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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Added shape tooltip - final version (#1251)

* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
This commit is contained in:
Sense101
2021-08-25 10:56:29 +01:00
committed by GitHub
parent 736fbaed42
commit 4b36426a77
7 changed files with 121 additions and 10 deletions

View File

@@ -189,6 +189,7 @@ export class GameHUD {
"colorBlindHelper",
"changesDebugger",
"minerHighlight",
"shapeTooltip",
];
for (let i = 0; i < partsOrder.length; ++i) {

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@@ -0,0 +1,90 @@
import { DrawParameters } from "../../../core/draw_parameters";
import { Vector } from "../../../core/vector";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
export class HUDShapeTooltip extends BaseHUDPart {
createElements(parent) {}
initialize() {
/** @type {Vector} */
this.currentTile = new Vector(0, 0);
/** @type {Entity} */
this.currentEntity = null;
this.isPlacingBuilding = false;
this.root.signals.entityQueuedForDestroy.add(() => {
this.currentEntity = null;
}, this);
this.root.hud.signals.selectedPlacementBuildingChanged.add(metaBuilding => {
this.isPlacingBuilding = metaBuilding;
}, this);
}
isActive() {
const hudParts = this.root.hud.parts;
// return false if any other placer is active
return (
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed &&
!this.isPlacingBuilding &&
!hudParts.massSelector.currentSelectionStartWorld &&
hudParts.massSelector.selectedUids.size < 1 &&
!hudParts.blueprintPlacer.currentBlueprint.get()
);
}
/**
*
* @param {DrawParameters} parameters
*/
draw(parameters) {
if (this.isActive()) {
const mousePos = this.root.app.mousePosition;
if (mousePos) {
const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
if (!tile.equals(this.currentTile)) {
this.currentTile = tile;
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, this.root.currentLayer);
if (entity && entity.components.ItemProcessor && entity.components.ItemEjector) {
this.currentEntity = entity;
} else {
this.currentEntity = null;
}
}
}
if (!this.currentEntity) {
return;
}
const ejectorComp = this.currentEntity.components.ItemEjector;
const staticComp = this.currentEntity.components.StaticMapEntity;
for (let i = 0; i < ejectorComp.slots.length; ++i) {
const slot = ejectorComp.slots[i];
if (!slot.lastItem || slot.lastItem._type != "shape") {
continue;
}
/** @type {Vector} */
let drawPos = null;
if (ejectorComp.slots.length == 1) {
drawPos = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
} else {
drawPos = staticComp.localTileToWorld(slot.pos).toWorldSpaceCenterOfTile();
}
slot.lastItem.drawItemCenteredClipped(drawPos.x, drawPos.y, parameters, 25);
}
}
}
}