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Fix outdated keys in translations
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@@ -110,7 +110,9 @@ dialogs:
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text: 未能导入你的存档:
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confirmSavegameDelete:
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title: 确认删除
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text: 你确定要删除这个存档吗?
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text: Are you sure you want to delete the following game?<br><br>
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'<savegameName>' at level <savegameLevel><br><br> This can not be
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undone!
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savegameDeletionError:
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title: 删除错误
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text: 未能删除你的存档
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@@ -152,8 +154,8 @@ dialogs:
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class='keybinding'>ALT</code>: 反向放置传送带。<br>"
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createMarker:
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title: 创建地图标记
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desc: 给地图标记起一个的名字。你可以在名字中加入一个<strong>短代码</strong>以加入图形。(你可以在<a
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href="https://viewer.shapez.io" target="_blank">这里</a>生成短代码。)
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desc: Give it a meaningful name, you can also include a <strong>short
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key</strong> of a shape (Which you can generate <link>here</link>)
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titleEdit: 编辑地图标记
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markerDemoLimit:
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desc: 在试玩版中你只能创建两个地图标记。请获取独立版以创建更多标记。
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@@ -404,7 +406,9 @@ buildings:
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description: 同时为两个输入的图形上色,每次上色只消耗一份颜色。
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quad:
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name: 上色机(四向)
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description: 为图形的四个角涂上不同的颜色。
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description: Allows you to color each quadrant of the shape individually. Only
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slots with a <strong>truthy signal</strong> on the wires layer
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will be painted!
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mirrored:
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name: 上色机 (镜像)
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description: 将整个图形涂上输入的颜色。
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@@ -537,7 +541,12 @@ buildings:
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storyRewards:
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reward_cutter_and_trash:
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title: 切割图形
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desc: 恭喜!你解锁了<strong>切割机</strong>。切割机会把图形<strong>从上到下</strong>切成两半。注意切割的方向和切割机的朝向无关。<br><br>记得把不需要的部分处理掉,否则这个这个建筑会停止工作。为此我给你准备了<strong>垃圾桶</strong>,它会把所有放进去的物品销毁掉。
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desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
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from top to bottom <strong>regardless of its
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orientation</strong>!<br><br>Be sure to get rid of the waste, or
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otherwise <strong>it will clog and stall</strong> - For this purpose
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I have given you the <strong>trash</strong>, which destroys
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everything you put into it!
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reward_rotater:
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title: 顺时针旋转
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desc: 恭喜!你解锁了<strong>旋转机</strong>。它会顺时针旋转输入的图形90度。
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@@ -553,7 +562,9 @@ storyRewards:
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desc: 恭喜!你解锁了<strong>堆叠机</strong>。堆叠机会尝试把两个输入的图形<strong>拼贴</strong>在一起。如果有重叠的部分,右边的输入会被<strong>堆叠</strong>在左边的输入上方!
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reward_splitter:
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title: 分离与合并
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desc: 恭喜!你解锁了<strong>平衡机</strong>。在大型工厂中,平衡机负责<strong>合并或分离</strong>多个传送带上的物品。<br><br>
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desc: You have unlocked a <strong>splitter</strong> variant of the
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<strong>balancer</strong> - It accepts one input and splits them
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into two!
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reward_tunnel:
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title: 隧道
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desc: 恭喜!你解锁了<strong>隧道</strong>。你现在可以从其他传送带或建筑底下运送物品了!
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@@ -562,7 +573,10 @@ storyRewards:
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desc: 恭喜!你解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。这个变体可以逆时针旋转图形。选择旋转机然后按"T"键来选取这个变体。
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reward_miner_chainable:
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title: 链式开采机
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desc: 你解锁了<strong>链式开采机</strong>! 它能够<strong>把资源传递给</strong>其他开采机,让你可以更高效率的开采资源!
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desc: "You have unlocked the <strong>chained extractor</strong>! It can
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<strong>forward its resources</strong> to other extractors so you
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can more efficiently extract resources!<br><br> PS: The old
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extractor has been replaced in your toolbar now!"
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reward_underground_belt_tier_2:
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title: 二级隧道
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desc: 恭喜!你解锁了<strong>二级隧道</strong>。这是隧道的一个变体。二级隧道有<strong>更长的传输距离</strong>。你还可以混用不同的隧道变体!
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@@ -574,10 +588,18 @@ storyRewards:
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desc: 恭喜!你解锁了<strong>上色机</strong>的<strong>双倍</strong>变体。它可以同时为两个图形上色,每次只消耗一份颜色!
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reward_storage:
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title: 仓库
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desc: 恭喜!你解锁了<strong>垃圾桶</strong>的变体。他可以存储一定数量的物品!
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desc: You have unlocked the <strong>storage</strong> building - It allows you to
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store items up to a given capacity!<br><br> It priorities the left
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output, so you can also use it as an <strong>overflow gate</strong>!
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reward_freeplay:
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title: 自由模式
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desc: 恭喜你!你解锁了<strong>自由模式</strong>。现在图形将会是随机生成的!(不用担心,我计划在独立版本中加入更多内容!)
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desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
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that shapes are now <strong>randomly</strong> generated!<br><br>
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Since the hub will require a <strong>throughput</strong> from now
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on, I highly recommend to build a machine which automatically
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delivers the requested shape!<br><br> The HUB outputs the requested
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shape on the wires layer, so all you have to do is to analyze it and
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automatically configure your factory based on that.
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reward_blueprints:
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title: 蓝图
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desc: 你现在可以<strong>复制粘贴</strong>你的工厂的一部分了!按住 CTRL
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@@ -610,8 +632,10 @@ storyRewards:
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you to rotate a shape by 180 degress (Surprise! :D)
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reward_display:
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title: Display
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desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
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wires layer to visualize its contents!
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
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wires layer to visualize it!<br><br> PS: Did you notice the belt
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reader and storage output their last read item? Try showing it on a
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display!"
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reward_constant_signal:
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title: Constant Signal
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desc: You unlocked the <strong>constant signal</strong> building on the wires
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