mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Minor artwork update
This commit is contained in:
@@ -23,7 +23,7 @@ export const globalConfig = {
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physicsDeltaSeconds: 0,
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// Update physics at N fps, independent of rendering
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physicsUpdateRate: 60,
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physicsUpdateRate: 55,
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// Map
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mapChunkSize: 32,
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@@ -39,8 +39,8 @@ export const globalConfig = {
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undergroundBeltMaxTiles: 5,
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buildingSpeeds: {
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cutter: 1 / 6,
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rotater: 1 / 2,
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cutter: 1 / 2,
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rotater: 1 / 1,
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painter: 1 / 3,
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mixer: 1 / 2,
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stacker: 1 / 5,
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@@ -66,7 +66,7 @@ export const globalConfig = {
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debug: {
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/* dev:start */
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fastGameEnter: false,
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fastGameEnter: true,
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noArtificialDelays: true,
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disableSavegameWrite: false,
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showEntityBounds: false,
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@@ -24,7 +24,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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}
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getDescription() {
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return "Transports items, hold and drag to place multiple, press 'R' to rotate.";
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return "Transports items, hold and drag to place multiple.";
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}
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getPreviewSprite(rotationVariant) {
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@@ -18,7 +18,7 @@ export class MetaSplitterBuilding extends MetaBuilding {
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}
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getName() {
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return "Distribute";
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return "Balancer";
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}
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getSilhouetteColor() {
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@@ -26,7 +26,7 @@ export class MetaSplitterBuilding extends MetaBuilding {
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}
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getDescription() {
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return "Accepts up to two inputs and evenly distributes them on the outputs. Can also be used to merge two inputs into one output.";
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return "Multifunctional - Evenly distributes all inputs onto all outputs.";
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}
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/**
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@@ -311,7 +311,7 @@ export class HubGoals extends BasicSerializableObject {
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case enumItemProcessorTypes.hub:
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return 1e30;
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case enumItemProcessorTypes.splitter:
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return (2 / globalConfig.beltSpeedItemsPerSecond) * this.upgradeImprovements.processors;
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return (2 / globalConfig.beltSpeedItemsPerSecond) * this.upgradeImprovements.belt;
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case enumItemProcessorTypes.cutter:
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case enumItemProcessorTypes.rotater:
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case enumItemProcessorTypes.stacker:
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@@ -162,15 +162,21 @@ export class MapChunk {
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weights = {
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[enumSubShape.rect]: 100,
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[enumSubShape.circle]: Math_round(50 + clamp(distanceToOriginInChunks * 2, 0, 50)),
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[enumSubShape.star]: Math_round(20 + clamp(distanceToOriginInChunks * 2, 0, 30)),
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[enumSubShape.windmill]: Math_round(5 + clamp(distanceToOriginInChunks * 2, 0, 20)),
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[enumSubShape.star]: Math_round(5 + clamp(distanceToOriginInChunks, 0, 30)),
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[enumSubShape.windmill]: Math_round(3 + clamp(distanceToOriginInChunks / 2, 0, 20)),
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};
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if (distanceToOriginInChunks < 5) {
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// Initial chunks can not spawn the good stuff
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weights[enumSubShape.star] = 0;
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weights[enumSubShape.windmill] = 0;
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}
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if (distanceToOriginInChunks < 7) {
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// Initial chunk patches always have the same shape
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const subShape = this.internalGenerateRandomSubShape(weights);
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subShapes = [subShape, subShape, subShape, subShape];
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} else if (distanceToOriginInChunks < 12) {
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} else if (distanceToOriginInChunks < 17) {
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// Later patches can also have mixed ones
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const subShapeA = this.internalGenerateRandomSubShape(weights);
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const subShapeB = this.internalGenerateRandomSubShape(weights);
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@@ -43,7 +43,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "RgRgSpSp:CwSwCwSw:Cr--Sw--", amount: 80000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@@ -66,7 +66,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@@ -89,7 +89,7 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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@@ -112,169 +112,10 @@ export const UPGRADES = {
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},
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{
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required: [{ shape: "WyWgWyWg:CbCpCbCp:Rp----Rp", amount: 90000 }],
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improvement: 8,
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improvement: 4,
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},
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],
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},
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// cutter: {
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// label: "Cut Half",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "----CuCu", amount: 450 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CpCpCpCp", amount: 12000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CwRrWbSp:WcWrCpCw", amount: 45000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CwRrWbSp:WcWrCpCw:WpWpWb--", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// splitter: {
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// label: "Distribute",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "CuCu----", amount: 350 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CrCrCrCr", amount: 7000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "WyWyWyWy", amount: 30000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "WyWyWyWy:CwSpRgRc", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// rotater: {
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// label: "Rotate",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "RuRu----", amount: 750 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "ScScScSc", amount: 3000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "ScSpRwRw:Cw----Cw", amount: 15000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "ScSpRwRw:Cw----Cw:CpCpCpCp", amount: 80000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// underground_belt: {
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// label: "Tunnel",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "--CuCu--", amount: 1000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "RbRb----", amount: 9000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "RbRb----:WpWpWpWp", amount: 25000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "RbRb----:WpWpWpWp:RwRwRpRp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// painter: {
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// label: "Dye",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "------Ru", amount: 4000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CcCcRgRg", amount: 15000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg", amount: 35000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// mixer: {
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// label: "Mix Colors",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "RgRgRgRg:CcCcCcCc", amount: 11000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "WyWgWyWg:CbCpCbCp", amount: 15000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp", amount: 45000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CcCcRgRg:WgWgWgWg:CpRpCpRp:CpCpCpCp", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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// stacker: {
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// label: "Combine",
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// description: improvement => "Speed +" + Math.floor(improvement * 100.0) + "%",
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// tiers: [
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// {
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// required: [{ shape: "CgCgRgRg", amount: 20000 }],
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// improvement: 1,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp", amount: 50000 }],
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// improvement: 2,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw", amount: 70000 }],
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// improvement: 4,
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// },
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// {
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// required: [{ shape: "CgCgRgRg:WpRpWpRp:SpSwSpSw:CwCwCwCw", amount: 100000 }],
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// improvement: 8,
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// },
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// ],
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// },
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};
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// Tiers need % of the previous tier as requirement too
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