diff --git a/src/js/core/config.local.js b/src/js/core/config.local.js index 2060f495..eede078b 100644 --- a/src/js/core/config.local.js +++ b/src/js/core/config.local.js @@ -2,86 +2,89 @@ export default { // You can set any debug options here! /* dev:start */ // ----------------------------------------------------------------------------------- + // Import debug settings from game settings + enableDebugSettings: true, + // ----------------------------------------------------------------------------------- // Quickly enters the game and skips the main menu - good for fast iterating - // fastGameEnter: true, + fastGameEnter: false, // ----------------------------------------------------------------------------------- // Skips any delays like transitions between states and such - // noArtificialDelays: true, + noArtificialDelays: false, // ----------------------------------------------------------------------------------- // Disables writing of savegames, useful for testing the same savegame over and over - // disableSavegameWrite: true, + disableSavegameWrite: false, // ----------------------------------------------------------------------------------- // Shows bounds of all entities - // showEntityBounds: true, + showEntityBounds: false, // ----------------------------------------------------------------------------------- // Shows arrows for every ejector / acceptor - // showAcceptorEjectors: true, + showAcceptorEjectors: false, // ----------------------------------------------------------------------------------- // Disables the music (Overrides any setting, can cause weird behaviour) - // disableMusic: true, + disableMusic: false, // ----------------------------------------------------------------------------------- // Do not render static map entities (=most buildings) - // doNotRenderStatics: true, + doNotRenderStatics: false, // ----------------------------------------------------------------------------------- // Allow to zoom freely without limits - // disableZoomLimits: true, + disableZoomLimits: false, // ----------------------------------------------------------------------------------- // Shows a border arround every chunk - // showChunkBorders: true, + showChunkBorders: false, // ----------------------------------------------------------------------------------- // All rewards can be unlocked by passing just 1 of any shape - // rewardsInstant: true, + rewardsInstant: false, // ----------------------------------------------------------------------------------- // Unlocks all buildings - // allBuildingsUnlocked: true, + allBuildingsUnlocked: false, // ----------------------------------------------------------------------------------- // Disables cost of bluepirnts - // blueprintsNoCost: true, + blueprintsNoCost: false, // ----------------------------------------------------------------------------------- // Disables cost of upgrades - // upgradesNoCost: true, + upgradesNoCost: false, // ----------------------------------------------------------------------------------- // Disables the dialog when completing a level - // disableUnlockDialog: true, + disableUnlockDialog: false, // ----------------------------------------------------------------------------------- // Disables the simulation - This effectively pauses the game. - // disableLogicTicks: true, + disableLogicTicks: false, // ----------------------------------------------------------------------------------- // Test the rendering if everything is clipped out properly - // testClipping: true, + testClipping: false, // ----------------------------------------------------------------------------------- // Allows to render slower, useful for recording at half speed to avoid stuttering - // framePausesBetweenTicks: 1, + framePausesBetweenTicks: 1, // ----------------------------------------------------------------------------------- // Replace all translations with emojis to see which texts are translateable - // testTranslations: true, + testTranslations: false, // ----------------------------------------------------------------------------------- // Enables an inspector which shows information about the entity below the curosr - // enableEntityInspector: true, + enableEntityInspector: false, // ----------------------------------------------------------------------------------- // Enables ads in the local build (normally they are deactivated there) - // testAds: true, + testAds: false, // ----------------------------------------------------------------------------------- // Disables the automatic switch to an overview when zooming out - // disableMapOverview: true, + disableMapOverview: false, // ----------------------------------------------------------------------------------- // Disables the notification when there are new entries in the changelog since last played - // disableUpgradeNotification: true, + disableUpgradeNotification: false, // ----------------------------------------------------------------------------------- // Makes belts almost infinitely fast - // instantBelts: true, + instantBelts: false, // ----------------------------------------------------------------------------------- // Makes item processors almost infinitely fast - // instantProcessors: true, + instantProcessors: false, // ----------------------------------------------------------------------------------- // Makes miners almost infinitely fast - // instantMiners: true, + instantMiners: false, // ----------------------------------------------------------------------------------- // When using fastGameEnter, controls whether a new game is started or the last one is resumed - // resumeGameOnFastEnter: false, + resumeGameOnFastEnter: false, // ----------------------------------------------------------------------------------- // Special option used to render the trailer - // renderForTrailer: true, + renderForTrailer: false, // ----------------------------------------------------------------------------------- /* dev:end */ };