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Update base-zh-TW.yaml
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@ -546,9 +546,8 @@ storyRewards:
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desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
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desc: <strong>混合機</strong>已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形<strong>拼貼</strong>在一起。如果有重疊的部分,右邊的輸入會被<strong>疊</strong>到左邊的輸入上方!
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reward_splitter:
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reward_splitter:
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title: 分流
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title: 分流
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desc: You have unlocked a <strong>splitter</strong> variant of the
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desc: <strong>分流機</strong>(<strong>平衡機</strong>的變體)已解鎖。
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<strong>balancer</strong> - It accepts one input and splits them
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- 它將單個傳送帶分流成兩個。
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into two!
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reward_tunnel:
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reward_tunnel:
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title: 隧道
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title: 隧道
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desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
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desc: <strong>隧道</strong>已解鎖。你現在可以從其他傳送帶或建築底下運送物品了!
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@ -583,11 +582,9 @@ storyRewards:
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基地會在電路層輸出他需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。
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基地會在電路層輸出他需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。
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reward_blueprints:
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reward_blueprints:
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title: 藍圖
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title: 藍圖
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select
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desc: 你現在可以<strong>複製貼上</strong>你的工廠某些區域。
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an area (Hold CTRL, then drag with your mouse), and press 'C' to
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選擇一個區域(按住 CTRL 並拖曳滑鼠),再按「C」來複製。<br><br>
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copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
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貼上<strong>不是免費的</strong>,你必須製造(剛才生成的)<strong>藍圖形狀</strong>來給付。
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produce <strong>blueprint shapes</strong> to afford it! (Those you
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just delivered).
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no_reward:
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no_reward:
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title: 下一關
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title: 下一關
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desc: "這一關沒有獎勵,但是下一關有! <br><br> PS:
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desc: "這一關沒有獎勵,但是下一關有! <br><br> PS:
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@ -600,72 +597,66 @@ storyRewards:
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desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合流或分流</strong>多個傳送帶上的物品。
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desc: <strong>平衡機</strong>已解鎖。在大型工廠中,平衡機負責<strong>合流或分流</strong>多個傳送帶上的物品。
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reward_merger:
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reward_merger:
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title: 合流
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title: 合流
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desc: You have unlocked a <strong>merger</strong> variant of the
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desc: <strong>合流機</strong>(<strong>平衡機</strong>的變體)已解鎖。
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<strong>balancer</strong> - It accepts two inputs and merges them
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- 它會將兩個傳送帶整合成一個。
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into one belt!
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reward_belt_reader:
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reward_belt_reader:
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title: Belt reader
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title: 讀取輸送帶
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desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
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desc: <strong>輸送帶讀取機</strong>已解鎖。
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measure the throughput of a belt.<br><br>And wait until you unlock
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它會讀取輸送帶的流量。<br><br>
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wires - then it gets really useful!
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當你解鎖電路層時,它會變得超有用!
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reward_rotater_180:
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reward_rotater_180:
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title: Rotater (180 degrees)
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title: 180度旋轉
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desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
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desc: 180度<strong>旋轉機</strong>已解鎖。
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you to rotate a shape by 180 degress (Surprise! :D)
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- 它可以180度旋轉物件(驚喜!:D)
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reward_display:
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reward_display:
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title: Display
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title: 顯示器
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
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desc: "<strong>顯示器</strong> 已解鎖。
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wires layer to visualize it!<br><br> PS: Did you notice the belt
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- 在電路層上連接一個信號到顯示器上顯示!<br><br>
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reader and storage output their last read item? Try showing it on a
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PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎?
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display!"
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試試看在顯示器上顯示它吧!"
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reward_constant_signal:
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reward_constant_signal:
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title: Constant Signal
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title: 固定信號
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desc: You unlocked the <strong>constant signal</strong> building on the wires
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desc: 電路層上的<strong>固定信號</strong>已解鎖。
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layer! This is useful to connect it to <strong>item filters</strong>
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舉例,將<strong>物件分類器</strong>連上固定信號會很有用。<br><br>
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for example.<br><br> The constant signal can emit a
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固定信號可以輸出<strong>形狀</strong>、<strong>顏色</strong>或是
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<strong>shape</strong>, <strong>color</strong> or
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<strong>布林值</strong>(1或0)。
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<strong>boolean</strong> (1 / 0).
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reward_logic_gates:
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reward_logic_gates:
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title: Logic Gates
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title: 邏輯閘
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desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
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desc: <strong>邏輯閘</strong>已解鎖。
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about this, but it's actually super cool!<br><br> With those gates
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你可以覺得無所謂,但其實邏輯閘其實超酷的!<br><br>
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you can now compute AND, OR, XOR and NOT operations.<br><br> As a
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有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。<br><br>
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bonus on top I also just gave you a <strong>transistor</strong>!
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錦上添花,我再送你<strong>電晶體</strong>!
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reward_virtual_processing:
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reward_virtual_processing:
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title: Virtual Processing
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title: 虛擬操作Virtual Processing
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desc: I just gave a whole bunch of new buildings which allow you to
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desc: <strong>虛擬操作</strong>!<br><br>已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。
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<strong>simulate the processing of shapes</strong>!<br><br> You can
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繼續遊玩的你現在有三個選項:<br><br>
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now simulate a cutter, rotater, stacker and more on the wires layer!
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- 蓋一個自動生成任何基地要求圖形的<strong>自動機</strong>(推薦!)。<br><br>
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With this you now have three options to continue the game:<br><br> -
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- 利用電路層蓋一些很酷建築<br><br>
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Build an <strong>automated machine</strong> to create any possible
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- 繼續用原本的方式破關。<br><br>
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shape requested by the HUB (I recommend to try it!).<br><br> - Build
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不論你的選擇是什麼,祝你玩得開心!
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something cool with wires.<br><br> - Continue to play
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regulary.<br><br> Whatever you choose, remember to have fun!
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reward_wires_painter_and_levers:
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reward_wires_painter_and_levers:
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title: Wires & Quad Painter
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title: 電路層 & 四角上色機
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desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
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desc: "You just unlocked the <strong>電路層</strong>已解鎖。
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layer on top of the regular layer and introduces a lot of new
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它是一個獨立於一般層之外的存在,將帶給你更多玩法!<br><br>
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mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
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首先,我為你解鎖<strong>四角上色機</strong>。
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Painter</strong> - Connect the slots you would like to paint with on
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想要上色的角落記得在電路層通電!<br><br>
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the wires layer!<br><br> To switch to the wires layer, press
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按<strong>E</strong>切換至電路層。<br><br>
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<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
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PS: 設定裡<strong>開啟提示</strong>來啟動教程!"
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the settings to activate the wires tutorial!"
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reward_filter:
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reward_filter:
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title: Item Filter
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title: 物件分類器
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desc: You unlocked the <strong>Item Filter</strong>! It will route items either
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desc: <strong>物件分類器</strong>已解鎖。
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to the top or the right output depending on whether they match the
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它會依據電路層收到的訊號決定輸出端(右方或上方)。.<br><br>
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signal from the wires layer or not.<br><br> You can also pass in a
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你也可以送一個固定訊號(1或0)來徹底啟用或不啟用此機器。
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boolean signal (1 / 0) to entirely activate or disable it.
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reward_demo_end:
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reward_demo_end:
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title: End of Demo
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title: 試玩結束
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desc: You have reached the end of the demo version!
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desc: 你已破關試玩版!
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settings:
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settings:
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title: 設置
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title: 設置
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categories:
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categories:
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general: General
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general: 一般
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userInterface: User Interface
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userInterface: 使用者介面(UI)
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advanced: Advanced
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advanced: 進階
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performance: Performance
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performance: 效能
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versionBadges:
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versionBadges:
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dev: 開發版本
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dev: 開發版本
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staging: 預覽版本
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staging: 預覽版本
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@ -764,49 +755,37 @@ settings:
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title: 音樂
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title: 音樂
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description: 音樂設定
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description: 音樂設定
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lowQualityMapResources:
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lowQualityMapResources:
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title: Low Quality Map Resources
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title: 低畫質地圖資源
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description: Simplifies the rendering of resources on the map when zoomed in to
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description: 地圖資源在放大時呈現低畫質,此舉可以提升效率。地圖看起來更乾淨了,不妨試試看!
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improve performance. It even looks cleaner, so be sure to try it
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out!
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disableTileGrid:
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disableTileGrid:
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title: Disable Grid
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title: 取消網格
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description: Disabling the tile grid can help with the performance. This also
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description: 取消網格可以增加效能,畫面也會比較乾淨!
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makes the game look cleaner!
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clearCursorOnDeleteWhilePlacing:
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clearCursorOnDeleteWhilePlacing:
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title: Clear Cursor on Right Click
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title: 按右鍵淨空游標
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description: Enabled by default, clears the cursor whenever you right click
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description: 預設是開啟的,按下右鍵時,清空游標上顯示的準備要蓋建築。
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while you have a building selected for placement. If disabled,
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如果關閉此選項,你可以一邊蓋工廠一邊刪除不要的建築。
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you can delete buildings by right-clicking while placing a
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building.
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lowQualityTextures:
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lowQualityTextures:
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title: Low quality textures (Ugly)
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title: 低畫質(醜)
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description: Uses low quality textures to save performance. This will make the
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description: 用低畫質節省效能。遊戲畫面會變的很醜!
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game look very ugly!
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displayChunkBorders:
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displayChunkBorders:
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title: Display Chunk Borders
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title: 顯示分區邊界
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description: The game is divided into chunks of 16x16 tiles, if this setting is
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description: 遊戲是由許多 16x16 的分區組成,啟用這個選項會顯示分區的邊界。
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enabled the borders of each chunk are displayed.
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pickMinerOnPatch:
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pickMinerOnPatch:
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title: Pick miner on resource patch
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title: 在資源叢上使用開採機
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description: Enabled by default, selects the miner if you use the pipette when
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description: 預設是開啟的,當滴管移動到資源叢上方時,選擇開採機。
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hovering a resource patch.
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simplifiedBelts:
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simplifiedBelts:
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title: Simplified Belts (Ugly)
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title: 簡化輸送帶(醜)
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description: Does not render belt items except when hovering the belt to save
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description: 為節省效能,不 render 輸送帶。
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performance. I do not recommend to play with this setting if you
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除非有必要節省效能,不然我是不建議使用。
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do not absolutely need the performance.
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enableMousePan:
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enableMousePan:
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title: Enable Mouse Pan
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title: 允許用滑鼠移動畫面
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description: Allows to move the map by moving the cursor to the edges of the
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description: 當滑鼠靠近畫面邊緣時,會移動地圖。移動速度取決於「移動速度」設定。
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screen. The speed depends on the Movement Speed setting.
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zoomToCursor:
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zoomToCursor:
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title: Zoom towards Cursor
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title: 聚焦游標
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description: If activated the zoom will happen in the direction of your mouse
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description: 如果啟用的話,放大縮小地圖時會以游標位置為中心,不然會以畫面中央為中心。
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position, otherwise in the middle of the screen.
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mapResourcesScale:
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mapResourcesScale:
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title: Map Resources Size
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title: 地圖資源標示大小
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description: Controls the size of the shapes on the map overview (when zooming
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description: 控制地圖資源標示大小(縮小俯瞰時)。
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out).
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rangeSliderPercentage: <amount> %
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rangeSliderPercentage: <amount> %
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keybindings:
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keybindings:
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title: 按鍵設置
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title: 按鍵設置
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@ -861,25 +840,25 @@ keybindings:
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mapMoveFaster: 快速移動
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mapMoveFaster: 快速移動
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lockBeltDirection: 啟用傳送帶規劃
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lockBeltDirection: 啟用傳送帶規劃
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switchDirectionLockSide: 規劃器:換邊
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switchDirectionLockSide: 規劃器:換邊
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pipette: Pipette
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pipette: 滴管
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menuClose: Close Menu
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menuClose: 關閉選單
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switchLayers: 更換層
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switchLayers: 更換層
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wire: 電線
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wire: 電線
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balancer: 平衡機
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balancer: 平衡機
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storage: Storage
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storage: 倉庫
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constant_signal: Constant Signal
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constant_signal: 固定信號
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logic_gate: 邏輯閘
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logic_gate: 邏輯閘
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lever: Switch (regular)
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lever: 開關(一般)
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filter: Filter
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filter: 過濾器
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wire_tunnel: Wire Crossing
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wire_tunnel: 電線交叉
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display: Display
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display: Display
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reader: Belt Reader
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reader: 輸送帶讀取機
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virtual_processor: Virtual Cutter
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virtual_processor: 虛擬切割機
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transistor: Transistor
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transistor: 電晶體
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analyzer: 形狀分析機
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analyzer: 形狀分析機
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comparator: 比對機
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comparator: 比對機
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item_producer: 物品生產機(沙盒模式)
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item_producer: 物品生產機(沙盒模式)
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copyWireValue: "Wires: Copy value below cursor"
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copyWireValue: "電路:複製數值於游標底下"
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about:
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about:
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title: 關於遊戲
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title: 關於遊戲
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body: >-
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body: >-
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