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mirror of https://github.com/tobspr/shapez.io.git synced 2026-10-10 21:45:49 +00:00

Fix outdated keys in translations

This commit is contained in:
tobspr
2020-10-01 08:49:16 +02:00
parent 4df2ccbfae
commit 74201a0894
31 changed files with 1526 additions and 1005 deletions

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@@ -120,7 +120,9 @@ dialogs:
text: "Failed to load your savegame:"
confirmSavegameDelete:
title: Confirm deletion
text: Are you sure you want to delete the game?
text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
savegameDeletionError:
title: Failed to delete
text: "Failed to delete the savegame:"
@@ -171,8 +173,7 @@ dialogs:
createMarker:
title: New Marker
desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <a
href="https://viewer.shapez.io" target="_blank">here</a>)
key</strong> of a shape (Which you can generate <link>here</link>)
titleEdit: Edit Marker
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for
@@ -447,7 +448,9 @@ buildings:
input.
quad:
name: Painter (Quad)
description: Allows to color each quadrant of the shape with a different color.
description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
mirrored:
name: Painter
description: Colors the whole shape on the left input with the color from the
@@ -577,11 +580,12 @@ buildings:
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from
<strong>top to bottom</strong> regardless of its
orientation!<br><br>Be sure to get rid of the waste, or otherwise
<strong>it will stall</strong> - For this purpose I gave you a
trash, which destroys everything you put into it!
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
@@ -604,9 +608,9 @@ storyRewards:
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
@@ -618,9 +622,10 @@ storyRewards:
<strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can
desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
@@ -637,13 +642,18 @@ storyRewards:
once</strong> consuming just one color instead of two!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to
store items up to a given capacity!
desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now randomly generated! (No worries, more content is
planned for the standalone!)
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
@@ -680,8 +690,10 @@ storyRewards:
you to rotate a shape by 180 degress (Surprise! :D)
reward_display:
title: Display
desc: You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize its contents!
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires