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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Fix energy generator being not rotateable
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@@ -14,10 +14,6 @@ export class MetaEnergyGenerator extends MetaBuilding {
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super("energy_generator");
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}
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isRotateable(variant) {
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return false;
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}
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getSilhouetteColor() {
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return "#c425d7";
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}
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@@ -1,5 +1,5 @@
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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
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import { BaseItem, enumItemType } from "../base_item";
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import { Component } from "../component";
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import { ShapeItem } from "../items/shape_item";
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@@ -59,6 +59,22 @@ export class EnergyGeneratorComponent extends Component {
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// just destroy it
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return true;
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} else {
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if (item.getItemType() !== enumItemType.shape) {
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// This shouldn't happen since we have a filter - still, it doesn't hurt
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// to check either
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assertAlways(
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false,
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"Energy generator took wrong item: " +
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item.getItemType() +
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" on slot " +
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slot +
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" (waste slot = " +
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this.wasteAcceptorSlotIndex +
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")"
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);
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return false;
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}
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if (/** @type {ShapeItem} */ (item).definition.getHash() !== this.requiredKey) {
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// Not our shape
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return false;
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@@ -6,10 +6,14 @@ import { Entity } from "../entity";
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import { GameSystemWithFilter } from "../game_system_with_filter";
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import { POSITIVE_ENERGY_ITEM_SINGLETON } from "../items/positive_energy_item";
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import { ShapeDefinition } from "../shape_definition";
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import { Loader } from "../../core/loader";
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import { globalConfig } from "../../core/config";
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export class EnergyGeneratorSystem extends GameSystemWithFilter {
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constructor(root) {
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super(root, [EnergyGeneratorComponent]);
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this.energyGeneratorOverlay = Loader.getSprite("sprites/misc/energy_generator_overlay.png");
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}
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draw(parameters) {
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@@ -64,10 +68,18 @@ export class EnergyGeneratorSystem extends GameSystemWithFilter {
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const pos = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
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// TESTING
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const definition = ShapeDefinition.fromShortKey(energyGenComp.requiredKey);
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definition.draw(pos.x, pos.y, parameters, 30);
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// Draw background
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this.energyGeneratorOverlay.drawCachedCentered(
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parameters,
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pos.x,
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pos.y,
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globalConfig.tileSize * 2 + 8
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);
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// TODO
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const energyGenerated = 5;
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// deliver: Deliver
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