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Changed Rendering code to use Blueprint Preview. Looks like a good solution

This commit is contained in:
Christopher-Robin 2020-10-10 00:58:34 +11:00
parent b27ed5f0bb
commit 704867dcd0
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@ -15,6 +15,7 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { Blueprint } from "../../blueprint";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
const logger = createLogger("hud/mass_selector");
@ -248,9 +249,10 @@ export class HUDMassSelector extends BaseHUDPart {
if (
this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiLayer)
.pressed
) {
){
entities = this.root.map.getLayersContentsMultipleXY(x, y);
} else {
}
else{
entities = [this.root.map.getLayerContentXY(x, y, this.root.currentLayer)];
}
@ -272,6 +274,7 @@ export class HUDMassSelector extends BaseHUDPart {
* @param {DrawParameters} parameters
*/
draw(parameters) {
if (this.currentSelectionStartWorld) {
const worldStart = this.currentSelectionStartWorld;
const worldEnd = this.root.camera.screenToWorld(this.currentSelectionEnd);
@ -307,13 +310,13 @@ export class HUDMassSelector extends BaseHUDPart {
for (let x = realTileStart.x; x <= realTileEnd.x; ++x) {
for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
let entities = [];
if (isMultiLayerPressed) {
if (isMultiLayerPressed){
entities = this.root.map.getLayersContentsMultipleXY(x, y);
} else {
}else {
entities = [this.root.map.getLayerContentXY(x, y, this.root.currentLayer)];
}
for (let i = 0; i < Math.min(1, entities.length); ++i) {
for (let i = 0; i < entities.length; ++i) {
let entity = entities[i];
if (entity && this.root.logic.canDeleteBuilding(entity)) {
// Prevent rendering the overlay twice
@ -323,52 +326,31 @@ export class HUDMassSelector extends BaseHUDPart {
}
renderedUids.add(uid);
const staticComp = entity.components.StaticMapEntity;
const bounds = staticComp.getTileSpaceBounds();
this.RenderSelectonPreviewTile(parameters, bounds, entity);
this.RenderSelectonPreviewTile(parameters, entity);
}
}
}
}
}
const renderedPositions = new Set();
//EXTREMELY SLOW. There must be a better way. (Possibly use a Array)wa
this.selectedUids.forEach(uid => {
const entity = this.root.entityMgr.findByUid(uid);
const staticComp = entity.components.StaticMapEntity;
const bounds = staticComp.getTileSpaceBounds();
if (renderedPositions.has(bounds.toCompareableString())) {
return;
}
renderedPositions.add(bounds.toCompareableString());
this.RenderSelectonPreviewTile(parameters, bounds, entity);
this.RenderSelectonPreviewTile(parameters, entity);
});
}
RenderSelectonPreviewTile(parameters, bounds, entity) {
const boundsBorder = 2;
/**
*
* @param {DrawParameters} parameters
* @param {Entity} entity
*/
RenderSelectonPreviewTile(parameters, entity){
const staticComp = entity.components.StaticMapEntity;
parameters.context.beginPath();
//if (this.root.currentLayer === "wires" || entity.layer === "regular") {
parameters.context.fillStyle = THEME.map.selectionOverlay;
parameters.context.beginRoundedRect(
bounds.x * globalConfig.tileSize + boundsBorder,
bounds.y * globalConfig.tileSize + boundsBorder,
bounds.w * globalConfig.tileSize - 2 * boundsBorder,
bounds.h * globalConfig.tileSize - 2 * boundsBorder,
2
);
/*} else {
MapChunkView.drawSingleWiresOverviewTile({
context: parameters.context,
x: bounds.x * globalConfig.tileSize + boundsBorder,
y: bounds.y * globalConfig.tileSize + boundsBorder,
entity: entity,
tileSizePixels: globalConfig.tileSize * 1.01,
});
}*/
staticComp.drawSpriteOnBoundsClipped(parameters, staticComp.getBlueprintSprite(), 0);
parameters.context.fill();
}
}