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Integrate mods into gui
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parent
643ebb6067
commit
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@ -207,6 +207,10 @@
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@include S(margin-top, 15px);
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@include S(margin-top, 15px);
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}
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}
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.modsButton {
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@include S(margin-top, 15px);
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}
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.savegames {
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.savegames {
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@include S(max-height, 105px);
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@include S(max-height, 105px);
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overflow-y: auto;
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overflow-y: auto;
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@ -3,6 +3,7 @@ const options = queryString.parse(location.search);
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export let queryParamOptions = {
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export let queryParamOptions = {
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embedProvider: null,
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embedProvider: null,
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modDeveloper: true,
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};
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};
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if (options.embed) {
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if (options.embed) {
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@ -38,6 +38,10 @@ export class HUDSettingsMenu extends BaseHUDPart {
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title: T.ingame.settingsMenu.buttons.settings,
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title: T.ingame.settingsMenu.buttons.settings,
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action: () => this.goToSettings(),
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action: () => this.goToSettings(),
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},
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},
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{
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title: T.ingame.settingsMenu.buttons.mods,
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action: () => this.goToMods(),
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},
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{
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{
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title: T.ingame.settingsMenu.buttons.menu,
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title: T.ingame.settingsMenu.buttons.menu,
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action: () => this.returnToMenu(),
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action: () => this.returnToMenu(),
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@ -73,6 +77,10 @@ export class HUDSettingsMenu extends BaseHUDPart {
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this.root.gameState.goToSettings();
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this.root.gameState.goToSettings();
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}
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}
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goToMods() {
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this.root.gameState.goToMods();
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}
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shouldPauseGame() {
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shouldPauseGame() {
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return this.visible;
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return this.visible;
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}
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}
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@ -154,6 +154,13 @@ export class InGameState extends GameState {
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});
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});
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}
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}
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/**
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* Goes back to the mods state
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*/
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goToMods() {
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this.saveThenGoToState("ModsState");
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}
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/**
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/**
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* Goes back to the settings state
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* Goes back to the settings state
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*/
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*/
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@ -74,6 +74,7 @@ export class MainMenuState extends GameState {
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}
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}
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<button class="playButton styledButton">${T.mainMenu.play}</button>
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<button class="playButton styledButton">${T.mainMenu.play}</button>
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<button class="importButton styledButton">${T.mainMenu.importSavegame}</button>
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<button class="importButton styledButton">${T.mainMenu.importSavegame}</button>
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<button class="modsButton styledButton">${T.mainMenu.mods}</button>
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</div>
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</div>
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@ -196,6 +197,7 @@ export class MainMenuState extends GameState {
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const qs = this.htmlElement.querySelector.bind(this.htmlElement);
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const qs = this.htmlElement.querySelector.bind(this.htmlElement);
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this.trackClicks(qs(".mainContainer .playButton"), this.onPlayButtonClicked);
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this.trackClicks(qs(".mainContainer .playButton"), this.onPlayButtonClicked);
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this.trackClicks(qs(".mainContainer .importButton"), this.requestImportSavegame);
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this.trackClicks(qs(".mainContainer .importButton"), this.requestImportSavegame);
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this.trackClicks(qs(".mainContainer .modsButton"), this.onModsButtonClicked);
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if (G_IS_DEV && globalConfig.debug.fastGameEnter) {
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if (G_IS_DEV && globalConfig.debug.fastGameEnter) {
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const games = this.app.savegameMgr.getSavegamesMetaData();
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const games = this.app.savegameMgr.getSavegamesMetaData();
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@ -375,6 +377,10 @@ export class MainMenuState extends GameState {
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this.moveToState("SettingsState");
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this.moveToState("SettingsState");
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}
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}
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onModsButtonClicked() {
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this.moveToState("ModsState");
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}
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doStartNewGame() {
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doStartNewGame() {
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this.app.analytics.trackUiClick("startgame");
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this.app.analytics.trackUiClick("startgame");
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@ -114,6 +114,7 @@ mainMenu:
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play: Play
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play: Play
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changelog: Changelog
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changelog: Changelog
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importSavegame: Import
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importSavegame: Import
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mods: Mods
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openSourceHint: This game is open source!
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openSourceHint: This game is open source!
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discordLink: Official Discord Server
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discordLink: Official Discord Server
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@ -337,6 +338,7 @@ ingame:
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buttons:
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buttons:
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continue: Continue
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continue: Continue
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settings: Settings
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settings: Settings
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mods: Mods
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menu: Return to menu
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menu: Return to menu
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# Bottom left tutorial hints
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# Bottom left tutorial hints
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