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Make miners cache mined item

Saves two chunk+tile lookups per update, and one chunk+tile lookup per
draw.
This commit is contained in:
Phlosioneer
2020-06-16 16:02:29 -04:00
parent b753187cde
commit 83a4928be5
3 changed files with 26 additions and 28 deletions

View File

@@ -24,10 +24,8 @@ export class MinerSystem extends GameSystemWithFilter {
// Check if miner is above an actual tile
const minerComp = entity.components.Miner;
const staticComp = entity.components.StaticMapEntity;
const tileBelow = this.root.map.getLowerLayerContentXY(staticComp.origin.x, staticComp.origin.y);
if (!tileBelow) {
if (!minerComp.minedItem) {
continue;
}
@@ -40,20 +38,9 @@ export class MinerSystem extends GameSystemWithFilter {
}
if (this.root.time.isIngameTimerExpired(minerComp.lastMiningTime, 1 / miningSpeed)) {
const lowerLayerItem = this.root.map.getLowerLayerContentXY(
staticComp.origin.x,
staticComp.origin.y
);
// TODO: Should not be required actually
if (!lowerLayerItem) {
// Nothing below;
continue;
}
if (this.tryPerformMinerEject(entity, lowerLayerItem)) {
if (this.tryPerformMinerEject(entity, minerComp.minedItem)) {
// Analytics hook
this.root.signals.itemProduced.dispatch(lowerLayerItem);
this.root.signals.itemProduced.dispatch(minerComp.minedItem);
// Actually mine
minerComp.lastMiningTime = this.root.time.now();
@@ -114,18 +101,14 @@ export class MinerSystem extends GameSystemWithFilter {
if (entity && entity.components.Miner) {
const staticComp = entity.components.StaticMapEntity;
const minerComp = entity.components.Miner;
if (!staticComp.shouldBeDrawn(parameters)) {
continue;
}
const lowerLayerItem = this.root.map.getLowerLayerContentXY(
staticComp.origin.x,
staticComp.origin.y
);
if (lowerLayerItem) {
if (minerComp.minedItem) {
const padding = 3;
parameters.context.fillStyle = lowerLayerItem.getBackgroundColorAsResource();
parameters.context.fillStyle = minerComp.minedItem.getBackgroundColorAsResource();
parameters.context.fillRect(
staticComp.origin.x * globalConfig.tileSize + padding,
staticComp.origin.y * globalConfig.tileSize + padding,
@@ -134,8 +117,8 @@ export class MinerSystem extends GameSystemWithFilter {
);
}
if (lowerLayerItem) {
lowerLayerItem.draw(
if (minerComp.minedItem) {
minerComp.minedItem.draw(
(0.5 + staticComp.origin.x) * globalConfig.tileSize,
(0.5 + staticComp.origin.y) * globalConfig.tileSize,
parameters