diff --git a/translations/base-zh-TW.yaml b/translations/base-zh-TW.yaml index f0e82b7b..5056c12d 100644 --- a/translations/base-zh-TW.yaml +++ b/translations/base-zh-TW.yaml @@ -546,9 +546,8 @@ storyRewards: desc: 混合機已解鎖。如果沒有重疊的部分,混合機會嘗試把兩個輸入的圖形拼貼在一起。如果有重疊的部分,右邊的輸入會被到左邊的輸入上方! reward_splitter: title: 分流 - desc: You have unlocked a splitter variant of the - balancer - It accepts one input and splits them - into two! + desc: 分流機平衡機的變體)已解鎖。 + - 它將單個傳送帶分流成兩個。 reward_tunnel: title: 隧道 desc: 隧道已解鎖。你現在可以從其他傳送帶或建築底下運送物品了! @@ -583,11 +582,9 @@ storyRewards: 基地會在電路層輸出他需要的形狀,你只需要分析這些訊號,然後依照需求自動調整你的工廠。 reward_blueprints: title: 藍圖 - desc: You can now copy and paste parts of your factory! Select - an area (Hold CTRL, then drag with your mouse), and press 'C' to - copy it.

Pasting it is not free, you need to - produce blueprint shapes to afford it! (Those you - just delivered). + desc: 你現在可以複製貼上你的工廠某些區域。 + 選擇一個區域(按住 CTRL 並拖曳滑鼠),再按「C」來複製。

+ 貼上不是免費的,你必須製造(剛才生成的)藍圖形狀來給付。 no_reward: title: 下一關 desc: "這一關沒有獎勵,但是下一關有!

PS: @@ -600,72 +597,66 @@ storyRewards: desc: 平衡機已解鎖。在大型工廠中,平衡機負責合流或分流多個傳送帶上的物品。 reward_merger: title: 合流 - desc: You have unlocked a merger variant of the - balancer - It accepts two inputs and merges them - into one belt! + desc: 合流機平衡機的變體)已解鎖。 + - 它會將兩個傳送帶整合成一個。 reward_belt_reader: - title: Belt reader - desc: You have now unlocked the belt reader! It allows you to - measure the throughput of a belt.

And wait until you unlock - wires - then it gets really useful! + title: 讀取輸送帶 + desc: 輸送帶讀取機已解鎖。 + 它會讀取輸送帶的流量。

+ 當你解鎖電路層時,它會變得超有用! reward_rotater_180: - title: Rotater (180 degrees) - desc: You just unlocked the 180 degress rotater! - It allows - you to rotate a shape by 180 degress (Surprise! :D) + title: 180度旋轉 + desc: 180度旋轉機已解鎖。 + - 它可以180度旋轉物件(驚喜!:D) reward_display: - title: Display - desc: "You have unlocked the Display - Connect a signal on the - wires layer to visualize it!

PS: Did you notice the belt - reader and storage output their last read item? Try showing it on a - display!" + title: 顯示器 + desc: "顯示器 已解鎖。 + - 在電路層上連接一個信號到顯示器上顯示!

+ PS: 你有注意到輸送帶讀取機跟倉庫都會輸出它們最後讀取的物件嗎? + 試試看在顯示器上顯示它吧!" reward_constant_signal: - title: Constant Signal - desc: You unlocked the constant signal building on the wires - layer! This is useful to connect it to item filters - for example.

The constant signal can emit a - shape, color or - boolean (1 / 0). + title: 固定信號 + desc: 電路層上的固定信號已解鎖。 + 舉例,將物件分類器連上固定信號會很有用。

+ 固定信號可以輸出形狀顏色或是 + 布林值(1或0)。 reward_logic_gates: - title: Logic Gates - desc: You unlocked logic gates! You don't have to be excited - about this, but it's actually super cool!

With those gates - you can now compute AND, OR, XOR and NOT operations.

As a - bonus on top I also just gave you a transistor! + title: 邏輯閘 + desc: 邏輯閘已解鎖。 + 你可以覺得無所謂,但其實邏輯閘其實超酷的!

+ 有了這些邏輯閘,你可以運算 AND, OR, XOR 與 NOT。

+ 錦上添花,我再送你電晶體! reward_virtual_processing: - title: Virtual Processing - desc: I just gave a whole bunch of new buildings which allow you to - simulate the processing of shapes!

You can - now simulate a cutter, rotater, stacker and more on the wires layer! - With this you now have three options to continue the game:

- - Build an automated machine to create any possible - shape requested by the HUB (I recommend to try it!).

- Build - something cool with wires.

- Continue to play - regulary.

Whatever you choose, remember to have fun! + title: 虛擬操作Virtual Processing + desc: 虛擬操作!

已解鎖。很多新建築有虛擬版,你可以模擬切割機、旋轉機、推疊機還有更多電路層上的建築。 + 繼續遊玩的你現在有三個選項:

+ - 蓋一個自動生成任何基地要求圖形的自動機(推薦!)。

+ - 利用電路層蓋一些很酷建築

+ - 繼續用原本的方式破關。

+ 不論你的選擇是什麼,祝你玩得開心! reward_wires_painter_and_levers: - title: Wires & Quad Painter - desc: "You just unlocked the Wires Layer: It is a separate - layer on top of the regular layer and introduces a lot of new - mechanics!

For the beginning I unlocked you the Quad - Painter - Connect the slots you would like to paint with on - the wires layer!

To switch to the wires layer, press - E.

PS: Enable hints in - the settings to activate the wires tutorial!" + title: 電路層 & 四角上色機 + desc: "You just unlocked the 電路層已解鎖。 + 它是一個獨立於一般層之外的存在,將帶給你更多玩法!

+ 首先,我為你解鎖四角上色機。 + 想要上色的角落記得在電路層通電!

+ 按E切換至電路層。

+ PS: 設定裡開啟提示來啟動教程!" reward_filter: - title: Item Filter - desc: You unlocked the Item Filter! It will route items either - to the top or the right output depending on whether they match the - signal from the wires layer or not.

You can also pass in a - boolean signal (1 / 0) to entirely activate or disable it. + title: 物件分類器 + desc: 物件分類器已解鎖。 + 它會依據電路層收到的訊號決定輸出端(右方或上方)。.

+ 你也可以送一個固定訊號(1或0)來徹底啟用或不啟用此機器。 reward_demo_end: - title: End of Demo - desc: You have reached the end of the demo version! + title: 試玩結束 + desc: 你已破關試玩版! settings: title: 設置 categories: - general: General - userInterface: User Interface - advanced: Advanced - performance: Performance + general: 一般 + userInterface: 使用者介面(UI) + advanced: 進階 + performance: 效能 versionBadges: dev: 開發版本 staging: 預覽版本 @@ -764,49 +755,37 @@ settings: title: 音樂 description: 音樂設定 lowQualityMapResources: - title: Low Quality Map Resources - description: Simplifies the rendering of resources on the map when zoomed in to - improve performance. It even looks cleaner, so be sure to try it - out! + title: 低畫質地圖資源 + description: 地圖資源在放大時呈現低畫質,此舉可以提升效率。地圖看起來更乾淨了,不妨試試看! disableTileGrid: - title: Disable Grid - description: Disabling the tile grid can help with the performance. This also - makes the game look cleaner! + title: 取消網格 + description: 取消網格可以增加效能,畫面也會比較乾淨! clearCursorOnDeleteWhilePlacing: - title: Clear Cursor on Right Click - description: Enabled by default, clears the cursor whenever you right click - while you have a building selected for placement. If disabled, - you can delete buildings by right-clicking while placing a - building. + title: 按右鍵淨空游標 + description: 預設是開啟的,按下右鍵時,清空游標上顯示的準備要蓋建築。 + 如果關閉此選項,你可以一邊蓋工廠一邊刪除不要的建築。 lowQualityTextures: - title: Low quality textures (Ugly) - description: Uses low quality textures to save performance. This will make the - game look very ugly! + title: 低畫質(醜) + description: 用低畫質節省效能。遊戲畫面會變的很醜! displayChunkBorders: - title: Display Chunk Borders - description: The game is divided into chunks of 16x16 tiles, if this setting is - enabled the borders of each chunk are displayed. + title: 顯示分區邊界 + description: 遊戲是由許多 16x16 的分區組成,啟用這個選項會顯示分區的邊界。 pickMinerOnPatch: - title: Pick miner on resource patch - description: Enabled by default, selects the miner if you use the pipette when - hovering a resource patch. + title: 在資源叢上使用開採機 + description: 預設是開啟的,當滴管移動到資源叢上方時,選擇開採機。 simplifiedBelts: - title: Simplified Belts (Ugly) - description: Does not render belt items except when hovering the belt to save - performance. I do not recommend to play with this setting if you - do not absolutely need the performance. + title: 簡化輸送帶(醜) + description: 為節省效能,不 render 輸送帶。 + 除非有必要節省效能,不然我是不建議使用。 enableMousePan: - title: Enable Mouse Pan - description: Allows to move the map by moving the cursor to the edges of the - screen. The speed depends on the Movement Speed setting. + title: 允許用滑鼠移動畫面 + description: 當滑鼠靠近畫面邊緣時,會移動地圖。移動速度取決於「移動速度」設定。 zoomToCursor: - title: Zoom towards Cursor - description: If activated the zoom will happen in the direction of your mouse - position, otherwise in the middle of the screen. + title: 聚焦游標 + description: 如果啟用的話,放大縮小地圖時會以游標位置為中心,不然會以畫面中央為中心。 mapResourcesScale: - title: Map Resources Size - description: Controls the size of the shapes on the map overview (when zooming - out). + title: 地圖資源標示大小 + description: 控制地圖資源標示大小(縮小俯瞰時)。 rangeSliderPercentage: % keybindings: title: 按鍵設置 @@ -861,25 +840,25 @@ keybindings: mapMoveFaster: 快速移動 lockBeltDirection: 啟用傳送帶規劃 switchDirectionLockSide: 規劃器:換邊 - pipette: Pipette - menuClose: Close Menu + pipette: 滴管 + menuClose: 關閉選單 switchLayers: 更換層 wire: 電線 balancer: 平衡機 - storage: Storage - constant_signal: Constant Signal + storage: 倉庫 + constant_signal: 固定信號 logic_gate: 邏輯閘 - lever: Switch (regular) - filter: Filter - wire_tunnel: Wire Crossing + lever: 開關(一般) + filter: 過濾器 + wire_tunnel: 電線交叉 display: Display - reader: Belt Reader - virtual_processor: Virtual Cutter - transistor: Transistor + reader: 輸送帶讀取機 + virtual_processor: 虛擬切割機 + transistor: 電晶體 analyzer: 形狀分析機 comparator: 比對機 item_producer: 物品生產機(沙盒模式) - copyWireValue: "Wires: Copy value below cursor" + copyWireValue: "電路:複製數值於游標底下" about: title: 關於遊戲 body: >-