@ -334,6 +334,7 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
}
// Synchronize rotation and origin
this.fakeEntity.layer = metaBuilding.getLayer();
const staticComp = this.fakeEntity.components.StaticMapEntity;
staticComp.origin = mouseTile;
staticComp.rotation = rotation;