mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Puzzle DLC (#1172)
* Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
This commit is contained in:
@@ -74,20 +74,8 @@ function createWindow() {
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win.on("closed", () => {
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console.log("Window closed");
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win = null;
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app.quit();
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});
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function handleWindowBeforeunload(event) {
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const confirmed = dialog.showMessageBox(remote.getCurrentWindow(), options) === 1;
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if (confirmed) {
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remote.getCurrentWindow().close();
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} else {
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event.returnValue = false;
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}
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}
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win.on("", handleWindowBeforeunload);
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if (isDev) {
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menu = new Menu();
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@@ -10,10 +10,10 @@
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"start": "electron --disable-direct-composition --in-process-gpu ."
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},
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"devDependencies": {
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"electron": "10.4.0"
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"electron": "10.4.3"
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},
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"optionalDependencies": {
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"shapez.io-private-artifacts": "github:tobspr/shapez.io-private-artifacts#abi-v85"
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"shapez.io-private-artifacts": "github:tobspr/shapez.io-private-artifacts#abi-v82"
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},
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"dependencies": {
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"async-lock": "^1.2.8"
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@@ -1,5 +1,5 @@
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const fs = require('fs');
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const path = require('path');
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const fs = require("fs");
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const path = require("path");
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const { ipcMain } = require("electron");
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let greenworks = null;
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@@ -11,10 +11,10 @@ try {
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appId = parseInt(fs.readFileSync(path.join(__dirname, "steam_appid.txt"), "utf8"));
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} catch (err) {
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// greenworks is not installed
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// throw err;
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console.warn("Failed to load steam api:", err);
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}
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function init (isDev) {
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function init(isDev) {
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if (!greenworks) {
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return;
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}
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@@ -34,11 +34,16 @@ function init (isDev) {
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initialized = true;
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}
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function listen () {
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function listen() {
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ipcMain.handle("steam:is-initialized", isInitialized);
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if (!greenworks || !initialized) {
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console.log("Ignoring Steam IPC events");
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if (!initialized) {
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console.warn("Steam not initialized, won't be able to listen");
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return;
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}
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if (!greenworks) {
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console.warn("Greenworks not loaded, won't be able to listen");
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return;
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}
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@@ -53,7 +58,7 @@ function isInitialized(event) {
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function getAchievementNames(event) {
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return new Promise((resolve, reject) => {
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try {
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const achievements = greenworks.getAchievementNames()
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const achievements = greenworks.getAchievementNames();
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resolve(achievements);
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} catch (err) {
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reject(err);
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@@ -63,11 +68,15 @@ function getAchievementNames(event) {
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function activateAchievement(event, id) {
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return new Promise((resolve, reject) => {
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greenworks.activateAchievement(id, () => resolve(), err => reject(err))
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greenworks.activateAchievement(
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id,
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() => resolve(),
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err => reject(err)
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);
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});
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}
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module.exports = {
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init,
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listen
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listen,
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};
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@@ -146,10 +146,10 @@ duplexer3@^0.1.4:
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resolved "https://registry.yarnpkg.com/duplexer3/-/duplexer3-0.1.4.tgz#ee01dd1cac0ed3cbc7fdbea37dc0a8f1ce002ce2"
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integrity sha1-7gHdHKwO08vH/b6jfcCo8c4ALOI=
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electron@10.4.0:
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version "10.4.0"
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resolved "https://registry.yarnpkg.com/electron/-/electron-10.4.0.tgz#018385914474b56110a5a43087a53c114b67c08d"
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integrity sha512-qK8OOCWuNvEFWThmjkukkqDwIpBqULlDuMXVC9MC/2P4UaWJEjIYvBmBuTyxtFcKoE3kWvcWyeRDUuvzVxxXjA==
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electron@10.4.3:
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version "10.4.3"
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resolved "https://registry.yarnpkg.com/electron/-/electron-10.4.3.tgz#8d1c0f5e562d1b78dcec8074c0d59e58137fd508"
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integrity sha512-qL8XZBII9KQHr1+YmVMj1AqyTR2I8/lxozvKEWoKKSkF8Hl6GzzxrLXRfISP7aDAvsJEyyhc6b2/42ME8hG5JA==
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dependencies:
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"@electron/get" "^1.0.1"
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"@types/node" "^12.0.12"
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@@ -503,9 +503,9 @@ serialize-error@^7.0.1:
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dependencies:
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type-fest "^0.13.1"
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"shapez.io-private-artifacts@github:tobspr/shapez.io-private-artifacts#abi-v85":
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"shapez.io-private-artifacts@github:tobspr/shapez.io-private-artifacts#abi-v82":
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version "0.1.0"
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resolved "git+ssh://git@github.com/tobspr/shapez.io-private-artifacts.git#63adf7e0ea4b90c2a29053ce1f0ec9d573b3ac0a"
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resolved "git+ssh://git@github.com/tobspr/shapez.io-private-artifacts.git#8aa3bfd3b569eb5695fc8a585a3f2ee3ed2db290"
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sprintf-js@^1.1.2:
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version "1.1.2"
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