1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Rebranding and minor polishing, part 2

This commit is contained in:
tobspr
2022-06-02 14:06:33 +02:00
parent c848f21725
commit 559c0fa854
19 changed files with 69 additions and 55 deletions

View File

@@ -13,7 +13,7 @@ A great place to get help with mod development is the official [shapez.io modloa
## Setting up your development environment
The simplest way of developing mods is by just creating a `mymod.js` file and putting it in the `mods/` folder of the standalone (You can find the `mods/` folder by clicking "Open Mods Folder" in the shapez.io Standalone, be sure to select the 1.5.0-modloader branch on Steam).
The simplest way of developing mods is by just creating a `mymod.js` file and putting it in the `mods/` folder of the standalone (You can find the `mods/` folder by clicking "Open Mods Folder" in the shapez Standalone, be sure to select the 1.5.0-modloader branch on Steam).
You can then add `--dev` to the launch options on Steam. This adds an application menu where you can click "Restart" to reload your mod, and will also show the developer console where you can see any potential errors.