css/ingame_hud/puzzle_back_to_menu.scss
Normal file
@@ -0,0 +1,41 @@
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#ingame_HUD_PuzzleBackToMenu {
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position: absolute;
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@include S(top, 10px);
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@include S(left, 0px);
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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backdrop-filter: blur(D(1px));
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padding: D(3px);
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> .button {
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@include PlainText;
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pointer-events: all;
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cursor: pointer;
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position: relative;
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color: #333438;
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transition: all 0.12s ease-in-out;
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transition-property: opacity, transform;
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text-transform: uppercase;
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@include PlainText;
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@include S(width, 30px);
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@include S(height, 30px);
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@include DarkThemeInvert;
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opacity: 1;
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&:hover {
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opacity: 0.9 !important;
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}
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&.pressed {
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transform: scale(0.95) !important;
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}
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& {
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/* @load-async */
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background: uiResource("icons/state_back_button.png") center center / D(15px) no-repeat;
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}
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}
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}
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171
src/css/ingame_hud/puzzle_complete_notification.scss
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171
src/css/ingame_hud/puzzle_complete_notification.scss
Normal file
@@ -0,0 +1,171 @@
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#ingame_HUD_PuzzleCompleteNotification {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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overflow: auto;
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pointer-events: all;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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& {
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/* @load-async */
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background: rgba(#333538, 0.95) uiResource("dialog_bg_pattern.png") top left / #{D(10px)} repeat;
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}
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@include InlineAnimation(0.1s ease-in-out) {
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0% {
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opacity: 0;
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}
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}
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> .dialog {
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// background: rgba(#222428, 0.5);
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@include S(border-radius, $globalBorderRadius);
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@include S(padding, 30px);
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@include InlineAnimation(0.5s ease-in-out) {
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0% {
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opacity: 0;
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}
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}
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display: flex;
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align-items: center;
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justify-content: center;
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flex-direction: column;
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color: #fff;
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text-align: center;
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> .title {
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@include SuperHeading;
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text-transform: uppercase;
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@include S(font-size, 30px);
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@include S(margin-bottom, 40px);
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color: $colorGreenBright !important;
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@include InlineAnimation(0.5s ease-in-out) {
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0% {
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transform: translateY(-50vh);
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}
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50% {
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transform: translateY(5vh);
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}
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75% {
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transform: translateY(-2vh);
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}
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}
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}
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> .contents {
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@include InlineAnimation(0.5s ease-in-out) {
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0% {
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transform: translateX(-100vw);
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}
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50% {
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transform: translateX(5vw);
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}
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75% {
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transform: translateX(-2vw);
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}
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}
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: flex-start;
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> .stepLike {
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display: flex;
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flex-direction: column;
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@include S(margin-bottom, 10px);
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@include SuperSmallText;
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> .buttons {
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display: flex;
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align-items: center;
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justify-content: center;
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@include S(margin, 10px, 0);
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> button {
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@include S(width, 60px);
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@include S(height, 60px);
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@include S(margin, 0, 10px);
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box-sizing: border-box;
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border-radius: 50%;
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transition: opacity 0.12s ease-in-out, background-color 0.12s ease-in-out;
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@include IncreasedClickArea(0px);
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&.liked-yes {
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||||
/* @load-async */
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background: uiResource("icons/puzzle_action_liked_yes.png") center 55% / 60%
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||||
no-repeat;
|
||||
}
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||||
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||||
&:hover:not(.active) {
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||||
opacity: 0.5 !important;
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||||
}
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||||
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||||
&.active {
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background-color: $colorRedBright !important;
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||||
@include InlineAnimation(0.3s ease-in-out) {
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0% {
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transform: scale(0);
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||||
}
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50% {
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transform: scale(1.2);
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||||
}
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100% {
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||||
transform: scale(1);
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||||
}
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||||
}
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||||
}
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||||
&:not(.active) {
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||||
opacity: 0.4;
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||||
}
|
||||
}
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||||
}
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||||
}
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||||
|
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> .buttonBar {
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display: flex;
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@include S(margin-top, 20px);
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button.continue {
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background: #555;
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@include S(margin-right, 10px);
|
||||
}
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button.menu {
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||||
background-color: $colorGreenBright;
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||||
}
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||||
|
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> button {
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||||
@include S(min-width, 100px);
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@include S(padding, 10px, 20px);
|
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@include IncreasedClickArea(0px);
|
||||
}
|
||||
}
|
||||
|
||||
> .actions {
|
||||
position: absolute;
|
||||
@include S(bottom, 40px);
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||||
|
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display: grid;
|
||||
@include S(grid-gap, 15px);
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||||
grid-auto-flow: column;
|
||||
|
||||
button {
|
||||
@include SuperSmallText;
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||||
}
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||||
.report {
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||||
background-color: $accentColorDark;
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||||
}
|
||||
}
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||||
}
|
||||
}
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||||
}
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19
src/css/ingame_hud/puzzle_dlc_logo.scss
Normal file
19
src/css/ingame_hud/puzzle_dlc_logo.scss
Normal file
@@ -0,0 +1,19 @@
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#ingame_HUD_PuzzleDLCLogo {
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position: absolute;
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@include S(width, 120px);
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@include S(height, 40px);
|
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@include S(left, 40px);
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@include S(top, 7px);
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& {
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||||
/* @load-async */
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background: uiResource("puzzle_dlc_logo.png") center center / contain no-repeat;
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
& {
|
||||
/* @load-async */
|
||||
background: uiResource("puzzle_dlc_logo_inverse.png") center center / contain no-repeat;
|
||||
}
|
||||
}
|
||||
}
|
||||
36
src/css/ingame_hud/puzzle_editor_controls.scss
Normal file
36
src/css/ingame_hud/puzzle_editor_controls.scss
Normal file
@@ -0,0 +1,36 @@
|
||||
#ingame_HUD_PuzzleEditorControls {
|
||||
position: absolute;
|
||||
|
||||
@include S(top, 70px);
|
||||
@include S(left, 10px);
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include SuperDuperSmallText;
|
||||
@include S(width, 200px);
|
||||
|
||||
> span {
|
||||
@include S(margin-bottom, 10px);
|
||||
|
||||
strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
@include DarkThemeInvert;
|
||||
}
|
||||
|
||||
#ingame_HUD_PuzzleEditorTitle {
|
||||
position: absolute;
|
||||
|
||||
@include S(top, 18px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
text-transform: uppercase;
|
||||
@include Heading;
|
||||
text-align: center;
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #eee;
|
||||
}
|
||||
}
|
||||
50
src/css/ingame_hud/puzzle_editor_review.scss
Normal file
50
src/css/ingame_hud/puzzle_editor_review.scss
Normal file
@@ -0,0 +1,50 @@
|
||||
#ingame_HUD_PuzzleEditorReview {
|
||||
position: absolute;
|
||||
@include S(top, 17px);
|
||||
@include S(right, 10px);
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-end;
|
||||
backdrop-filter: blur(D(1px));
|
||||
padding: D(3px);
|
||||
|
||||
> .button {
|
||||
@include ButtonText;
|
||||
@include IncreasedClickArea(0px);
|
||||
pointer-events: all;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
color: #333438;
|
||||
transition: all 0.12s ease-in-out;
|
||||
text-transform: uppercase;
|
||||
transition-property: opacity, transform;
|
||||
@include PlainText;
|
||||
@include S(padding-right, 25px);
|
||||
opacity: 1;
|
||||
|
||||
@include DarkThemeInvert;
|
||||
|
||||
&:hover {
|
||||
opacity: 0.9 !important;
|
||||
}
|
||||
|
||||
&.pressed {
|
||||
transform: scale(0.95) !important;
|
||||
}
|
||||
|
||||
& {
|
||||
/* @load-async */
|
||||
background: uiResource("icons/state_next_button.png") right center / D(15px) no-repeat;
|
||||
}
|
||||
}
|
||||
|
||||
> .content {
|
||||
@include SuperDuperSmallText;
|
||||
@include S(width, 180px);
|
||||
@include S(padding-right, 25px);
|
||||
text-align: right;
|
||||
text-transform: uppercase;
|
||||
color: $accentColorDark;
|
||||
}
|
||||
}
|
||||
62
src/css/ingame_hud/puzzle_editor_settings.scss
Normal file
62
src/css/ingame_hud/puzzle_editor_settings.scss
Normal file
@@ -0,0 +1,62 @@
|
||||
#ingame_HUD_PuzzleEditorSettings {
|
||||
position: absolute;
|
||||
background: $ingameHudBg;
|
||||
@include S(padding, 10px);
|
||||
@include S(bottom, 60px);
|
||||
@include S(left, 10px);
|
||||
|
||||
@include SuperSmallText;
|
||||
color: #eee;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
||||
> .section {
|
||||
> label {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.plusMinus {
|
||||
@include S(margin-top, 5px);
|
||||
display: grid;
|
||||
grid-template-columns: 1fr auto auto auto;
|
||||
align-items: center;
|
||||
@include S(grid-gap, 5px);
|
||||
|
||||
label {
|
||||
@include S(margin-right, 10px);
|
||||
}
|
||||
|
||||
button {
|
||||
@include PlainText;
|
||||
@include S(padding, 0);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
@include S(width, 15px);
|
||||
@include S(height, 15px);
|
||||
@include IncreasedClickArea(0px);
|
||||
}
|
||||
|
||||
.value {
|
||||
text-align: center;
|
||||
@include S(min-width, 15px);
|
||||
}
|
||||
}
|
||||
|
||||
> .buttons {
|
||||
> .buttonBar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@include S(margin-top, 10px);
|
||||
> button {
|
||||
@include S(margin-right, 4px);
|
||||
@include SuperSmallText;
|
||||
&:last-child {
|
||||
margin-right: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
129
src/css/ingame_hud/puzzle_play_metadata.scss
Normal file
129
src/css/ingame_hud/puzzle_play_metadata.scss
Normal file
@@ -0,0 +1,129 @@
|
||||
#ingame_HUD_PuzzlePlayMetadata {
|
||||
position: absolute;
|
||||
|
||||
@include S(top, 70px);
|
||||
@include S(left, 10px);
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include S(width, 200px);
|
||||
|
||||
> .info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include SuperSmallText;
|
||||
@include S(margin-bottom, 5px);
|
||||
|
||||
> label {
|
||||
text-transform: uppercase;
|
||||
@include SuperDuperSmallText;
|
||||
color: $accentColorDark;
|
||||
}
|
||||
> span {
|
||||
display: flex;
|
||||
color: darken($accentColorDark, 25);
|
||||
@include SuperSmallText;
|
||||
@include DarkThemeOverride {
|
||||
color: lighten($accentColorDark, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .plays {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-self: end;
|
||||
align-self: end;
|
||||
flex-direction: row;
|
||||
@include S(margin-bottom, 10px);
|
||||
opacity: 0.8;
|
||||
@include DarkThemeInvert;
|
||||
@include DarkThemeOverride {
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
> .downloads {
|
||||
@include SuperSmallText;
|
||||
color: #000;
|
||||
align-self: start;
|
||||
justify-self: start;
|
||||
font-weight: bold;
|
||||
@include S(margin-right, 10px);
|
||||
@include S(padding-left, 14px);
|
||||
opacity: 0.7;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
& {
|
||||
/* @load-async */
|
||||
background: uiResource("icons/puzzle_plays.png") #{D(2px)} center / #{D(8px)} #{D(8px)} no-repeat;
|
||||
}
|
||||
}
|
||||
|
||||
> .likes {
|
||||
@include SuperSmallText;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #000;
|
||||
align-self: start;
|
||||
justify-self: start;
|
||||
font-weight: bold;
|
||||
@include S(padding-left, 14px);
|
||||
opacity: 0.7;
|
||||
& {
|
||||
/* @load-async */
|
||||
background: uiResource("icons/puzzle_upvotes.png") #{D(2px)} center / #{D(8px)} #{D(8px)} no-repeat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .key {
|
||||
button {
|
||||
@include S(margin-top, 2px);
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
@include SuperSmallText;
|
||||
align-self: start;
|
||||
@include S(min-width, 50px);
|
||||
|
||||
&.report {
|
||||
background-color: $accentColorDark;
|
||||
@include SuperDuperSmallText;
|
||||
}
|
||||
}
|
||||
|
||||
> .buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
> button {
|
||||
@include S(margin-bottom, 4px);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ingame_HUD_PuzzlePlayTitle {
|
||||
position: absolute;
|
||||
|
||||
@include S(top, 18px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
text-transform: uppercase;
|
||||
@include Heading;
|
||||
text-align: center;
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
> .name {
|
||||
@include PlainText;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
@include DarkThemeOverride {
|
||||
color: #eee;
|
||||
}
|
||||
}
|
||||
23
src/css/ingame_hud/puzzle_play_settings.scss
Normal file
23
src/css/ingame_hud/puzzle_play_settings.scss
Normal file
@@ -0,0 +1,23 @@
|
||||
#ingame_HUD_PuzzlePlaySettings {
|
||||
position: absolute;
|
||||
background: $ingameHudBg;
|
||||
@include S(padding, 10px);
|
||||
@include S(bottom, 60px);
|
||||
@include S(left, 10px);
|
||||
|
||||
@include SuperSmallText;
|
||||
color: #eee;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@include S(border-radius, $globalBorderRadius);
|
||||
|
||||
> .section {
|
||||
display: grid;
|
||||
@include S(grid-gap, 10px);
|
||||
grid-auto-flow: row;
|
||||
|
||||
> button {
|
||||
@include SuperSmallText;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user