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The condition is omitted because it is always 0 or less
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@ -106,9 +106,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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}
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const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
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if (processorComp.secondsUntilEject <= 0) {
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processorComp.secondsUntilEject += 1 / baseSpeed;
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}
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/** @type {Array<{item: BaseItem, requiredSlot?: number, preferredSlot?: number}>} */
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const outItems = [];
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