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https://github.com/tobspr/shapez.io.git
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*Fixed Formatting*🛠
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704867dcd0
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@ -249,10 +249,9 @@ export class HUDMassSelector extends BaseHUDPart {
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if (
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this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiLayer)
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.pressed
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){
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) {
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entities = this.root.map.getLayersContentsMultipleXY(x, y);
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}
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else{
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} else {
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entities = [this.root.map.getLayerContentXY(x, y, this.root.currentLayer)];
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}
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@ -274,7 +273,6 @@ export class HUDMassSelector extends BaseHUDPart {
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.currentSelectionStartWorld) {
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const worldStart = this.currentSelectionStartWorld;
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const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
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@ -310,9 +308,9 @@ export class HUDMassSelector extends BaseHUDPart {
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for (let x = realTileStart.x; x <= realTileEnd.x; ++x) {
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for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
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let entities = [];
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if (isMultiLayerPressed){
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if (isMultiLayerPressed) {
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entities = this.root.map.getLayersContentsMultipleXY(x, y);
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}else {
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} else {
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entities = [this.root.map.getLayerContentXY(x, y, this.root.currentLayer)];
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}
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@ -335,16 +333,16 @@ export class HUDMassSelector extends BaseHUDPart {
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//EXTREMELY SLOW. There must be a better way. (Possibly use a Array)wa
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this.selectedUids.forEach(uid => {
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const entity = this.root.entityMgr.findByUid(uid);
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this.RenderSelectonPreviewTile(parameters, entity);
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});
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}
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/**
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*
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* @param {DrawParameters} parameters
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* @param {Entity} entity
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*
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* @param {DrawParameters} parameters
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* @param {Entity} entity
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*/
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RenderSelectonPreviewTile(parameters, entity){
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RenderSelectonPreviewTile(parameters, entity) {
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const staticComp = entity.components.StaticMapEntity;
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parameters.context.beginPath();
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