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fixed reader capping to zero, it now actually correctly caps to the max spped of the belt
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@ -44,7 +44,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
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}
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readerComp.lastThroughput = Math.min(
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globalConfig.beltSpeedItemsPerSecond * this.root.hubGoals.upgradeLevels.belt,
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globalConfig.beltSpeedItemsPerSecond * this.root.hubGoals.upgradeImprovements.belt,
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throughput
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);
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}
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