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Fix outdated keys in translations
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@@ -120,7 +120,9 @@ dialogs:
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text: "Failed to load your savegame:"
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confirmSavegameDelete:
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title: Confirm deletion
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text: Are you sure you want to delete the game?
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text: Are you sure you want to delete the following game?<br><br>
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'<savegameName>' at level <savegameLevel><br><br> This can not be
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undone!
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savegameDeletionError:
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title: Failed to delete
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text: "Failed to delete the savegame:"
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@@ -171,8 +173,7 @@ dialogs:
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createMarker:
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title: New Marker
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desc: Give it a meaningful name, you can also include a <strong>short
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key</strong> of a shape (Which you can generate <a
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href="https://viewer.shapez.io" target="_blank">here</a>)
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key</strong> of a shape (Which you can generate <link>here</link>)
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titleEdit: Edit Marker
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markerDemoLimit:
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desc: You can only create two custom markers in the demo. Get the standalone for
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@@ -447,7 +448,9 @@ buildings:
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input.
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quad:
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name: Painter (Quad)
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description: Allows to color each quadrant of the shape with a different color.
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description: Allows you to color each quadrant of the shape individually. Only
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slots with a <strong>truthy signal</strong> on the wires layer
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will be painted!
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mirrored:
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name: Painter
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description: Colors the whole shape on the left input with the color from the
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@@ -577,11 +580,12 @@ buildings:
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storyRewards:
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reward_cutter_and_trash:
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title: Cutting Shapes
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desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from
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<strong>top to bottom</strong> regardless of its
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orientation!<br><br>Be sure to get rid of the waste, or otherwise
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<strong>it will stall</strong> - For this purpose I gave you a
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trash, which destroys everything you put into it!
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desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
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from top to bottom <strong>regardless of its
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orientation</strong>!<br><br>Be sure to get rid of the waste, or
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otherwise <strong>it will clog and stall</strong> - For this purpose
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I have given you the <strong>trash</strong>, which destroys
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everything you put into it!
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reward_rotater:
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title: Rotating
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desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
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@@ -604,9 +608,9 @@ storyRewards:
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<strong>stacked on top</strong> of the left input!
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reward_splitter:
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title: Splitter/Merger
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desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
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be used to build bigger factories by <strong>splitting and merging
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items</strong> onto multiple belts!<br><br>
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desc: You have unlocked a <strong>splitter</strong> variant of the
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<strong>balancer</strong> - It accepts one input and splits them
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into two!
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reward_tunnel:
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title: Tunnel
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desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
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@@ -618,9 +622,10 @@ storyRewards:
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<strong>press 'T' to cycle its variants</strong>!
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reward_miner_chainable:
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title: Chaining Extractor
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desc: You have unlocked the <strong>chaining extractor</strong>! It can
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desc: "You have unlocked the <strong>chained extractor</strong>! It can
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<strong>forward its resources</strong> to other extractors so you
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can more efficiently extract resources!
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can more efficiently extract resources!<br><br> PS: The old
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extractor has been replaced in your toolbar now!"
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reward_underground_belt_tier_2:
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title: Tunnel Tier II
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desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
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@@ -637,13 +642,18 @@ storyRewards:
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once</strong> consuming just one color instead of two!
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reward_storage:
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title: Storage Buffer
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desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
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store items up to a given capacity!
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desc: You have unlocked the <strong>storage</strong> building - It allows you to
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store items up to a given capacity!<br><br> It priorities the left
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output, so you can also use it as an <strong>overflow gate</strong>!
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reward_freeplay:
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title: Freeplay
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desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
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that shapes are now randomly generated! (No worries, more content is
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planned for the standalone!)
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that shapes are now <strong>randomly</strong> generated!<br><br>
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Since the hub will require a <strong>throughput</strong> from now
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on, I highly recommend to build a machine which automatically
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delivers the requested shape!<br><br> The HUB outputs the requested
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shape on the wires layer, so all you have to do is to analyze it and
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automatically configure your factory based on that.
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reward_blueprints:
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title: Blueprints
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select
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@@ -680,8 +690,10 @@ storyRewards:
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you to rotate a shape by 180 degress (Surprise! :D)
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reward_display:
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title: Display
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desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
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wires layer to visualize its contents!
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
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wires layer to visualize it!<br><br> PS: Did you notice the belt
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reader and storage output their last read item? Try showing it on a
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display!"
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reward_constant_signal:
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title: Constant Signal
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desc: You unlocked the <strong>constant signal</strong> building on the wires
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