1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-02-12 10:59:23 +00:00

fix debug setting menu

This commit is contained in:
Dimava 2020-06-13 19:43:29 +03:00
parent f5daacfa8f
commit 5ee1766e94

View File

@ -2,86 +2,89 @@ export default {
// You can set any debug options here! // You can set any debug options here!
/* dev:start */ /* dev:start */
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Import debug settings from game settings
enableDebugSettings: true,
// -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating // Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true, fastGameEnter: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such // Skips any delays like transitions between states and such
// noArtificialDelays: true, noArtificialDelays: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over // Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true, disableSavegameWrite: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows bounds of all entities // Shows bounds of all entities
// showEntityBounds: true, showEntityBounds: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor // Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true, showAcceptorEjectors: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour) // Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true, disableMusic: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings) // Do not render static map entities (=most buildings)
// doNotRenderStatics: true, doNotRenderStatics: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allow to zoom freely without limits // Allow to zoom freely without limits
// disableZoomLimits: true, disableZoomLimits: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows a border arround every chunk // Shows a border arround every chunk
// showChunkBorders: true, showChunkBorders: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape // All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true, rewardsInstant: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Unlocks all buildings // Unlocks all buildings
// allBuildingsUnlocked: true, allBuildingsUnlocked: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of bluepirnts // Disables cost of bluepirnts
// blueprintsNoCost: true, blueprintsNoCost: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of upgrades // Disables cost of upgrades
// upgradesNoCost: true, upgradesNoCost: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the dialog when completing a level // Disables the dialog when completing a level
// disableUnlockDialog: true, disableUnlockDialog: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game. // Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true, disableLogicTicks: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly // Test the rendering if everything is clipped out properly
// testClipping: true, testClipping: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering // Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 1, framePausesBetweenTicks: 1,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable // Replace all translations with emojis to see which texts are translateable
// testTranslations: true, testTranslations: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr // Enables an inspector which shows information about the entity below the curosr
// enableEntityInspector: true, enableEntityInspector: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there) // Enables ads in the local build (normally they are deactivated there)
// testAds: true, testAds: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out // Disables the automatic switch to an overview when zooming out
// disableMapOverview: true, disableMapOverview: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played // Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true, disableUpgradeNotification: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast // Makes belts almost infinitely fast
// instantBelts: true, instantBelts: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast // Makes item processors almost infinitely fast
// instantProcessors: true, instantProcessors: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast // Makes miners almost infinitely fast
// instantMiners: true, instantMiners: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed // When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: false, resumeGameOnFastEnter: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Special option used to render the trailer // Special option used to render the trailer
// renderForTrailer: true, renderForTrailer: false,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
/* dev:end */ /* dev:end */
}; };