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	Merge pull request #19 from dengr1065/linux-help
Git LFS check for gulpfile
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							@ -2,28 +2,28 @@
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<img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo">
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This is the source code for shapez.io, an open source base building game inspired by factorio.
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This is the source code for shapez.io, an open source base building game inspired by Factorio.
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Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
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## Playing
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You can already play it on https://shapez.io
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You can already play it [here](https://shapez.io).
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## Building
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-   Make sure ffmpeg is on your path
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-   Install yarn and node 10
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-   Make sure `ffmpeg` is on your path
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-   Install Yarn and Node.js 10
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-   Run `yarn` in the root folder, then run `yarn` in the `gulp/` folder
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-   Cd into `gulp` and run `yarn gulp`: It should now open in your browser
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-   Cd into `gulp` and run `yarn gulp` - it should now open in your browser
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**Notice**: This will give you a debug build with several debugging flags enabled. If you want to disable them, check `config.js`
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**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify `config.js`.
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## Contributing
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Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.
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If you want to add a new feature or in generally contribute I recommend to get in touch with me on discord:
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If you want to add a new feature or in generally contribute I recommend to get in touch with me on Discord:
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<a href="https://discord.com/invite/HN7EVzV" target="_blank">
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<img src="https://i.imgur.com/SoawBhW.png" alt="discord logo" width="100">
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@ -34,10 +34,10 @@ If you want to add a new feature or in generally contribute I recommend to get i
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The game is based on a custom engine which itself is based on the YORG.io 3 game egine (Actually it shares almost the same core).
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The code within the engine is relatively clean with some code for the actual game on top being hacky.
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This project is based on ES5. Some es6 features are used but most of them are too slow, especially when polyfilled. For example, `.forEach` is only used within non-critical loops since its slower than a plain for loop.
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This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since its slower than a plain for loop.
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### Assets
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For most assets I use photoshop, you can find them in `assets/`.
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For most assets I use Adobe Photoshop, you can find them in `assets/`.
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You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">texture packer</a> license in order to regenerate the atlas. If you don't have one but you want to contribute assets, let me know and I might compile it for you.
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You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you.
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@ -2,7 +2,7 @@
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const nodeVersion = process.versions.node.split(".")[0];
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if (nodeVersion !== "10") {
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    console.error("This cli requires exactly Node 10. You are using node " + nodeVersion);
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    console.error("This cli requires exactly Node.js 10. You are using Node.js " + nodeVersion);
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    process.exit(1);
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}
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@ -14,6 +14,23 @@ const path = require("path");
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const deleteEmpty = require("delete-empty");
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const execSync = require("child_process").execSync;
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const lfsOutput = execSync("git lfs install", { encoding: "utf-8" });
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if (!lfsOutput.toLowerCase().includes("git lfs initialized")) {
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    console.error(`
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    Git LFS is not installed, unable to build.
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    To install Git LFS on Linux:
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      - Arch:
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        sudo pacman -S git-lfs
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      - Debian/Ubuntu:
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        sudo apt install git-lfs
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    For other systems, see:
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    https://github.com/git-lfs/git-lfs/wiki/Installation
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    `);
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    process.exit(1);
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}
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// Load other plugins dynamically
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const $ = require("gulp-load-plugins")({
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    scope: ["devDependencies"],
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