mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Minor fixes, update changelog, add experimental macosx and linux builds
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@@ -48,8 +48,8 @@ export class GameHUD {
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this.parts = {
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processingOverlay: new HUDProcessingOverlay(this.root),
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buildingsToolbar: new HUDBuildingsToolbar(this.root),
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buildingPlacer: new HUDBuildingPlacer(this.root),
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blueprintPlacer: new HUDBlueprintPlacer(this.root),
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buildingPlacer: new HUDBuildingPlacer(this.root),
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unlockNotification: new HUDUnlockNotification(this.root),
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gameMenu: new HUDGameMenu(this.root),
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massSelector: new HUDMassSelector(this.root),
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@@ -1,4 +1,4 @@
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import { DrawParameters } from "../../../core/draw_parameters";
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//www.youtube.com/watch?v=KyorY1uIqiQimport { DrawParameters } from "../../../core/draw_parameters";
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import { STOP_PROPAGATION } from "../../../core/signal";
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import { TrackedState } from "../../../core/tracked_state";
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import { Vector } from "../../../core/vector";
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@@ -36,6 +36,9 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
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.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
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.add(this.abortPlacement, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.rotateBlueprint, this);
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keyActionMapper
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.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
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.add(this.abortPlacement, this);
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
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this.root.camera.movePreHandler.add(this.onMouseMove, this);
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