mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Remove unused code (#526)
This commit is contained in:
parent
be79766cdd
commit
79158e2b56
@ -14,13 +14,9 @@ import { AdProviderInterface } from "./platform/ad_provider";
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import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
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import { AnalyticsInterface } from "./platform/analytics";
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import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
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import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
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import { SoundImplBrowser } from "./platform/browser/sound";
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import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
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import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
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import { GameAnalyticsInterface } from "./platform/game_analytics";
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import { SoundInterface } from "./platform/sound";
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import { StorageInterface } from "./platform/storage";
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import { PlatformWrapperInterface } from "./platform/wrapper";
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import { ApplicationSettings } from "./profile/application_settings";
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import { SavegameManager } from "./savegame/savegame_manager";
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@ -34,6 +30,12 @@ import { PreloadState } from "./states/preload";
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import { SettingsState } from "./states/settings";
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import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
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/**
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* @typedef {import("./platform/game_analytics").GameAnalyticsInterface} GameAnalyticsInterface
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* @typedef {import("./platform/sound").SoundInterface} SoundInterface
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* @typedef {import("./platform/storage").StorageInterface} StorageInterface
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*/
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const logger = createLogger("application");
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// Set the name of the hidden property and the change event for visibility
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@ -1,20 +1,38 @@
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/**
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* @typedef {{ w: number, h: number }} Size
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* @typedef {{ x: number, y: number }} Position
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* @typedef {{
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* frame: { x: number, y: number, w: number, h: number },
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* rotated: false,
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* spriteSourceSize: { x: number, y: number, w: number, h: number },
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* sourceSize: { w: number, h: number},
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* trimmed: true
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* frame: Position & Size,
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* rotated: boolean,
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* spriteSourceSize: Position & Size,
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* sourceSize: Size,
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* trimmed: boolean
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* }} SpriteDefinition
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*
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* @typedef {{
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* app: string,
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* version: string,
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* image: string,
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* format: string,
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* size: Size,
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* scale: string,
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* smartupdate: string
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* }} AtlasMeta
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*
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* @typedef {{
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* frames: Object.<string, SpriteDefinition>,
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* meta: AtlasMeta
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* }} SourceData
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*/
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export class AtlasDefinition {
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constructor(sourceData) {
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this.sourceFileName = sourceData.meta.image;
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this.meta = sourceData.meta;
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/** @type {Object.<string, SpriteDefinition>} */
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this.sourceData = sourceData.frames;
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/**
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* @param {SourceData} sourceData
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*/
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constructor({ frames, meta }) {
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this.meta = meta;
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this.sourceData = frames;
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this.sourceFileName = meta.image;
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}
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getFullSourcePath() {
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@ -22,6 +40,7 @@ export class AtlasDefinition {
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}
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}
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/** @type {AtlasDefinition[]} **/
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export const atlasFiles = require
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// @ts-ignore
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.context("../../../res_built/atlas/", false, /.*\.json/i)
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@ -115,7 +115,6 @@ export class BackgroundResourcesLoader {
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})
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.then(() => {
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logger.log("⏰ Finish load: bare game");
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Loader.createAtlasLinks();
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this.bareGameReady = true;
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initBuildingCodesAfterResourcesLoaded();
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this.signalBareGameLoaded.dispatch();
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@ -1,9 +1,9 @@
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import { Rectangle } from "./rectangle";
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import { globalConfig } from "./config";
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/* typehints:start */
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import { GameRoot } from "../game/root";
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/* typehints:end */
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/**
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* @typedef {import("../game/root").GameRoot} GameRoot
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* @typedef {import("./rectangle").Rectangle} Rectangle
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*/
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export class DrawParameters {
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constructor({ context, visibleRect, desiredAtlasScale, zoomLevel, root }) {
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@ -1,18 +1,13 @@
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/* typehints:start */
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import { AtlasSprite } from "./sprites";
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import { DrawParameters } from "./draw_parameters";
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/* typehints:end */
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import { Vector } from "./vector";
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import { Rectangle } from "./rectangle";
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import { createLogger } from "./logging";
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const logger = createLogger("draw_utils");
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/**
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* @typedef {import("./sprites").AtlasSprite} AtlasSprite
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* @typedef {import("./draw_parameters").DrawParameters} DrawParameters
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*/
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export function initDrawUtils() {
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CanvasRenderingContext2D.prototype.beginRoundedRect = function (x, y, w, h, r) {
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if (r < 0.05) {
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this.beginPath();
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if (r < 0.05) {
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this.rect(x, y, w, h);
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return;
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}
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@ -20,25 +15,26 @@ export function initDrawUtils() {
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if (w < 2 * r) {
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r = w / 2;
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}
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if (h < 2 * r) {
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r = h / 2;
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}
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this.beginPath();
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this.moveTo(x + r, y);
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this.arcTo(x + w, y, x + w, y + h, r);
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this.arcTo(x + w, y + h, x, y + h, r);
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this.arcTo(x, y + h, x, y, r);
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this.arcTo(x, y, x + w, y, r);
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// this.closePath();
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};
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CanvasRenderingContext2D.prototype.beginCircle = function (x, y, r) {
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if (r < 0.05) {
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this.beginPath();
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if (r < 0.05) {
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this.rect(x, y, 1, 1);
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return;
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}
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this.beginPath();
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this.arc(x, y, r, 0, 2.0 * Math.PI);
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};
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}
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@ -62,259 +58,3 @@ export function drawRotatedSprite({ parameters, sprite, x, y, angle, size, offse
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parameters.context.rotate(-angle);
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parameters.context.translate(-x, -y);
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}
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export function drawLineFast(context, { x1, x2, y1, y2, color = null, lineSize = 1 }) {
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const dX = x2 - x1;
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const dY = y2 - y1;
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const angle = Math.atan2(dY, dX) + 0.0 * Math.PI;
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const len = Math.hypot(dX, dY);
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context.translate(x1, y1);
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context.rotate(angle);
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if (color) {
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context.fillStyle = color;
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}
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context.fillRect(0, -lineSize / 2, len, lineSize);
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context.rotate(-angle);
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context.translate(-x1, -y1);
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}
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const INSIDE = 0;
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const LEFT = 1;
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const RIGHT = 2;
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const BOTTOM = 4;
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const TOP = 8;
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// https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm
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function computeOutCode(x, y, xmin, xmax, ymin, ymax) {
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let code = INSIDE;
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if (x < xmin)
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// to the left of clip window
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code |= LEFT;
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else if (x > xmax)
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// to the right of clip window
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code |= RIGHT;
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if (y < ymin)
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// below the clip window
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code |= BOTTOM;
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else if (y > ymax)
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// above the clip window
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code |= TOP;
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return code;
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}
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// Cohen–Sutherland clipping algorithm clips a line from
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// P0 = (x0, y0) to P1 = (x1, y1) against a rectangle with
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// diagonal from (xmin, ymin) to (xmax, ymax).
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/**
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*
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* @param {CanvasRenderingContext2D} context
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*/
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export function drawLineFastClipped(context, rect, { x0, y0, x1, y1, color = null, lineSize = 1 }) {
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const xmin = rect.x;
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const ymin = rect.y;
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const xmax = rect.right();
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const ymax = rect.bottom();
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// compute outcodes for P0, P1, and whatever point lies outside the clip rectangle
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let outcode0 = computeOutCode(x0, y0, xmin, xmax, ymin, ymax);
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let outcode1 = computeOutCode(x1, y1, xmin, xmax, ymin, ymax);
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let accept = false;
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// eslint-disable-next-line no-constant-condition
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while (true) {
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if (!(outcode0 | outcode1)) {
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// bitwise OR is 0: both points inside window; trivially accept and exit loop
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accept = true;
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break;
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} else if (outcode0 & outcode1) {
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// bitwise AND is not 0: both points share an outside zone (LEFT, RIGHT, TOP,
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// or BOTTOM), so both must be outside window; exit loop (accept is false)
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break;
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} else {
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// failed both tests, so calculate the line segment to clip
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// from an outside point to an intersection with clip edge
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let x, y;
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// At least one endpoint is outside the clip rectangle; pick it.
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let outcodeOut = outcode0 ? outcode0 : outcode1;
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// Now find the intersection point;
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// use formulas:
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// slope = (y1 - y0) / (x1 - x0)
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// x = x0 + (1 / slope) * (ym - y0), where ym is ymin or ymax
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// y = y0 + slope * (xm - x0), where xm is xmin or xmax
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// No need to worry about divide-by-zero because, in each case, the
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// outcode bit being tested guarantees the denominator is non-zero
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if (outcodeOut & TOP) {
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// point is above the clip window
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x = x0 + ((x1 - x0) * (ymax - y0)) / (y1 - y0);
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y = ymax;
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} else if (outcodeOut & BOTTOM) {
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// point is below the clip window
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x = x0 + ((x1 - x0) * (ymin - y0)) / (y1 - y0);
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y = ymin;
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} else if (outcodeOut & RIGHT) {
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// point is to the right of clip window
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y = y0 + ((y1 - y0) * (xmax - x0)) / (x1 - x0);
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x = xmax;
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} else if (outcodeOut & LEFT) {
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// point is to the left of clip window
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y = y0 + ((y1 - y0) * (xmin - x0)) / (x1 - x0);
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x = xmin;
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}
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// Now we move outside point to intersection point to clip
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// and get ready for next pass.
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if (outcodeOut == outcode0) {
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x0 = x;
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y0 = y;
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outcode0 = computeOutCode(x0, y0, xmin, xmax, ymin, ymax);
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} else {
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x1 = x;
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y1 = y;
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outcode1 = computeOutCode(x1, y1, xmin, xmax, ymin, ymax);
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}
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}
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}
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if (accept) {
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// Following functions are left for implementation by user based on
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// their platform (OpenGL/graphics.h etc.)
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// DrawRectangle(xmin, ymin, xmax, ymax);
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// LineSegment(x0, y0, x1, y1);
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drawLineFast(context, {
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x1: x0,
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y1: y0,
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x2: x1,
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y2: y1,
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color,
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lineSize,
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});
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}
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}
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/**
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* Converts an HSL color value to RGB. Conversion formula
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* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
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* Assumes h, s, and l are contained in the set [0, 1] and
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* returns r, g, and b in the set [0, 255].
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*
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* @param {number} h The hue
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* @param {number} s The saturation
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* @param {number} l The lightness
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* @return {Array} The RGB representation
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*/
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export function hslToRgb(h, s, l) {
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let r;
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let g;
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let b;
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if (s === 0) {
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r = g = b = l; // achromatic
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} else {
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// tslint:disable-next-line:no-shadowed-variable
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const hue2rgb = function (p, q, t) {
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if (t < 0) {
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t += 1;
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}
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if (t > 1) {
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t -= 1;
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}
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if (t < 1 / 6) {
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return p + (q - p) * 6 * t;
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}
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if (t < 1 / 2) {
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return q;
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}
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if (t < 2 / 3) {
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return p + (q - p) * (2 / 3 - t) * 6;
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}
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return p;
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};
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let q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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let p = 2 * l - q;
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r = hue2rgb(p, q, h + 1 / 3);
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g = hue2rgb(p, q, h);
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b = hue2rgb(p, q, h - 1 / 3);
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}
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return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
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}
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export function wrapText(context, text, x, y, maxWidth, lineHeight, stroke = false) {
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var words = text.split(" ");
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var line = "";
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for (var n = 0; n < words.length; n++) {
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var testLine = line + words[n] + " ";
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var metrics = context.measureText(testLine);
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var testWidth = metrics.width;
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if (testWidth > maxWidth && n > 0) {
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if (stroke) {
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context.strokeText(line, x, y);
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} else {
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context.fillText(line, x, y);
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}
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line = words[n] + " ";
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y += lineHeight;
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} else {
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line = testLine;
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}
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}
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if (stroke) {
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context.strokeText(line, x, y);
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} else {
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context.fillText(line, x, y);
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}
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}
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/**
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* Returns a rotated trapez, used for spotlight culling
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {number} leftHeight
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* @param {number} angle
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*/
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export function rotateTrapezRightFaced(x, y, w, h, leftHeight, angle) {
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const halfY = y + h / 2;
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const points = [
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new Vector(x, halfY - leftHeight / 2),
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new Vector(x + w, y),
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new Vector(x, halfY + leftHeight / 2),
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new Vector(x + w, y + h),
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];
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return Rectangle.getAroundPointsRotated(points, angle);
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}
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/**
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* Converts values from 0 .. 255 to values like 07, 7f, 5d etc
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* @param {number} value
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* @returns {string}
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*/
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export function mapClampedColorValueToHex(value) {
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const hex = "0123456789abcdef";
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return hex[Math.floor(value / 16)] + hex[value % 16];
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}
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/**
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* Converts rgb to a hex string
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* @param {number} r
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* @param {number} g
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* @param {number} b
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* @returns {string}
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*/
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export function rgbToHex(r, g, b) {
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return mapClampedColorValueToHex(r) + mapClampedColorValueToHex(g) + mapClampedColorValueToHex(b);
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}
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@ -1,19 +1,19 @@
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import { SingletonFactory } from "./singleton_factory";
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import { Factory } from "./factory";
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/* typehints:start */
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import { BaseGameSpeed } from "../game/time/base_game_speed";
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import { Component } from "../game/component";
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import { BaseItem } from "../game/base_item";
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import { MetaBuilding } from "../game/meta_building";
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/* typehints:end */
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/**
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* @typedef {import("../game/time/base_game_speed").BaseGameSpeed} BaseGameSpeed
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* @typedef {import("../game/component").Component} Component
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* @typedef {import("../game/base_item").BaseItem} BaseItem
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* @typedef {import("../game/meta_building").MetaBuilding} MetaBuilding
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// These factories are here to remove circular dependencies
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/** @type {SingletonFactoryTemplate<MetaBuilding>} */
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export let gMetaBuildingRegistry = new SingletonFactory();
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/** @type {Object.<string, Array<typeof MetaBuilding>>} */
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/** @type {Object.<string, Array<Class<MetaBuilding>>>} */
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export let gBuildingsByCategory = null;
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/** @type {FactoryTemplate<Component>} */
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@ -28,7 +28,7 @@ export let gItemRegistry = new Factory("item");
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// Helpers
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/**
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* @param {Object.<string, Array<typeof MetaBuilding>>} buildings
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* @param {Object.<string, Array<Class<MetaBuilding>>>} buildings
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*/
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export function initBuildingsByCategory(buildings) {
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gBuildingsByCategory = buildings;
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|
@ -1,20 +1,19 @@
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/* typehints:start */
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import { Application } from "../application";
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/* typehints:end */
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import { AtlasDefinition } from "./atlas_definitions";
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import { makeOffscreenBuffer } from "./buffer_utils";
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import { AtlasSprite, BaseSprite, RegularSprite, SpriteAtlasLink } from "./sprites";
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import { cachebust } from "./cachebust";
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import { createLogger } from "./logging";
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/**
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* @typedef {import("../application").Application} Application
|
||||
* @typedef {import("./atlas_definitions").AtlasDefinition} AtlasDefinition;
|
||||
*/
|
||||
|
||||
const logger = createLogger("loader");
|
||||
|
||||
const missingSpriteIds = {};
|
||||
|
||||
class LoaderImpl {
|
||||
constructor() {
|
||||
/** @type {Application} */
|
||||
this.app = null;
|
||||
|
||||
/** @type {Map<string, BaseSprite>} */
|
||||
@ -23,6 +22,9 @@ class LoaderImpl {
|
||||
this.rawImages = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Application} app
|
||||
*/
|
||||
linkAppAfterBoot(app) {
|
||||
this.app = app;
|
||||
this.makeSpriteNotFoundCanvas();
|
||||
@ -58,7 +60,7 @@ class LoaderImpl {
|
||||
}
|
||||
|
||||
/**
|
||||
* Retursn a regular sprite from the cache
|
||||
* Returns a regular sprite from the cache
|
||||
* @param {string} key
|
||||
* @returns {RegularSprite}
|
||||
*/
|
||||
@ -155,44 +157,34 @@ class LoaderImpl {
|
||||
* @param {AtlasDefinition} atlas
|
||||
* @param {HTMLImageElement} loadedImage
|
||||
*/
|
||||
internalParseAtlas(atlas, loadedImage) {
|
||||
internalParseAtlas({ meta: { scale }, sourceData }, loadedImage) {
|
||||
this.rawImages.push(loadedImage);
|
||||
|
||||
for (const spriteKey in atlas.sourceData) {
|
||||
const spriteData = atlas.sourceData[spriteKey];
|
||||
for (const spriteName in sourceData) {
|
||||
const { frame, sourceSize, spriteSourceSize } = sourceData[spriteName];
|
||||
|
||||
let sprite = /** @type {AtlasSprite} */ (this.sprites.get(spriteKey));
|
||||
let sprite = /** @type {AtlasSprite} */ (this.sprites.get(spriteName));
|
||||
|
||||
if (!sprite) {
|
||||
sprite = new AtlasSprite({
|
||||
spriteName: spriteKey,
|
||||
});
|
||||
this.sprites.set(spriteKey, sprite);
|
||||
sprite = new AtlasSprite(spriteName);
|
||||
this.sprites.set(spriteName, sprite);
|
||||
}
|
||||
|
||||
const link = new SpriteAtlasLink({
|
||||
packedX: spriteData.frame.x,
|
||||
packedY: spriteData.frame.y,
|
||||
packedW: spriteData.frame.w,
|
||||
packedH: spriteData.frame.h,
|
||||
packOffsetX: spriteData.spriteSourceSize.x,
|
||||
packOffsetY: spriteData.spriteSourceSize.y,
|
||||
packedX: frame.x,
|
||||
packedY: frame.y,
|
||||
packedW: frame.w,
|
||||
packedH: frame.h,
|
||||
packOffsetX: spriteSourceSize.x,
|
||||
packOffsetY: spriteSourceSize.y,
|
||||
atlas: loadedImage,
|
||||
w: spriteData.sourceSize.w,
|
||||
h: spriteData.sourceSize.h,
|
||||
w: sourceSize.w,
|
||||
h: sourceSize.h,
|
||||
});
|
||||
sprite.linksByResolution[atlas.meta.scale] = link;
|
||||
sprite.linksByResolution[scale] = link;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the links for the sprites after the atlas has been loaded. Used so we
|
||||
* don't have to store duplicate sprites.
|
||||
*/
|
||||
createAtlasLinks() {
|
||||
// NOT USED
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes the canvas which shows the question mark, shown when a sprite was not found
|
||||
*/
|
||||
@ -216,14 +208,9 @@ class LoaderImpl {
|
||||
// @ts-ignore
|
||||
canvas.src = "not-found";
|
||||
|
||||
const resolutions = ["0.1", "0.25", "0.5", "0.75", "1"];
|
||||
const sprite = new AtlasSprite({
|
||||
spriteName: "not-found",
|
||||
});
|
||||
|
||||
for (let i = 0; i < resolutions.length; ++i) {
|
||||
const res = resolutions[i];
|
||||
const link = new SpriteAtlasLink({
|
||||
const sprite = new AtlasSprite("not-found");
|
||||
["0.1", "0.25", "0.5", "0.75", "1"].forEach(resolution => {
|
||||
sprite.linksByResolution[resolution] = new SpriteAtlasLink({
|
||||
packedX: 0,
|
||||
packedY: 0,
|
||||
w: dims,
|
||||
@ -234,8 +221,8 @@ class LoaderImpl {
|
||||
packedH: dims,
|
||||
atlas: canvas,
|
||||
});
|
||||
sprite.linksByResolution[res] = link;
|
||||
}
|
||||
});
|
||||
|
||||
this.spriteNotFoundSprite = sprite;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { globalConfig } from "./config";
|
||||
import { clamp, epsilonCompare, round2Digits } from "./utils";
|
||||
import { epsilonCompare, round2Digits } from "./utils";
|
||||
import { Vector } from "./vector";
|
||||
|
||||
export class Rectangle {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { DrawParameters } from "./draw_parameters";
|
||||
import { Rectangle } from "./rectangle";
|
||||
import { epsilonCompare, round3Digits } from "./utils";
|
||||
import { round3Digits } from "./utils";
|
||||
|
||||
const floorSpriteCoordinates = false;
|
||||
|
||||
@ -63,10 +63,9 @@ export class SpriteAtlasLink {
|
||||
export class AtlasSprite extends BaseSprite {
|
||||
/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {string} param0.spriteName
|
||||
* @param {string} spriteName
|
||||
*/
|
||||
constructor({ spriteName = "sprite" }) {
|
||||
constructor(spriteName = "sprite") {
|
||||
super();
|
||||
/** @type {Object.<string, SpriteAtlasLink>} */
|
||||
this.linksByResolution = {};
|
||||
@ -197,8 +196,6 @@ export class AtlasSprite extends BaseSprite {
|
||||
destH = intersection.h;
|
||||
}
|
||||
|
||||
// assert(epsilonCompare(scaleW, scaleH), "Sprite should be square for cached rendering");
|
||||
|
||||
if (floorSpriteCoordinates) {
|
||||
parameters.context.drawImage(
|
||||
link.atlas,
|
||||
|
@ -1,46 +1,7 @@
|
||||
import { globalConfig, IS_DEBUG } from "./config";
|
||||
import { Vector } from "./vector";
|
||||
import { T } from "../translations";
|
||||
|
||||
// Constants
|
||||
export const TOP = new Vector(0, -1);
|
||||
export const RIGHT = new Vector(1, 0);
|
||||
export const BOTTOM = new Vector(0, 1);
|
||||
export const LEFT = new Vector(-1, 0);
|
||||
export const ALL_DIRECTIONS = [TOP, RIGHT, BOTTOM, LEFT];
|
||||
|
||||
const bigNumberSuffixTranslationKeys = ["thousands", "millions", "billions", "trillions"];
|
||||
|
||||
/**
|
||||
* Returns the build id
|
||||
* @returns {string}
|
||||
*/
|
||||
export function getBuildId() {
|
||||
if (G_IS_DEV && IS_DEBUG) {
|
||||
return "local-dev";
|
||||
} else if (G_IS_DEV) {
|
||||
return "dev-" + getPlatformName() + "-" + G_BUILD_COMMIT_HASH;
|
||||
} else {
|
||||
return "prod-" + getPlatformName() + "-" + G_BUILD_COMMIT_HASH;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the environment id (dev, prod, etc)
|
||||
* @returns {string}
|
||||
*/
|
||||
export function getEnvironmentId() {
|
||||
if (G_IS_DEV && IS_DEBUG) {
|
||||
return "local-dev";
|
||||
} else if (G_IS_DEV) {
|
||||
return "dev-" + getPlatformName();
|
||||
} else if (G_IS_RELEASE) {
|
||||
return "release-" + getPlatformName();
|
||||
} else {
|
||||
return "staging-" + getPlatformName();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if this platform is android
|
||||
* @returns {boolean}
|
||||
@ -66,7 +27,7 @@ export function isIos() {
|
||||
|
||||
/**
|
||||
* Returns a platform name
|
||||
* @returns {string}
|
||||
* @returns {"android" | "browser" | "ios" | "standalone" | "unknown"}
|
||||
*/
|
||||
export function getPlatformName() {
|
||||
if (G_IS_STANDALONE) {
|
||||
@ -96,60 +57,13 @@ export function getIPCRenderer() {
|
||||
return ipcRenderer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats a sensitive token by only displaying the first digits of it. Use for
|
||||
* stuff like savegame keys etc which should not appear in the log.
|
||||
* @param {string} key
|
||||
*/
|
||||
export function formatSensitive(key) {
|
||||
if (!key) {
|
||||
return "<null>";
|
||||
}
|
||||
key = key || "";
|
||||
return "[" + key.substr(0, 8) + "...]";
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new 2D array with the given fill method
|
||||
* @param {number} w Width
|
||||
* @param {number} h Height
|
||||
* @param {(function(number, number) : any) | number | boolean | string | null | undefined} filler Either Fill method, which should return the content for each cell, or static content
|
||||
* @param {string=} context Optional context for memory tracking
|
||||
* @returns {Array<Array<any>>}
|
||||
*/
|
||||
export function make2DArray(w, h, filler, context = null) {
|
||||
if (typeof filler === "function") {
|
||||
const tiles = new Array(w);
|
||||
for (let x = 0; x < w; ++x) {
|
||||
const row = new Array(h);
|
||||
for (let y = 0; y < h; ++y) {
|
||||
row[y] = filler(x, y);
|
||||
}
|
||||
tiles[x] = row;
|
||||
}
|
||||
return tiles;
|
||||
} else {
|
||||
const tiles = new Array(w);
|
||||
const row = new Array(h);
|
||||
for (let y = 0; y < h; ++y) {
|
||||
row[y] = filler;
|
||||
}
|
||||
|
||||
for (let x = 0; x < w; ++x) {
|
||||
tiles[x] = row.slice();
|
||||
}
|
||||
return tiles;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a new 2D array with undefined contents
|
||||
* @param {number} w
|
||||
* @param {number} h
|
||||
* @param {string=} context
|
||||
* @returns {Array<Array<any>>}
|
||||
*/
|
||||
export function make2DUndefinedArray(w, h, context = null) {
|
||||
export function make2DUndefinedArray(w, h) {
|
||||
const result = new Array(w);
|
||||
for (let x = 0; x < w; ++x) {
|
||||
result[x] = new Array(h);
|
||||
@ -157,33 +71,6 @@ export function make2DUndefinedArray(w, h, context = null) {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears a given 2D array with the given fill method
|
||||
* @param {Array<Array<any>>} array
|
||||
* @param {number} w Width
|
||||
* @param {number} h Height
|
||||
* @param {(function(number, number) : any) | number | boolean | string | null | undefined} filler Either Fill method, which should return the content for each cell, or static content
|
||||
*/
|
||||
export function clear2DArray(array, w, h, filler) {
|
||||
assert(array.length === w, "Array dims mismatch w");
|
||||
assert(array[0].length === h, "Array dims mismatch h");
|
||||
if (typeof filler === "function") {
|
||||
for (let x = 0; x < w; ++x) {
|
||||
const row = array[x];
|
||||
for (let y = 0; y < h; ++y) {
|
||||
row[y] = filler(x, y);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let x = 0; x < w; ++x) {
|
||||
const row = array[x];
|
||||
for (let y = 0; y < h; ++y) {
|
||||
row[y] = filler;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new map (an empty object without any props)
|
||||
*/
|
||||
@ -215,7 +102,9 @@ export function accessNestedPropertyReverse(obj, keys) {
|
||||
|
||||
/**
|
||||
* Chooses a random entry of an array
|
||||
* @param {Array | string} arr
|
||||
* @template T
|
||||
* @param {T[]} arr
|
||||
* @returns {T}
|
||||
*/
|
||||
export function randomChoice(arr) {
|
||||
return arr[Math.floor(Math.random() * arr.length)];
|
||||
@ -304,23 +193,6 @@ export function arrayDeleteValue(array, value) {
|
||||
return arrayDelete(array, index);
|
||||
}
|
||||
|
||||
// Converts a direction into a 0 .. 7 index
|
||||
/**
|
||||
* Converts a direction into a index from 0 .. 7, used for miners, zombies etc which have 8 sprites
|
||||
* @param {Vector} offset direction
|
||||
* @param {boolean} inverse if inverse, the direction is reversed
|
||||
* @returns {number} in range [0, 7]
|
||||
*/
|
||||
export function angleToSpriteIndex(offset, inverse = false) {
|
||||
const twoPi = 2.0 * Math.PI;
|
||||
const factor = inverse ? -1 : 1;
|
||||
const offs = inverse ? 2.5 : 3.5;
|
||||
const angle = (factor * Math.atan2(offset.y, offset.x) + offs * Math.PI) % twoPi;
|
||||
|
||||
const index = Math.round((angle / twoPi) * 8) % 8;
|
||||
return index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare two floats for epsilon equality
|
||||
* @param {number} a
|
||||
@ -331,15 +203,6 @@ export function epsilonCompare(a, b, epsilon = 1e-5) {
|
||||
return Math.abs(a - b) < epsilon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compare a float for epsilon equal to 0
|
||||
* @param {number} a
|
||||
* @returns {boolean}
|
||||
*/
|
||||
export function epsilonIsZero(a) {
|
||||
return epsilonCompare(a, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Interpolates two numbers
|
||||
* @param {number} a
|
||||
@ -399,17 +262,6 @@ export function findNiceIntegerValue(num) {
|
||||
return Math.ceil(findNiceValue(num));
|
||||
}
|
||||
|
||||
/**
|
||||
* Smart rounding + fractional handling
|
||||
* @param {number} n
|
||||
*/
|
||||
function roundSmart(n) {
|
||||
if (n < 100) {
|
||||
return n.toFixed(1);
|
||||
}
|
||||
return Math.round(n);
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats a big number
|
||||
* @param {number} num
|
||||
@ -477,92 +329,12 @@ export function formatBigNumberFull(num, divider = T.global.thousandsDivider) {
|
||||
return out.substring(0, out.length - 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delayes a promise so that it will resolve after a *minimum* amount of time only
|
||||
* @param {Promise<any>} promise The promise to delay
|
||||
* @param {number} minTimeMs The time to make it run at least
|
||||
* @returns {Promise<any>} The delayed promise
|
||||
*/
|
||||
export function artificialDelayedPromise(promise, minTimeMs = 500) {
|
||||
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
|
||||
return promise;
|
||||
}
|
||||
|
||||
const startTime = performance.now();
|
||||
return promise.then(
|
||||
result => {
|
||||
const timeTaken = performance.now() - startTime;
|
||||
const waitTime = Math.floor(minTimeMs - timeTaken);
|
||||
if (waitTime > 0) {
|
||||
return new Promise(resolve => {
|
||||
setTimeout(() => {
|
||||
resolve(result);
|
||||
}, waitTime);
|
||||
});
|
||||
} else {
|
||||
return result;
|
||||
}
|
||||
},
|
||||
error => {
|
||||
const timeTaken = performance.now() - startTime;
|
||||
const waitTime = Math.floor(minTimeMs - timeTaken);
|
||||
if (waitTime > 0) {
|
||||
// @ts-ignore
|
||||
return new Promise((resolve, reject) => {
|
||||
setTimeout(() => {
|
||||
reject(error);
|
||||
}, waitTime);
|
||||
});
|
||||
} else {
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes a sine-based animation which pulsates from 0 .. 1 .. 0
|
||||
* @param {number} time Current time in seconds
|
||||
* @param {number} duration Duration of the full pulse in seconds
|
||||
* @param {number} seed Seed to offset the animation
|
||||
*/
|
||||
export function pulseAnimation(time, duration = 1.0, seed = 0.0) {
|
||||
return Math.sin((time * Math.PI * 2.0) / duration + seed * 5642.86729349) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the smallest angle between two angles
|
||||
* @param {number} a
|
||||
* @param {number} b
|
||||
* @returns {number} 0 .. 2 PI
|
||||
*/
|
||||
export function smallestAngle(a, b) {
|
||||
return safeMod(a - b + Math.PI, 2.0 * Math.PI) - Math.PI;
|
||||
}
|
||||
|
||||
/**
|
||||
* Modulo which works for negative numbers
|
||||
* @param {number} n
|
||||
* @param {number} m
|
||||
*/
|
||||
export function safeMod(n, m) {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps an angle between 0 and 2 pi
|
||||
* @param {number} angle
|
||||
*/
|
||||
export function wrapAngle(angle) {
|
||||
return safeMod(angle, 2.0 * Math.PI);
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits two frames so the ui is updated
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export function waitNextFrame() {
|
||||
return new Promise(function (resolve, reject) {
|
||||
return new Promise(function (resolve) {
|
||||
window.requestAnimationFrame(function () {
|
||||
window.requestAnimationFrame(function () {
|
||||
resolve();
|
||||
@ -617,27 +389,13 @@ export function clamp(v, minimum = 0, maximum = 1) {
|
||||
return Math.max(minimum, Math.min(maximum, v));
|
||||
}
|
||||
|
||||
/**
|
||||
* Measures how long a function took
|
||||
* @param {string} name
|
||||
* @param {function():void} target
|
||||
*/
|
||||
export function measure(name, target) {
|
||||
const now = performance.now();
|
||||
for (let i = 0; i < 25; ++i) {
|
||||
target();
|
||||
}
|
||||
const dur = (performance.now() - now) / 25.0;
|
||||
console.warn("->", name, "took", dur.toFixed(2), "ms");
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to create a new div element
|
||||
* @param {string=} id
|
||||
* @param {Array<string>=} classes
|
||||
* @param {string=} innerHTML
|
||||
*/
|
||||
export function makeDivElement(id = null, classes = [], innerHTML = "") {
|
||||
function makeDivElement(id = null, classes = [], innerHTML = "") {
|
||||
const div = document.createElement("div");
|
||||
if (id) {
|
||||
div.id = id;
|
||||
@ -662,20 +420,6 @@ export function makeDiv(parent, id = null, classes = [], innerHTML = "") {
|
||||
return div;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to create a new div and place before reference Node
|
||||
* @param {Element} parent
|
||||
* @param {Element} referenceNode
|
||||
* @param {string=} id
|
||||
* @param {Array<string>=} classes
|
||||
* @param {string=} innerHTML
|
||||
*/
|
||||
export function makeDivBefore(parent, referenceNode, id = null, classes = [], innerHTML = "") {
|
||||
const div = makeDivElement(id, classes, innerHTML);
|
||||
parent.insertBefore(div, referenceNode);
|
||||
return div;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to create a new button element
|
||||
* @param {Array<string>=} classes
|
||||
@ -703,19 +447,6 @@ export function makeButton(parent, classes = [], innerHTML = "") {
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to create a new button and place before reference Node
|
||||
* @param {Element} parent
|
||||
* @param {Element} referenceNode
|
||||
* @param {Array<string>=} classes
|
||||
* @param {string=} innerHTML
|
||||
*/
|
||||
export function makeButtonBefore(parent, referenceNode, classes = [], innerHTML = "") {
|
||||
const element = makeButtonElement(classes, innerHTML);
|
||||
parent.insertBefore(element, referenceNode);
|
||||
return element;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all children of the given element
|
||||
* @param {Element} elem
|
||||
@ -728,20 +459,10 @@ export function removeAllChildren(elem) {
|
||||
}
|
||||
}
|
||||
|
||||
export function smartFadeNumber(current, newOne, minFade = 0.01, maxFade = 0.9) {
|
||||
const tolerance = Math.min(current, newOne) * 0.5 + 10;
|
||||
let fade = minFade;
|
||||
if (Math.abs(current - newOne) < tolerance) {
|
||||
fade = maxFade;
|
||||
}
|
||||
|
||||
return current * fade + newOne * (1 - fade);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixes lockstep simulation by converting times like 34.0000000003 to 34.00.
|
||||
* We use 3 digits of precision, this allows to store sufficient precision of 1 ms without
|
||||
* the risk to simulation errors due to resync issues
|
||||
* We use 3 digits of precision, this allows us to store precision of 1 ms without
|
||||
* the risking simulation errors due to resync issues
|
||||
* @param {number} value
|
||||
*/
|
||||
export function quantizeFloat(value) {
|
||||
@ -840,37 +561,6 @@ export function isSupportedBrowser() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to create a json schema object
|
||||
* @param {any} properties
|
||||
*/
|
||||
export function schemaObject(properties) {
|
||||
return {
|
||||
type: "object",
|
||||
required: Object.keys(properties).slice(),
|
||||
additionalProperties: false,
|
||||
properties,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Quickly
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {number} deg
|
||||
* @returns {Vector}
|
||||
*/
|
||||
export function fastRotateMultipleOf90(x, y, deg) {
|
||||
switch (deg) {
|
||||
case 0: {
|
||||
return new Vector(x, y);
|
||||
}
|
||||
case 90: {
|
||||
return new Vector(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats an amount of seconds into something like "5s ago"
|
||||
* @param {number} secs Seconds
|
||||
@ -928,31 +618,6 @@ export function formatSeconds(secs) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a file download
|
||||
* @param {string} filename
|
||||
* @param {string} text
|
||||
*/
|
||||
export function generateFileDownload(filename, text) {
|
||||
var element = document.createElement("a");
|
||||
element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(text));
|
||||
element.setAttribute("download", filename);
|
||||
|
||||
element.style.display = "none";
|
||||
document.body.appendChild(element);
|
||||
|
||||
element.click();
|
||||
document.body.removeChild(element);
|
||||
}
|
||||
|
||||
/**
|
||||
* Capitalizes the first letter
|
||||
* @param {string} str
|
||||
*/
|
||||
export function capitalizeFirstLetter(str) {
|
||||
return str.substr(0, 1).toUpperCase() + str.substr(1).toLowerCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats a number like 2.5 to "2.5 items / s"
|
||||
* @param {number} speed
|
||||
|
@ -6,7 +6,7 @@ import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
import { T } from "../../translations";
|
||||
import { round1Digit, round2Digits, formatItemsPerSecond } from "../../core/utils";
|
||||
import { formatItemsPerSecond } from "../../core/utils";
|
||||
|
||||
/** @enum {string} */
|
||||
export const enumMinerVariants = { chainable: "chainable" };
|
||||
|
@ -44,3 +44,9 @@ export class Component extends BasicSerializableObject {
|
||||
}
|
||||
/* dev:end */
|
||||
}
|
||||
|
||||
/**
|
||||
* TypeScript does not support Abstract Static methods (https://github.com/microsoft/TypeScript/issues/34516)
|
||||
* One workaround is to declare the type of the component and reference that for static methods
|
||||
* @typedef {typeof Component} StaticComponent
|
||||
*/
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { GameRoot } from "./root";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { globalConfig } from "../core/config";
|
||||
import { round3Digits } from "../core/utils";
|
||||
|
||||
const logger = createLogger("dynamic_tickrate");
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { globalConfig } from "../core/config";
|
||||
import { queryParamOptions } from "../core/query_parameters";
|
||||
import { clamp, findNiceIntegerValue, randomChoice, randomInt } from "../core/utils";
|
||||
import { BasicSerializableObject, types } from "../savegame/serialization";
|
||||
import { enumColors } from "./colors";
|
||||
@ -7,7 +6,7 @@ import { enumItemProcessorTypes } from "./components/item_processor";
|
||||
import { GameRoot, enumLayer } from "./root";
|
||||
import { enumSubShape, ShapeDefinition } from "./shape_definition";
|
||||
import { enumHubGoalRewards, tutorialGoals } from "./tutorial_goals";
|
||||
import { UPGRADES, blueprintShape } from "./upgrades";
|
||||
import { UPGRADES } from "./upgrades";
|
||||
|
||||
export class HubGoals extends BasicSerializableObject {
|
||||
static getId() {
|
||||
@ -328,9 +327,7 @@ export class HubGoals extends BasicSerializableObject {
|
||||
/** @type {Array<import("./shape_definition").ShapeLayer>} */
|
||||
let layers = [];
|
||||
|
||||
// @ts-ignore
|
||||
const randomColor = () => randomChoice(Object.values(enumColors));
|
||||
// @ts-ignore
|
||||
const randomShape = () => randomChoice(Object.values(enumSubShape));
|
||||
|
||||
let anyIsMissingTwo = false;
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { ClickDetector } from "../../../core/click_detector";
|
||||
import { globalConfig, THIRDPARTY_URLS } from "../../../core/config";
|
||||
import { globalConfig } from "../../../core/config";
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { drawRotatedSprite, rotateTrapezRightFaced } from "../../../core/draw_utils";
|
||||
import { drawRotatedSprite } from "../../../core/draw_utils";
|
||||
import { Loader } from "../../../core/loader";
|
||||
import { clamp, makeDiv, removeAllChildren } from "../../../core/utils";
|
||||
import {
|
||||
@ -323,7 +323,6 @@ export class HUDBuildingPlacer extends HUDBuildingPlacerLogic {
|
||||
|
||||
// Fade in / out
|
||||
parameters.context.lineWidth = 1;
|
||||
// parameters.context.globalAlpha = 0.3 + pulseAnimation(this.root.time.realtimeNow(), 0.9) * 0.7;
|
||||
|
||||
// Determine the bounds and visualize them
|
||||
const entityBounds = staticComp.getTileSpaceBounds();
|
||||
|
@ -1,10 +1,9 @@
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { makeDiv, randomInt } from "../../../core/utils";
|
||||
import { makeDiv } from "../../../core/utils";
|
||||
import { SOUNDS } from "../../../platform/sound";
|
||||
import { enumNotificationType } from "./notifications";
|
||||
import { T } from "../../../translations";
|
||||
import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { IS_DEMO } from "../../../core/config";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
|
||||
export class HUDGameMenu extends BaseHUDPart {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { ClickDetector } from "../../../core/click_detector";
|
||||
import { formatBigNumber, makeDiv, arrayDelete, arrayDeleteValue } from "../../../core/utils";
|
||||
import { formatBigNumber, makeDiv, arrayDeleteValue } from "../../../core/utils";
|
||||
import { ShapeDefinition } from "../../shape_definition";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { blueprintShape, UPGRADES } from "../../upgrades";
|
||||
|
@ -1,13 +1,11 @@
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { makeDiv, formatSeconds, formatBigNumberFull } from "../../../core/utils";
|
||||
import { makeDiv, formatBigNumberFull } from "../../../core/utils";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { InputReceiver } from "../../../core/input_receiver";
|
||||
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { T } from "../../../translations";
|
||||
import { StaticMapEntityComponent } from "../../components/static_map_entity";
|
||||
import { ItemProcessorComponent } from "../../components/item_processor";
|
||||
import { BeltComponent } from "../../components/belt";
|
||||
import { IS_DEMO } from "../../../core/config";
|
||||
|
||||
export class HUDSettingsMenu extends BaseHUDPart {
|
||||
createElements(parent) {
|
||||
@ -57,16 +55,7 @@ export class HUDSettingsMenu extends BaseHUDPart {
|
||||
}
|
||||
|
||||
returnToMenu() {
|
||||
// if (IS_DEMO) {
|
||||
// const { cancel, deleteGame } = this.root.hud.parts.dialogs.showWarning(
|
||||
// T.dialogs.leaveNotPossibleInDemo.title,
|
||||
// T.dialogs.leaveNotPossibleInDemo.desc,
|
||||
// ["cancel:good", "deleteGame:bad"]
|
||||
// );
|
||||
// deleteGame.add(() => this.root.gameState.goBackToMenu());
|
||||
// } else {
|
||||
this.root.gameState.goBackToMenu();
|
||||
// }
|
||||
}
|
||||
|
||||
goToSettings() {
|
||||
@ -102,7 +91,6 @@ export class HUDSettingsMenu extends BaseHUDPart {
|
||||
show() {
|
||||
this.visible = true;
|
||||
document.body.classList.add("ingameDialogOpen");
|
||||
// this.background.classList.add("visible");
|
||||
this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
|
||||
|
||||
const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60);
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { InputReceiver } from "../../../core/input_receiver";
|
||||
import { makeButton, makeDiv, removeAllChildren, capitalizeFirstLetter } from "../../../core/utils";
|
||||
import { makeButton, makeDiv, removeAllChildren } from "../../../core/utils";
|
||||
import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { enumAnalyticsDataSource } from "../../production_analytics";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
@ -7,6 +7,14 @@ import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { enumDisplayMode, HUDShapeStatisticsHandle } from "./statistics_handle";
|
||||
import { T } from "../../../translations";
|
||||
|
||||
/**
|
||||
* Capitalizes the first letter
|
||||
* @param {string} str
|
||||
*/
|
||||
function capitalizeFirstLetter(str) {
|
||||
return str.substr(0, 1).toUpperCase() + str.substr(1).toLowerCase();
|
||||
}
|
||||
|
||||
export class HUDStatistics extends BaseHUDPart {
|
||||
createElements(parent) {
|
||||
this.background = makeDiv(parent, "ingame_HUD_Statistics", ["ingameDialog"]);
|
||||
|
@ -5,7 +5,6 @@ import { Entity } from "./entity";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { BaseItem } from "./base_item";
|
||||
import { MapChunkView } from "./map_chunk_view";
|
||||
import { randomInt } from "../core/utils";
|
||||
import { BasicSerializableObject, types } from "../savegame/serialization";
|
||||
|
||||
const logger = createLogger("map");
|
||||
|
@ -28,25 +28,13 @@ export class MapChunk {
|
||||
this.tileY = y * globalConfig.mapChunkSize;
|
||||
|
||||
/** @type {Array<Array<?Entity>>} */
|
||||
this.contents = make2DUndefinedArray(
|
||||
globalConfig.mapChunkSize,
|
||||
globalConfig.mapChunkSize,
|
||||
"map-chunk@" + this.x + "|" + this.y
|
||||
);
|
||||
this.contents = make2DUndefinedArray(globalConfig.mapChunkSize, globalConfig.mapChunkSize);
|
||||
|
||||
/** @type {Array<Array<?Entity>>} */
|
||||
this.wireContents = make2DUndefinedArray(
|
||||
globalConfig.mapChunkSize,
|
||||
globalConfig.mapChunkSize,
|
||||
"map-chunk-wires@" + this.x + "|" + this.y
|
||||
);
|
||||
this.wireContents = make2DUndefinedArray(globalConfig.mapChunkSize, globalConfig.mapChunkSize);
|
||||
|
||||
/** @type {Array<Array<?BaseItem>>} */
|
||||
this.lowerLayer = make2DUndefinedArray(
|
||||
globalConfig.mapChunkSize,
|
||||
globalConfig.mapChunkSize,
|
||||
"map-chunk-lower@" + this.x + "|" + this.y
|
||||
);
|
||||
this.lowerLayer = make2DUndefinedArray(globalConfig.mapChunkSize, globalConfig.mapChunkSize);
|
||||
|
||||
/** @type {Array<Entity>} */
|
||||
this.containedEntities = [];
|
||||
|
@ -1,15 +1,6 @@
|
||||
import { MapChunk } from "./map_chunk";
|
||||
import { GameRoot } from "./root";
|
||||
import { globalConfig } from "../core/config";
|
||||
import { DrawParameters } from "../core/draw_parameters";
|
||||
import { round1Digit } from "../core/utils";
|
||||
import { Rectangle } from "../core/rectangle";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { smoothenDpi } from "../core/dpi_manager";
|
||||
import { THEME } from "./theme";
|
||||
|
||||
const logger = createLogger("chunk");
|
||||
const chunkSizePixels = globalConfig.mapChunkSize * globalConfig.tileSize;
|
||||
|
||||
export class MapChunkView extends MapChunk {
|
||||
/**
|
||||
|
14
src/js/globals.d.ts
vendored
14
src/js/globals.d.ts
vendored
@ -131,22 +131,24 @@ declare interface Math {
|
||||
degrees(number): number;
|
||||
}
|
||||
|
||||
declare type Class<T = unknown> = new (...args: any[]) => T;
|
||||
|
||||
declare interface String {
|
||||
padStart(size: number, fill?: string): string;
|
||||
padEnd(size: number, fill: string): string;
|
||||
}
|
||||
|
||||
declare interface FactoryTemplate<T> {
|
||||
entries: Array<new (...args: any[]) => T>;
|
||||
entries: Array<Class<T>>;
|
||||
entryIds: Array<string>;
|
||||
idToEntry: any;
|
||||
|
||||
getId(): string;
|
||||
getAllIds(): Array<string>;
|
||||
register(entry: new (...args: any[]) => T): void;
|
||||
register(entry: Class<T>): void;
|
||||
hasId(id: string): boolean;
|
||||
findById(id: string): new (...args: any[]) => T;
|
||||
getEntries(): Array<new (...args: any[]) => T>;
|
||||
findById(id: string): Class<T>;
|
||||
getEntries(): Array<Class<T>>;
|
||||
getNumEntries(): number;
|
||||
}
|
||||
|
||||
@ -156,10 +158,10 @@ declare interface SingletonFactoryTemplate<T> {
|
||||
|
||||
getId(): string;
|
||||
getAllIds(): Array<string>;
|
||||
register(classHandle: new (...args: any[]) => T): void;
|
||||
register(classHandle: Class<T>): void;
|
||||
hasId(id: string): boolean;
|
||||
findById(id: string): T;
|
||||
findByClass(classHandle: new (...args: any[]) => T): T;
|
||||
findByClass(classHandle: Class<T>): T;
|
||||
getEntries(): Array<T>;
|
||||
getNumEntries(): number;
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
/* typehints:start */
|
||||
import { Application } from "../application";
|
||||
import { ShapeDefinition } from "../game/shape_definition";
|
||||
import { Savegame } from "../savegame/savegame";
|
||||
/* typehints:end */
|
||||
/**
|
||||
* @typedef {import("../application").Application} Application
|
||||
*/
|
||||
|
||||
export class GameAnalyticsInterface {
|
||||
constructor(app) {
|
||||
|
@ -1,8 +1,3 @@
|
||||
/* typehints:start */
|
||||
import { Application } from "../application";
|
||||
import { GameRoot } from "../game/root";
|
||||
/* typehints:end */
|
||||
|
||||
import { ReadWriteProxy } from "../core/read_write_proxy";
|
||||
import { ExplainedResult } from "../core/explained_result";
|
||||
import { SavegameSerializer } from "./savegame_serializer";
|
||||
@ -18,20 +13,29 @@ import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||
|
||||
const logger = createLogger("savegame");
|
||||
|
||||
/**
|
||||
* @typedef {import("../application").Application} Application
|
||||
* @typedef {import("../game/root").GameRoot} GameRoot
|
||||
* @typedef {import("./savegame_typedefs").SavegameData} SavegameData
|
||||
* @typedef {import("./savegame_typedefs").SavegameMetadata} SavegameMetadata
|
||||
* @typedef {import("./savegame_typedefs").SavegameStats} SavegameStats
|
||||
* @typedef {import("./savegame_typedefs").SerializedGame} SerializedGame
|
||||
*/
|
||||
|
||||
export class Savegame extends ReadWriteProxy {
|
||||
/**
|
||||
*
|
||||
* @param {Application} app
|
||||
* @param {object} param0
|
||||
* @param {string} param0.internalId
|
||||
* @param {import("./savegame_manager").SavegameMetadata} param0.metaDataRef Handle to the meta data
|
||||
* @param {SavegameMetadata} param0.metaDataRef Handle to the meta data
|
||||
*/
|
||||
constructor(app, { internalId, metaDataRef }) {
|
||||
super(app, "savegame-" + internalId + ".bin");
|
||||
this.internalId = internalId;
|
||||
this.metaDataRef = metaDataRef;
|
||||
|
||||
/** @type {import("./savegame_typedefs").SavegameData} */
|
||||
/** @type {SavegameData} */
|
||||
this.currentData = this.getDefaultData();
|
||||
|
||||
assert(
|
||||
@ -65,7 +69,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
|
||||
/**
|
||||
* Returns the savegames default data
|
||||
* @returns {import("./savegame_typedefs").SavegameData}
|
||||
* @returns {SavegameData}
|
||||
*/
|
||||
getDefaultData() {
|
||||
return {
|
||||
@ -78,7 +82,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
|
||||
/**
|
||||
* Migrates the savegames data
|
||||
* @param {import("./savegame_typedefs").SavegameData} data
|
||||
* @param {SavegameData} data
|
||||
*/
|
||||
migrate(data) {
|
||||
if (data.version < 1000) {
|
||||
@ -115,7 +119,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
|
||||
/**
|
||||
* Verifies the savegames data
|
||||
* @param {import("./savegame_typedefs").SavegameData} data
|
||||
* @param {SavegameData} data
|
||||
*/
|
||||
verify(data) {
|
||||
if (!data.dump) {
|
||||
@ -140,7 +144,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
}
|
||||
/**
|
||||
* Returns the statistics of the savegame
|
||||
* @returns {import("./savegame_typedefs").SavegameStats}
|
||||
* @returns {SavegameStats}
|
||||
*/
|
||||
getStatistics() {
|
||||
return this.currentData.stats;
|
||||
@ -163,7 +167,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
|
||||
/**
|
||||
* Returns the current game dump
|
||||
* @returns {import("./savegame_typedefs").SerializedGame}
|
||||
* @returns {SerializedGame}
|
||||
*/
|
||||
getCurrentDump() {
|
||||
return this.currentData.dump;
|
||||
|
@ -7,31 +7,21 @@ const logger = createLogger("savegame_manager");
|
||||
|
||||
const Rusha = require("rusha");
|
||||
|
||||
/**
|
||||
* @typedef {import("./savegame_typedefs").SavegamesData} SavegamesData
|
||||
* @typedef {import("./savegame_typedefs").SavegameMetadata} SavegameMetadata
|
||||
*/
|
||||
|
||||
/** @enum {string} */
|
||||
export const enumLocalSavegameStatus = {
|
||||
offline: "offline",
|
||||
synced: "synced",
|
||||
};
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* lastUpdate: number,
|
||||
* version: number,
|
||||
* internalId: string,
|
||||
* level: number
|
||||
* }} SavegameMetadata
|
||||
*
|
||||
* @typedef {{
|
||||
* version: number,
|
||||
* savegames: Array<SavegameMetadata>
|
||||
* }} SavegamesData
|
||||
*/
|
||||
|
||||
export class SavegameManager extends ReadWriteProxy {
|
||||
constructor(app) {
|
||||
super(app, "savegames.bin");
|
||||
|
||||
/** @type {SavegamesData} */
|
||||
this.currentData = this.getDefaultData();
|
||||
}
|
||||
|
||||
|
@ -1,18 +1,20 @@
|
||||
/* typehints:start */
|
||||
import { Component } from "../game/component";
|
||||
import { GameRoot } from "../game/root";
|
||||
/* typehints:end */
|
||||
|
||||
import { ExplainedResult } from "../core/explained_result";
|
||||
import { createLogger } from "../core/logging";
|
||||
// import { BuildingComponent } from "../components/impl/building";
|
||||
import { gComponentRegistry } from "../core/global_registries";
|
||||
import { SerializerInternal } from "./serializer_internal";
|
||||
|
||||
/**
|
||||
* @typedef {import("../game/component").Component} Component
|
||||
* @typedef {import("../game/component").StaticComponent} StaticComponent
|
||||
* @typedef {import("../game/entity").Entity} Entity
|
||||
* @typedef {import("../game/root").GameRoot} GameRoot
|
||||
* @typedef {import("../savegame/savegame_typedefs").SerializedGame} SerializedGame
|
||||
*/
|
||||
|
||||
const logger = createLogger("savegame_serializer");
|
||||
|
||||
/**
|
||||
* Allows to serialize a savegame
|
||||
* Serializes a savegame
|
||||
*/
|
||||
export class SavegameSerializer {
|
||||
constructor() {
|
||||
@ -26,7 +28,7 @@ export class SavegameSerializer {
|
||||
* @returns {object}
|
||||
*/
|
||||
generateDumpFromGameRoot(root, sanityChecks = true) {
|
||||
// Now store generic savegame payload
|
||||
/** @type {SerializedGame} */
|
||||
const data = {
|
||||
camera: root.camera.serialize(),
|
||||
time: root.time.serialize(),
|
||||
@ -35,11 +37,10 @@ export class SavegameSerializer {
|
||||
hubGoals: root.hubGoals.serialize(),
|
||||
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
||||
waypoints: root.hud.parts.waypoints.serialize(),
|
||||
entities: this.internal.serializeEntityArray(root.entityMgr.entities),
|
||||
beltPaths: root.systemMgr.systems.belt.serializePaths(),
|
||||
};
|
||||
|
||||
data.entities = this.internal.serializeEntityArray(root.entityMgr.entities);
|
||||
|
||||
if (!G_IS_RELEASE) {
|
||||
if (sanityChecks) {
|
||||
// Sanity check
|
||||
@ -55,7 +56,7 @@ export class SavegameSerializer {
|
||||
|
||||
/**
|
||||
* Verifies if there are logical errors in the savegame
|
||||
* @param {object} savegame
|
||||
* @param {SerializedGame} savegame
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
verifyLogicalErrors(savegame) {
|
||||
@ -66,11 +67,10 @@ export class SavegameSerializer {
|
||||
const seenUids = [];
|
||||
|
||||
// Check for duplicate UIDS
|
||||
for (const entityListId in savegame.entities) {
|
||||
for (let i = 0; i < savegame.entities[entityListId].length; ++i) {
|
||||
const list = savegame.entities[entityListId][i];
|
||||
for (let k = 0; k < list.length; ++k) {
|
||||
const entity = list[k];
|
||||
for (let i = 0; i < savegame.entities.length; ++i) {
|
||||
/** @type {Entity} */
|
||||
const entity = savegame.entities[i];
|
||||
|
||||
const uid = entity.uid;
|
||||
if (!Number.isInteger(uid)) {
|
||||
return ExplainedResult.bad("Entity has invalid uid: " + uid);
|
||||
@ -82,14 +82,11 @@ export class SavegameSerializer {
|
||||
|
||||
// Verify components
|
||||
if (!entity.components) {
|
||||
return ExplainedResult.bad(
|
||||
"Entity is missing key 'components': " + JSON.stringify(entity)
|
||||
);
|
||||
return ExplainedResult.bad("Entity is missing key 'components': " + JSON.stringify(entity));
|
||||
}
|
||||
|
||||
const components = entity.components;
|
||||
for (const componentId in components) {
|
||||
// Verify component data
|
||||
const componentData = components[componentId];
|
||||
const componentClass = gComponentRegistry.findById(componentId);
|
||||
|
||||
// Check component id is known
|
||||
@ -97,10 +94,13 @@ export class SavegameSerializer {
|
||||
return ExplainedResult.bad("Unknown component id: " + componentId);
|
||||
}
|
||||
|
||||
// Check component data is ok
|
||||
const componentVerifyError = /** @type {typeof Component} */ (componentClass).verify(
|
||||
// Verify component data
|
||||
const componentData = components[componentId];
|
||||
const componentVerifyError = /** @type {StaticComponent} */ (componentClass).verify(
|
||||
componentData
|
||||
);
|
||||
|
||||
// Check component data is ok
|
||||
if (componentVerifyError) {
|
||||
return ExplainedResult.bad(
|
||||
"Component " + componentId + " has invalid data: " + componentVerifyError
|
||||
@ -108,15 +108,13 @@ export class SavegameSerializer {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to load the savegame from a given dump
|
||||
* @param {import("./savegame_typedefs").SerializedGame} savegame
|
||||
* @param {SerializedGame} savegame
|
||||
* @param {GameRoot} root
|
||||
* @returns {ExplainedResult}
|
||||
*/
|
||||
|
@ -1,15 +1,8 @@
|
||||
import { Entity } from "../game/entity";
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* }} SavegameStats
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {import("../game/entity").Entity} Entity
|
||||
*
|
||||
* @typedef {{}} SavegameStats
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* camera: any,
|
||||
* time: any,
|
||||
@ -21,13 +14,25 @@ import { Entity } from "../game/entity";
|
||||
* entities: Array<Entity>,
|
||||
* beltPaths: Array<any>
|
||||
* }} SerializedGame
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* @typedef {{
|
||||
* version: number,
|
||||
* dump: SerializedGame,
|
||||
* stats: SavegameStats,
|
||||
* lastUpdate: number,
|
||||
* }} SavegameData
|
||||
*
|
||||
* @typedef {{
|
||||
* lastUpdate: number,
|
||||
* version: number,
|
||||
* internalId: string,
|
||||
* level: number
|
||||
* }} SavegameMetadata
|
||||
*
|
||||
* @typedef {{
|
||||
* version: number,
|
||||
* savegames: Array<SavegameMetadata>
|
||||
* }} SavegamesData
|
||||
*/
|
||||
|
||||
export default {};
|
||||
|
@ -4,7 +4,7 @@ import { BasicSerializableObject } from "./serialization";
|
||||
/* typehints:end */
|
||||
|
||||
import { Vector } from "../core/vector";
|
||||
import { round4Digits, schemaObject, accessNestedPropertyReverse } from "../core/utils";
|
||||
import { round4Digits } from "../core/utils";
|
||||
export const globalJsonSchemaDefs = {};
|
||||
|
||||
/**
|
||||
@ -28,6 +28,19 @@ export function schemaToJsonSchema(schema) {
|
||||
return jsonSchema;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to create a json schema object
|
||||
* @param {any} properties
|
||||
*/
|
||||
function schemaObject(properties) {
|
||||
return {
|
||||
type: "object",
|
||||
required: Object.keys(properties).slice(),
|
||||
additionalProperties: false,
|
||||
properties,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Base serialization data type
|
||||
*/
|
||||
@ -75,23 +88,6 @@ export class BaseDataType {
|
||||
return {
|
||||
$ref: "#/definitions/" + key,
|
||||
};
|
||||
|
||||
// return this.getAsJsonSchemaUncached();
|
||||
// if (!globalJsonSchemaDefs[key]) {
|
||||
// // schema.$id = key;
|
||||
// globalJsonSchemaDefs[key] = {
|
||||
// $id: key,
|
||||
// definitions: {
|
||||
// ["d-" + key]: schema
|
||||
// }
|
||||
// };
|
||||
// }
|
||||
|
||||
// return {
|
||||
// $ref: key + "#/definitions/d-" + key
|
||||
// }
|
||||
|
||||
// // return this.getAsJsonSchemaUncached();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,11 +1,10 @@
|
||||
import { GameState } from "../core/game_state";
|
||||
import { cachebust } from "../core/cachebust";
|
||||
import { globalConfig, IS_DEBUG, IS_DEMO, THIRDPARTY_URLS } from "../core/config";
|
||||
import { globalConfig, IS_DEMO, THIRDPARTY_URLS } from "../core/config";
|
||||
import {
|
||||
makeDiv,
|
||||
makeButtonElement,
|
||||
formatSecondsToTimeAgo,
|
||||
generateFileDownload,
|
||||
waitNextFrame,
|
||||
isSupportedBrowser,
|
||||
makeButton,
|
||||
@ -14,9 +13,29 @@ import {
|
||||
import { ReadWriteProxy } from "../core/read_write_proxy";
|
||||
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
|
||||
import { T } from "../translations";
|
||||
import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
|
||||
import { getApplicationSettingById } from "../profile/application_settings";
|
||||
import { EnumSetting } from "../profile/setting_types";
|
||||
|
||||
/**
|
||||
* @typedef {import("../savegame/savegame_typedefs").SavegameMetadata} SavegameMetadata
|
||||
* @typedef {import("../profile/setting_types").EnumSetting} EnumSetting
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generates a file download
|
||||
* @param {string} filename
|
||||
* @param {string} text
|
||||
*/
|
||||
function generateFileDownload(filename, text) {
|
||||
var element = document.createElement("a");
|
||||
element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(text));
|
||||
element.setAttribute("download", filename);
|
||||
|
||||
element.style.display = "none";
|
||||
document.body.appendChild(element);
|
||||
|
||||
element.click();
|
||||
document.body.removeChild(element);
|
||||
}
|
||||
|
||||
export class MainMenuState extends GameState {
|
||||
constructor() {
|
||||
@ -128,7 +147,6 @@ export class MainMenuState extends GameState {
|
||||
const closeLoader = this.dialogs.showLoadingDialog();
|
||||
const reader = new FileReader();
|
||||
reader.addEventListener("load", event => {
|
||||
// @ts-ignore
|
||||
const contents = event.target.result;
|
||||
let realContent;
|
||||
|
||||
@ -394,7 +412,7 @@ export class MainMenuState extends GameState {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} game
|
||||
* @param {SavegameMetadata} game
|
||||
*/
|
||||
resumeGame(game) {
|
||||
this.app.analytics.trackUiClick("resume_game");
|
||||
@ -419,7 +437,7 @@ export class MainMenuState extends GameState {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} game
|
||||
* @param {SavegameMetadata} game
|
||||
*/
|
||||
deleteGame(game) {
|
||||
this.app.analytics.trackUiClick("delete_game");
|
||||
@ -447,7 +465,7 @@ export class MainMenuState extends GameState {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} game
|
||||
* @param {SavegameMetadata} game
|
||||
*/
|
||||
downloadGame(game) {
|
||||
this.app.analytics.trackUiClick("download_game");
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { GameState } from "../core/game_state";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { findNiceValue, waitNextFrame } from "../core/utils";
|
||||
import { findNiceValue } from "../core/utils";
|
||||
import { cachebust } from "../core/cachebust";
|
||||
import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
|
||||
import { T, autoDetectLanguageId, updateApplicationLanguage } from "../translations";
|
||||
@ -228,12 +228,8 @@ export class PreloadState extends GameState {
|
||||
this.statusBar.style.width = percentage + "%";
|
||||
this.statusBarText.innerText = findNiceValue(percentage) + "%";
|
||||
|
||||
if (G_IS_DEV) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
return Promise.resolve();
|
||||
// return waitNextFrame();
|
||||
}
|
||||
|
||||
showFailMessage(text) {
|
||||
logger.error("App init failed:", text);
|
||||
@ -279,11 +275,6 @@ export class PreloadState extends GameState {
|
||||
if (confirm("Are you sure you want to reset the app? This will delete all your savegames")) {
|
||||
this.resetApp();
|
||||
}
|
||||
// const signals = this.dialogs.showWarning(T.preload.reset_app_warning.title, T.preload.reset_app_warning.desc, [
|
||||
// "delete:bad:timeout",
|
||||
// "cancel:good",
|
||||
// ]);
|
||||
// signals.delete.add(this.resetApp, this);
|
||||
}
|
||||
|
||||
resetApp() {
|
||||
|
Loading…
Reference in New Issue
Block a user