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Added sideways tunnels
The images could probably stand to be redone. I'm very much not an artist.
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@ -29,6 +29,16 @@ export const enumUndergroundBeltVariantToTier = {
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[enumUndergroundBeltVariants.tier2SideMirrored]: 1,
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[enumUndergroundBeltVariants.tier2SideMirrored]: 1,
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};
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};
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//This might want to be looked at. I don't understand the whole enum thing well enough to make this return them, nor indeed whether that would be the appropriate course of action.
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export const enumUndergroundBeltVariantToDirection = {
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[defaultBuildingVariant]: "straight",
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[enumUndergroundBeltVariants.side]: "left",
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[enumUndergroundBeltVariants.sideMirrored]: "right",
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[enumUndergroundBeltVariants.tier2]: "straight",
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[enumUndergroundBeltVariants.tier2Side]: "left",
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[enumUndergroundBeltVariants.tier2SideMirrored]: "right",
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};
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export class MetaUndergroundBeltBuilding extends MetaBuilding {
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export class MetaUndergroundBeltBuilding extends MetaBuilding {
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constructor() {
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constructor() {
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super("underground_belt");
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super("underground_belt");
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@ -221,28 +231,69 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
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*/
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*/
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updateVariants(entity, rotationVariant, variant) {
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updateVariants(entity, rotationVariant, variant) {
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entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
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entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
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entity.components.UndergroundBelt.direction = enumUndergroundBeltVariantToDirection[variant];
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switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
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switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
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case enumUndergroundBeltMode.sender: {
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case enumUndergroundBeltMode.sender: {
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
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entity.components.ItemEjector.setSlots([]);
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entity.components.ItemEjector.setSlots([]);
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entity.components.ItemAcceptor.setSlots([
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switch (enumUndergroundBeltVariantToDirection[variant]) {
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{
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case "straight": {
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pos: new Vector(0, 0),
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entity.components.ItemAcceptor.setSlots([
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directions: [(variant=="side"||variant=="tier2-side"?enumDirection.left:(variant=="side-mirrored"||variant=="tier2-side-mirrored"?enumDirection.right:enumDirection.bottom))],
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{
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},
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pos: new Vector(0, 0),
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]);
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directions: [enumDirection.bottom],
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},
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]);
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}
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case "left": {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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},
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]);
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}
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case "right": {
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.right],
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},
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]);
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}
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}
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return;
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return;
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}
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}
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case enumUndergroundBeltMode.receiver: {
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case enumUndergroundBeltMode.receiver: {
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
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entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
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entity.components.ItemAcceptor.setSlots([]);
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entity.components.ItemAcceptor.setSlots([]);
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entity.components.ItemEjector.setSlots([
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switch (enumUndergroundBeltVariantToDirection[variant]) {
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{
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case "straight": {
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pos: new Vector(0, 0),
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entity.components.ItemEjector.setSlots([
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direction: (variant=="side"||variant=="tier2-side"?enumDirection.left:(variant=="side-mirrored"||variant=="tier2-side-mirrored"?enumDirection.right:enumDirection.top)),
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{
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},
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pos: new Vector(0, 0),
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]);
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directions: [enumDirection.bottom],
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},
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]);
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}
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case "left": {
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entity.components.ItemEjector.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.left],
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},
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]);
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}
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case "right": {
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entity.components.ItemEjector.setSlots([
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.right],
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},
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]);
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}
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}
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return;
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return;
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}
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}
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default:
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default:
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