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don't try to eject early
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@ -178,7 +178,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
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}
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}
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// Check if we are still in the process of ejecting, can't proceed then
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// Check if we are still in the process of ejecting, can't proceed then
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if (sourceSlot.progress < maxProgress) {
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if (sourceSlot.progress < 1.0) {
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continue;
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continue;
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}
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}
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